Archer's Belt

Having felt the sting of Sundabar's archers in too many raids, the orcs from the spine of the world were thrilled when King Obould Many-Arrows suggested that his shamans should create a belt to protect the most worthy and cunning warriors of the tribe. The contests to decide who gets each belt are now considered the highest form of entertainment in orc society.

Special Properties
Damage Resistance: Piercing 5/-

Item Code: nw_it_mbelt011

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Belt of Agility +1

Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores.

Special Properties
Ability Bonus: Dexterity + 1
Freedom of Movement

Item Code: nw_it_mbelt018

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Belt of Agility +2

Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores.

Special Properties
Ability Bonus: Dexterity + 2
Freedom of Movement

Item Code: nw_it_mbelt019

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Belt of Agility +3

Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores.

Special Properties
Ability Bonus: Dexterity + 3
Freedom of Movement

Item Code: nw_it_mbelt020

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Belt of Agility +4

Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores.

Special Properties
Ability Bonus: Dexterity + 4
Freedom of Movement

Item Code: nw_it_mbelt021

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Belt of Agility +5

Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores.

Special Properties
Ability Bonus: Dexterity + 5
Freedom of Movement

Item Code: x2_it_mbelt003

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Belt of Agility +6

Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores.

Special Properties
Ability Bonus: Dexterity + 6
Freedom of Movement

Item Code: x2_it_mbelt004

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Belt of Agility +7

Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores.

Special Properties
Ability Bonus: Dexterity + 7
Freedom of Movement

Item Code: x2_it_mbelt005

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Belt of Agility +8

Attempting to form an anti-thieves' guild, Ronger Delphos, a successful merchant, paid thieves to become security experts, to guard merchants in Waterdeep. The guards were trained to use wands with the Hold Person spell, to capture the thieves for interrogation. To counteract this security measure, magical belts were purchased by the thieves' guild, which nullified the effects of such spells. In the escalating war between the two guilds, many of these belts found their way into pawnshops and equipment stores.

Special Properties
Ability Bonus: Dexterity + 8
Freedom of Movement

Item Code: x2_it_mbelt006

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Belt of Cloud Giant Strength

This wide belt is made of thick leather and studded with iron. It grants the wearer the strength of a giant and the ability to make devastating melee attacks.

Special Properties
Ability Bonus: Strength + 8

Item Code: x2_it_mbelt001

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Belt of Fire Giant Strength

This wide belt is made of thick leather and studded with iron. It grants the wearer the strength of a giant and the ability to make devastating melee attacks.

Special Properties
Ability Bonus: Strength + 5

Item Code: nw_it_mbelt008

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Belt of Frost Giant Strength

This wide belt is made of thick leather and studded with iron. It grants the wearer the strength of a giant and the ability to make devastating melee attacks.

Special Properties
Ability Bonus: Strength + 4

Item Code: nw_it_mbelt007

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Belt of Guiding Light

Lost and alone in the gloomy wilderness of the underdark, Polt Henrikson prayed for guidance from his venerated deity, Savras. His pleas did not go unheard, and Polt felt a weight around his waist that he soon discovered was a belt. When he touched it, the belt began to glow and suddenly Polt felt a confidence he had never known before. When he emerged from the underdark, Polt went on to lead a revival amongst the worshipers of Savras.

Special Properties
Immunity: Miscellaneous Death Magic
Light: Low (10m)

Item Code: nw_it_mbelt016

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Belt of Hill Giant Strength

This wide belt is made of thick leather and studded with iron. It grants the wearer the strength of a giant and the ability to make devastating melee attacks.

Special Properties
Ability Bonus: Strength + 3

Item Code: nw_it_mbelt002

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Belt of Inertial Barrier

Hoisure the Prudent was a cunning pirate who sought every advantage he could for his men. He commissioned a number of these belts at great expense, and with his men so equipped quickly took control of great tracts of coastline. Although he ruled with remarkable restraint and wisdom for many years, eventually his enemies gained the upper hand, and he remains a villain in the eyes of history.

