Transmutation

Fire StormFireballFirebrandFireburstFlame ArrowFlame StrikeFlame WeaponFlareFlesh to StoneFoundation of StoneFox's CunningFreedom of MovementGateGedlee's Electric LoopGhostly VisageGhoul TouchGlobe of InvulnerabilityGlyph of WardingGreaseGreater DispellingGreater FireburstGreater HeroismGreater InvisibilityGreater Magic FangGreater Magic WeaponGreater Planar BindingGreater RestorationGreater Shadow ConjurationGreater Spell BreachGreater Spell MantleGreater StoneskinGust of WindHammer of the GodsHarmHasteHealHeroismHold AnimalHold MonsterHold PersonHoly SwordHorrid WiltingIce StormIdentifyImplosionImproved Mage ArmorIncendiary CloudInfernoInfestation of MaggotsInflict Critical WoundsInflict Light WoundsInflict Minor WoundsInflict Moderate WoundsInflict Serious WoundsInvisibilityInvisibility PurgeInvisibility SphereIron BodyIsaac's Greater Missile StormIsaac's Lesser Missile StormJagged ToothJoyful NoiseKeen EdgeKnockLeast Spell MantleLegend LoreLesser DispelLesser Globe of InvulnerabilityLesser Mind BlankLesser Planar BindingLesser RestorationLesser Spell BreachLesser Spell MantleLightLightning BoltLow-Light VisionMage ArmorMagic Circle against AlignmentMagic FangMagic MissileMagic VestmentMagic WeaponMass Blindness / DeafnessMass CamouflageMass Charm MonsterMass Cure Critical WoundsMass Cure Light WoundsMass Cure Moderate WoundsMass Cure Serious WoundsMass HealMass Hold MonsterMass Hold PersonMass Inflict Critical WoundsMass Inflict Light WoundsMass Inflict Moderate WoundsMass Inflict Serious WoundsMelf's Acid ArrowMestil's Acid BreathMeteor SwarmMind BlankMind FogMinor Globe of Invulnerability

Acid Fog

Caster Level(s): Wizard / Sorcerer 6, Destruction 6
Innate Level: 6
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 6 seconds / 2 levels
Save: Fortitude
Spell Resistance: Yes
Acid Fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 points of acid damage. Creatures inside the cloud must make a Fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 points of acid damage.

Special Properties
Cast Spell: Acid Fog (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr603

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Acid Splash

Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
You fire a small orb of acid at the target for 1d3 points of acid damage.

Special Properties
Cast Spell: Acid Splash (1) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr002

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Aid

Caster Level(s): Cleric 2, Paladin 2, Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 +1 per level (maximum +10) bonus to maximum hit points.

Special Properties
Cast Spell: Aid (3) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr201

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Amplify

Caster Level(s): Bard 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No
The target gains a +20 bonus to Listen checks.

Special Properties
Cast Spell: Amplify (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr102

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Animate Dead

Caster Level(s): Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 hour / level
Save: None
Spell Resistance: No
The caster creates an undead minion, either a skeleton or a zombie. The type of undead which appears is random and beyond the caster's control.

Special Properties
Cast Spell: Animate Dead (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr509

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Assay Resistance

Caster Level(s): Cleric 4, Wizard / Sorcerer 4, Magic 3
Innate Level: 4
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
This spell enables you to divine the exact nature and vulnerabilities of a single creature's magical defenses, giving you a +10 bonus on caster level checks to overcome its spell resistance.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Assay Resistance Single Use
Use Limitation: Class Cleric

Item Code: n2_it_sparscr001

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Aura of Glory

Caster Level(s): Paladin 2
Innate Level: 2
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Medium
Duration: 60 seconds / level
Save: None
Spell Resistance: No
You channel divine power to gain a +4 Charisma bonus. All allies near you gain a +5 bonus to their saving throws versus fear.

Special Properties
Cast Spell: Aura Of Glory (7) Single Use
Use Limitation: Class Paladin

Item Code: x1_it_spdvscr204

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Aura of Vitality

Caster Level(s): Druid 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity.

Special Properties
Cast Spell: Aura of Vitality (13) Single Use
Use Limitation: Class Druid

Item Code: x1_it_spdvscr701

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Aura versus Alignment

Caster Level(s): Cleric 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: Yes
When this spell is cast, you choose to be protected from either good or evil. You receive a +4 deflection bonus to Armor Class, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. In addition, if Holy Aura is chosen, then the caster's attacks do a 1d6 divine energy damage bonus against evil-aligned creatures, and if Unholy Aura is chosen, then the caster's attacks do a 1d6 negative energy damage bonus against good-aligned creatures.

Special Properties
Cast Spell: Aura versus Alignment (15) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr804

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Awaken

Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Animal Companion
Duration: Special
Save: Harmless
Spell Resistance: No
The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at your side.

Special Properties
Cast Spell: Awaken (9) Single Use
Use Limitation: Class Druid

Item Code: x2_it_spdvscr508

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Balagarn's Iron Horn

Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Cone, 20 ft.
Area of Effect / Target: Spell Cone
Duration: Instant
Save: None
Spell Resistance: Yes
You create a deep, resonant vibration that shakes all creatures in the area of effect and knocks them off their feet if they fail an opposed Strength check (the spell has an effective Strength of 20). Creatures that fail the check are knocked prone for one round.

Special Properties
Cast Spell: Balagarn's Iron Horn (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr201

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Bane

Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 60 seconds / level
Save: Will negates
Spell Resistance: Yes
Bane fills your enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.

Special Properties
Cast Spell: Bane (5) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr101

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Banishment

Caster Level(s): Cleric 6, Wizard / Sorcerer 7
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Save: Will negates
Spell Resistance: Yes
This spell destroys summoned creatures, familiars, animal companions, and outsiders in the area of effect. You can affect up to twice your level in HD worth of creatures.

Special Properties
Cast Spell: Banishment (15) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_spdvscr601

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Barkskin

Caster Level(s): Druid 2, Ranger 2, Plant 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Save: Harmless
Spell Resistance: No
Barkskin hardens the target creature's skin, granting a natural armor bonus to Armor Class based on the caster's level:
Level 1-6: +3
Level 7-12: +4
Levels 13+: +5

Special Properties
Cast Spell: Barkskin (3) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr202

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Battletide

Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: No
Spell Resistance: Yes
You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls. You also gain an additional attack every round (this extra attack does not stack with haste).

Special Properties
Cast Spell: Battletide (9) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr501

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Bear's Endurance

Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: None
The target creature's Constitution is increased by +4.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Ranger
Cast Spell: Bear's Endurance Single Use

Item Code: n2_it_sparscr002

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Bestow Curse

Caster Level(s): Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Permanent
Save: Will Negates
Spell Resistance: Yes
Bestow Curse lowers all of the target creature's ability scores by 2.

Special Properties
Cast Spell: Bestow Curse (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr414

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Bigby's Clenched Fist

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Fortitude
Spell Resistance: Yes
A giant hand appears and attacks the target, once each round for the duration of the spell. Each hit causes 1d8+11 points of bludgeoning damage to the target and if they fail their saving throw they are stunned for that round as well.

Special Properties
Cast Spell: Bigby's Clenched Fist (20) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr801

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Bigby's Crushing Hand

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Fortitude
Spell Resistance: Yes
A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of damage each round.

Special Properties
Cast Spell: Bigby's Crushing Hand (20) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr901

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Bigby's Forceful Hand

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
A giant hand appears and attempts to bull rush one target. The hand gains a +14 bonus on its Strength check. A target that is bull rushed is knocked down and is dazed for the duration of the spell.

Special Properties
Cast Spell: Bigby's Forceful Hand (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr602

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Bigby's Grasping Hand

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check the opponent will be held for the duration of the spell.

Special Properties
Cast Spell: Bigby's Grasping Hand (17) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr701

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Bigby's Interposing Hand

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
A giant hand appears over the target, making it difficult for him to attack. He receives a -10 penalty to all attack rolls for the duration of the spell.

Special Properties
Cast Spell: Bigby's Interposing Hand (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr502

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Blackstaff

Caster Level(s): Wizard / Sorcerer 8, Magic 8
Innate Level: 8
School: Enchantment
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature holding quarterstaff or item (quarterstaff)
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes
This spell grants a quarterstaff the following abilities:
- +4 enhancement bonus.
- On striking a creature, dispel magic is cast on the target.

Special Properties
Cast Spell: Blackstaff (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr801

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Blade Barrier

Caster Level(s): Cleric 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium / Personal
Area of Effect / Target: Wall 30 ft Long / Sphere 30 ft diameter
Duration: 6 seconds / Level
Save: Reflex 1/2
Spell Resistance: Yes
Blade Barrier brings into being a 30-ft long and 3-ft wide wall of whirling blades. All those passing through the wall take 1d6 points of slashing damage per caster level (maximum of 15d6).
The Blade Barrier can also be cast as a 30-ft diameter curtain of blades surrounding the caster. Anything caught in the blades takes 1d6 points of slashing damage per caster level (maximum of 15d6). When the spell is used this way, the duration is halved (6 seconds for every two caster levels).

Special Properties
Cast Spell: Blade Barrier (11) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr603

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Blank Scroll

This is a blank scroll of the kind spellcasters use to scribe magic scrolls.
A character with the Scribe Scroll feat can cast a spell on this scroll to create a magic scroll of that spell. Creating a scroll costs gold pieces based on the relative power of the spell. Scrolls containing first level spells can cost hundreds of gold pieces while those made with higher level spells can cost several thousand. Any arcane or divine spell of any level may be placed on a scroll. Warlock invocations cannot be placed on scrolls.

Special Properties
None

Item Code: x2_it_cfm_bscrl

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Bless

Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.

Special Properties
Cast Spell: Bless (2) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Paladin

Item Code: x2_it_spdvscr103

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Bless Weapon

Caster Level(s): Paladin 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
You empower the touched melee weapon with a +1 piercing damage bonus vs. evil, and a 2d6 divine damage bonus vs. undead. The weapon is also considered to be good-aligned for purposes of damage reduction. You can also target another creature to enchant its equipped melee weapon.

Special Properties
Cast Spell: Bless Weapon (17) Single Use
Use Limitation: Class Paladin

Item Code: x2_it_spdvscr102

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Blindness / Deafness

Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck blind and deaf.

Special Properties
Cast Spell: Blindness/Deafness (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr211

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Blindsight

Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
The target can see invisible creatures (as the see invisibility spell) and suffers no penalties for fighting or acting in total darkness.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Cast Spell: Blindsight Single Use

Item Code: n2_it_sparscr003

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Body of the Sun

Caster Level(s): Druid 2
Innate Level: 2
School: Transmutation
Descriptors(s):
Component(s): Verbal, Somatic
Range: Self
Area of Effect / Target: 5-ft radius
Duration: 1 round/level
Save: Reflex 1/2
Spell Resistance: Yes
By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 5d4) to adjacent enemies every round.

