Amulet of Acid Resistance

Under the direction of Druxus Rhym, these amulets are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make, this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Acid 20/-

Item Code: nw_it_mneck032

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Amulet of Cold Resistance

Under the direction of Druxus Rhym, these amulets are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make, this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Cold 20/-

Item Code: nw_it_mneck030

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Amulet of Divine Radiance

Said to have been created by the hand of Lathander himself, these amulets shine brightly with divine power. The divine light streaming forth is said to paralyze or even destroy the undead.

Special Properties
Ability Bonus: Charisma + 6
Bonus Feat Extra Turning
Light: Bright (20m)
Use Limitation: Class Cleric
Use Limitation: Class Paladin

Item Code: x2_it_mneck004

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Amulet of Electrical Resistance

Under the direction of Druxus Rhym, these amulets are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make, this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Electrical 20/-

Item Code: nw_it_mneck031

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Amulet of Fire Resistance

Under the direction of Druxus Rhym, these amulets are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make, this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Fire 20/-

Item Code: nw_it_mneck029

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Amulet of Health

Natnea Chesh was one of the first priestesses of Kelemvor in the Moonshae Islands, and became known as "The Defender of the Dead", when she helped stop a necromancer from raising an army of undead. As a gift for her heroic deeds, Kelemvor gave her this amulet, along with the secret of making copies for other clerics dedicated to the destruction of powerful undead creatures. Many a thief has since found these items to be invaluable in their line of work as well.

Special Properties
Immunity: Miscellaneous Disease
Immunity: Miscellaneous Level/Ability Drain
Immunity: Miscellaneous Poison

Item Code: nw_it_mneck036

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Amulet of Natural Armor +1

When old age forced his retirement from combat, the warrior Telenn became a tutor instead, instructing local youths in the fighting arts. His longtime interest in magic was rekindled and, as his skills improved, he began creating these amulets to prevent his students from injuring themselves. Eventually his work became so good that he gave up the quiet life and resumed adventuring, amulets in tow.

Special Properties
AC Bonus: + 1

Item Code: nw_it_mneck001

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Amulet of Natural Armor +2

When old age forced his retirement from combat, the warrior Telenn became a tutor instead, instructing local youths in the fighting arts. His longtime interest in magic was rekindled and, as his skills improved, he began creating these amulets to prevent his students from injuring themselves. Eventually his work became so good that he gave up the quiet life and resumed adventuring, amulets in tow.

Special Properties
AC Bonus: + 2

Item Code: nw_it_mneck012

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Amulet of Natural Armor +3

When old age forced his retirement from combat, the warrior Telenn became a tutor instead, instructing local youths in the fighting arts. His longtime interest in magic was rekindled and, as his skills improved, he began creating these amulets to prevent his students from injuring themselves. Eventually his work became so good that he gave up the quiet life and resumed adventuring, amulets in tow.

Special Properties
AC Bonus: + 3

Item Code: nw_it_mneck013

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Amulet of Natural Armor +4

When old age forced his retirement from combat, the warrior Telenn became a tutor instead, instructing local youths in the fighting arts. His longtime interest in magic was rekindled and, as his skills improved, he began creating these amulets to prevent his students from injuring themselves. Eventually his work became so good that he gave up the quiet life and resumed adventuring, amulets in tow.

Special Properties
AC Bonus: + 4

Item Code: nw_it_mneck014

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Amulet of Natural Armor +5

When old age forced his retirement from combat, the warrior Telenn became a tutor instead, instructing local youths in the fighting arts. His longtime interest in magic was rekindled and, as his skills improved, he began creating these amulets to prevent his students from injuring themselves. Eventually his work became so good that he gave up the quiet life and resumed adventuring, amulets in tow.

Special Properties
AC Bonus: + 5

Item Code: nw_it_mneck015

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Amulet of Power

Ger'baza was an ancient lich who sought more power than a mortal mind can fathom. Fusing captured souls to make the Amulet of Power, Ger'baza was amazed at his own success and created countless variants. Common sense, however, failed him; while attempting to wear all of the necklaces in unison, Ger'baza was quietly erased from existence. The amulets miraculously survived.

Special Properties
Bonus Feat Spell Penetration
Bonus Spell Slot of Level: Wizard Level 3
Bonus Spell Slot of Level: Wizard Level 4
Bonus Spell Slot of Level: Wizard Level 5
Use Limitation: Class Wizard

Item Code: nw_it_mneck005

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Amulet of the Harpers

The mysterious semi-secret society called the Harpers makes these amulets for their senior members. The amulets are fashioned from silver that has been magically treated to give it the hardness of steel and grant the wearer several magical protections.