Special Properties
AC Bonus: + 1
Damage Resistance: Bludgeoning 5/-
Damage Resistance: Slashing 5/-
Damage Vulnerability: Piercing 25% Damage Weakness

Item Code: nw_it_mbelt006

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Belt of Ironfist

This magical belt was worn by the first of Khelgar's clan, King Ironfist himself. It was crafted as part of a set and is rumored to become more powerful when paired with its sibling, the Gauntlets of Ironfist. Together, the two Ironfist artifacts enable the wearer to wield the mighty Hammer of Ironfist.

Special Properties
Saving Throw Bonus: Universal + 1
Ability Bonus: Constitution + 3
Material: (Metal) Mithril

Item Code: nwn2_it_ifist_belt

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Belt of Lions

This leather belt grants its wearer excellent night vision and greater influence over animals. Acquiring the lion's feline grace, the wearer also gains a bonus to Move Silently and Tumble checks.

Druids and rangers of the Wealdath and the Forest of Mir have adopted such belts both for their practical applications as well their symbolic association with the highly regarded lions of the area.

Special Properties
Darkvision
Skill Bonus: Move Silently +10
Skill Bonus: Tumble +10
Cast Spell: Charm Monster (10) 1 Use/Day
Cast Spell: Charm Person (10) 1 Use/Day

Item Code: x0_it_mbelt002

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Belt of Stone Giant Strength

This wide belt is made of thick leather and studded with iron. It grants the wearer the strength of a giant and the ability to make devastating melee attacks.

Special Properties
Ability Bonus: Strength + 6

Item Code: n2_it_mbelt001

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Belt of Storm Giant Strength

This wide belt is made of thick leather and studded with iron. It grants the wearer the strength of a giant and the ability to make devastating melee attacks.

Special Properties
Ability Bonus: Strength +10

Item Code: x2_it_mbelt002

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Brawler's Belt

The Dark Moon sect has a reputation for hardiness in the hand-to-hand combat challenges they hold annually. Unbeknownst to the other monastic orders, the Dark Moon sect has developed this belt which gives their champions an unfair advantage over their unenhanced brethren.

Special Properties
Damage Resistance: Bludgeoning 5/-

Item Code: nw_it_mbelt010

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Ceremonial Uthgardt Belt

In an attempt to keep the thriving Uthgardt clans under control, a long-forgotten gathering of druids inflicted them with a virulent pox. This disease soon spread out of control, and far from curbing their numbers actually threatened their extinction. To maintain the balance, these same druids created a number of these ceremonial belts to ensure the survival of the clan's leaders. Ultimately the Uthgardt survived the plague, though the incident did not improve their opinion of outsiders.

Special Properties
Immunity: Miscellaneous Disease
Immunity: Miscellaneous Death Magic
Saving Throw Bonus: Specific: Fortitude + 5

Item Code: nw_it_mbelt003

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Encircling Scale

A required item for all students of the Encircling Scale, a thieves' guild with many enemies, belts such as this are practical, if not particularly fashionable. A popular tale among the ranks has the vainglorious spouse of the guild leader falling to poison because she refused to wear one, although members of more sinister intent are inclined to blame her rich inheritance as the cause of her downfall.

Special Properties
Cast Spell: Poison (5) 3 Charges/Use
Darkvision
Immunity: Miscellaneous Poison

Item Code: nw_it_mbelt004

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Girdle of Holy Might

A group of these girdles was originally created for the Sword Coast Legion, a league of clerics who fought the orc multitudes in the Year of the Black Horde, 1235 DR.

Special Properties
Bonus Spell Slot of Level: Cleric Level 5
Bonus Spell Slot of Level: Cleric Level 6
Bonus Spell Slot of Level: Cleric Level 7
Use Limitation: Class Cleric

Item Code: nw_it_mbelt001

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Graena's Triumph

The famous barbarian explorer Graena was a member of the Sky Pony tribe of the Uthgardt northerners. When she tried to leave the tribe to seek her fortune in southern lands, the elders of the tribe told her she could not leave. At that time, only men were allowed to leave the tribe. The elders believed women were too valuable to let go. In order to prove herself to the elders, Graena had to run a gauntlet of the strongest warriors in the tribe and wrest the belt of the head warrior from his body. Graena underwent the challenge and emerged bloody and broken, but victorious. According to tribal law, she was now the head warrior of the tribe and effectively male. The elders knew she was going to leave, but they gave her a warrior's name, Graena Blood-Has-Dried. She left the tribe, relinquished her position to the old head warrior, and returned his belt to him. But before she left, she swore to never harm a member of the tribe if she encountered one in the future.