Special Properties
Cast Spell: Body of the Sun Single Use
Use Limitation: Class Druid

Item Code: n2_it_spdvscr014

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Bombardment

Caster Level(s): Druid 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
You conjure a rain of stones that fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all enemies in the area. In addition, all enemies in the area of effect must make a reflex save or be knocked down for 2 rounds.

Special Properties
Cast Spell: Bombardment (20) Single Use
Use Limitation: Class Druid

Item Code: x1_it_spdvscr803

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Bull's Strength

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2, Strength 1
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The target creature's Strength is increased by +4.

Special Properties
Cast Spell: Bull's Strength (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr212

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Burning Hands

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 ft. cone
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 fire damage per caster level, up to a maximum of 5d4.

Special Properties
Cast Spell: Burning Hands (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr112

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Call Lightning

Caster Level(s): Druid 3, Air 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6.

Special Properties
Cast Spell: Call Lightning (5) Single Use
Use Limitation: Class Druid

Item Code: x2_it_spdvscr307

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Camouflage

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No
Your coloring changes to match the surrounding environment, granting you a +10 competence bonus to any Hide checks.

Special Properties
Cast Spell: Camouflage (5) Single Use
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: x1_it_spdvscr107

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Cat's Grace

Caster Level(s): Bard 2, Druid 2, Ranger 2, Wizard / Sorcerer 2, Animal 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The target creature's Dexterity is increased by +4.

Special Properties
Cast Spell: Cat's Grace (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: nw_it_sparscr213

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Cause Fear

Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 - 24 seconds
Save: Will Partial
Spell Resistance: Yes
A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 penalty to attack, damage and saving throws. If the target succeeds at its saving throw, it is only frightened for one round.

Special Properties
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Cause Fear Single Use
Use Limitation: Class Cleric

Item Code: n2_it_sparscr004

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Chain Lightning

Caster Level(s): Wizard / Sorcerer 6, Air 6
Innate Level: 6
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal, 1 Target / Level
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level (up to a maximum of 20d6 points of damage) to the initial target and half that amount to all secondary targets.

Special Properties
Cast Spell: Chain Lightning (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr607

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Charm Monster

Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 18 seconds + 6 seconds / 2 Levels
Save: Will Negates
Spell Resistance: Yes
The target creature becomes the caster's trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell.

Special Properties
Cast Spell: Charm Monster (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr405

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Charm Person

Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 12 seconds + 6 seconds / 3 Levels
Save: Will Negates
Spell Resistance: Yes
The target humanoid becomes the caster's trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell.

Special Properties
Cast Spell: Charm Person (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr107

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Circle of Death

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
A wave of negative energy bursts from the target location. A number of enemy creatures equal to 1d4 per caster level must make a Fortitude save or die, beginning with those creatures with the lowest Hit Dice. Creatures with 9 or more Hit Dice are unaffected.

Special Properties
Cast Spell: Circle of Death (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr610

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Clairaudience & Clairvoyance

Caster Level(s): Bard 3, Wizard / Sorcerer 3, Knowledge 3
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains a +10 bonus to all Spot and Listen checks.

Special Properties
Cast Spell: Clairaudience/Clairvoyance (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr307

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Cloud of Bewilderment

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Gas
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: Fortitude
Spell Resistance: Yes
You blow forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.

Special Properties
Cast Spell: Cloud of Bewilderment (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr206

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Cloudkill

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 6 seconds / 2 Levels
Save: Fortitude Special
Spell Resistance: Yes
A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures:
1-3 HD: Instant death
4-6 HD: Fortitude save or death; 1d4 points of Constitution damage if save is successful
Over 6 HD: 1d4 points of Constitution damage
Victims inside the spell's area suffer the effects each round. Undead creatures are immune to this spell.

Special Properties
Cast Spell: Cloudkill (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr502

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Color Spray

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Will Negates
Spell Resistance: Yes
Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:
1-2 HD: Sleep for 3 + 1d4 rounds
3-4 HD: Blinded for 2 + 1d4 rounds
Over 4 HD: Stunned for 1 + 1d4 rounds

Special Properties
Cast Spell: Color Spray (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr110

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Combust

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instantaneous
Save: Reflex partial
Spell Resistance: Yes
This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of fire damage. This will continue until the Reflex save is made.

Special Properties
Cast Spell: Combust (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr201

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Cone of Cold

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.

Special Properties
Cast Spell: Cone of Cold (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr507

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Confusion

Caster Level(s): Bard 3, Wizard / Sorcerer 4, Trickery 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
Affected creatures either wander randomly, attack a random target, or simply stand still.

Special Properties
Cast Spell: Confusion (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr406

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Contagion

Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck with one of the following debilitating diseases, randomly chosen:
Blinding Sickness - 1d4 Str damage
Cackle Fever - 1d6 Wis damage
Mind Fire - 1d4 Int damage
Red Ache - 1d6 Str damage
Shakes - 1d8 Dex damage
Slimy Doom - 1d4 Con damage

Special Properties
Cast Spell: Contagion (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr411

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Control Undead

Caster Level(s): Cleric 6, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Will Negates
Spell Resistance: Yes
A single undead creature with up to 2 Hit Dice per caster level falls under the caster's control unless it makes a successful Will save.

Special Properties
Cast Spell: Control Undead (13) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr707

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Create Greater Undead

Caster Level(s): Cleric 8, Wizard / Sorcerer 8
Innate Level: 8
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 round / level
Save: None
Spell Resistance: None
The caster brings a powerful vampire into being. The vampire will be either a warrior or a warlock - the type which appears is random and beyond the caster's control.

Special Properties
Cast Spell: Create Greater Undead (15) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_spdvscr804

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Create Undead

Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 hour / level
Save: None
Spell Resistance: None
The caster brings an undead creature - a ghast, mummy, or wraith - into being. The type of undead that appears is random and beyond the caster's control.

Special Properties
Cast Spell: Create Undead (11) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_spdvscr605

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Creeping Doom

Caster Level(s): Druid 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 18 seconds
Save: None
Spell Resistance: No
The druid summons masses of flying insects, one swarm per two caster levels, that attack targets at random in the affected area. Swarms have a base attack bonus of +6 (with an additional to hit bonus based on the caster's Wisdom modifier x 2) and do 2d6 points of damage when they hit. Swarms last for three rounds before dissipating. <i>Creeping doom</i> stacks with itself - if the druid casts this spell again while swarms still exist, the new swarms will join the existing swarms in attacking their targets.

Special Properties
Cast Spell: Creeping Doom (13) Single Use
Use Limitation: Class Druid

Item Code: x1_it_spdvscr702

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Crumble

Caster Level(s): Druid 6
Innate Level: 6
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: One Construct
Duration: Instantaneous
Save: No
Spell Resistance: No
This spell inflicts 1d6 points of sonic damage per caster level to a selected construct (to a maximum of 15d6). This spell does not affect living creatures.

Special Properties
Cast Spell: Crumble (11) Single Use
Use Limitation: Class Druid

Item Code: x2_it_spdvscr601

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Crushing Despair

Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Compulsion, Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30 ft.
Area of Effect/Target: Spell Cone
Duration: 60 seconds / Level
Save: Will negates
Spell Resistance: Yes
An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Crushing Despair Single Use
Use Limitation: Class Bard

Item Code: n2_it_sparscr006

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Cure Critical Wounds

Caster Level(s): Bard 4, Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.

Special Properties
Cast Spell: Cure Critical Wounds (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr402

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Cure Light Wounds

Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Special Properties
Cast Spell: Cure Light Wounds (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr104

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Cure Minor Wounds

Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Special Properties
Cast Spell: Cure Minor Wounds (1) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr001

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Cure Moderate Wounds

Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Special Properties
Cast Spell: Cure Moderate Wounds (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr203

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Cure Serious Wounds

Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Healing 2
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Special Properties
Cast Spell: Cure Serious Wounds (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr308

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Darkness

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes
All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision.

Special Properties
Cast Spell: Darkness (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr206

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Daze

Caster Level(s): Bard 0, Wizard / Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 12 seconds
Save: Will Negates
Spell Resistance: Yes
If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.

Special Properties
Cast Spell: Daze (1) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr003

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Death Armor

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
A magical aura surrounds you, injuring creatures that touch it. Any creature striking you in melee combat takes 1d4 points of magic damage +1 point per 2 caster levels (maximum +5).

Special Properties
Cast Spell: Death Armor (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr202

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Death Knell

Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Death, Evil
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Living creature touched
Duration: Instantaneous / 10 minutes / level
Save: Will negates
Spell Resistance: Yes
The target takes 2d4 points of negative energy damage. If this damage is lethal, the target decomposes and you gain 1d8 temporary hit points and a +2 bonus to Strength. You can only benefit from one casting of this spell at a time; its effects do not stack with itself.

Special Properties
Use Limitation: Class Cleric
Cast Spell: Death Knell Single Use

Item Code: n2_it_spdvscr004

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Death Ward

Caster Level(s): Cleric 4, Druid 5, Paladin 4
Innate Level: 4
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: None
The target creature becomes immune to any energy drain, negative energy or death spells, spell-like abilities, and effects.

Special Properties
Cast Spell: Death Ward (7) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin

Item Code: x2_it_spdvscr403

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Deep Slumber

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Compulsion, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 18 seconds + 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
This spell functions like sleep, except that it affects 10 HD of creatures.

Special Properties
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Deep Slumber Single Use

Item Code: n2_it_sparscr007

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Delayed Blast Fireball

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / 3 Levels
Save: Reflex 1/2
Spell Resistance: Yes
You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6.

Special Properties
Cast Spell: Delayed Blast Fireball (13) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr704

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Destruction

Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. A successful save still results in the target taking 10d6 points of divine damage.

Special Properties
Cast Spell: Destruction (13) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr703

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Detect Undead

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: 60 ft.
Area of Effect/Target: Personal
Duration: 60 seconds / level
Save: None
Spell Resistance: No
You can detect the aura that surrounds undead creatures, causing all undead within 60 feet to appear on your minimap.

Special Properties
Use Limitation: Class Cleric
Cast Spell: Detect Undead Single Use
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: n2_it_spdvscr006

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Dirge

Caster Level(s): Bard 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Large
Duration: 6 seconds / level
Save: Fortitude negates
Spell Resistance: Yes
Your song draws upon the energies of death and destruction. All enemies in the area of effect suffer 2 points of Strength and Dexterity damage each round. If the enemy leaves the area of effect, their Strength and Dexterity are restored.

Special Properties
Cast Spell: Dirge (15) Single Use
Use Limitation: Class Bard

Item Code: x1_it_sparscr601

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Disintegrate

Caster Level(s): Wizard / Sorcerer 6, Destruction 7
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Ray
Duration: Instantaneous
Save: Fortitude partial
Spell Resistance: Yes
A ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of magic damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 5d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Disintegrate Single Use

Item Code: n2_it_sparscr008

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Dismissal

Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Save: Will Negates
Spell Resistance: Yes
All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.

Special Properties
Cast Spell: Dismissal (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr501

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Dispel Magic

Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.

Special Properties
Cast Spell: Dispel Magic (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr301

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Displacement

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No
The target appears to be a few feet from its actual location. The target is treated as having concealment against all attacks.

