Aid

Caster Level(s): Cleric 2, Paladin 2, Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 +1 per level (maximum +10) bonus to maximum hit points.

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Amplify

Caster Level(s): Bard 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No

The target gains a +20 bonus to Listen checks.

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Aura of Vitality

Caster Level(s): Druid 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity.

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Awaken

Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Animal Companion
Duration: Special
Save: Harmless
Spell Resistance: No

The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at your side.

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Barkskin

Caster Level(s): Druid 2, Ranger 2, Plant 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Save: Harmless
Spell Resistance: No

Barkskin hardens the target creature's skin, granting a natural armor bonus to Armor Class based on the caster's level:

Level 1-6: +3

Level 7-12: +4

Levels 13+: +5

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Bear's Endurance

Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: None

The target creature's Constitution is increased by +4.

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Bestow Curse

Caster Level(s): Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Permanent
Save: Will Negates
Spell Resistance: Yes

Bestow Curse lowers all of the target creature's ability scores by 2.

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Blackstaff

Caster Level(s): Wizard / Sorcerer 8, Magic 8
Innate Level: 8
School: Enchantment
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature holding quarterstaff or item (quarterstaff)
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes

This spell grants a quarterstaff the following abilities:

- +4 enhancement bonus.

- On striking a creature, dispel magic is cast on the target.

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Bless Weapon

Caster Level(s): Paladin 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You empower the touched melee weapon with a +1 piercing damage bonus vs. evil, and a 2d6 divine damage bonus vs. undead. The weapon is also considered to be good-aligned for purposes of damage reduction. You can also target another creature to enchant its equipped melee weapon.

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Blindsight

Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

The target can see invisible creatures (as the see invisibility spell) and suffers no penalties for fighting or acting in total darkness.

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Bull's Strength

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2, Strength 1
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature's Strength is increased by +4.

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Burning Hands

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 ft. cone
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes

A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 fire damage per caster level, up to a maximum of 5d4.

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Cat's Grace

Caster Level(s): Bard 2, Druid 2, Ranger 2, Wizard / Sorcerer 2, Animal 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature's Dexterity is increased by +4.

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Color Spray

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Will Negates
Spell Resistance: Yes

Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:

1-2 HD: Sleep for 3 + 1d4 rounds

3-4 HD: Blinded for 2 + 1d4 rounds

Over 4 HD: Stunned for 1 + 1d4 rounds

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Combust

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instantaneous
Save: Reflex partial
Spell Resistance: Yes

This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of fire damage. This will continue until the Reflex save is made.

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Contagion

Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes

The target creature is struck with one of the following debilitating diseases, randomly chosen:

Blinding Sickness - 1d4 Str damage

Cackle Fever - 1d6 Wis damage

Mind Fire - 1d4 Int damage

Red Ache - 1d6 Str damage

Shakes - 1d8 Dex damage

Slimy Doom - 1d4 Con damage

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Cure Critical Wounds

Caster Level(s): Bard 4, Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.

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Cure Light Wounds

Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Cure Minor Wounds

Caster Level(s): Bard 0, Cleric 0, Druid 0
Innate Level: 0
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Cure Moderate Wounds

Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Cure Serious Wounds

Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4, Healing 2
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Curse of Despair

Invocation Type: Lesser

Spell Level Equivalent: 4

You can use this invocation to bestow a permanent curse upon a touched opponent, lowering all the target's ability scores by 2 if the target fails its Will save. This curse does not stack with itself or with the effects of the bestow curse spell. Even if the save against this invocation succeeds, the target takes a -1 penalty on attack rolls for 10 rounds.

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Death Knell

Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Death, Evil
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Living creature touched
Duration: Instantaneous / 10 minutes / level
Save: Will negates
Spell Resistance: Yes

The target takes 2d4 points of negative energy damage. If this damage is lethal, the target decomposes and you gain 1d8 temporary hit points and a +2 bonus to Strength. You can only benefit from one casting of this spell at a time; its effects do not stack with itself.

