Amplify

Caster Level(s): Bard 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No

The target gains a +20 bonus to Listen checks.

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Balagarn's Iron Horn

Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Cone, 20 ft.
Area of Effect / Target: Spell Cone
Duration: Instant
Save: None
Spell Resistance: Yes

You create a deep, resonant vibration that shakes all creatures in the area of effect and knocks them off their feet if they fail an opposed Strength check (the spell has an effective Strength of 20). Creatures that fail the check are knocked prone for one round.

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Blindness/Deafness

Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes

The target creature is struck blind and deaf.

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Bull's Strength

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2, Strength 1
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature's Strength is increased by +4.

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Cat's Grace

Caster Level(s): Bard 2, Druid 2, Ranger 2, Wizard / Sorcerer 2, Animal 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature's Dexterity is increased by +4.

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Cause Fear

Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 - 24 seconds
Save: Will Partial
Spell Resistance: Yes

A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 penalty to attack, damage and saving throws. If the target succeeds at its saving throw, it is only frightened for one round.

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Charm Monster

Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 18 seconds + 6 seconds / 2 Levels
Save: Will Negates
Spell Resistance: Yes

The target creature becomes the caster's trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell.

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Charm Person

Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 12 seconds + 6 seconds / 3 Levels
Save: Will Negates
Spell Resistance: Yes

The target humanoid becomes the caster's trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell.

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Clairaudience / Clairvoyance

Caster Level(s): Bard 3, Wizard / Sorcerer 3, Knowledge 3
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

For the duration of the spell, the target creature gains a +10 bonus to all Spot and Listen checks.

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Cloud of Bewilderment

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Gas
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: Fortitude
Spell Resistance: Yes

You blow forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.

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Confusion

Caster Level(s): Bard 3, Wizard / Sorcerer 4, Trickery 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

Affected creatures either wander randomly, attack a random target, or simply stand still.

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Crushing Despair

Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Compulsion, Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30 ft.
Area of Effect/Target: Spell Cone
Duration: 60 seconds / Level
Save: Will negates
Spell Resistance: Yes

An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

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Cure Critical Wounds

Caster Level(s): Bard 4, Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.

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Cure Light Wounds

Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Cure Minor Wounds

Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Cure Moderate Wounds

Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Cure Serious Wounds

Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Healing 2
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Darkness

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes

All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision.

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Daze

Caster Level(s): Bard 0, Wizard / Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 12 seconds
Save: Will Negates
Spell Resistance: Yes

If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.

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Deep Slumber

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Compulsion, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 18 seconds + 6 seconds / Level
Save: Will negates
Spell Resistance: Yes

This spell functions like sleep, except that it affects 10 HD of creatures.

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Dirge

Caster Level(s): Bard 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Large
Duration: 6 seconds / level
Save: Fortitude negates
Spell Resistance: Yes

Your song draws upon the energies of death and destruction. All enemies in the area of effect suffer 2 points of Strength and Dexterity damage each round. If the enemy leaves the area of effect, their Strength and Dexterity are restored.

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Dispel Magic

Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: Yes

This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.

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Displacement

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No

The target appears to be a few feet from its actual location. The target is treated as having concealment against all attacks.

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Dominate Person

Caster Level(s): Bard 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 12 seconds + 6 seconds / 3 Caster Levels
Save: Will Negates
Spell Resistance: Yes

The target person temporarily becomes a faithful and loyal servant of the caster.

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Eagle's Splendor

Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Charisma is increased by +4.

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Energy Immunity

Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7, Earth 5, Protection 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Creature touched
Duration: 24 hours
Save: None
Spell Resistance: No

This spell grants a creature complete immunity to damage from one of the five energy types - acid, cold, electricity, fire, or sonic.

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Ethereal Visage

Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No

You are surrounded by a ghostly nimbus of light that grants damage reduction 20/magic, prevents all spells of level 2 or lower from affecting you and provides concealment.