Special Properties
Cast Spell: Displacement (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr301

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Divine Favor

Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 minute
Save: None
Spell Resistance: No
You gain a +1 bonus to attack and a +1 magical damage bonus for every three caster levels you have (minimum +1, maximum of +3).

Special Properties
Cast Spell: Divine Favor (5) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Paladin

Item Code: x1_it_spdvscr102

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Divine Power

Caster Level(s): Cleric 4, Strength 3
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: None
You gain the following bonuses: 1 extra Hit Point per caster level, +6 to Strength, and base attack bonus improves to that of a Fighter of the same level.

Special Properties
Cast Spell: Divine Power (7) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr404

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Dominate Animal

Caster Level(s): Druid 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 18 seconds, + 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target animal temporarily becomes a faithful and loyal servant of the caster.

Special Properties
Cast Spell: Dominate Animal (5) Single Use
Use Limitation: Class Druid

Item Code: x2_it_spdvscr309

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Dominate Monster

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 3 minutes + 1 minute / Level
Save: Will Negates
Spell Resistance: Yes
The target monster temporarily becomes a faithful and loyal servant of the caster.

Special Properties
Cast Spell: Dominate Monster (17) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr905

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Dominate Person

Caster Level(s): Bard 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 12 seconds + 6 seconds / 3 Caster Levels
Save: Will Negates
Spell Resistance: Yes
The target person temporarily becomes a faithful and loyal servant of the caster.

Special Properties
Cast Spell: Dominate Person (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr503

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Doom

Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks.

Special Properties
Cast Spell: Doom (2) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr105

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Drown

Caster Level(s): Druid 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude negates
Spell Resistance: Yes
You create water in the lungs of a target creature. Any drowned creature takes 90% of its current hit points as bludgeoning damage. Golems and other nonliving creatures cannot be drowned.

Special Properties
Cast Spell: Drown (15) Single Use
Use Limitation: Class Druid

Item Code: x1_it_spdvscr604

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Eagle's Splendor

Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature's Charisma is increased by +4.

Special Properties
Cast Spell: Eagle's Splendor (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr219

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Earthquake

Caster Level(s): Cleric 8, Druid 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex 1/2
Spell Resistance: No
You cause a massive earthquake around yourself, causing 1d6 points of bludgeoning damage per caster level (to a maximum of 10d6) to all creatures in the area of effect. You are not affected by the earthquake.

Special Properties
Cast Spell: Earthquake (20) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x1_it_spdvscr801

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Elemental Shield

Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold, Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: None
You are surrounded by a ring of fire that damages all opponents who make a successful melee attack against you. The damage inflicted is 1d6 points of fire damage, +1 point per caster level. You also gain 50% immunity to cold and fire damage.

Special Properties
Cast Spell: Elemental Shield (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr416

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Elemental Swarm

Caster Level(s): Druid 9
Innate Level: 9
School: Conjuration
Descriptor(s): Air, Earth, Fire, Water
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Point
Duration: 60 seconds / level
Save: None
Spell Resistance: None
You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned.

Special Properties
Cast Spell: Elemental Swarm (17) Single Use
Use Limitation: Class Druid

Item Code: x2_it_spdvscr901

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Endure Elements

Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.

Special Properties
Cast Spell: Endure Elements (2) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr101

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Energy Drain

Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Permanent
Save: Fortitude Negates
Spell Resistance: Yes
The target creature permanently loses 2d4 character levels.

Special Properties
Cast Spell: Energy Drain (17) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr908

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Energy Immunity

Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7, Earth 5, Protection 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Creature touched
Duration: 24 hours
Save: None
Spell Resistance: No
This spell grants a creature complete immunity to damage from one of the five energy types - acid, cold, electricity, fire, or sonic.

Special Properties
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Druid
Cast Spell: Energy Immunity Single Use
Use Limitation: Class Bard

Item Code: n2_it_spdvscr007

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Enervation

Caster Level(s): Wizard / Sorcerer 4, Evil 5
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Hour / Caster Level
Save: None
Spell Resistance: Yes
The target creature temporarily loses 1d4 character levels.

Special Properties
Cast Spell: Enervation (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr412

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Enlarge Person

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One party member
Duration: 1 min. / level
Save: None
Spell Resistance: No
This spell increases the size of a party member by 50%. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. All melee weapons deal +3 damage. The effects of <i>enlarge person</i> do not stack with additional size-increasing spells.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Enlarge Person Single Use

Item Code: n2_it_sparscr009

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Entangle

Caster Level(s): Druid 1, Ranger 1, Plant 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 18 seconds + 6 seconds / 2 Levels
Save: Reflex, Special
Spell Resistance: Yes
A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.

Special Properties
Cast Spell: Entangle (2) Single Use
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr106

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Entropic Shield

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No
A magical field appears around you, causing enemies to suffer a 20% chance to miss you with ranged attacks.

Special Properties
Cast Spell: Entropic Shield (5) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr103

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Ethereal Jaunt

Caster Level(s): Cleric 7, Wizard / Sorcerer 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: No
You become ethereal, meaning that no other creature can detect you. Attacking or performing a hostile action will make the etherealness vanish.

Special Properties
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Ethereal Jaunt Single Use

Item Code: n2_it_spdvscr008

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Ethereal Visage

Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No
You are surrounded by a ghostly nimbus of light that grants damage reduction 20/magic, prevents all spells of level 2 or lower from affecting you and provides concealment.

Special Properties
Cast Spell: Ethereal Visage (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr608

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Etherealness

Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster and party members within 10'
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
You and all party members within 10' become ethereal, meaning that no other creature can detect you. Attacking or performing a hostile action will make the etherealness vanish.

Special Properties
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Etherealness Single Use

Item Code: n2_it_sparscr036

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Evard's Black Tentacles

Caster Level(s): Wizard / Sorcerer 4, Evil 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large, 1d4 Tentacles
Duration: 6 seconds / Level
Save: Fortitude Special
Spell Resistance: No
A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, that target must then make a Fortitude saving throw or become paralyzed.

Special Properties
Cast Spell: Evard's Black Tentacles (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr418

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Expeditious Retreat

Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: No
Your movement rate increases to 150% normal. This spell does not stack with <i>haste.</i>

Special Properties
Cast Spell: Expeditious Retreat (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr101

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False Life

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 hour / level
Save: None
Spell Resistance: No
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: False Life Single Use

Item Code: n2_it_sparscr010

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Fear

Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/ Target: Large
Duration: 1 Round / Level
Additional Counter Spells: Remove Fear
Save: Will Negates
Spell Resistance: Yes
Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.

Special Properties
Cast Spell: Fear (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr413

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Feeblemind

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Divination
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / 2 Levels
Save: Will Negates
Spell Resistance: Yes
With a successful ranged touch attack, you deal 1d4 points of Intelligence and Charisma damage to the target creature for every 4 caster levels.

Special Properties
Cast Spell: Feeblemind (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr504

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Find Traps

Caster Level(s): Bard 3, Cleric 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: Harmless
Spell Resistance: No
All traps within the area of effect become known to you.

Special Properties
Cast Spell: Find Traps (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric

Item Code: x2_it_sparscr305

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Finger of Death

Caster Level(s): Druid 8, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. If they succeed, they still take 3d6 points of damage, +1 point per caster level.

Special Properties
Cast Spell: Finger of Death (13) Single Use
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr708

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Fire Storm

Caster Level(s): Cleric 8, Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
All enemies within this spell's area of effect are inundated with a rain of fire and take 1d6 points of damage per caster level (to a maximum of 20d6). Half of the damage is divine and the other half is fire-based.

Special Properties
Cast Spell: Fire Storm (13) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x1_it_spdvscr704

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Fireball

Caster Level(s): Wizard / Sorcerer 3, Fire 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Large
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
You unleash a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.

Special Properties
Cast Spell: Fireball (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr309

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Firebrand

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
Masses of flame (one per caster level) appear and randomly target and hit any creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of fire damage per caster level (max 15d6).

Special Properties
Cast Spell: Firebrand (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr501

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Fireburst

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 5 ft.
Area of Effect/Target: Burst of fire extending 5 ft. from you
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes
An explosive blast of flame bursts around you, damaging any creature within 5 feet of you. All creatures within that area except for you take 1d8 points of fire damage per caster level (maximum 5d8).

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Fireburst Single Use

Item Code: n2_it_sparscr011

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Flame Arrow

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
You launch 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of fire damage.

Special Properties
Cast Spell: Flame Arrow (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr304

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Flame Strike

Caster Level(s): Cleric 5, Druid 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage caused by the spell is divine and the other half is fire-based. Enemies are struck by both damage types, while allies are struck only by the fire damage.

Special Properties
Cast Spell: Flame Strike (7) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x1_it_spdvscr403

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Flame Weapon

Caster Level(s): Druid 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 60 seconds / level
Save: None
Spell Resistance: No
This spell sets a melee weapon aflame, granting 1d8 points of fire damage. You can target a specific weapon or a creature with this spell.

Special Properties
Cast Spell: Flame Weapon (17) Single Use
Use Limitation: Class Druid

Item Code: x2_it_sparscr205

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Flare

Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds
Save: Fortitude negates
Spell Resistance: Yes
A burst of hot light dazzles the target, making it suffer a -1 penalty to attack rolls.

Special Properties
Cast Spell: Flare (1) Single Use
Use Limitation: Class Bard
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr001

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Flesh to Stone

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Permanent*
Save: Fortitude
Spell Resistance: Yes
The subject and all possessions it carries turns into a mindless, inert statue. Only a stone to flesh spell can restore the subject to normal.
* On Normal difficulty or easier, the duration is one round per caster level. Higher difficulty settings make the petrification permanent. If the caster rests, the target will be restored, as if the stone to flesh spell had been cast upon them.

Special Properties
Cast Spell: Flesh to Stone (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr605

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Foundation of Stone

Caster Level(s): Druid 1
Innate Level: 1
School: Transmutation
Descriptors(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One creature
Duration: 3 rounds + 1 round/level
Save: None
Spell Resistance: No
Calling upon the strength of the earth, you lend some of the stability of stone to yourself or an ally. The subject is immune to Knockdown effects for the duration of the spell, but moves at greatly reduced speed.

Special Properties
Use Limitation: Class Druid
Cast Spell: Foundation of Stone Single Use

Item Code: n2_it_spdvscr015

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Fox's Cunning

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature's Intelligence is increased by +4.

Special Properties
Cast Spell: Fox's Cunning (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr220

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Freedom of Movement

Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Travel 3
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
The target creature becomes immune to paralysis, slow, and entanglement spells and effects.

Special Properties
Cast Spell: Freedom of Movement (7) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr405

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Gate

Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: None
This powerful summoning spell opens a portal to the Lower Planes, calling forth a horned devil to fight at your side.

Special Properties
Cast Spell: Gate (17) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr902

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Gedlee's Electric Loop

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of electrical damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.