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Death Ward

Caster Level(s): Cleric 4, Druid 5, Paladin 4
Innate Level: 4
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: None

The target creature becomes immune to any energy drain, negative energy or death spells, spell-like abilities, and effects.

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Displacement

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No

The target appears to be a few feet from its actual location. The target is treated as having concealment against all attacks.

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Eagle's Splendor

Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Charisma is increased by +4.

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Endure Elements

Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No

The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.

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Energy Immunity

Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7, Earth 5, Protection 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Creature touched
Duration: 24 hours
Save: None
Spell Resistance: No

This spell grants a creature complete immunity to damage from one of the five energy types - acid, cold, electricity, fire, or sonic.

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Etherealness

Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster and party members within 10'
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You and all party members within 10' become ethereal, meaning that no other creature can detect you. Attacking or performing a hostile action will make the etherealness vanish.

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Flame Weapon

Caster Level(s): Druid 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 60 seconds / level
Save: None
Spell Resistance: No

This spell sets a melee weapon aflame, granting 1d8 points of fire damage. You can target a specific weapon or a creature with this spell.

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Fox's Cunning

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Intelligence is increased by +4.

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Ghoul Touch

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: (1d6 + 2) x 6 seconds
Save: Fortitude Negates
Spell Resistance: Yes

Your hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.

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Greater Eagle's Splendor

Provides a bonus of 2d4 +1 to the listed ability score.

Greater Bull's Strength increases Strength

Greater Cat's Grace increases Dexterity

Greater Eagle's Splendor increases Charisma

Greater Endurance increases Constitution

Greater Fox's Cunning increases Intelligence

Greater Owl's Wisdom increases Wisdom

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Greater Heroism

Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).

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Greater Invisibility

Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No

The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but treated as having concealment.

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Greater Magic Fang

Caster Level(s): Druid 3, Ranger 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

This spell strengthens your animal companion, giving its attacks a +1 enhancement bonus to attack and damage for every three caster levels you have (maximum of +5).

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Greater Magic Weapon

Caster Level(s): Cleric 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Hour / Level
Save: None
Spell Resistance: No

You empower the touched weapon with a +1 enhancement bonus per 4 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.

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Greater Restoration

Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

Greater Restoration removes most temporary and all permanent negative effects from the target character, incuding level drain. It does not remove negative mental effects or the effects of reduced movement speed. It also heals the target creature to full Hit Points.

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Greater Stoneskin

Caster Level(s): Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

You gain damage reduction 20/adamantine. The spell absorbs 10 points of damage per caster level, to a maximum of 150, before fading.

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Harm

Caster Level(s): Cleric 6, Druid 7
Innate Level: 6
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

Your touch inflicts 10 points of negative energy damage per caster level (maximum 150). If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.

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Heal

Caster Level(s): Cleric 6, Druid 7, Healing 5
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target recovers 10 hit points per caster level (maximum 150) and is cured of the following status effects: blinded, confused, dazzled, deafened, diseased, feebleminded, insane, nauseated, poisoned, and stunned. Healing spells have a reverse effect when used on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

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Heroism

Caster Level(s): Bard 2, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No

This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

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Hideous Blow

Invocation Type: Least; Blast Shape

Spell Level Equivalent: 1

This invocation charges your melee attack with the power of an eldritch blast. If you successfully hit with your melee attack, the target is affected as if struck by your eldritch blast. This damage is in addition to any weapon damage that you deal with your attack, although the eldritch blast effect will trigger even if no damage is caused by the weapon itself. This invocation lasts until you successfully hit with your melee attack.

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Holy Sword

Caster Level(s): Paladin 4
Innate Level: 4
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee or Creature
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

This spell allows you to channel holy power into your sword or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 divine damage against evil opponents).

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Identify

Caster Level(s): Bard 1, Wizard / Sorcerer 1, Knowledge 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One touched object
Duration: Instantaneous
Save: None
Spell Resistance: No

This spell determines all magic properties of a single magic item.

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Improved Mage Armor

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No

This spell functions like mage armor, except that its tangible field of force provides a +6 armor bonus to Armor Class.