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Expeditious Retreat

Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: No

Your movement rate increases to 150% normal. This spell does not stack with haste.

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Fear

Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/ Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.

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Find Traps

Caster Level(s): Bard 3, Cleric 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: Harmless
Spell Resistance: No

All traps within the area of effect become known to you.

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Flare

Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds
Save: Fortitude negates
Spell Resistance: Yes

A burst of hot light dazzles the target, making it suffer a -1 penalty to attack rolls.

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Fox's Cunning

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Intelligence is increased by +4.

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Freedom of Movement

Caster Level(s): Cleric 4, Druid 4, Paladin 4, Ranger 4, Travel 3
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

The target creature becomes immune to paralysis, slow, and entanglement spells and effects.

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Ghostly Visage

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

You are surrounded by a ghostly nimbus of light that grants damage reduction 5/magic, prevents all spells of level 1 or lower from affecting you, and grants concealment.

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Grease

Caster Level(s): Bard 1, Wizard / Sorcerer 1, Trickery 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 6 seconds / Level
Save: Reflex
Spell Resistance: No

A churning field of oil and grease fills the target area, causing all within either to fall down or move at a reduced speed.

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Greater Dispel Magic

Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard / Sorcerer 6, Magic 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: Yes

Greater Dispelling attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +15) against a DC of 11 + the spell effect's caster level.

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Greater Heroism

Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).

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Greater Invisibility

Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No

The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but treated as having concealment.

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Haste

Caster Level(s): Bard 3, Wizard / Sorcerer 3, Travel 5
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No

A number of friendly targets equal to your caster level (centered on the initial target) gain a +1 dodge bonus to AC, a +1 bonus to attack rolls, and 1 extra attack per round (ranged or melee, but not spellcasting). Each target's speed is increased by 50% as well.

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Heroism

Caster Level(s): Bard 2, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No

This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

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Hold Monster

Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

The target monster is paralyzed for the duration of the spell. The victim can make a Will save every round to try to break free of the spell's effect.

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Hold Person

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

The target humanoid is paralyzed for the duration of the spell. The victim may attempt a Will save each round to try and break free from the spell's effect.

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Ice Storm

Caster Level(s): Bard 6, Druid 4, Wizard / Sorcerer 4, Water 5
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Save: None
Spell Resistance: Yes

All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage, plus an additional 1d6 cold damage per 3 caster levels.

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Identify

Caster Level(s): Bard 1, Wizard / Sorcerer 1, Knowledge 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One touched object
Duration: Instantaneous
Save: None
Spell Resistance: No

This spell determines all magic properties of a single magic item.

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Invisibility

Caster Level(s): Bard 2, Wizard / Sorcerer 2, Trickery 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.

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Invisibility Sphere

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, 15ft Radius
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.

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Joyful Noise

Caster Level(s): Bard 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Caster and party
Duration: 60 seconds
Save: None
Spell Resistance: No

This spell provides immunity to silence spells or effects.

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Legend Lore

Caster Level(s): Bard 4, Wizard / Sorcerer 6, Knowledge 6
Innate Level: 6
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

This spell grants you a +10 bonus to Lore checks, +1 per 2 caster levels.

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Lesser Dispel

Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: No
Spell Resistance: Yes

This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature, you make a dispel check of 1d20 +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.

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Light

Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

This spell creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area.

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Mass Charm Monster

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

The target creatures become the caster's trusted friends. However, they remain friends with their old companions, as well. Due to their divided loyalties, they find themselves unable to attack either their new or old allies for the duration of the spell. You can charm up to twice your hit dice in creatures.

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Mass Cure Light Wounds

Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: One creature / level
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

This spell heals 1d8 points of damage +1 point per caster level (maximum +25). First, all party members are healed regardless of range, then random targets within the targeted location are affected. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell can be spontaneously cast.

