Aura versus Alignment

Caster Level(s): Cleric 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: Yes

When this spell is cast, you choose to be protected from either good or evil. You receive a +4 deflection bonus to Armor Class, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. In addition, if Holy Aura is chosen, then the caster's attacks do a 1d6 divine energy damage bonus against evil-aligned creatures, and if Unholy Aura is chosen, then the caster's attacks do a 1d6 negative energy damage bonus against good-aligned creatures.

Return to Top

Banishment

Caster Level(s): Cleric 6, Wizard / Sorcerer 7
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Save: Will negates
Spell Resistance: Yes

This spell destroys summoned creatures, familiars, animal companions, and outsiders in the area of effect. You can affect up to twice your level in HD worth of creatures.

Return to Top

Devour Magic

Invocation Type: Greater

Spell Level Equivalent: 6

This spell attempts to strip all magical effects from a single target, or remove the strongest magical effect from a group of targets. To dispel an effect, you make a caster level check (1d20 + your caster level, maximum of +15) against a DC of (11 + the caster level of the targeted spell's caster). You make a caster level check against each effect on the target. For each spell effect that is successfully removed, you gain twice your warlock level in temporary hit points (which add to your maximum hit points). These temporary hit points fade after 1 minute

Return to Top

Dismissal

Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Save: Will Negates
Spell Resistance: Yes

All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.

Return to Top

Dispel Magic

Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: Yes

This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.

Return to Top

Endure Elements

Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No

The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.

Return to Top

Energy Immunity

Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7, Earth 5, Protection 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Creature touched
Duration: 24 hours
Save: None
Spell Resistance: No

This spell grants a creature complete immunity to damage from one of the five energy types - acid, cold, electricity, fire, or sonic.

Return to Top

Entropic Shield

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

A magical field appears around you, causing enemies to suffer a 20% chance to miss you with ranged attacks.

Return to Top

Freedom of Movement

Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Travel 3
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

The target creature becomes immune to paralysis, slow, and entanglement spells and effects.

Return to Top

Globe of Invulnerability

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

A shimmering field of energy prevents all spells of level 4 or lower from affecting you.

Return to Top

Glyph of Warding

Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 60 seconds / 2 Level
Save: Reflex 1/2
Spell Resistance: Yes

You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, dealing 1d8 points of sonic damage per two caster levels to all creatures within the area of effect (to a maximum of 5d8). After being triggered, the glyph dissipates.

Return to Top

Greater Dispel Magic

Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard / Sorcerer 6, Magic 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: Yes

Greater Dispelling attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +15) against a DC of 11 + the spell effect's caster level.

Return to Top

Greater Spell Breach

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: No

This spell strips an enemy mage of up to four magical defenses, including spell mantle, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield. This spell will also lower the target creature's SR rating by 5 for ten rounds.

Return to Top

Greater Spell Mantle

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

This spell creates a barrier around you that absorbs all incoming spells. It can absorb up to 1d12+10 levels of spells before collapsing.

Return to Top

Joyful Noise

Caster Level(s): Bard 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Caster and party
Duration: 60 seconds
Save: None
Spell Resistance: No

This spell provides immunity to silence spells or effects.

Return to Top

Least Spell Mantle

Caster Level(s): Cleric 4, Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No

You create a barrier around yourself that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+4 levels of spells before collapsing.

Return to Top

Lesser Dispel

Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: No
Spell Resistance: Yes

This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature, you make a dispel check of 1d20 +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.

Return to Top

Lesser Globe of Invulnerability

Caster Level(s): Wizard / Sorcerer 4, Protection 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

A shimmering field of energy prevents all spells of level 3 or lower from affecting you.

Return to Top

Lesser Mind Blank

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.

Return to Top

Lesser Spell Breach

Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Special
Save: None
Spell Resistance: No

This spell strips an enemy mage of up to two magical defenses, including spell mantles, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield. This spell will also reduce the target creature's SR by 3 for ten rounds.

Return to Top

Lesser Spell Mantle

Caster Level(s): Cleric 5, Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

You create a barrier around yourself that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d6+6 levels of spells before collapsing.