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Infestation of Maggots

Caster Level(s): Druid 3
Innate Level: 3
School: Necromancy
Descriptor(s): Disease
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 6 seconds / 2 levels
Save: Fortitude negates
Spell Resistance: Yes

With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.

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Inflict Critical Wounds

Caster Level(s): Cleric 4
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

If you succeed in striking an opponent with a touch attack, the target suffers 4d8 points of negative energy damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

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Inflict Light Wounds

Caster Level(s): Cleric 1
Innate Level: 1
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

If you succeed in striking an opponent with a touch attack, the target suffers 1d8 points of negative energy damage, + 1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

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Inflict Minor Wounds

Caster Level(s): Cleric 0
Innate Level: 0
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

If you succeed in striking an opponent with a touch attack, the target suffers 1 point of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

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Inflict Moderate Wounds

Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

If you succeed in striking an opponent with a touch attack, the target suffers 2d8 points of negative energy damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

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Inflict Serious Wounds

Caster Level(s): Cleric 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

If you succeed in striking an opponent with a touch attack, the target suffers 3d8 points of negative energy damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

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Invisibility

Caster Level(s): Bard 2, Wizard / Sorcerer 2, Trickery 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.

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Keen Edge

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Slashing Weapon
Duration: 10 Minutes / Level
Save: None
Spell Resistance: No

This spell adds the Keen property to the targeted slashing weapon, increasing its critical threat range. When cast on a creature, this spell grants the Keen property to its equipped weapon if it is of the appropriate type. This effect does not stack with the Improved Critical feat or other effects that increase the threat range of a weapon.

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Lesser Restoration

Caster Level(s): Cleric 2, Druid 2, Paladin 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

This spell removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. This spell will not remove the effects of a curse or a disease.

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Light

Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

This spell creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area.

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Mage Armor

Caster Level(s): Wizard / Sorcerer 1, Magic 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

An invisible but tangible field of force surrounds the target, providing a +4 armor bonus to AC.

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Magic Circle against Evil

Caster Level(s): Cleric 3, Paladin 3, Wizard / Sorcerer 3, Good 2
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single, Medium
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

When this spell is cast, you choose to protect the target from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

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Magic Fang

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

This spell strengthens your animal companion, giving it +1 to hit and +1 to damage. It also grants the creature the ability to strike as if it were a +1 weapon (so it can bypass other creatures' damage reduction).

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Magic Vestment

Caster Level(s): Cleric 3
Innate Level: 3
School: Transmutation
Descriptor(s): Armor Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Armor or Shield
Duration: 1 Hour / Level
Save: None
Spell Resistance: No

You empower the touched armor or shield with a +1 AC bonus per 4 caster levels (maximum of +5).

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Magic Weapon

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: 1 Hour / Level
Save: None
Spell Resistance: No

You empower the touched weapon with a +1 enhancement bonus.

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Nature's Avatar

Caster Level(s): Druid 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Animal touched
Duration: 1 round/level
Save: No
Spell Resistance: No

With a touch, you gift your animal ally with nature's strength, resilience, and speed.

The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell.

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Neutralize Poison

Caster Level(s): Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

The target creature has all traces of poison removed from its system.

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Owl's Insight

Caster Level(s): Druid 5
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No

The target gains an enhancement bonus to Wisdom equal to half your caster level.

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Owl's Wisdom

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Wisdom is increased by +4.

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Poison

Caster Level(s): Cleric 4, Druid 3, Plant 3, Water 3
Innate Level: 3
School: Necromancy
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes

If you succeed at a melee touch attack, the target must make a Fortitude save or suffer the effects of Large scorpion venom (1d6 Strength damage on primary and secondary hits).

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Premonition

Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

Premonition allows you to see a few moments into the future. This grants you damage reduction 30/adamantine; the spell absorbs 10 points of melee damage per caster level before collapsing.