Special Properties
Damage Resistance: Electrical 5/-
Immunity: Specific Spell: Magic Missile
Saving Throw Bonus: Mind Affecting + 5
Use Limitation: Alignment Group Good
Use Limitation: Alignment Group Neutral
Use Limitation: Class Harper Agent

Item Code: x0_it_mneck006

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Amulet of the Master

Ciressa Gind'ra was a mage who infiltrated the Night Masks for the Harpers, before she was found drowned in a two-inch puddle outside her residence. To infiltrate them, Ciressa created an amulet that allowed her to mimic the abilities of a master thief. One night she used it to break into the Night King's private quarters. She didn't anticipate the Night King's personal guard, who had a permanent detect magic spell surrounding the room. When the Night King was finished with her, he took the amulet, and since it had qualities useful for any adventurer, he made copies of it, which he sold throughout the land.

Special Properties
Skill Bonus: Disable Device + 6
Skill Bonus: Lore + 6
Skill Bonus: Open Lock + 6
Skill Bonus: Diplomacy + 6
Skill Bonus: Search + 6
Spell Resistance: 16

Item Code: nw_it_mneck034

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Amulet of Undead Turning

These necklaces are occasionally distributed among the faithful by powerful temples, to protect them in holy missions against the undead. Necklaces of this type are usable only by non-evil clerics and paladins. Amulets of this type are most commonly found in use among followers of Lathander, and these pendants often bear the symbol of the Morninglord.

Special Properties
Bonus Feat Extra Turning
Light: Bright (20m)
Use Limitation: Class Cleric
Use Limitation: Class Paladin
Use Limitation: Specific Alignment Chaotic Good
Use Limitation: Specific Alignment Chaotic Neutral
Use Limitation: Specific Alignment Lawful Good
Use Limitation: Specific Alignment Lawful Neutral
Use Limitation: Specific Alignment Neutral Good
Use Limitation: Specific Alignment Neutral

Item Code: x0_it_mneck001

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Amulet of Vitality +2

When Jacin Maltis, a petty lord in Sembia, paid for the crafting of an amulet to increase his health, he expected a tasteful necklace with a small, but precious gem mounted in it. When he placed the necklace around his neck and the diamond turned a gaudy blood red, he refused to pay the wizard who created it. The wizard simply smiled, and loosed a spell that instantly destroyed the noble. Copies of this amulet were found circulating months later in the distant city of Waterdeep.

Special Properties
Ability Bonus: Constitution + 2

Item Code: x2_it_mneck001

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Amulet of Vitality +4

When Jacin Maltis, a petty lord in Sembia, paid for the crafting of an amulet to increase his health, he expected a tasteful necklace with a small, but precious gem mounted in it. When he placed the necklace around his neck and the diamond turned a gaudy blood red, he refused to pay the wizard who created it. The wizard simply smiled, and loosed a spell that instantly destroyed the noble. Copies of this amulet were found circulating months later in the distant city of Waterdeep.

Special Properties
Ability Bonus: Constitution + 4

Item Code: x2_it_mneck002

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Amulet of Vitality +6

When Jacin Maltis, a petty lord in Sembia, paid for the crafting of an amulet to increase his health, he expected a tasteful necklace with a small, but precious gem mounted in it. When he placed the necklace around his neck and the diamond turned a gaudy blood red, he refused to pay the wizard who created it. The wizard simply smiled, and loosed a spell that instantly destroyed the noble. Copies of this amulet were found circulating months later in the distant city of Waterdeep.

Special Properties
Ability Bonus: Constitution + 6

Item Code: x2_it_mneck003

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Amulet of Will +1

Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew.

Special Properties
Saving Throw Bonus: Specific: Will + 1

Item Code: nw_it_mneck024

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Amulet of Will +2

Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew.

Special Properties
Saving Throw Bonus: Specific: Will + 2

Item Code: nw_it_mneck025

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Amulet of Will +3

Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew.

Special Properties
Saving Throw Bonus: Specific: Will + 3

Item Code: nw_it_mneck026

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Amulet of Will +4

Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew.

Special Properties
Saving Throw Bonus: Specific: Will + 4

Item Code: nw_it_mneck027

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Amulet of Will +5

Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew.

