Evasion

Type of Feat: Class

Prerequisite: Cleric with the Water domain, monk level 2, rogue level 2, ranger level 9, or shadowdancer level 2.

Specifics: Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.

Use: Automatic.

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Improved Uncanny Dodge

Type of Feat: Class

Prerequisite: Rogue level 8, assassin level 5, dwarven defender 6, shadow thief level 5 or shadowdancer level 5

Specifics: A character with this feat cannot be the victim of a sneak attack unless the attacker performing the sneak attack has 4 or more levels in classes that give sneak attack bonuses (such as rogue or assassin) than character levels of the defender with this feat.

Use: Automatic.

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Sneak Attack

Type of Feat: Class

Prerequisite: Rogue level 1

Specifics: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit.

Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.

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Trap Sense

Type of Feat: Class

Prerequisite: Barbarian level 3, rogue level 3, or dwarven defender level 4.

Specifics: A level 3 barbarian or rogue or level 4 dwarven defender gains a +1 bonus on Reflex saves made to avoid traps. For barbarians and rogues, this ability rises by +1 at 6th level and every 3 levels after that. For dwarven defenders, this ability rises to +2 at 8th level.

Use: Automatic.

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Trapfinding

Type of Feat: Class

Prerequisite: Rogue level 1

Specifics: Rogues are the only character class that can use the Disable Device skill to overcome traps with a DC of 20 or more. Characters without any levels in the rogue class will fail their Disable Device checks against these traps, regardless of how skilled they are.

Use: Automatic.

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Uncanny Dodge

Type of Feat: Class

Prerequisite: Barbarian level 2, cleric with the Air domain, rogue level 4, assassin level 2, dwarven defender level 2, sacred fist level 6, shadowdancer level 2, or shadow thief of Amn level 2.

Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic.