Summary

Attribute Base Race Final Mod
Strength 16 +0 22 +6
Dexterity 14 +0 14 +2
Constitution 16 +2 22 +6
Intelligence 14 +0 14 +2
Wisdom 8 +0 8 -1
Charisma 8 -4 4 -3
Hit Points:528
Base Hit Points: 498
Toughness: +30
Armor:19
Natural: 11
Base: 10
Armor Skin: +1
Armor: 2
Luck of Heroes: +1
Tumble: +1
Shield: 0  
Deflection: 0  
Dodge: 4
DD - Improved Defense 1: +1
DD - Improved Defense 2: +1
DD - Improved Defense 3: +1
DD - Improved Defense 4: +1
Dex: 2  
Spell Resistance:0

Attack Bonuses

Base Attack Bonus:29
Attack Bonus:
Melee: +11
Melee: +11
Strength: +6
Epic Prowess: +1
Weapon Focus (Dwarven Waraxe): +1
Greater Weapon Focus (Dwarven Axe): +1
Epic Weapon Focus (Dwarven Waraxe): +2
Melee Touch: +7
Strength: +6
Epic Prowess: +1
Ranged: +3
Ranged: +3
Dexterity: +2
Epic Prowess: +1
Ranged Touch: +3
Dexterity: +2
Epic Prowess: +1
Main Hand: +40 / +35 / +30 / +25 / +20 / +15
Ranged: +32 / +27 / +22 / +17 / +12 / +7

Saving Throws

Fortitude:37
Reflex:17
Will:31
Spells:8
Spellcraft: +6
Hardiness vs. Spells: +2

Casting DC

Fighter:10 + Spell Level
General: 10
Base: 10
Abjuration: 10  
Conjuration: 10  
Divination: 10  
Enchantment: 10  
Evocation: 10  
Illusion: 10  
Necromancy: 10  
Transmutation: 10  
Cleric:9 + Spell Level
General: 9
Base: 10
Wisdom: -1
Abjuration: 9  
Conjuration: 9  
Divination: 9  
Enchantment: 9  
Evocation: 9  
Illusion: 9  
Necromancy: 9  
Transmutation: 9  

Spellcasting

Divine Caster Level:1
Divine Spell Level: 1
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Pros

Cons

    • No level adjustment or XP penalty
    • Good saves 
    • 15/- Damage Reduction 
    • Good AC 
  • Mediocre damage
  • Any special attacks
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Outline

  Class Ability Feats Extra
1 Fighter (1)  
  • Weapon Focus (Dwarven Waraxe)
  • Luck of Heroes
  • Darkvision
  • Stonecunning
  • Hardiness vs. Spells
  • Battle Training vs. Orcs
  • Battle Training vs. Goblins
  • Battle Training vs. Giants
  • Skill Affinity (Lore)
  • Immunity to Paralysis
  • Greater Skill Affinity (Move Silently)
  • Immunity to Poison
  • Partial Skill Affinity (Listen)
  • Partial Skill Affinity (Spot)
  • Racial Spell (Enlarge)
  • Racial Spell (Invisibility)
  • Immunity to Phantasms
  • Light Sensitivity
  • Weapon Proficiency (Dwarf)
  • Weapon Proficiency (Simple)
  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Armor Proficiency (Heavy)
  • Shield Proficiency
  • Weapon Proficiency (Martial)
  • Tower Shield Proficiency
2 Fighter (2)  
  • Dodge
 
3 Fighter (3)  
  • Able Learner
 
4 Fighter (4) STR
  • Weapon Specialization (Dwarven Waraxe)
 
5 Fighter (5)    
6 Fighter (6)  
  • Blind-Fight
  • Toughness
 
7 Cleric (1)
- Good
- Law
 
  • Turn Undead
  • Spontaneous Conversion
  • (Domain) Aura of Courage
  • (Domain) Iron Will
8 Fighter (7) STR  
9 Dwarven Defender (1)  
  • Steadfast Determination
  • Defensive Stance
  • Improved Defense 1
10 Dwarven Defender (2)  
  • Uncanny Dodge
11 Dwarven Defender (3)    
12 Dwarven Defender (4) STR
  • Great Fortitude
  • Improved Defense 2
  • Trap Sense (+1)
13 Dwarven Defender (5)    
14 Dwarven Defender (6)  
  • Dwarven Defender Damage Reduction
  • Improved Uncanny Dodge
15 Dwarven Defender (7)  
  • Daylight Adaptation
  • Improved Defense 3
16 Dwarven Defender (8) STR
  • Trap Sense (+2)
17 Dwarven Defender (9)    
18 Dwarven Defender (10)  
  • Indomitable Soul
  • Improved Defense 4
19 Fighter (8)  
  • Greater Weapon Focus (Dwarven Axe)
 