Special Properties
Cast Spell: Gedlee's Electric Loop (3) Single Use
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr203

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Ghostly Visage

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
You are surrounded by a ghostly nimbus of light that grants damage reduction 5/magic, prevents all spells of level 1 or lower from affecting you, and grants concealment.

Special Properties
Cast Spell: Ghostly Visage (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr208

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Ghoul Touch

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: (1d6 + 2) x 6 seconds
Save: Fortitude Negates
Spell Resistance: Yes
Your hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.

Special Properties
Cast Spell: Ghoul Touch (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr209

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Globe of Invulnerability

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
A shimmering field of energy prevents all spells of level 4 or lower from affecting you.

Special Properties
Cast Spell: Globe of Invulnerability (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr601

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Glyph of Warding

Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 60 seconds / 2 Level
Save: Reflex 1/2
Spell Resistance: Yes
You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, dealing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.

Special Properties
Cast Spell: Glyph of Warding (5) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr306

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Grease

Caster Level(s): Bard 1, Wizard / Sorcerer 1, Trickery 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 6 seconds / Level
Save: Reflex
Spell Resistance: No
A churning field of oil and grease fills the target area, causing all within either to fall down or move at a reduced speed.

Special Properties
Cast Spell: Grease (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Druid
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr103

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Greater Dispelling

Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard / Sorcerer 6, Magic 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: Yes
Greater Dispelling attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +15) against a DC of 11 + the spell effect's caster level.

Special Properties
Cast Spell: Greater Dispelling (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr602

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Greater Fireburst

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 10 ft.
Area of Effect/Target: Burst of fire extending 10 ft. from you
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes
This spell functions like fireburst, except that it affects creatures within 10 feet of you and deals a maximum of 15d8 points of fire damage to each one.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Greater Fireburst Single Use

Item Code: n2_it_sparscr012

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Greater Heroism

Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Bard
Cast Spell: Greater Heroism Single Use

Item Code: n2_it_sparscr015

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Greater Invisibility

Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but treated as having concealment.

Special Properties
Cast Spell: Greater Invisibility (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr408

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Greater Magic Fang

Caster Level(s): Druid 3, Ranger 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No
This spell strengthens your animal companion, giving its attacks a +1 enhancement bonus to attack and damage for every three caster levels you have (maximum of +5).

Special Properties
Cast Spell: Greater Magic Fang (9) Single Use
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: x1_it_spdvscr303

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Greater Magic Weapon

Caster Level(s): Cleric 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Hour / Level
Save: None
Spell Resistance: No
You empower the touched weapon with a +1 enhancement bonus per 4 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.

Special Properties
Cast Spell: Greater Magic Weapon (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr304

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Greater Planar Binding

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single or Point
Duration: 60 seconds / level
Save: Will (-5) Negates
Spell Resistance: No
This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on your alignment:
Evil: Erinyes
Neutral: Huge Elemental
Good: Celestial Dire Bear

Special Properties
Cast Spell: Greater Planar Binding (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr803

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Greater Restoration

Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
Greater Restoration removes most temporary and all permanent negative effects from the target character, incuding level drain. It does not remove negative mental effects or the effects of reduced movement speed. It also heals the target creature to full Hit Points.

Special Properties
Cast Spell: Greater Restoration (13) Single Use
Use Limitation: Class Cleric

Item Code: nw_it_spdvscr701

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Greater Shadow Conjuration

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Save: Special
Spell Resistance: Special
This spell allows you to conjure a shadow variant of one of the following spells: summon shadow, Melf's acid arrow, ghostly visage, web, or lesser globe of invulnerability.

Special Properties
Cast Spell: Greater Shadow Conjuration (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr508

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Greater Spell Breach

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: No
This spell strips an enemy mage of up to four magical defenses, including spell mantle, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield. This spell will also lower the target creature's SR rating by 5 for ten rounds.

Special Properties
Cast Spell: Greater Spell Breach (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr612

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Greater Spell Mantle

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
This spell creates a barrier around you that absorbs all incoming spells. It can absorb up to 1d12+10 levels of spells before collapsing.

Special Properties
Cast Spell: Greater Spell Mantle (17) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr912

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Greater Stoneskin

Caster Level(s): Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
You gain damage reduction 20/adamantine. The spell absorbs 10 points of damage per caster level, to a maximum of 150, before fading.

Special Properties
Cast Spell: Greater Stoneskin (11) Single Use
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr613

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Gust of Wind

Caster Level(s): Druid 2, Bard 3, Wizard / Sorcerer 2
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Fortitude negates
Spell Resistance: Yes
This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any area of effect spells (such as <i>cloudkill</i>) that are in the path of the wind gust.

Special Properties
Cast Spell: Gust of Wind (10) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Druid

Item Code: x1_it_sparscr303

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Hammer of the Gods

Caster Level(s): Cleric 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Will Partial
Spell Resistance: Yes
You smite a group of enemies with divine light, dealing 1d8 points of divine damage for every two caster levels, to a maximum of 5d8. Enemies who fail a Will save are also dazed for 1d6 rounds.

Special Properties
Cast Spell: Hammer of the Gods (7) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr406

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Harm

Caster Level(s): Cleric 6, Druid 7
Innate Level: 6
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
Your touch inflicts 10 points of negative energy damage per caster level (maximum 150). If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.

Special Properties
Cast Spell: Harm (11) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr604

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Haste

Caster Level(s): Bard 3, Wizard / Sorcerer 3, Travel 5
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No
A number of friendly targets equal to your caster level (centered on the initial target) gain a +1 dodge bonus to AC, a +1 bonus to attack rolls, and 1 extra attack per round (ranged or melee, but not spellcasting). Each target's speed is increased by 50% as well.

Special Properties
Cast Spell: Haste (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr312

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Heal

Caster Level(s): Cleric 6, Druid 7, Healing 5
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
The target recovers 10 hit points per caster level (maximum 150) and is cured of the following status effects: blinded, confused, dazzled, deafened, diseased, feebleminded, insane, nauseated, poisoned, and stunned. Healing spells have a reverse effect when used on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Special Properties
Cast Spell: Heal (11) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr605

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Heroism

Caster Level(s): Bard 2, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No
This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Bard
Cast Spell: Heroism Single Use

Item Code: n2_it_sparscr014

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Hold Animal

Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will (-4) Negates
Spell Resistance: Yes
The target animal is paralyzed for the duration of the spell.

Special Properties
Cast Spell: Hold Animal (3) Single Use
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr204

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Hold Monster

Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target monster is paralyzed for the duration of the spell. The victim can make a Will save every round to try to break free of the spell's effect.

Special Properties
Cast Spell: Hold Monster (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr505

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Hold Person

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target humanoid is paralyzed for the duration of the spell. The victim may attempt a Will save each round to try and break free from the spell's effect.

Special Properties
Cast Spell: Hold Person (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr308

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Holy Sword

Caster Level(s): Paladin 4
Innate Level: 4
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee or Creature
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a <i>+5 holy weapon</i> (+5 enhancement bonus on attack and damage rolls, extra 2d6 divine damage against evil opponents).

Special Properties
Cast Spell: Holy Sword (17) Single Use
Use Limitation: Class Paladin

Item Code: x2_it_spdvscr401

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Horrid Wilting

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Instant
Save: Fortitude 1/2
Spell Resistance: Yes
All creatures within the area of effect take 1d6 points of magic damage per caster level, to a maximum of 20d6.

Special Properties
Cast Spell: Horrid Wilting (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr809

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Ice Storm

Caster Level(s): Bard 6, Druid 4, Wizard / Sorcerer 4, Water 5
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Save: None
Spell Resistance: Yes
All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage, plus an additional 1d6 cold damage per 3 caster levels.

Special Properties
Cast Spell: Ice Storm (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr401

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Identify

Caster Level(s): Bard 1, Wizard / Sorcerer 1, Knowledge 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One touched object
Duration: Instantaneous
Save: None
Spell Resistance: No
This spell determines all magic properties of a single magic item.

Special Properties
Cast Spell: Identify (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr106

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Implosion

Caster Level(s): Cleric 9
Innate Level: 9
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
You create a vortex of destruction that tears asunder all living things within its area of effect, killing them instantly unless they make their saving throw.

Special Properties
Cast Spell: Implosion (17) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr902

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Improved Mage Armor

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No
This spell functions like mage armor, except that its tangible field of force provides a +6 armor bonus to Armor Class.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Improved Mage Armor Single Use

Item Code: n2_it_sparscr022

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Incendiary Cloud

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Reflex 1/2
Spell Resistance: No
You create a cloud of smoke and embers that causes 4d6 points of fire damage each round to all creatures within the area of effect.

Special Properties
Cast Spell: Incendiary Cloud (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr804

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Inferno

Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
You cause the target to burst into flame. Each round the target suffers 2d6 points of fire damage.

Special Properties
Cast Spell: Inferno (15) Single Use
Use Limitation: Class Druid

Item Code: x1_it_spdvscr501

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Infestation of Maggots

Caster Level(s): Druid 3
Innate Level: 3
School: Necromancy
Descriptor(s): Disease
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 6 seconds / 2 levels
Save: Fortitude negates
Spell Resistance: Yes
With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.

Special Properties
Cast Spell: Infestation of Maggots (5) Single Use
Use Limitation: Class Druid

Item Code: x2_it_spdvscr301

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Inflict Critical Wounds

Caster Level(s): Cleric 4
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
If you succeed in striking an opponent with a touch attack, the target suffers 4d8 points of negative energy damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

Special Properties
Cast Spell: Inflict Critical Wounds (12) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr401

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Inflict Light Wounds

Caster Level(s): Cleric 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
If you succeed in striking an opponent with a touch attack, the target suffers 1d8 points of negative energy damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

Special Properties
Cast Spell: Inflict Light Wounds (5) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr104

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Inflict Minor Wounds

Caster Level(s): Cleric 0
Innate Level: 0
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
If you succeed in striking an opponent with a touch attack, the target suffers 1 point of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

Special Properties
Cast Spell: Inflict Minor Wounds (1) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr001

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Inflict Moderate Wounds

Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
If you succeed in striking an opponent with a touch attack, the target suffers 2d8 points of negative energy damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

Special Properties
Cast Spell: Inflict Moderate Wounds (7) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr201

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Inflict Serious Wounds

Caster Level(s): Cleric 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
If you succeed in striking an opponent with a touch attack, the target suffers 3d8 points of negative energy damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

Special Properties
Cast Spell: Inflict Serious Wounds (9) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr302

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Invisibility

Caster Level(s): Bard 2, Wizard / Sorcerer 2, Trickery 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.

Special Properties
Cast Spell: Invisibility (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr207

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Invisibility Purge

Caster Level(s): Cleric 3, Ranger 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 60 seconds / level
Save: None
Spell Resistance: No
This spell removes the invisibility effect from all invisible creatures and items within the area of effect.

Special Properties
Cast Spell: Invisibility Purge (5) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Ranger

Item Code: x2_it_spdvscr310

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Invisibility Sphere

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, 15ft Radius
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.