Special Properties
Saving Throw Bonus: Specific: Will + 5

Item Code: nw_it_mneck028

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Amulet of Will +6

Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew.

Special Properties
Saving Throw Bonus: Specific: Will + 6

Item Code: x2_it_mneck016

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Amulet of Will +7

Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew.

Special Properties
Saving Throw Bonus: Specific: Will + 7

Item Code: x2_it_mneck017

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Amulet of Will +8

Jeraboam Cantor, a high ranking Harper, commissioned the creation of these amulets to help protect the minds and secrets of Harper spies. Unfortunately, Jeraboam was one of the first Harper spies caught wearing one, and when the amulet was removed, the bard's weak willed mind revealed everything he knew.

Special Properties
Saving Throw Bonus: Specific: Will + 8

Item Code: x2_it_mneck018

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Anagrys' Slave-Collar

Anagrys Brightbrass and her companions enjoyed a long and successful career hunting the monstrous aberrations that dwelt in the regions around the Great Rift. With Anagrys' magic and her allies' combat prowess, the Great Rift was made safer for the gold dwarves and their human neighbors. Even the best adventurers eventually run out of luck, though, and so it was with Anagrys and her companions. The group tracked a raiding party back to its lair and what they believed to be its illithid master. What they didn't realize until far too late was that the raiding party's master was actually an alhoon, a terrifyingly powerful undead mind flayer far more potent than they had expected. Outmatched, the adventurers were stunned and devoured one by one - all except for Anagrys.

Perhaps because of her arcane prowess, Anagrys was captured and sold to a duergar slave master, who brought her in a large caravan to the Northdark. Anagrys was bought at auction by a drow wizard from Ched Nasad, who forced her to expend her magic and, ultimately, her very soul in the crafting of magic items. Anagrys died just a few years after being taken, but according to legend, at least some small portion of her soul passed into the slave collar that had been the symbol of her wretched existence for the last years of her life.

Special Properties
Bonus Spell Slot of Level: Wizard Level 1
Bonus Spell Slot of Level: Wizard Level 2
Bonus Spell Slot of Level: Wizard Level 3
Use Limitation: Class Wizard

Item Code: n2_itset_wiz3

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Arvoreen's Amulet of Aid

This item is a three-inch-diameter gold disk with the holy symbol of Arvoreen inlaid in platinum. It grants the wearer the ability to cast aid six times. It cannot be used by an evil creature.

Special Properties
Cast Spell: Aid (3) 1 Charge/Use
Use Limitation: Specific Alignment Chaotic Good
Use Limitation: Specific Alignment Chaotic Neutral
Use Limitation: Specific Alignment Lawful Good
Use Limitation: Specific Alignment Lawful Neutral
Use Limitation: Specific Alignment Neutral Good
Use Limitation: Specific Alignment Neutral

Item Code: x0_it_mneck005

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Copper Necklace

Amulets are necklaces with some form of large decoration or symbol. Most are ornamental, but some are potent magic items.

Special Properties
None

Item Code: nw_it_mneck020

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Foot of the Lame Kobold

After making an infernal pact that cost him a finger, but gave him rulership over his tribe, the kobold warlock Sholsarrath thought he was on top of the world. He had the chief eating out of the palm of his hand, the fairest daughter of every family in the tribe as a wife, and all the food and treasure a kobold could ask for. Unfortunately, Sholsarrath's style of 'rulership' was geared more toward immediate personal gratification than the greater good of the tribe, and eventually there was talk of revolution. Even if the shaman had the power to regenerate wounds, surely if enough axes were applied with enough vigor that problem could be solved.

Locked in his sanctum while the revolutionaries outside bayed for his carcass, Sholsarrath once again summoned the demon Yargulbuzul. The imp again promised aid, but said that this time the price would be higher - namely, a foot (precisely why this imp had a predilection for the anatomy of the common kobold remains a mystery to sages across the Realms). Desperate to avoid the fate of so many hedonistic monarchs, Sholsarrath agreed. The demon chopped off his left foot and hung it from a string, fashioning a crude amulet which was given to the shaman. Thus armed, Sholsarrath threw open the door to his sanctum and assaulted the would-be revolutionaries, his terrible, desiccated foot spitting arcane power from each clawed toe. The conspirators were terrified, and the revolution quickly died along with its leaders.