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Mass Cure Moderate Wounds

Caster Level(s): Bard 6, Cleric 6, Druid 7
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: No

This spell heals 2d8 points of damage +1 point per caster level (maximum +30). First, all party members are healed regardless of range, then random targets within the targeted location are affected. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell can be spontaneously cast.

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Mass Hold Person

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: All creatures within a 30 ft. radius
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes

This spell functions like hold person, except that it affects all creatures within a 30 ft. radius of the initial target. Each round, all victims can try and make a new save to resist the paralysis.

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Mind Fog

Caster Level(s): Bard 5, Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 12 seconds + 6 seconds / 2 Levels
Save: Will Negates
Spell Resistance: Yes

This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.

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Mirror Image

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): Figment
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You create 1d4 illusory images of yourself, plus one image per 3 caster levels (maximum 8 images total). Enemies cannot distinguish between the real you and your doubles, and will randomly choose a target from amongst you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear.

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Neutralize Poison

Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

The target creature has all traces of poison removed from its system.

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Owl's Wisdom

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Wisdom is increased by +4.

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Rage

Caster Level(s): Bard 2, Wizard / Sorcerer 3, Destruction 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Caster's party
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

Your whole party gains the benefits of the barbarian's rage class ability. Unlike the class ability, when the spell's duration ends, your party members are not fatigued. This spell does not stack with uses of the rage class ability.

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Remove Curse

Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

All curses and curse effects are removed from the target creature.

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Remove Fear

Caster Level(s): Bard 1, Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 10 minutes
Save: Harmless
Spell Resistance: No

All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.

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Resistance

Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No

This spell grants the target creature a +1 bonus to all saving throws.

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Scare

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One living creature per three levels
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes

This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.

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See Invisibility

Caster Level(s): Bard 3, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature is able to see all invisible creatures within his line of sight.

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Shadow Conjuration

Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Save: Special
Spell Resistance: Yes

You conjure a shadow variant of one of the following spells: darkness, invisibility, mage armor, magic missile, or summon shadow.

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Shadow Conjuration, Darkness

Bad Strref

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Silence

Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large, Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

This spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.

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Sleep

Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 18 seconds + 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

You cause 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.

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Slow

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

All enemy creatures within the area of effect have their speed lowered by 50% and lose a single attack per round. Affected creatures also suffer a -1 penalty to AC, attack rolls, and Reflex saves.

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Song of Discord

Caster Level(s): Bard 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Creatures within a 20 ft. radius
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes

This spell causes enemies within the area to become confused. Each affected creature has a 50% chance to attack the nearest target each round. A creature that does not attack its nearest neighbor may wander about aimlessly or stand around dumbfounded.

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Sound Burst

Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Save: Fortitude Special
Spell Resistance: Yes

All creatures within the area of effect take 1d8 points of sonic damage and must make a Fortitude save or be stunned for 2 rounds.

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Summon Creature I

Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a wolf to be a faithful and loyal servant.

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Summon Creature II

Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a dire badger to be a faithful and loyal servant.

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Summon Creature III

Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a dire wolf to be a faithful and loyal servant.

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Summon Creature IV

Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a dire boar to be a faithful and loyal servant.

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Summon Creature V

Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a shadow mastiff to be a faithful and loyal servant.

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Summon Creature VI

Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a dire bear to be a faithful and loyal servant.

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Tasha's Hideous Laughter

Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Will negates
Spell Resistance: Yes

This spell causes the target to begin laughing hysterically. The target will be unable to defend itself until the spell wears off. A creature whose racial type is different from yours gains a +4 bonus on its saving throw because humor doesn't 'translate' well.

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War Cry

Caster Level(s): Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

You let out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.

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Weapon of Impact

Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Creature or Blunt Weapon
Duration: 10 minutes / level
Save: None
Spell Resistance: No

This spell adds the Keen property to the targeted blunt weapon, increasing its critical threat range. This property doesn't stack with the Improved Critical feat.