Special Properties
Cast Spell: Invisibility Sphere (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr314

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Iron Body

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
This spell transforms your body into living iron. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Iron Body Single Use

Item Code: n2_it_sparscr018

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Isaac's Greater Missile Storm

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Gargantuan
Duration: Instant
Save: None
Spell Resistance: Yes
A number of energy missiles (one per caster level up to a maximum of 10) appear and randomly target and hit any creature in the area of effect. Each missile does 2d6 points of magic damage.

Special Properties
Cast Spell: Isaac's Greater Missile Storm (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr603

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Isaac's Lesser Missile Storm

Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Gargantuan
Duration: Instant
Save: None
Spell Resistance: Yes
A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of magic damage.

Special Properties
Cast Spell: Isaac's Lesser Missile Storm (13) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr401

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Jagged Tooth

Caster Level(s): Cleric 3, Druid 2
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One natural slashing of piercing weapon of target creature
Duration: 10 minutes/level
Save: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell doubles the critical threat range of one natural weapon that deals either slashing or piercing damage. Multiple effects that increase a weapon's threat range do not stack. This spell is typically cast on animal companions.

Special Properties
Cast Spell: Jagged Tooth Single Use
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: n2_it_spdvscr016

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Joyful Noise

Caster Level(s): Bard 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Caster and party
Duration: 60 seconds
Save: None
Spell Resistance: No
This spell provides immunity to silence spells or effects.

Special Properties
Use Limitation: Class Bard
Cast Spell: Joyful Noise Single Use

Item Code: n2_it_sparscr019

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Keen Edge

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Slashing Weapon
Duration: 10 Minutes / Level
Save: None
Spell Resistance: No
This spell adds the Keen property to the targeted slashing weapon, increasing its critical threat range. When cast on a creature, this spell grants the Keen property to its equipped weapon if it is of the appropriate type. This effect does not stack with the Improved Critical feat or other effects that increase the threat range of a weapon.

Special Properties
Cast Spell: Keen Edge (17) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr303

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Knock

Caster Level(s): Wizard / Sorcerer 2, Knowledge 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: No
This spell will unlock doors and containers sealed by conventional locks in a 150ft radius around you. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell.

Special Properties
Cast Spell: Knock (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr216

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Least Spell Mantle

Caster Level(s): Cleric 4, Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No
You create a barrier around yourself that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+4 levels of spells before collapsing.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Cleric
Cast Spell: Lesser Spell Mantle Single Use

Item Code: n2_it_sparscr020

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Legend Lore

Caster Level(s): Bard 4, Wizard / Sorcerer 6, Knowledge 6
Innate Level: 6
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
This spell grants you a +10 bonus to Lore checks, +1 per 2 caster levels.

Special Properties
Cast Spell: Legend Lore (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr602

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Lesser Dispel

Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: No
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature, you make a dispel check of 1d20 +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.

Special Properties
Cast Spell: Lesser Dispel (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr218

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Lesser Globe of Invulnerability

Caster Level(s): Wizard / Sorcerer 4, Protection 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
A shimmering field of energy prevents all spells of level 3 or lower from affecting you.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Minor Globe of Invulnerability (7) Single Use

Item Code: n2_it_sparscr013

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Lesser Mind Blank

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.

Special Properties
Cast Spell: Lesser Mind Blank (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr511

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Lesser Planar Binding

Caster Level(s): Wizard / Sorcerer 5, Good 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single or Point
Duration: 60 seconds / level
Save: Will Negates
Spell Resistance: No
This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on your alignment:
Evil: Imp
Neutral: Fire Mephit
Good: Celestial Wolf

Special Properties
Cast Spell: Lesser Planar Binding (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr512

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Lesser Restoration

Caster Level(s): Cleric 2, Druid 2, Paladin 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
This spell removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. This spell will not remove the effects of a curse or a disease.

Special Properties
Cast Spell: Lesser Restoration (3) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin

Item Code: nw_it_spdvscr201

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Lesser Spell Breach

Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Special
Save: None
Spell Resistance: No
This spell strips an enemy mage of up to two magical defenses, including spell mantles, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield. This spell will also reduce the target creature's SR by 3 for ten rounds.

Special Properties
Cast Spell: Lesser Spell Breach (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr417

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Lesser Spell Mantle

Caster Level(s): Cleric 5, Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
You create a barrier around yourself that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d6+6 levels of spells before collapsing.

Special Properties
Cast Spell: Lesser Spell Mantle (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr513

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Light

Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
This spell creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area.

Special Properties
Cast Spell: Light (1) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr004

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Lightning Bolt

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Straight line extending 100 ft.
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
You fire a bolt of lightning that passes through all creatures in a straight line from your position. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.

Special Properties
Cast Spell: Lightning Bolt (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr310

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Low-Light Vision

Caster Level(s): Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Party
Area of Effect/Target: Caster's party
Duration: 1 hour / level
Save: None
Spell Resistance: No
Your party gains the low-light vision ability, allowing them to see in the dark.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Low Light Vision Single Use
Use Limitation: Class Ranger
Use Limitation: Class Assassin

Item Code: n2_it_sparscr021

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Mage Armor

Caster Level(s): Wizard / Sorcerer 1, Magic 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
An invisible but tangible field of force surrounds the target, providing a +4 armor bonus to AC.

Special Properties
Cast Spell: Mage Armor (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr104

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Magic Circle against Alignment

Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 3, Good 2
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single, Medium
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
When this spell is cast, you choose to protect the target from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

Special Properties
Cast Spell: Magic Circle against Alignment (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr302

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Magic Fang

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No
This spell strengthens your animal companion, giving it +1 to hit and +1 to damage. It also grants the creature the ability to strike as if it were a +1 weapon (so it can bypass other creatures' damage reduction).

Special Properties
Cast Spell: Magic Fang (5) Single Use
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: x1_it_spdvscr106

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Magic Missile

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
You create a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile for every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1d4+1 points of magic damage each.

Special Properties
Cast Spell: Magic Missile (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr109

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Magic Vestment

Caster Level(s): Cleric 3
Innate Level: 3
School: Transmutation
Descriptor(s): Armor Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Armor or Shield
Duration: 1 Hour / Level
Save: None
Spell Resistance: No
You empower the touched armor or shield with a +1 AC bonus per 4 caster levels (maximum of +5).

Special Properties
Cast Spell: Magic Vestment (5) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr304

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Magic Weapon

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: 1 Hour / Level
Save: None
Spell Resistance: No
You empower the touched weapon with a +1 enhancement bonus.

Special Properties
Cast Spell: Magic Weapon (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr105

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Mass Blindness / Deafness

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes
All enemies within a 10-ft. radius of the target are struck blind and deaf.

Special Properties
Cast Spell: Mass Blindness/Deafness (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr807

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Mass Camouflage

Caster Level(s): Druid 2, Ranger 2 , Plant 2
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 hour / level
Save: None
Spell Resistance: No
All allies in the area of effect gain a +10 bonus to their Hide checks.

Special Properties
Cast Spell: Mass Camouflage (13) Single Use
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: x1_it_spdvscr402

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Mass Charm Monster

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target creatures become the caster's trusted friends. However, they remain friends with their old companions, as well. Due to their divided loyalties, they find themselves unable to attack either their new or old allies for the duration of the spell. You can charm up to twice your hit dice in creatures.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Bard
Cast Spell: Mass Charm Monster Single Use

Item Code: n2_it_sparscr005

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Mass Cure Critical Wounds

Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: No
This spell heals 4d8 points of damage +1 point per caster level (maximum +40). First, all party members are healed regardless of range, then random targets within the targeted location are affected. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell can be spontaneously cast.

Special Properties
Use Limitation: Class Cleric
Use Limitation: Class Druid
Cast Spell: Mass Cure Critical Wounds Single Use

Item Code: n2_it_spdvscr001

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Mass Cure Light Wounds

Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: One creature / level
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes
This spell heals 1d8 points of damage +1 point per caster level (maximum +25). First, all party members are healed regardless of range, then random targets within the targeted location are affected. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell can be spontaneously cast.

Special Properties
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Cast Spell: Mass Cure Light Wounds Single Use

Item Code: x2_it_spdvscr505

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Mass Cure Moderate Wounds

Caster Level(s): Bard 6, Cleric 6, Druid 7
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: No
This spell heals 2d8 points of damage +1 point per caster level (maximum +30). First, all party members are healed regardless of range, then random targets within the targeted location are affected. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell can be spontaneously cast.

Special Properties
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Bard
Cast Spell: Mass Cure Moderate Wounds Single Use

Item Code: n2_it_spdvscr002

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Mass Cure Serious Wounds

Caster Level(s): Cleric 7, Druid 8
Innate Level: 7
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: No
This spell heals 3d8 points of damage +1 point per caster level (maximum +35). First, all party members are healed regardless of range, then random targets within the targeted location are affected. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell can be spontaneously cast.

Special Properties
Use Limitation: Class Cleric
Use Limitation: Class Druid
Cast Spell: Mass Cure Serious Wounds Single Use

Item Code: n2_it_spdvscr003

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Mass Heal

Caster Level(s): Cleric 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large
Duration: Instant
Save: None
Spell Resistance: Yes
All allies within the area of effect regain 10 hit points per caster level (maximum 150) and are cured of the following status effects: blinded, confused, dazzled, deafened, diseased, feebleminded, insane, nauseated, poisoned, and stunned. Healing spells have a reverse effect on undead, harming instead of healing them.

Special Properties
Cast Spell: Mass Heal (17) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr801

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Mass Hold Monster

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: All creatures within a 30 ft. radius
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
This spell functions like hold monster, except that it affects all creatures within a 30 ft. radius of the initial target. Each round, all victims may attempt a Will save to escape the effect of the spell.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Mass Hold Monster Single Use

Item Code: n2_it_sparscr016

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Mass Hold Person

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: All creatures within a 30 ft. radius
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
This spell functions like hold person, except that it affects all creatures within a 30 ft. radius of the initial target. Each round, all victims can try and make a new save to resist the paralysis.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Mass Hold Person Single Use

Item Code: n2_it_sparscr017

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Mass Inflict Critical Wounds

Caster Level(s): Cleric 8
Innate Level: 8
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: Yes
This spell deals 4d8 points of negative energy damage +1 point per caster level (maximum +40) to one hostile creature per caster level. The effect is centered on you, and affects targets in order of their distance from you. This spell can be spontaneously cast.

Special Properties
Use Limitation: Class Cleric
Cast Spell: Mass Inflict Critical Wounds Single Use

Item Code: n2_it_spdvscr009

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Mass Inflict Light Wounds

Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Fortitude 1/2
Spell Resistance: Yes
All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. Negative energy spells have a reverse effect on undead, healing them instead of harming them.

Special Properties
Use Limitation: Class Cleric
Cast Spell: Mass Inflict Light Wounds Single Use

Item Code: x2_it_spdvscr504

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Mass Inflict Moderate Wounds

Caster Level(s): Cleric 6
Innate Level: 6
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: Yes
This spell deals 2d8 points of negative energy damage +1 point per caster level (maximum +30) to one hostile creature per caster level. The effect is centered on you, and affects targets in order of their distance from you. This spell can be spontaneously cast.