Years later, she looked back on that fateful day and felt pride in the fact that she had beaten the greatest men of her tribe. She had a belt constructed that looked identical to the belt she had won. Not content to stop there, she had a priest of Tempus bless it with a powerful enchantment. Graena was wearing her belt when she died fighting a vampire and his undead minions in ancient Illefarn ruins.

Special Properties
Ability Bonus: Strength + 2
Ability Bonus: Constitution + 2
Use Limitation: Class Barbarian

Item Code: n2_itset_bbn2

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Grainstone Belt

The Dark Moon sect has a reputation for hardiness in the hand-to-hand combat challenges they hold annually. Unbeknownst to the other monastic orders, the Dark Moon sect has developed this belt which gives their champions an unfair advantage over their unenhanced brethren.

Special Properties
Ability Bonus: Strength + 2
Damage Resistance: Bludgeoning 5/-
Damage Resistance: Piercing 5/-
Damage Resistance: Slashing 5/-
Use Limitation: Class Monk

Item Code: n2_itset_mnk2

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Greater Archer's Belt

Having felt the sting of Sundabar's archers in too many raids, the orcs from the spine of the world were thrilled when King Obould Many-Arrows suggested that his shamans should create a belt to protect the most worthy and cunning warriors of the tribe. The contests to decide who gets each belt are now considered the highest form of entertainment in orc society.

Special Properties
Damage Resistance: Piercing 20/-

Item Code: nw_it_mbelt014

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Greater Belt of Guiding Light

Lost and alone in the gloomy wilderness of the underdark, Polt Henrikson prayed for guidance from his venerated deity, Savras. His pleas did not go unheard, and Polt felt a weight around his waist that he soon discovered was a belt. When he touched it, the belt began to glow and suddenly Polt felt a confidence he had never known before. When he emerged from the underdark, Polt went on to lead a revival amongst the worshipers of Savras.

Special Properties
Immunity: Miscellaneous Fear
Immunity: Miscellaneous Death Magic
Light: Normal (15m)
Skill Bonus: Listen + 4
Skill Bonus: Lore + 4
Skill Bonus: Search + 4
Skill Bonus: Spot + 4

Item Code: nw_it_mbelt017

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Greater Brawler's Belt

The Dark Moon sect has a reputation for hardiness in the hand-to-hand combat challenges they hold annually. Unbeknownst to the other monastic orders, the Dark Moon sect has developed this belt which gives their champions an unfair advantage over their unenhanced brethren.

Special Properties
Damage Resistance: Bludgeoning 20/-

Item Code: nw_it_mbelt013

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Greater Swordsman's Belt

To honor those warriors who accomplish great deeds within the ranks of the Purple Dragon Knights, King Azoun IV had the Royal Magician Vangerdahast create these belts. His daughter, Alusair, now continues that tradition, occasionally offering these belts to entice proven adventurers into joining the ranks of the Purple Dragons.

Special Properties
Damage Resistance: Slashing 20/-

Item Code: nw_it_mbelt012

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Kossuth's Belt of Priestly Might

These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned.

The belt of priestly might grants its wearer protection from damage and increased strength.

This particular belt is inscribed with the holy symbol of Kossuth, god of the forge.

Special Properties
Ability Bonus: Strength + 3
AC Bonus: + 2
Use Limitation: Alignment Group Neutral

Item Code: x0_it_mbelt006

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Kossuth's Belt of Priestly Might and Warding

These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned.

The belt of priestly might and warding grants its wearer protection from attack and increased strength, and further allows them to create a magic circle against alignment once per day.

This particular belt is inscribed with the holy symbol of Kossuth.

Special Properties
Ability Bonus: Strength + 4
AC Bonus: + 2
Cast Spell: Magic Circle against Alignment (5) 1 Use/Day
Use Limitation: Alignment Group Neutral

Item Code: x0_it_mbelt004

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Lathar's Last Belt

Lathar was a wizard of little renown who thought himself worthy to test a powerful archmage in a magical duel. Knowing his rival's penchant for death magic, Lathar crafted this special belt to grant himself immunity against such wizardry.

The day of the duel came and the two wizards squared off against each other. The archmage flung nasty fingers of death and invoked powerful power word kills left and right and all the while Lathar laughed.