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Protection from Alignment

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

When this spell is cast, you choose a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

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Protection From Arrows

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No

The warded creature gains resistance to ranged weapons. The target gains damage reduction 10/magic against ranged weapons. This spell doesn't grant the target the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

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Protection from Energy

Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No

The target creature gains energy resistance 30 against all types of energy. The spell ends after absorbing 40 points of damage from any single energy type.

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Raise Dead

Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

This spell returns one target corpse to life. The raised character returns to life with only 1 Hit Point.

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Regenerate

Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No

For the duration of the spell, the target creature regenerates 10% of its maximum hit points every round.

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Remove Curse

Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

All curses and curse effects are removed from the target creature.

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Remove Disease

Caster Level(s): Cleric 3, Druid 3, Ranger 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

All diseases and disease effects are removed from the target creature.

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Resist Energy

Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature gains energy resistance 20 against all types of energy. The spell ends after absorbing 30 points of damage from any single energy type.

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Resistance

Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No

This spell grants the target creature a +1 bonus to all saving throws.

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Restoration

Caster Level(s): Cleric 4, Druid 5, Paladin 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

This spell removes all magical, extraordinary and supernatural effects that apply a penalty to ability scores, Armor Class, attack and damage rolls, spell resistance, saving throws and damage immunity. This spell also removes all level drain, blindness and deafness effects, but not the effects of a curse or a disease.

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Resurrection

Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

This spell returns a single target corpse to life with full Hit Points.

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Sanctuary

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: No

The target's presence is completely ignored by nearby creatures for the duration of the spell. Attacking, casting a spell, or performing another hostile action cancels the spell.

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Shadow Conjuration, Darkness

Bad Strref

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Shield of Faith

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: None
Spell Resistance: No

The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six caster levels you have (maximum of +5).

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Shocking Grasp

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Electricty
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instantaneous
Save: None
Spell Resistance: Yes

Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).

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Slay Living

Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Necromancy
Descriptor(s): Death, Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes

The target must make a Fortitude save or die. Even if the saving throw is successful, the target takes 3d6 points of negative energy damage, +1 point per caster level.

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Spell Resistance

Caster Level(s): Cleric 5, Druid 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature has its spell resistance set to 12 +1 per caster level. If the target already had a higher spell resistance, this spell has no effect.

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Spiderskin

Caster Level(s): Druid 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No

The target gains a +2 enhancement bonus to natural armor, a +2 racial bonus to saves versus poison, and a +2 racial bonus on Hide skill checks. At 6th, 9th and 12th levels, these bonuses are increased by another +1 (to a maximum of +5 at 12th level).

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Stoneskin

Caster Level(s): Druid 4, Wizard / Sorcerer 4, Earth 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

This spell grants the target creature damage reduction 10/adamantine. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.

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Tortoise Shell

Caster Level(s): Druid 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Living creature touched
Duration: 10 minutes/level
Save: None
Spell Resistance: No

Tortoise shell grants a +6 enhancement bonus to the subject's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels beyond 11th, to a maximum of +9 at 20th level. Tortoise shell slows a creature's movement to half its normal rate for the duration.

Though this spell's effects will stack with the natural armor of a subject, it will not stack with other enhancements to natural armor. E.g.: tortoise shell would stack with the bonuses provided by a bear's hide, but not with the bonuses provided by the barkskin spell.

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True Seeing

Caster Level(s): Cleric 5, Druid 7, Wizard / Sorcerer 6, Knowledge 4, Animal 4
Innate Level: 5
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature can see through sanctuary and invisibility effects, and automatically spots hiding opponents.

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Vampiric Touch

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes

The target creature takes 1d6 points of negative energy damage for every 2 caster levels, to a maximum of 10d6. This damage is then applied to your Hit Points as a temporary bonus.

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Virtue

Caster Level(s): Cleric 0, Druid 0, Paladin 1
Innate Level: 0
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature gains 1 temporary hit point above his maximum total.

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Walk Unseen

Invocation Type: Lesser

Spell Level Equivalent: 2

You become invisible. The effect ends immediately if you attack or cast a spell. Otherwise, the effect lasts 24 hours.