Amplify

Caster Level(s): Bard 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No

The target gains a +20 bonus to Listen checks.

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Bane

Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 60 seconds / level
Save: Will negates
Spell Resistance: Yes

Bane fills your enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear.

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Bless

Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.

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Bless Weapon

Caster Level(s): Paladin 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You empower the touched melee weapon with a +1 piercing damage bonus vs. evil, and a 2d6 divine damage bonus vs. undead. The weapon is also considered to be good-aligned for purposes of damage reduction. You can also target another creature to enchant its equipped melee weapon.

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Burning Hands

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 ft. cone
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes

A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 fire damage per caster level, up to a maximum of 5d4.

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Camouflage

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

Your coloring changes to match the surrounding environment, granting you a +10 competence bonus to any Hide checks.

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Cause Fear

Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 - 24 seconds
Save: Will Partial
Spell Resistance: Yes

A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 penalty to attack, damage and saving throws. If the target succeeds at its saving throw, it is only frightened for one round.

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Charm Person

Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 12 seconds + 6 seconds / 3 Levels
Save: Will Negates
Spell Resistance: Yes

The target humanoid becomes the caster's trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell.

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Color Spray

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Will Negates
Spell Resistance: Yes

Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:

1-2 HD: Sleep for 3 + 1d4 rounds

3-4 HD: Blinded for 2 + 1d4 rounds

Over 4 HD: Stunned for 1 + 1d4 rounds

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Cure Light Wounds

Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Darkness

Invocation Type: Least

Spell Level Equivalent: 2

You can create an area of deepest shadow at range in a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. This invocation functions like the darkness spell, including countering or dispelling any light spell of equal or lower level. The darkness created by this invocation lasts for 6 seconds per caster level.

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Detect Undead

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: 60 ft.
Area of Effect/Target: Personal
Duration: 60 seconds / level
Save: None
Spell Resistance: No

You can detect the aura that surrounds undead creatures, causing all undead within 60 feet to appear on your minimap.

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Divine Favor

Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 minute
Save: None
Spell Resistance: No

You gain a +1 bonus to attack and a +1 magical damage bonus for every three caster levels you have (minimum +1, maximum of +3).

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Doom

Caster Level(s): Cleric 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Will Negates
Spell Resistance: Yes

The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks.

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Endure Elements

Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No

The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.

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Entangle

Caster Level(s): Druid 1, Ranger 1, Plant 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 18 seconds + 6 seconds / 2 Levels
Save: Reflex, Special
Spell Resistance: Yes

A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.

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Entropic Shield

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

A magical field appears around you, causing enemies to suffer a 20% chance to miss you with ranged attacks.

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Expeditious Retreat

Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: No

Your movement rate increases to 150% normal. This spell does not stack with haste.

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Foundation of Stone

Caster Level(s): Druid 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One creature
Duration: 3 rounds + 1 round/level
Save: None
Spell Resistance: No

Calling upon the strength of the earth, you lend some of the stability of stone to yourself or an ally. The subject is immune to Knockdown effects for the duration of the spell, but moves at greatly reduced speed.

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Grease

Caster Level(s): Bard 1, Wizard / Sorcerer 1, Trickery 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 6 seconds / Level
Save: Reflex
Spell Resistance: No

A churning field of oil and grease fills the target area, causing all within either to fall down or move at a reduced speed.

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Hideous Blow

Invocation Type: Least; Blast Shape

Spell Level Equivalent: 1

This invocation charges your melee attack with the power of an eldritch blast. If you successfully hit with your melee attack, the target is affected as if struck by your eldritch blast. This damage is in addition to any weapon damage that you deal with your attack, although the eldritch blast effect will trigger even if no damage is caused by the weapon itself. This invocation lasts until you successfully hit with your melee attack.

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Hideous Blow

Hideous Blow

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Inflict Light Wounds

Caster Level(s): Cleric 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

If you succeed in striking an opponent with a touch attack, the target suffers 1d8 points of negative energy damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

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Joyful Noise

Caster Level(s): Bard 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Caster and party
Duration: 60 seconds
Save: None
Spell Resistance: No

This spell provides immunity to silence spells or effects.

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Low Light Vision

Caster Level(s): Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Party
Area of Effect/Target: Caster's party
Duration: 1 hour / level
Save: None
Spell Resistance: No

Your party gains the low-light vision ability, allowing them to see in the dark.

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Mage Armor

Caster Level(s): Wizard / Sorcerer 1, Magic 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

An invisible but tangible field of force surrounds the target, providing a +4 armor bonus to AC.

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Magic Fang

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

This spell strengthens your animal companion, giving it +1 to hit and +1 to damage. It also grants the creature the ability to strike as if it were a +1 weapon (so it can bypass other creatures' damage reduction).

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Magic Missile

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes

You create a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile for every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1d4+1 points of magic damage each.

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Magic Weapon

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: 1 Hour / Level
Save: None
Spell Resistance: No

You empower the touched weapon with a +1 enhancement bonus.

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Protection from Alignment

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

When this spell is cast, you choose a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

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Ray of Enfeeblement

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Death
Component(s): Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes

The target creature takes 1d6+1 Strength damage per 2 caster levels, to a maximum of 1d6+5 damage.

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Remove Fear

Caster Level(s): Bard 1, Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 10 minutes
Save: Harmless
Spell Resistance: No

All fear effects are removed from allies within the area of effect. The targets also gain a +4 bonus to saving throws against fear spells and effects for the duration of the spell.

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Resistance

Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No

This spell grants the target creature a +1 bonus to all saving throws.

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Sanctuary

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: No

The target's presence is completely ignored by nearby creatures for the duration of the spell. Attacking, casting a spell, or performing another hostile action cancels the spell.

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Shield

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

You gain a +4 armor bonus to AC. You also gain immunity to the spell magic missile for the duration of the shield.

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Shield of Faith

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: None
Spell Resistance: No

The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six caster levels you have (maximum of +5).

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Shocking Grasp

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Electricty
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instantaneous
Save: None
Spell Resistance: Yes

Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).

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Sleep

Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 18 seconds + 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

You cause 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.

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Summon Creature I

Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a wolf to be a faithful and loyal servant.

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Tasha's Hideous Laughter

Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Will negates
Spell Resistance: Yes

This spell causes the target to begin laughing hysterically. The target will be unable to defend itself until the spell wears off. A creature whose racial type is different from yours gains a +4 bonus on its saving throw because humor doesn't 'translate' well.

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True Strike

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 9 seconds
Save: None
Spell Resistance: No

Through magical intuition you gain a +20 bonus to attack rolls.