Special Properties
Cast Spell: Magic Missile (5) 5 Uses/Day
Use Limitation: Class Warlock

Item Code: n2_itset_war2

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Glittering Necklace

When worn, the dull gray stones on this otherwise unremarkable necklace begin to glow and sparkle with an inner light. They remain cool to the touch, however, betraying their illusionary origins.

Special Properties
Light: Normal (15m)

Item Code: nw_it_mneck023

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Gold Necklace

Amulets are necklaces with some form of large decoration or symbol. Most are ornamental, but some are potent magic items.

Special Properties
None

Item Code: nw_it_mneck022

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Greater Amulet of Health

Natnea Chesh was one of the first priestesses of Kelemvor in the Moonshae Islands, and became known as "The Defender of the Dead", when she helped stop a necromancer from raising an army of undead. As a gift for her heroic deeds, Kelemvor gave her this amulet, along with the secret of making copies for other clerics dedicated to the destruction of powerful undead creatures. Many a thief has since found these items to be invaluable in their line of work as well.

Special Properties
Immunity: Miscellaneous Disease
Immunity: Miscellaneous Level/Ability Drain
Immunity: Miscellaneous Poison
Regeneration: + 1

Item Code: nw_it_mneck037

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Greater Necklace of Fireballs

Once its true nature has been perceived, this necklace appears as a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer, who can easily hurl them over long distances. When a sphere arrives at the end of its trajectory, it bursts into a magic fireball.

Different spheres do different amounts of damage. The more damage a sphere deals, the bigger it is.

Many such devices have been created by wizards across Faerûn, and this particular device bears no distinguishing marks to identify its creator.

Special Properties
Cast Spell: Fireball (5) 5 Charges/Use
Cast Spell: Flame Strike (7) 2 Charges/Use

Item Code: x0_it_mneck002

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Lesser Amulet of Health

Natnea Chesh was one of the first priestesses of Kelemvor in the Moonshae Islands, and became known as "The Defender of the Dead", when she helped stop a necromancer from raising an army of undead. As a gift for her heroic deeds, Kelemvor gave her this amulet, along with the secret of making copies for other clerics dedicated to the destruction of powerful undead creatures. Many a thief has since found these items to be invaluable in their line of work as well.

Special Properties
Immunity: Miscellaneous Disease
Immunity: Miscellaneous Poison

Item Code: nw_it_mneck035

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Lesser Amulet of the Master

Ciressa Gind'ra was a mage who infiltrated the Night Masks for the Harpers, before she was found drowned in a two-inch puddle outside her residence. To infiltrate them, Ciressa created an amulet that allowed her to mimic the abilities of a master thief. One night she used it to break into the Night King's private quarters. She didn't anticipate the Night King's personal guard, who had a permanent detect magic spell surrounding the room. When the Night King was finished with her, he took the amulet and since it had qualities useful for any adventurer, he made copies of it, which he sold throughout the land.

Special Properties
Skill Bonus: Disable Device + 2
Skill Bonus: Lore + 2
Skill Bonus: Open Lock + 2
Skill Bonus: Diplomacy + 2
Skill Bonus: Search + 2
Spell Resistance: 12

Item Code: nw_it_mneck033

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Lesser Ice Necklace of the Ulutiun

Several of these necklaces of magically hardened and preserved ice were created by a half-mad sorcerer who wandered among the Ulutiun tribes of the Great Glacier.

The necklace mounts four transparent acorn-sized crystals. The wearer can detach a crystal and hurl it at a distance. When the crystal reaches the end of its trajectory, it explodes into a storm of ice.

Special Properties
Cast Spell: Ice Storm (9) 1 Charge/Use

Item Code: x0_it_mneck007

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Luckstone

This slender chain bears a luckstone pendant of rough polished agate. Such stones come from the halfling homeland, Lurien. "The luck of the hin" is said to have rubbed off on the rocks and grants the luck to the bearers of such trinkets.