"Do your worst!" Lathar said, mocking his rival.

The archmage frowned. Then with a clever smile he snapped his fingers and summoned forth a dire bear which promptly swallowed poor Lathar in just one bite.

Special Properties
Immunity: Specific Spell: Finger of Death
Immunity: Specific Spell: Power Word Kill

Item Code: x2_belt_001

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Lesser Belt of Guiding Light

Lost and alone in the gloomy wilderness of the underdark, Polt Henrikson prayed for guidance from his venerated deity, Savras. His pleas did not go unheard, and Polt felt a weight around his waist that he soon discovered was a belt. When he touched it, the belt began to glow and suddenly Polt felt a confidence he had never known before. When he emerged from the underdark, Polt went on to lead a revival amongst the worshipers of Savras.

Special Properties
Immunity: Miscellaneous Fear
Light: Normal (15m)
Skill Bonus: Lore + 2

Item Code: nw_it_mbelt015

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Monk's Belt

This simple rope belt, when wrapped around a person's waist, confers increased ability in unarmed combat.

The Lady's Hand Monastery in the Nether Mountains has recently taken to equipping all of their members with this item. Though not nearly as powerful as some of the Netherese weaponry they are rumored to possess, their recent clashes with the Morueme clan of blue dragons has forced the monastery to rely on lesser resources.

Special Properties
Bonus Feat Improved Critical (Unarmed Strike)
Bonus Feat Weapon Specialization (Unarmed Strike)
Cast Spell: Haste (10) 1 Use/Day
Use Limitation: Class Monk

Item Code: x0_it_mbelt001

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Mystran Belt of Priestly Might

These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned.

The belt of priestly might grants its wearer protection from damage and increased strength.

This particular belt is inscribed with the holy symbol of Mystra.

Special Properties
Ability Bonus: Strength + 4
AC Bonus: + 2
Use Limitation: Alignment Group Good

Item Code: x0_it_mbelt005

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Mystran Belt of Priestly Might and Warding

These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned.

The belt of priestly might and warding grants its wearer protection from attack and increased strength, and further allows them to create a magic circle against alignment once per day.

This particular belt is inscribed with the holy symbol of Mystra, goddess of magic.

Special Properties
Ability Bonus: Strength + 4
AC Bonus: + 2
Cast Spell: Magic Circle against Alignment (5) 1 Use/Day
Use Limitation: Alignment Group Good

Item Code: x0_it_mbelt007

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Sash of Shimmering

When the wizard Midnight saw her abilities grow so great as to assume a station amongst the gods, her soul drank magic straight from the fabric of the weave. She ascended, abandoning much of her mortal self and belongings, though they too were transformed. The sash she wore absorbed so much energy that it sundered, and each of the many pieces became a powerful item in its own right, protecting the wielder from magical attack.

Special Properties
Spell Resistance: 12

Item Code: nw_it_mbelt005

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Shar's Belt of Priestly Might

These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned.

The belt of priestly might grants its wearer protection from damage and increased strength.

This particular belt is inscribed with the dark symbol of Shar, goddess of shadow.

Special Properties
Ability Bonus: Strength + 4
AC Bonus: + 2
Use Limitation: Alignment Group Evil

Item Code: x0_it_mbelt003

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Shar's Belt of Priestly Might and Warding

These items first appeared in Halruaa at the end of the Time of Troubles, which the wizards took as a sign that Mystra had returned.

The belt of priestly might and warding grants its wearer protection from attack and increased strength, and further allows them to create a magic circle against alignment once per day.

This particular belt is inscribed with the dark symbol of Shar, goddess of shadow magic.

Special Properties
Ability Bonus: Strength + 4
AC Bonus: + 2
Cast Spell: Magic Circle against Alignment (5) 1 Use/Day
Use Limitation: Alignment Group Evil

Item Code: x0_it_mbelt008

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Swordsman's Belt

To honor those warriors who accomplish great deeds within the ranks of the Purple Dragon Knights, King Azoun IV had the Royal Magician Vangerdahast create these belts. His daughter, Alusair, now continues that tradition, occasionally offering these belts to entice proven adventurers into joining the ranks of the Purple Dragons.

Special Properties
Damage Resistance: Slashing 5/-

Item Code: nw_it_mbelt009