Armor Proficiency (Heavy)

Type of Feat: General

Prerequisite: Armor Proficiency (Light) and Armor Proficiency (Medium).

Specifics: This feat grants the knowledge to make effective use of heavy armor.

Use: Automatic. Fighters, paladins, and clerics receive this feat for free.

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Armor Proficiency (Light)

Type of Feat: General

Prerequisite: None.

Required for: Armor Proficiency (Medium).

Specifics: This feat grants the knowledge to make effective use of light armor.

Use: Automatic. All classes except monks, sorcerers, and wizards have this feat for free.

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Armor Proficiency (Medium)

Type of Feat: General

Prerequisite: Armor Proficiency (Light).

Required for: Armor Proficiency (Heavy).

Specifics: This feat grants the knowledge to make effective use of medium armor.

Use: Automatic. All classes except bards, monks, rangers, rogues, sorcerers, and wizards have this feat for free.

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Shield Proficiency

Type of Feat: General

Prerequisite: None.

Specifics: A character with this feat has the training required to use a shield.

Use: All classes except monks, rogues, sorcerers, and wizards have this feat for free.

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Tower Shield Proficiency

Type of Feat: General

Prerequisite: None.

Specifics: You cannot use a Tower Shield unless you have this proficiency. Fighters get this feat for free at 1st level.

Use: Automatic.

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Weapon Proficiency (Bard)

Type of Feat: Special

Prerequisite: Bard Level 1.

Specifics: This feat allows the character to use the longsword, rapier, short sword and shortbow.

Normal: A character cannot equip a weapon he is not proficient in.

Use: All bards start with this feat but can gain other weapon proficiency as well.

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Weapon Proficiency (Creature)

Type of Feat: Creature

Prerequisite: None.

Specifics: This feat grants proficiency in a creature's natural weapon(s).

Use: Automatic.

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Weapon Proficiency (Druid)

Type of Feat: Special

Prerequisite: Druid level 1.

Specifics: This feat allows the character to use the club, dagger, scimitar, sickle, spear, quarterstaff, dart, and sling.

Normal: A character cannot equip a weapon he is not proficient in.

Use: All druids start with this feat but can gain other weapon proficiencies as well.

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Weapon Proficiency (Dwarf)

Type of Feat: Race

Prerequisite: Dwarf.

Specifics: This feat allows the character to use the dwarven waraxe.

Normal: A character cannot equip a weapon he is not proficient in.

Use: All dwarves start with this feat but can gain other weapon proficiencies as well.

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Weapon Proficiency (Elf)

Type of Feat: Race

Prerequisite: Elf.

Specifics: This feat allows the character to use the longsword, rapier, longbow, and shortbow.

Normal: A character cannot equip a weapon he is not proficient in.

Use: All elves start with this feat but can gain other weapon proficiencies as well.

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Weapon Proficiency (Exotic)

Type of Feat: General

Prerequisite: Base attack bonus +1 or higher.

Specifics: This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dwarven waraxe, kama, katana, and shuriken.

Normal: A character cannot equip weapons they are not proficient in.

Use: Automatic.

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Weapon Proficiency (Martial)

Type of Feat: General

Prerequisite: None.

Specifics: This feat allows effective use of all martial weapons. The martial weapons list includes the battleaxe, greataxe, greatsword, halberd, handaxe, heavy flail, kukri, light flail, light hammer, longbow, longsword, rapier, scimitar, scythe, short sword, shortbow, throwing axe, warhammer, and warmace.

Normal: A character cannot equip weapons they are not proficient in.

Use: Barbarians, fighters, paladins, and rangers are automatically proficient with all martial weapons.

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Weapon Proficiency (Monk)

Type of Feat: Special

Prerequisite: Monk level 1.

Specifics: This feat allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow, quarterstaff, shuriken, kama, and sling.

Normal: A character cannot equip a weapon he is not proficient in.

Use: All monks start with this feat but can gain other weapon proficiencies as well.

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Weapon Proficiency (Rogue)

Type of Feat: Special

Prerequisite: Rogue level 1.

Specifics: This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, heavy crossbow, quarterstaff, mace, short sword, rapier, shortbow, morningstar, and sling.

Normal: A character cannot equip a weapon he is not proficient in.

Use: All rogues start with this feat but can gain other weapon proficiencies as well.

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Weapon Proficiency (Simple)

Type of Feat: General

Prerequisite: None.

Specifics: This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light and heavy crossbows, dart, and sling.

Normal: A character cannot equip weapons they are not proficient in.

Use: All characters except for druids, monks, spirit shamans, and wizards are automatically proficient with all simple weapons. The spell Tenser's transformation gives a wizard a temporary proficiency with all simple weapons.

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Weapon Proficiency (Wizard)

Type of Feat: Special

Prerequisite: Wizard level 1.

Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff.

Normal: A character cannot equip a weapon he is not proficient in.

Use: All wizards start with this feat but can gain other weapon proficiencies as well.