Special Properties
Saving Throw Bonus: Universal + 1
Skill Bonus: Appraise + 1
Skill Bonus: Concentration + 1
Skill Bonus: Craft Trap + 1
Skill Bonus: Disable Device + 1
Skill Bonus: Heal + 1
Skill Bonus: Hide + 1
Skill Bonus: Listen + 1
Skill Bonus: Lore + 1
Skill Bonus: Move Silently + 1
Skill Bonus: Open Lock + 1
Skill Bonus: Parry + 1
Skill Bonus: Perform + 1
Skill Bonus: Diplomacy + 1
Skill Bonus: Sleight of Hand + 1
Skill Bonus: Set Trap + 1
Skill Bonus: Spellcraft + 1
Skill Bonus: Spot + 1
Skill Bonus: Taunt + 1
Skill Bonus: Tumble + 1
Skill Bonus: Use Magic Device + 1

Item Code: x0_it_mneck004

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Medallion of Thought

This amulet is inscribed with various arcane symbols representing the powers of the mind: willpower, swiftness of thought, and perception.

Special Properties
Immunity: Miscellaneous Mind-Affecting Spells
Skill Bonus: Bluff + 5
Skill Bonus: Diplomacy + 5

Item Code: n2_it_mneck002

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Necklace of Fireballs

When Szass Tam was a living mage, he faced a competitor who was famous for his skill at evocation. Not wanting to be outdone by someone from another school of magic, Szass Tam came prepared to the duel. He threw twelve fireballs in a row, much to the consternation of his opponent, who came ready to face the powers of a necromancer. When the Necklace of Fireballs was used up, Tam began to actually cast his own spells, while his opponent had already used most of his up.

Special Properties
Cast Spell: Fireball (5) 2 Charges/Use

Item Code: x2_it_mneck005

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Necklace of Prayer Beads

These necklaces are occasionally distributed among the faithful by powerful temples, both to reward their followers and entice new members to join. Necklaces of this type are usable only by divine spellcasters, including rangers and paladins as well as clerics and druids.

Special Properties
Cast Spell: Bless (2) 0 Charges/Use
Cast Spell: Cure Serious Wounds (5) 3 Charges/Use
Cast Spell: Remove Blindness/Deafness (5) 3 Charges/Use
Cast Spell: Remove Disease (5) 3 Charges/Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: nw_it_mneck003

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Periapt of Wisdom +1

Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith.

Special Properties
Ability Bonus: Wisdom + 1

Item Code: nw_it_mneck007

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Periapt of Wisdom +2

Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith.

Special Properties
Ability Bonus: Wisdom + 2

Item Code: nw_it_mneck008

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Periapt of Wisdom +3

Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith.

Special Properties
Ability Bonus: Wisdom + 3

Item Code: nw_it_mneck009

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Periapt of Wisdom +4

Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith.

Special Properties
Ability Bonus: Wisdom + 4

Item Code: nw_it_mneck010

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Periapt of Wisdom +5

Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith.

Special Properties
Ability Bonus: Wisdom + 5

Item Code: nw_it_mneck011

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Periapt of Wisdom +6

Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith.

Special Properties
Ability Bonus: Wisdom + 6

Item Code: x2_it_mneck006

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Periapt of Wisdom +7

Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith.

Special Properties
Ability Bonus: Wisdom + 7

Item Code: x2_it_mneck007

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Periapt of Wisdom +8

Although it appears to be a simple pearl on a light chain, a Periapt of Wisdom is a powerful item. These items improve perception and insight, and are often used as meditative tools by high-ranking clergy of a faith.

Special Properties
Ability Bonus: Wisdom + 8

Item Code: x2_it_mneck008

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Scarab of Greater Protection

This slender silver chain bears a medallion in the shape of a dung beetle.

The dung beetle was originally a holy creature associated with the Mulhorandi sun-god Ra due to its tendency to burrow a solar-disk-like circular hole in dung. These creatures' likenesses were often used for the holy protective charms known as scarabs. Since Ra's demise in the Orcgate Wars, his successor Horus-Re grants these totems their protective powers.

Special Properties
Immunity: Miscellaneous Death Magic
Immunity: Miscellaneous Level/Ability Drain
Spell Resistance: 20

Item Code: x0_it_mneck003

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Scarab of Protection +1

A scarab is a stone amulet carved in the shape of a stout-bodied beetle. This particular example shields the wearer's person inside an invisible barrier. The strength of this barrier is determined by the power and skill of the creator of the item, and varies with each specimen. Scarabs are of a far southern design, though the original source is lost to history.

Special Properties
Saving Throw Bonus: Universal + 1

Item Code: nw_it_mneck006

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Scarab of Protection +2

A scarab is a stone amulet carved in the shape of a stout-bodied beetle. This particular example shields the wearer's person inside an invisible barrier. The strength of this barrier is determined by the power and skill of the creator of the item, and varies with each specimen. Scarabs are of a far southern design, though the original source is lost to history.