Special Properties
Use Limitation: Class Cleric
Cast Spell: Mass Inflict Moderate Wounds Single Use

Item Code: n2_it_spdvscr010

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Mass Inflict Serious Wounds

Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will half
Spell Resistance: Yes
This spell deals 3d8 points of negative energy damage +1 point per caster level (maximum +35) to one hostile creature per caster level. The effect is centered on you, and affects targets in order of their distance from you. This spell can be spontaneously cast.

Special Properties
Use Limitation: Class Cleric
Cast Spell: Mass Inflict Serious Wounds Single Use

Item Code: n2_it_spdvscr011

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Melf's Acid Arrow

Caster Level(s): Wizard / Sorcerer 2, Magic 2
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds, + 6 seconds / 3 Levels
Save: None
Spell Resistance: No
You conjure a bolt of acid which flies from your fingertips to your target. The initial damage from the spell is 3d6 points of acid damage, + 1d6 of acid damage every round until the spell expires. This spell requires a successful ranged attack roll to hit.

Special Properties
Cast Spell: Melf's Acid Arrow (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr202

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Mestil's Acid Breath

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Cone, 30 ft.
Area of Effect / Target: Spell Cone
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes
You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).

Special Properties
Cast Spell: Mestil's Acid Breath (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr301

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Meteor Swarm

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
This spell causes everything within the area of effect to be pummeled by incoming meteors. Its effects vary depending on how the caster chooses to direct the bombardment.
The meteors may be guided to a location to produce an aerial attack with an enormous radius of effect. Creatures within the center of the bombardment will take 24d6 damage. Those situated a moderate distance away will take 12d6 damage, while creatures far away will take 6d6 damage.
The caster may also choose a single target, causing four large meteors to fall towards it. For each meteor, the caster must make a ranged touch attack. If successful, the meteor will strike the creature precisely, dealing 2d6 points of damage (bludgeoning, with no save) in addition to the normal 6d6. The meteors can deal a maximum of 32d6 to a single target, though all creatures within the blast radius are also subject to 6d6 points of damage for each meteor.
The spell may also be centered on the caster to produce a massive radius of destruction. All creatures within 5 feet of the caster will be unharmed, but all others within range will take 6d6 points of damage.

Special Properties
Cast Spell: Meteor Swarm (17) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr906

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Mind Blank

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
This spell renders all allies within the area of effect immune to mind-affecting spells and effects. All negative mind-affecting effects are also removed from the target creatures.

Special Properties
Cast Spell: Mind Blank (15) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr801

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Mind Fog

Caster Level(s): Bard 5, Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 12 seconds + 6 seconds / 2 Levels
Save: Will Negates
Spell Resistance: Yes
This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.

Special Properties
Cast Spell: Mind Fog (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr506

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Minor Globe of Invulnerability

Caster Level(s): Wizard / Sorcerer 4, Protection 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
A shimmering field of energy prevents all spells of level 3 or lower from affecting you.

Special Properties
Cast Spell: Minor Globe of Invulnerability (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr401

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Mirror Image

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): Figment
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
You create 1d4 illusory images of yourself, plus one image per 3 caster levels (maximum 8 images total). Enemies cannot distinguish between the real you and your doubles, and will randomly choose a target from amongst you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Bard
Cast Spell: Mirror Image Single Use

Item Code: n2_it_sparscr023

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Moon Bolt

Caster Level(s): Druid 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: One living or undead creature
Duration: Instant
Save: Fortitude 1/2 (living target) or Will negates (undead target)
Spell Resistance: No
A moon bolt strikes unerringly against any living or undead creature in range.
A living creature struck by a moon bolt takes 1d4 points of Strength damage per three caster levels (maximum 5d4). If the subject makes a successful Fortitude saving throw, the Strength damage is halved.
An undead creature struck by a moon bolt must make a Will save or fall helpless for 1d4 rounds, after which time it is no longer helpless and can stand upright, but it takes a -2 penalty on attack rolls and Will saving throws for the next minute.

Special Properties
Use Limitation: Class Druid
Cast Spell: Moon Bolt Single Use

Item Code: n2_it_spdvscr017

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Mordenkainen's Disjunction

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: No
Mordenkainen's Disjunction attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove all area effects from the creatures in the group, as well as the most powerful magic effect on each target. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +20) against a DC of 11 + the spell effect's caster level. Finally, the spell will lower the SR of all creatures within the area of effect by 10.
Affected spells include: <i>spell mantles, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield</i> and <i>elemental shield</i>.

Special Properties
Cast Spell: Mordenkainen's Disjunction (17) Single Use
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr901

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Mordenkainen's Sword

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 round / level
Save: None
Spell Resistance: No
You summon a powerful enchanted sword, wielded by an invisible hand, which fights for you as your loyal ally.

Special Properties
Cast Spell: Mordenkainen's Sword (13) Single Use
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr705

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Nature's Avatar

Caster Level(s): Druid 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Animal touched
Duration: 1 round/level
Save: No
Spell Resistance: No
With a touch, you gift your animal ally with nature's strength, resilience, and speed.
The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a <i>haste</i> spell.

Special Properties
Use Limitation: Class Druid
Cast Spell: Nature's Avatar Single Use

Item Code: n2_it_spdvscr018

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Neutralize Poison

Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
The target creature has all traces of poison removed from its system.

Special Properties
Cast Spell: Neutralize Poison (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: nw_it_spdvscr402

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Owl's Insight

Caster Level(s): Druid 5
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No
The target gains an enhancement bonus to Wisdom equal to half your caster level.

Special Properties
Cast Spell: Owl's Insight (15) Single Use
Use Limitation: Class Druid

Item Code: x1_it_spdvscr502

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Owl's Wisdom

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature's Wisdom is increased by +4.

Special Properties
Cast Spell: Owl's Wisdom (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: nw_it_sparscr221

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Phantasmal Killer

Caster Level(s): Wizard / Sorcerer 4, Death 4
Innate Level: 4
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: Will and Fortitude
Spell Resistance: Yes
You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magic damage.

Special Properties
Cast Spell: Phantasmal Killer (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr409

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Planar Ally

Caster Level(s): Cleric 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No
You summon an outsider to assist you in battle. The type of outsider that appears depends on your alignment:
Evil: Succubus
Neutral: Sylph
Good: Celestial Bear

Special Properties
Cast Spell: Planar Ally (15) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr603

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Planar Binding

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single or Point
Duration: 60 seconds / level
Save: Will (-2) Negates
Spell Resistance: No
This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on your alignment:
Evil: Succubus
Neutral: Sylph
Good: Celestial Bear

Special Properties
Cast Spell: Planar Binding (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr604

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Poison

Caster Level(s): Cleric 4, Druid 3, Plant 3, Water 3
Innate Level: 3
School: Necromancy
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
If you succeed at a melee touch attack, the target must make a Fortitude save or suffer the effects of Large scorpion venom (1d6 Strength damage on primary and secondary hits).

Special Properties
Cast Spell: Poison (5) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr407

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Polar Ray

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Ray
Duration: Instantaneous
Save: None
Spell Resistance: Yes
You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6).

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Polar Ray Single Use

Item Code: n2_it_sparscr024

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Polymorph Self

Caster Level(s): Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
You transform yourself into one of the following forms:
Blade spider
Troll
Umber hulk
Gargoyle
Mind flayer

Special Properties
Cast Spell: Polymorph Self (7) Single Use
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr415

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Power Word, Kill

Caster Level(s): Wizard / Sorcerer 9, Death 9
Innate Level: 9
School: Divination
Descriptor(s): Death
Component(s): Verbal
Range: Short
Area of Effect / Target: Large, Single
Duration: Instant
Save: None
Spell Resistance: Yes
This spell may be cast on a single creature or as an area effect. A targeted creature of up to 100 Hit Points is killed instantly. As an area effect, this spell will kill all creatures with fewer than 20 Hit Points, to a maximum total of 200 Hit Points.

Special Properties
Cast Spell: Power Word, Kill (17) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr903

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Power Word, Stun

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Divination
Descriptor(s):
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
This spell automatically stuns a single target for a duration based on the target's hit points. Any creature with 151 or more hit points is unaffected by power word stun.
50 hit points or less - 4d4 rounds
51-100 hit points - 2d4 rounds
101-150 hit points - 1d4 rounds

Special Properties
Cast Spell: Power Word, Stun (13) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr702

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Prayer

Caster Level(s): Cleric 3, Paladin 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Colossal
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes
All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. Enemies receive -1 penalties to the same.

Special Properties
Cast Spell: Prayer (5) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Paladin

Item Code: x2_it_spdvscr312

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Premonition

Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
<i>Premonition</i> allows you to see a few moments into the future. This grants you damage reduction 30/adamantine; the spell absorbs 10 points of melee damage per caster level before collapsing.

Special Properties
Cast Spell: Premonition (15) Single Use
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr808

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Prismatic Spray

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Special
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Special
Spell Resistance: Yes
All creatures within the area of effect randomly experience 1 or 2 of the following effects:
20 fire damage
40 acid damage
80 electrical damage
Struck with Bebilith Venom poison
Paralyzed for 10 rounds
Confused for 10 rounds
Struck dead
Petrified as per the <i>flesh to stone</i> spell

Special Properties
Cast Spell: Prismatic Spray (13) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr706

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Protection from Alignment

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
When this spell is cast, you choose a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

Special Properties
Cast Spell: Protection from Alignment (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr102

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Protection From Arrows

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No
The warded creature gains resistance to ranged weapons. The target gains damage reduction 10/magic against ranged weapons. This spell doesn't grant the target the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Protection From Arrows Single Use

Item Code: n2_it_sparscr025

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Protection from Energy

Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No
The target creature gains energy resistance 30 against all types of energy. The spell ends after absorbing 40 points of damage from any single energy type.

Special Properties
Cast Spell: Protection from Energy (3) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr303

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Protection from Spells

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
Within the area of effect, up to one ally per 4 caster levels receives a +8 bonus on all saving throws against spells.

Special Properties
Cast Spell: Protection from Spells (13) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr802

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Quillfire

Caster Level(s): Druid 3
Innate Level: 3
School: Transmutation
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates (poison only)
Spell Resistance: No
You throw poisonous quills at a target, doing 1d8 points of damage (+1 per 2 caster levels, max +5). Targets who fail a Fortitude save are poisoned with scorpion venom.

Special Properties
Cast Spell: Quillfire (8) Single Use
Use Limitation: Class Druid

Item Code: x1_it_spdvscr305

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Rage

Caster Level(s): Bard 2, Wizard / Sorcerer 3, Destruction 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Caster's party
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
Your whole party gains the benefits of the barbarian's rage class ability. Unlike the class ability, when the spell's duration ends, your party members are not fatigued. This spell does not stack with uses of the rage class ability.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Bard
Cast Spell: Rage (3) Single Use

Item Code: n2_it_sparscr026

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Raise Dead

Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
This spell returns one target corpse to life. The raised character returns to life with only 1 Hit Point.

Special Properties
Cast Spell: Raise Dead (9) Single Use

Item Code: nw_it_spdvscr501

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Ray of Enfeeblement

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Death
Component(s): Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes
The target creature takes 1d6+1 Strength damage per 2 caster levels, to a maximum of 1d6+5 damage.

Special Properties
Cast Spell: Ray of Enfeeblement (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr111

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Ray of Frost

Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
You fire a thin, blue ray from your fingertip that deals 1d4 + 1 cold damage to a single target creature.

Special Properties
Cast Spell: Ray of Frost (1) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr002

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Regenerate

Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature regenerates 10% of its maximum hit points every round.

Special Properties
Cast Spell: Regenerate (13) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr702

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Rejuvenation Cocoon

Caster Level(s): Druid 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Willing creature touched
Duration: 2 rounds
Save: Reflex No
Spell Resistance: No
When you cast the spell, the rejuvenation cocoon forms around the subject. While inside the cocoon, the subject cannot move or act in any way.
The cocoon heals the subject every second, restoring a number of hit points equal to the caster's level (maximum 15/second). It also immediately purges the subject of poison and disease effects and makes the subject immune to similar effects for the duration.
While enveloped in the cocoon, the subject has DR 10/-. Once the damage reduction has absorbed damage equal to 10 per caster level, the cocoon is destroyed. Such destruction halts any health and protective effects offered by the cocoon.

Special Properties
Use Limitation: Class Druid
Cast Spell: Rejuvenation Cocoon Single Use

Item Code: n2_it_spdvscr019

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Remove Blindness / Deafness

Caster Level(s): Cleric 3, Paladin 3
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Save: Harmless
Spell Resistance: No
All allies within the area of effect are cured of blindness and deafness.

Special Properties
Cast Spell: Remove Blindness/Deafness (5) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Paladin

Item Code: nw_it_spdvscr301

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Remove Curse

Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
All curses and curse effects are removed from the target creature.

Special Properties
Cast Spell: Remove Curse (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Cleric
Use Limitation: Class Paladin

Item Code: nw_it_sparscr402

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Remove Disease

Caster Level(s): Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
All diseases and disease effects are removed from the target creature.

Special Properties
Cast Spell: Remove Disease (5) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: nw_it_spdvscr302

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Remove Fear

Caster Level(s): Bard 1, Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 10 minutes
Save: Harmless
Spell Resistance: No
All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.

Special Properties
Cast Spell: Remove Fear (2) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Bard

Item Code: x2_it_spdvscr107

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Remove Paralysis

Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: Instant
Save: Harmless
Spell Resistance: No
All paralysis and hold effects are removed from allies within the area of effect.

Special Properties
Cast Spell: Remove Paralysis (3) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Paladin

Item Code: x2_it_spdvscr205

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Resist Elements

Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The target creature gains energy resistance 20 against all types of energy. The spell ends after absorbing 30 points of damage from any single energy type.

Special Properties
Cast Spell: Resist Elements (3) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr201

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Resistance

Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No
This spell grants the target creature a +1 bonus to all saving throws.

Special Properties
Cast Spell: Resistance (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr001

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Restoration

Caster Level(s): Cleric 4, Druid 5, Paladin 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
This spell removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects, but not the effects of a curse or a disease.

Special Properties
Cast Spell: Restoration (7) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Paladin

Item Code: nw_it_spdvscr401

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Resurrection

Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
This spell returns a single target corpse to life with full Hit Points.

Special Properties
Cast Spell: Resurrection (13) Single Use
Use Limitation: Class Cleric

Item Code: nw_it_spdvscr702

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Righteous Might

Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
Your size is increased by 50%. You gain a +4 bonus to Strength, a +2 bonus to Constitution, and a +2 natural armor bonus to AC. You suffer a -1 size penalty to attack and -1 size penalty to AC. All melee weapons deal +3 damage. Additionally, you gain damage reduction 3/evil (if your alignment is good or neutral) or 3/good (if your alignment is evil). At 12th level the damage reduction increases to 6, and at 15th it increases to 9. Note that size-increasing spells never stack with themselves or each other.

Special Properties
Use Limitation: Class Cleric
Cast Spell: Righteous Might Single Use

Item Code: n2_it_spdvscr012

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Sanctuary

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: No
The target's presence is completely ignored by nearby creatures for the duration of the spell. Attacking, casting a spell, or performing another hostile action cancels the spell.

Special Properties
Cast Spell: Sanctuary (2) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr108

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Scare

Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 - 24 seconds
Save: Will Partial
Spell Resistance: Yes
A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 penalty to attack, damage and saving throws. If the target succeeds at its saving throw, it is only frightened for one round.

Special Properties
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Scare Single Use

Item Code: nw_it_sparscr210

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Scintillating Sphere

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes
You unleash a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.

Special Properties
Cast Spell: Scintillating Sphere (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr302

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Searing Light

Caster Level(s): Cleric 3, Sun 2
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
You direct a beam of white-hot light at a single target. The beam deals divine damage based on the target's racial type:
Undead: 1d8 per caster level, to a maximum of 10d8
Construct: 1d6 for every 2 caster levels, to a maximum of 5d6
Other: 1d8 per 2 caster levels, to a maximum of 5d8

Special Properties
Cast Spell: Searing Light (5) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr313

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See Invisibility

Caster Level(s): Bard 3, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature is able to see all invisible creatures within his line of sight.

Special Properties
Cast Spell: See Invisibility (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr205

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Shades

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 6
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Save: Special
Spell Resistance: Yes
You conjure a shadow variant of one of the following spells: Delayed Blast Fireball (when cast on a hostile creature), Summon Creature VIII (when cast on the ground), or the combination of Premonition, Protection from Spells, and Shield (when cast on yourself).

Special Properties
Cast Spell: Shades (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr609

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Shadow Conjuration

Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Save: Special
Spell Resistance: Yes
You conjure a shadow variant of one of the following spells: darkness, invisibility, mage armor, magic missile, or summon shadow.

Special Properties
Cast Spell: Shadow Conjuration (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr410

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Shadow Shield

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
You are shrouded in a cloak of shadow that protects you with the following effects:
+5 natural AC bonus
10/magic damage reduction
Immunity to instant death effects
Immunity to Necromancy spells

Special Properties
Cast Spell: Shadow Shield (13) Single Use
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr703

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Shapechange

Caster Level(s): Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
You temporarily transform into one of several fearsome creatures: a frost giant, a fire giant, a horned devil, a nightwalker, or an iron golem.

Special Properties
Cast Spell: Shapechange (17) Single Use
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr910

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Shield

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No
You gain a +4 armor bonus to AC. You also gain immunity to the spell <i>magic missile</i> for the duration of the shield.

Special Properties
Cast Spell: Shield (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr103

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Shield of Faith

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: None
Spell Resistance: No
The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six caster levels you have (maximum of +5).

Special Properties
Cast Spell: Shield of Faith (5) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr105

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Shield Other

Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 hour / Level
Save: None
Spell Resistance: No
The target of this spell gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage. You suffer the remaining damage. Harmful effects that do not involve hit point damage, such as charm effects, temporary ability damage, level draining, and death effects, are not divided by this spell, though the AC bonus and saving throw bonus still apply.

Special Properties
Use Limitation: Class Cleric
Use Limitation: Class Paladin
Cast Spell: Shield Other Single Use

Item Code: n2_it_spdvscr013

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Shocking Grasp

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Electricty
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instantaneous
Save: None
Spell Resistance: Yes
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Shocking Grasp Single Use

Item Code: n2_it_sparscr028

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Shroud of Flame

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 6 seconds / Level
Save: Reflex negates
Spell Resistance: Yes
You cause a single creature to burst into flames, suffering 2d6 points of fire damage immediately upon failing the saving throw. Each round the target makes a Reflex save and, if unsuccessful, takes an additional 2d6 points of fire damage. Any creature within 10 feet of the burning creature takes 1d4 points of fire damage per round (a successful Reflex save negates all damage).

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Shroud of Flame Single Use

Item Code: n2_it_sparscr029

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Silence

Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large, Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
This spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.

Special Properties
Cast Spell: Silence (3) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin

Item Code: nw_it_spdvscr203

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Slay Living

Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Necromancy
Descriptor(s): Death, Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
The target must make a Fortitude save or die. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level.

Special Properties
Cast Spell: Slay Living (9) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr506

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Sleep

Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 18 seconds + 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
You cause 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.

Special Properties
Cast Spell: Sleep (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Druid
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr108

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Slow

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
All enemy creatures within the area of effect have their speed lowered by 50% and lose a single attack per round. Affected creatures also suffer a -1 penalty to AC, attack rolls, and Reflex saves.

Special Properties
Cast Spell: Slow (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr313

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Song of Discord

Caster Level(s): Bard 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Creatures within a 20 ft. radius
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
This spell causes enemies within the area to become confused. Each affected creature has a 50% chance to attack the nearest target each round. A creature that does not attack its nearest neighbor may wander about aimlessly or stand around dumbfounded.

Special Properties
Use Limitation: Class Bard
Cast Spell: Song of Discord Single Use

Item Code: n2_it_sparscr030

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Sound Burst

Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Save: Fortitude Special
Spell Resistance: Yes
All creatures within the area of effect take 1d8 points of sonic damage and must make a Fortitude save or be stunned for 2 rounds.

Special Properties
Cast Spell: Sound Burst (3) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin

Item Code: nw_it_spdvscr204

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Spell Mantle

Caster Level(s): Wizard / Sorcerer 7, Magic 6
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels before collapsing.

Special Properties
Cast Spell: Spell Mantle (13) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr701

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Spell Resistance

Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature has its spell resistance set to 12 +1 per caster level. If the target already had a higher spell resistance, this spell has no effect.

Special Properties
Cast Spell: Spell Resistance (9) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr507

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Spiderskin

Caster Level(s): Druid 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No
The target gains a +2 enhancement bonus to natural armor, a +2 racial bonus to saves versus poison, and a +2 racial bonus on Hide skill checks. At 6th, 9th and 12th levels, these bonuses are increased by another +1 (to a maximum of +5 at 12th level).

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Spiderskin Single Use
Use Limitation: Class Druid

Item Code: n2_it_sparscr031

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Spike Growth

Caster Level(s): Druid 3, Ranger 2
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 1 hour / level
Save: Reflex partial
Spell Resistance: Yes
This spell covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the affected area. These spikes damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.

Special Properties
Cast Spell: Spike Growth (9) Single Use
Use Limitation: Class Druid
Use Limitation: Class Ranger

Item Code: x1_it_spdvscr304

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Stinking Cloud

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes
All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.

Special Properties
Cast Spell: Stinking Cloud (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr305

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Stone Body

Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
You gain damage reduction 10/adamantine and a +4 enhancement bonus to Strength, but you take a -4 penalty to Dexterity. You move at half speed. You have a 50% arcane failure chance and a -8 armor check penalty. You are also immune to blindness, critical hits, ability score damage, deafness, disease, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Cleric
Cast Spell: Stone Body Single Use

Item Code: n2_it_sparscr032

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Stone to Flesh

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Permanent
Save: None
Spell Resistance: No
This spell restores a petrified creature to its normal state, restoring life and goods.