20 Divine Champion (1) STR
  • Lay on Hands
21 Divine Champion (2)  
  • Armor Skin
  • Epic Will
  • Sacred Defense
22 Fighter (9)    
23 Divine Champion (3)  
  • Great Constitution (+1)
  • Smite Infidel
24 Divine Champion (4) CON
  • Epic Weapon Focus (Dwarven Waraxe)
 
25 Divine Champion (5)  
  • Great Constitution (+2)
  • Divine Wrath
26 Divine Champion (6)  
  • Epic Damage Reduction (3/-)
 
27 Divine Champion (7)  
  • Epic Damage Reduction (6/-)
 
28 Divine Champion (8) STR
  • Epic Damage Reduction (9/-)
 
29 Divine Champion (9)  
  • Great Constitution (+3)
 
30 Divine Champion (10)  
  • Epic Prowess
 

Skill Points

Total:132
Cleric: +4
Fighter: +48
Divine Champion: +40
Dwarven Defender: +40
Spent: 127
Unspent: 5
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Skill Selection

Spellcraft:33 (35)
Intelligence: +2
Spot:33 (33)
Wisdom: -1
Partial Skill Affinity (Spot): +1
Listen:33 (33)
Wisdom: -1
Partial Skill Affinity (Listen): +1
Tumble:16 (18)
Dexterity: +2
  Spellcraft Spot Listen Tumble
1 +2 (2) +2 (2) +2 (2) +2 (2)
2        
3 +1 (3) +1 (3) +1 (3) +1 (3)
4        
5 +1 (4) +1 (4) +1 (4) +1 (4)
6        
7 +6 (10) +1 (5) +1 (5) +1 (5)
8        
9   +1 (6) +6 (11) +1 (6)
10   +2 (8) +2 (13)  
11   +2 (10) +1 (14) +1 (7)
12   +3 (13) +1 (15)  
13   +1 (14) +1 (16) +1 (8)
14   +3 (17) +1 (17)  
15 +2 (12) +1 (18) +1 (18) +1 (9)
16 +2 (14) +1 (19) +1 (19)  
17 +1 (15) +1 (20) +1 (20) +1 (10)
18 +2 (17) +1 (21) +1 (21)  
19 +1 (18) +1 (22) +1 (22) +1 (11)
20 +2 (20) +1 (23) +1 (23)  
21 +1 (21) +1 (24) +1 (24) +1 (12)
22 +2 (23) +1 (25) +1 (25)  
23 +1 (24) +1 (26) +1 (26) +1 (13)
24 +2 (26) +1 (27) +1 (27)  
25 +1 (27) +1 (28) +1 (28) +1 (14)
26 +2 (29) +1 (29) +1 (29)  
27 +1 (30) +1 (30) +1 (30) +1 (15)
28 +1 (31) +1 (31) +1 (31)  
29 +1 (32) +1 (32) +1 (32) +1 (16)
30 +1 (33) +1 (33) +1 (33)  
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Notes

This is a build for server pure RPG.
I try create a heavy tank...

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Comments

+0Rating: By Reiichi on 24th December 2009(post hidden)
All you get from monk (Weapon Proficiency Monk, Improved Unarmed Strike, Flurry of Blows, Stunning Fist, Monk AC Bonus, Unarmed Strike, Evasion and Deflect Arrows) are completely useless, and take it just for Tumble is a waste...can you take something else more useful?
+0Rating: By Eclavius on 4th January 2010(post hidden)
2 lvl monk give better saves, trunble, evasion and deflect arow...

for a tank build it´s good...
+0Rating: By Reiichi on 4th January 2010(post hidden)
No, the monk's Evasion and Deflect Arrows work only with no armor.
+0Rating: By Eclavius on 4th January 2010(post hidden)

indeed...
but saves and trumble put a good choise for a tanker...

other choise is neverwinter class because have aura, but monk is better...

+0Rating: By Eclavius on 28th September 2009(post hidden)

change neverwinter class to monk

33 trumble now ^^


remove rescue  (2 DR not stack :/)

 

saves is better now

Last edited on 28th September 2009
+0Rating: By Eclavius on 15th September 2009(post hidden)
trumble it´s good with full plate + tower shield? ^^  = -16 armor penal
+0Rating: By Thorsson on 15th September 2009(post hidden)

It's Ranks that seem to count. Not modified score. But hopefully you get Mithral Plate & Shield and boost your Dex, and maybe the skill too.

Using Tower Shield is no longer good. As of 1.23 you take 2AB Penalty.

+0Rating: By Eclavius on 16th September 2009(post hidden)

This a tank build... tower shield = +4 AC

and mitral full plate it´s not easy to find...

Trumble with full plate and tower shield don´t help, so i take heal for more help...

Last edited on 16th September 2009
+0Rating: By Thorsson on 16th September 2009(post hidden)
Tower Shield is +2 AC over a Heavy Shield, and -2 AB. Tanks have Big Guns, as well as Armor.
+0Rating: By Thorsson on 15th September 2009(post hidden)
Really should have Tumble 15 to avoid AoO.


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