Special Properties
Saving Throw Bonus: Universal + 2

Item Code: nw_it_mneck016

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Scarab of Protection +3

A scarab is a stone amulet carved in the shape of a stout-bodied beetle. This particular example shields the wearer's person inside an invisible barrier. The strength of this barrier is determined by the power and skill of the creator of the item, and varies with each specimen. Scarabs are of a far southern design, though the original source is lost to history.

Special Properties
Saving Throw Bonus: Universal + 3

Item Code: nw_it_mneck017

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Scarab of Protection +4

A scarab is a stone amulet carved in the shape of a stout-bodied beetle. This particular example shields the wearer's person inside an invisible barrier. The strength of this barrier is determined by the power and skill of the creator of the item, and varies with each specimen. Scarabs are of a far southern design, though the original source is lost to history.

Special Properties
Saving Throw Bonus: Universal + 4

Item Code: nw_it_mneck018

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Scarab of Protection +5

A scarab is a stone amulet carved in the shape of a stout-bodied beetle. This particular example shields the wearer's person inside an invisible barrier. The strength of this barrier is determined by the power and skill of the creator of the item, and varies with each specimen. Scarabs are of a far southern design, though the original source is lost to history.

Special Properties
Saving Throw Bonus: Universal + 5

Item Code: nw_it_mneck019

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Silver Necklace

Amulets are necklaces with some form of large decoration or symbol. Most are ornamental, but some are potent magic items.

Special Properties
None

Item Code: nw_it_mneck021

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Talisman of Pure Evil

These sinister talismans border on the power of artifacts. Only an evil being may wear one, and even the most evil finds his dark soul being twisted and honed by the device as it turns him more and more fiendish with every passing day. Examples of these items appear in many different forms, suggesting multiple creators at different points in history. They are thankfully very rare.

Special Properties
Ability Bonus: Charisma + 3
Ability Bonus: Wisdom + 3
Spell Resistance: 12
Use Limitation: Alignment Group Evil

Item Code: nw_it_mneck002

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Talisman of Pure Good

These holy talismans border on the power of artifacts. Only a good creature may wear one, and even the most beatific finds his soul challenged and refined, as the device makes him more and more righteous with every passing day. Examples of these items appear in many different forms, suggesting multiple creators at different points in history. They are unfortunately very rare.

Special Properties
Ability Bonus: Charisma + 3
Ability Bonus: Wisdom + 3
Spell Resistance: 12
Use Limitation: Alignment Group Good

Item Code: nw_it_mneck004

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The Ancient Sermon

Prized almost universally by clerics of every deity, these rare amulets are said to bestow a god or goddess's favored gaze on the user, granting them additional spells and divine protection.

Special Properties
AC Bonus: + 3
Bonus Spell Slot of Level: Cleric Level 1
Bonus Spell Slot of Level: Cleric Level 2
Bonus Spell Slot of Level: Cleric Level 3
Use Limitation: Class Cleric

Item Code: n2_it_mneck001

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Ysridain's Soul

Everyone said that the bard Ysridain's ability with a lute was exceptional, but a few maintained that it was something more, something supernatural. After Ysridain's death at the hands of a jilter lover, the people of Waterdeep learned just how true those rumors had been. Early in his career, Ysridain realized that his physical beauty was far greater than his talent with music. He was a gifted musician, but he knew he would never be legendary unless he had assistance. Ysridain contracted a wizard to summon forth a powerful demon so the bard could negotiate a pact with the forces of darkness. A succubus answered the call. She agreed to inspire Ysridain with creative forces beyond his understanding. In exchange, upon his death, all that had resulted from her inspiration and Ysridain's soul would be hers.

Ysridain thought on this for a short time and eventually agreed to the succubus' deal. The succubus occupied a pendant that Ysridain wore around his neck. It had the effect of inspiring the bard to great musical deeds, but it also created intense physical lust. When Ysridain died, the bard's soul was swapped into the amulet and the succubus was released into the world. If the amulet ever shatters, Ysridain's soul will be dragged straight to the lower planes. Until then, Ysridain's succubus roams Faerûn searching for the children sired by the bard's lust.

Special Properties
Bonus Hitpoints: +15
Skill Bonus: Concentration + 2
Skill Bonus: Perform + 4
Use Limitation: Class Bard

Item Code: n2_itset_brd3