Special Properties
Cast Spell: Stone to Flesh (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr604

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Stonehold

Caster Level(s): Druid 6
Innate Level: 6
School: Conjuration
Descriptor(s): Paralyze
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
You create a cloud that paralyzes any creatures inside of it, encasing them in stone for 1d6 rounds.

Special Properties
Cast Spell: Stonehold (11) Single Use
Use Limitation: Class Druid

Item Code: x2_it_spdvscr602

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Stoneskin

Caster Level(s): Druid 4, Wizard / Sorcerer 4, Earth 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
This spell grants the target creature damage reduction 10/adamantine. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.

Special Properties
Cast Spell: Stoneskin (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Use Limitation: Class Druid

Item Code: nw_it_sparscr403

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Storm Avatar

Caster Level(s): Druid 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 round/level
Save: No
Spell Resistance: No
You become empowered by the swift strength and destructive fury of a fierce storm, lightning crackling from your eyes for the duration of the spell. Wind under your feet enables you to travel at 200% normal speed (effects do not stack with <i>haste</i>, <i>expeditious retreat</i> and similar spells) and prevents you from being knocked down by any force short of death. Missile weapons fired at you are deflected harmlessly. Finally, all melee weapon attacks you make do an additional 3-18 points of electrical damage.

Special Properties
Use Limitation: Class Druid
Cast Spell: Storm Avatar Single Use

Item Code: n2_it_spdvscr020

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Storm of Vengeance

Caster Level(s): Cleric 9, Druid 9
Innate Level: 9
School: Conjuration
Descriptor(s): Acid, Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: 60 seconds
Save: Reflex Special
Spell Resistance: Yes
The area around you is blasted by lightning and acidic rain. Each round, all enemies within the area of effect take 3d6 points of acid damage. Those who fail a Reflex save take an additional 3d6 points of electrical damage and are stunned for one round.

Special Properties
Cast Spell: Storm of Vengeance (17) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr903

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Summon Creature I

Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a wolf to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature I (2) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr105

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Summon Creature II

Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a dire badger to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature II (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr203

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Summon Creature III

Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a dire wolf to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature III (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr306

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Summon Creature IV

Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a dire boar to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature IV (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Ranger
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr404

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Summon Creature IX

Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon an elder elemental to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature IX (17) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr904

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Summon Creature V

Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a shadow mastiff to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature V (9) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr510

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Summon Creature VI

Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a dire bear to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature VI (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr605

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Summon Creature VII

Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a huge elemental to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature VII (13) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr703

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Summon Creature VIII

Caster Level(s): Cleric 8, Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a greater elemental to be a faithful and loyal servant.

Special Properties
Cast Spell: Summon Creature VIII (15) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr805

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Sunbeam

Caster Level(s): Cleric 8, Druid 7, Sun 7
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Save: Reflex Negates
Spell Resistance: Yes
You summon a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level, to a maximum of 20d6. All other monster types take 3d6 points of divine damage, and are blinded for 3 rounds. A successful Reflex save halves the damage for undead and voids blindness for others.

Special Properties
Cast Spell: Sunbeam (13) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid

Item Code: x2_it_spdvscr803

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Sunburst

Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex
Spell Resistance: Yes
A brilliant explosion occurs where you direct, causing 1d6 points of magic damage per caster level (to a maximum of 25d6) to all undead. Non-undead creatures suffer only 6d6 points of magic damage. Vampires are destroyed instantly if they fail a Reflex saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded.

Special Properties
Cast Spell: Sunburst (20) Single Use
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_spdvscr802

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Swamp Lung

Caster Level(s): Druid 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: One living creature with a respitory system
Duration: Instant
Save: Fortitude negates
Spell Resistance: No
This spell attempts to flood the target's lungs with stagnant swamp water. If the subject fails the save, the creature falls prone in a coughing fit for 1-6 rounds and is helpless during that time. Furthermore, on a failed save, the subject contracts filth fever, which causes 1-3 Strength and Dexterity damage.
Targets that do not breathe or do not need to breathe can ignore <i>swamp lung</i> with impunity.

Special Properties
Use Limitation: Class Druid
Cast Spell: Swamp Lung Single Use

Item Code: n2_it_spdvscr021

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Tasha's Hideous Laughter

Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Will negates
Spell Resistance: Yes
This spell causes the target to begin laughing hysterically. The target will be unable to defend itself until the spell wears off. A creature whose racial type is different from yours gains a +4 bonus on its saving throw because humor doesn't 'translate' well.

Special Properties
Cast Spell: Tasha's Hideous Laughter (7) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr202

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Tenser's Transformation

Caster Level(s): Wizard / Sorcerer 6, Fury 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 round / level
Save: Harmless
Spell Resistance: No
You become an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor bonus to AC, +5 to Fortitude saving throws, and an additional +1d6 Hit Points per caster level. In addition, your Strength, Dexterity, and Constitution are each set to 20 for the duration of the spell.

Special Properties
Cast Spell: Tenser's Transformation (11) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr614

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Tortoise Shell

Caster Level(s): Druid 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Living creature touched
Duration: 10 minutes/level
Save: None
Spell Resistance: No
Tortoise shell grants a +6 enhancement bonus to the subject's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels beyond 11th, to a maximum of +9 at 20th level. Tortoise shell slows a creature's movement to half its normal rate for the duration.
Though this spell's effects will stack with the natural armor of a subject, it will not stack with other <i>enhancements</i> to natural armor. E.g.: tortoise shell would stack with the bonuses provided by a bear's hide, but not with the bonuses provided by the <i>barkskin</i> spell.

Special Properties
Use Limitation: Class Druid
Cast Spell: Tortoise Shell Single Use

Item Code: n2_it_spdvscr022

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True Name Scroll

This scroll contains a jumble of writing in a script undecipherable to your eyes. According to Zhjaeve this scroll contains the True Names of the Shadow Reavers. Using this scroll to recite their names will make them vulnerable to being destroyed utterly.

Special Properties
Cast Spell: Activate Item (Long Range) - Unlimited Uses
Use Limitation: Class Cleric
Use Limitation: Class Warlock

Item Code: nwn2_it_plot_truename

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True Seeing

Caster Level(s): Cleric 5, Druid 7, Wizard / Sorcerer 6, Knowledge 4, Animal 4
Innate Level: 5
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature can see through sanctuary and invisibility effects, and automatically spots hiding opponents.

Special Properties
Cast Spell: True Seeing (9) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr606

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True Strike

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 9 seconds
Save: None
Spell Resistance: No
Through magical intuition you gain a +20 bonus to attack rolls.

Special Properties
Cast Spell: True Strike (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x1_it_sparscr104

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Undeath to Death

Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Save: Will negates
Spell Resistance: Yes
This spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first.

Special Properties
Cast Spell: Undeath to Death (11) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: x2_it_sparscr601

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Undeath's Eternal Foe

Caster Level(s): Cleric 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Medium
Duration: 6 seconds / level
Save: None
Spell Resistance: No
You and all of your allies in the area of effect receive the following bonuses: immunity to negative energy damage, immunity to energy drain, immunity to ability score damage, immunity to poisons, and immunity to diseases.

Special Properties
Cast Spell: Undeaths Eternal Foe (20) Single Use
Use Limitation: Class Cleric

Item Code: x1_it_spdvscr901

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Vampiric Touch

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
The target creature takes 1d6 points of negative energy damage for every 2 caster levels, to a maximum of 10d6. This damage is then applied to your Hit Points as a temporary bonus.

Special Properties
Cast Spell: Vampiric Touch (5) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr311

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Vine Mine

Caster Level(s): Druid 3, Plant 5
Innate Level: 5
School: Conjuration
Descriptor(s): Nature
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 60 seconds / level.
Save: Yes (Entangle)
Spell Resistance: Yes
You create one of the following effects in the targeted area:
- Entangle (as the spell)
- Hamper movement (movement speed is halved)
- Camouflage (add +4 competence bonus on Hide checks)

Special Properties
Cast Spell: Vine Mine (9) Single Use
Use Limitation: Class Druid

Item Code: x2_it_spdvscr503

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Virtue

Caster Level(s): Cleric 0, Druid 0, Paladin 1
Innate Level: 0
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The target creature gains 1 temporary hit point above his maximum total.

Special Properties
Cast Spell: Virtue (1) Single Use
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Paladin

Item Code: x2_it_spdvscr002

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Vitriolic Sphere

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: 10 ft. radius burst
Duration: Instantaneous
Save: Reflex Special (see description)
Spell Resistance: Yes
You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in the third round). Both rounds of continuing damage are subject to Reflex saves for half damage; if an affected creature succeeds on its second Reflex save, it takes no acid damage in the third round.

Special Properties
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Vitriolic Sphere Single Use

Item Code: n2_it_sparscr033

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Wail of the Banshee

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Death, Sonic
Component(s): Verbal
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
All enemies within the area of effect must succeed at a Fortitude save or die, to a maximum of 1 enemy per caster level.

Special Properties
Cast Spell: Wail of the Banshee (17) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr909

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Wall of Fire

Caster Level(s): Druid 5, Wizard / Sorcerer 4, Fire 5
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Wall 30 ft Long
Duration: 6 seconds / 2 Levels
Save: Reflex 1/2
Spell Resistance: Yes
This spell creates a curtain of fire that deals 2d6 points of fire damage, +1 per caster level, to any creature that attempts to pass through it. Undead creatures suffer double damage.

Special Properties
Cast Spell: Wall of Fire (9) Single Use
Use Limitation: Class Druid
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr407

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War Cry

Caster Level(s): Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
You let out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.

Special Properties
Use Limitation: Class Bard
Cast Spell: War Cry (7) Single Use

Item Code: n2_it_sparscr034

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Weapon of Impact

Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Creature or Blunt Weapon
Duration: 10 minutes / level
Save: None
Spell Resistance: No
This spell adds the Keen property to the targeted blunt weapon, increasing its critical threat range. This property doesn't stack with the Improved Critical feat.

Special Properties
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Cast Spell: Weapon of Impact Single Use

Item Code: n2_it_sparscr035

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Web

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / 2 Levels
Save: Reflex Partial
Spell Resistance: Yes
Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.

Special Properties
Cast Spell: Web (3) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr204

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Weird

Caster Level(s): Wizard / Sorcerer 9, Evil 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: Fortitude and Will
Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.

Special Properties
Cast Spell: Weird (17) Single Use
Use Limitation: Class Bard
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Item Code: nw_it_sparscr907

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Word of Faith

Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: Yes
A wave of divine energy blasts all enemy creatures within the area of effect. All enemies within the area are stunned for 1 round per 2 caster levels. Those with 4 Hit Dice or less are killed instantly. Any hostile summoned creatures are returned to their home planes.

Special Properties
Cast Spell: Word of Faith (13) Single Use
Use Limitation: Class Cleric

Item Code: x2_it_spdvscr701