Return to Top

Magic Circle against Evil

Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 3, Good 2
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single, Medium
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

When this spell is cast, you choose to protect the target from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

Return to Top

Mind Blank

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

This spell renders all allies within the area of effect immune to mind-affecting spells and effects. All negative mind-affecting effects are also removed from the target creatures.

Return to Top

Mordenkainen's Disjunction

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: No

Mordenkainen's Disjunction attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove all area effects from the creatures in the group, as well as the most powerful magic effect on each target. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +20) against a DC of 11 + the spell effect's caster level. Finally, the spell will lower the SR of all creatures within the area of effect by 10.

Affected spells include: spell mantles, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield.

Return to Top

Protection from Alignment

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

When this spell is cast, you choose a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

Return to Top

Protection From Arrows

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No

The warded creature gains resistance to ranged weapons. The target gains damage reduction 10/magic against ranged weapons. This spell doesn't grant the target the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

Return to Top

Protection from Energy

Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No

The target creature gains energy resistance 30 against all types of energy. The spell ends after absorbing 40 points of damage from any single energy type.

Return to Top

Protection from Spells

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

Within the area of effect, up to one ally per 4 caster levels receives a +8 bonus on all saving throws against spells.

Return to Top

Remove Curse

Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

All curses and curse effects are removed from the target creature.

Return to Top

Remove Fear

Caster Level(s): Bard 1, Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 10 minutes
Save: Harmless
Spell Resistance: No

All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.

Return to Top

Resist Energy

Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature gains energy resistance 20 against all types of energy. The spell ends after absorbing 30 points of damage from any single energy type.

Return to Top

Resistance

Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No

This spell grants the target creature a +1 bonus to all saving throws.

Return to Top

Sanctuary

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: No

The target's presence is completely ignored by nearby creatures for the duration of the spell. Attacking, casting a spell, or performing another hostile action cancels the spell.

Return to Top

Shield

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

You gain a +4 armor bonus to AC. You also gain immunity to the spell magic missile for the duration of the shield.

Return to Top

Shield of Faith

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: None
Spell Resistance: No

The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six caster levels you have (maximum of +5).

Return to Top

Shield Other

Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 hour / Level
Save: None
Spell Resistance: No

The target of this spell gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage. You suffer the remaining damage. Harmful effects that do not involve hit point damage, such as charm effects, temporary ability damage, level draining, and death effects, are not divided by this spell, though the AC bonus and saving throw bonus still apply.

Return to Top

Spell Mantle

Caster Level(s): Wizard / Sorcerer 7, Magic 6
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels before collapsing.

Return to Top

Spell Resistance

Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature has its spell resistance set to 12 +1 per caster level. If the target already had a higher spell resistance, this spell has no effect.

Return to Top

Stoneskin

Caster Level(s): Druid 4, Wizard / Sorcerer 4, Earth 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

This spell grants the target creature damage reduction 10/adamantine. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.

Return to Top

Undeath's Eternal Foe

Caster Level(s): Cleric 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Medium
Duration: 6 seconds / level
Save: None
Spell Resistance: No

You and all of your allies in the area of effect receive the following bonuses: immunity to negative energy damage, immunity to energy drain, immunity to ability score damage, immunity to poisons, and immunity to diseases.

Return to Top

Unholy Aura

Caster Level(s): Druid 2, Plant 2
Innate Level: 2
School: Transmutation
Descriptor(s):

Components: Verbal, Somatic
Range: Touch
Area of Effect/Target: One creature
Duration: 2 Hours / Level
Save: None
Spell Resistance: No

Barkskin makes a creature's skin as tough as bark. The effect grants a +3 natural armor bonus to AC. This bonus increases to +4 at 6th level and to +5 at 12th level and up. Since the AC bonus is a natural armor bonus, it does not stack with any natural armor the subject may already have.

Return to Top

Voracious Dispelling

Invocation Type: Lesser

Spell Level Equivalent: 4

This spell attempts to strip all magical effects from a single target. To dispel an effect, you make a caster level check (1d20 + your caster level, maximum +10) against a DC of (11 + the caster level of the targeted spell's caster). You make a caster level check for each effect on the target. If any spells on the target are dispelled, the target takes 1 point of damage per two spell levels of the caster (no save, but spell resistance applies).