Wizard/Sorcerer
Acid Fog
Caster Level(s): Wizard / Sorcerer 6, Destruction 6
Innate Level: 6
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 6 seconds / 2 levels
Save: Fortitude
Spell Resistance: Yes
Acid Fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 points of acid damage. Creatures inside the cloud must make a Fortitude save or have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 points of acid damage.
Acid Splash
Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
You fire a small orb of acid at the target for 1d3 points of acid damage.
Animate Dead
Caster Level(s): Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 hour / level
Save: None
Spell Resistance: No
The caster creates an undead minion, either a skeleton or a zombie. The type of undead which appears is random and beyond the caster's control.
Assay Resistance
Caster Level(s): Cleric 4, Wizard / Sorcerer 4, Magic 3
Innate Level: 4
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
This spell enables you to divine the exact nature and vulnerabilities of a single creature's magical defenses, giving you a +10 bonus on caster level checks to overcome its spell resistance.
Balagarn's Iron Horn
Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Cone, 20 ft.
Area of Effect / Target: Spell Cone
Duration: Instant
Save: None
Spell Resistance: Yes
You create a deep, resonant vibration that shakes all creatures in the area of effect and knocks them off their feet if they fail an opposed Strength check (the spell has an effective Strength of 20). Creatures that fail the check are knocked prone for one round.
Banishment
Caster Level(s): Cleric 6, Wizard / Sorcerer 7
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Save: Will negates
Spell Resistance: Yes
This spell destroys summoned creatures, familiars, animal companions, and outsiders in the area of effect. You can affect up to twice your level in HD worth of creatures.
Bear's Endurance
Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: None
The target creature's Constitution is increased by +4.
Bestow Curse
Caster Level(s): Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Permanent
Save: Will Negates
Spell Resistance: Yes
Bestow Curse lowers all of the target creature's ability scores by 2.
Bigby's Clenched Fist
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Fortitude
Spell Resistance: Yes
A giant hand appears and attacks the target, once each round for the duration of the spell. Each hit causes 1d8+11 points of bludgeoning damage to the target and if they fail their saving throw they are stunned for that round as well.
Bigby's Crushing Hand
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Fortitude
Spell Resistance: Yes
A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of damage each round.
Bigby's Forceful Hand
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
A giant hand appears and attempts to bull rush one target. The hand gains a +14 bonus on its Strength check. A target that is bull rushed is knocked down and is dazed for the duration of the spell.
Bigby's Grasping Hand
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check the opponent will be held for the duration of the spell.
Bigby's Interposing Hand
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
A giant hand appears over the target, making it difficult for him to attack. He receives a -10 penalty to all attack rolls for the duration of the spell.
Blackstaff
Caster Level(s): Wizard / Sorcerer 8, Magic 8
Innate Level: 8
School: Enchantment
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature holding quarterstaff or item (quarterstaff)
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes
This spell grants a quarterstaff the following abilities:
- +4 enhancement bonus.
- On striking a creature, dispel magic is cast on the target.
Blindness/Deafness
Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck blind and deaf.
Blindsight
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
The target can see invisible creatures (as the see invisibility spell) and suffers no penalties for fighting or acting in total darkness.
Bull's Strength
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2, Strength 1
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The target creature's Strength is increased by +4.
Burning Hands
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 ft. cone
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 fire damage per caster level, up to a maximum of 5d4.
Cat's Grace
Caster Level(s): Bard 2, Druid 2, Ranger 2, Wizard / Sorcerer 2, Animal 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The target creature's Dexterity is increased by +4.
Cause Fear
Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 - 24 seconds
Save: Will Partial
Spell Resistance: Yes
A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 penalty to attack, damage and saving throws. If the target succeeds at its saving throw, it is only frightened for one round.
Chain Lightning
Caster Level(s): Wizard / Sorcerer 6, Air 6
Innate Level: 6
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal, 1 Target / Level
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level (up to a maximum of 20d6 points of damage) to the initial target and half that amount to all secondary targets.
Charm Monster
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 18 seconds + 6 seconds / 2 Levels
Save: Will Negates
Spell Resistance: Yes
The target creature becomes the caster's trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell.
Charm Person
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 12 seconds + 6 seconds / 3 Levels
Save: Will Negates
Spell Resistance: Yes
The target humanoid becomes the caster's trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell.
Circle of Death
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
A wave of negative energy bursts from the target location. A number of enemy creatures equal to 1d4 per caster level must make a Fortitude save or die, beginning with those creatures with the lowest Hit Dice. Creatures with 9 or more Hit Dice are unaffected.
Clairaudience / Clairvoyance
Caster Level(s): Bard 3, Wizard / Sorcerer 3, Knowledge 3
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains a +10 bonus to all Spot and Listen checks.
Cloud of Bewilderment
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Gas
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: Fortitude
Spell Resistance: Yes
You blow forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.
Cloudkill
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 6 seconds / 2 Levels
Save: Fortitude Special
Spell Resistance: Yes
A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures:
1-3 HD: Instant death
4-6 HD: Fortitude save or death; 1d4 points of Constitution damage if save is successful
Over 6 HD: 1d4 points of Constitution damage
Victims inside the spell's area suffer the effects each round. Undead creatures are immune to this spell.
Color Spray
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Will Negates
Spell Resistance: Yes
Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:
1-2 HD: Sleep for 3 + 1d4 rounds
3-4 HD: Blinded for 2 + 1d4 rounds
Over 4 HD: Stunned for 1 + 1d4 rounds
Combust
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instantaneous
Save: Reflex partial
Spell Resistance: Yes
This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of fire damage. This will continue until the Reflex save is made.
Cone of Cold
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.
Confusion
Caster Level(s): Bard 3, Wizard / Sorcerer 4, Trickery 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
Affected creatures either wander randomly, attack a random target, or simply stand still.
Contagion
Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck with one of the following debilitating diseases, randomly chosen:
Blinding Sickness - 1d4 Str damage
Cackle Fever - 1d6 Wis damage
Mind Fire - 1d4 Int damage
Red Ache - 1d6 Str damage
Shakes - 1d8 Dex damage
Slimy Doom - 1d4 Con damage
Control Undead
Caster Level(s): Cleric 6, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Will Negates
Spell Resistance: Yes
A single undead creature with up to 2 Hit Dice per caster level falls under the caster's control unless it makes a successful Will save.
Create Greater Undead
Caster Level(s): Cleric 8, Wizard / Sorcerer 8
Innate Level: 8
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 round / level
Save: None
Spell Resistance: None
The caster brings a powerful vampire into being. The vampire will be either a warrior or a warlock - the type which appears is random and beyond the caster's control.
Create Undead
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 hour / level
Save: None
Spell Resistance: None
The caster brings an undead creature - a ghast, mummy, or wraith - into being. The type of undead that appears is random and beyond the caster's control.
Crushing Despair
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Compulsion, Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30 ft.
Area of Effect/Target: Spell Cone
Duration: 60 seconds / Level
Save: Will negates
Spell Resistance: Yes
An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Darkness
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes
All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision.
Daze
Caster Level(s): Bard 0, Wizard / Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 12 seconds
Save: Will Negates
Spell Resistance: Yes
If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.
Death Armor
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes
A magical aura surrounds you, injuring creatures that touch it. Any creature striking you in melee combat takes 1d4 points of magic damage +1 point per 2 caster levels (maximum +5).
Deep Slumber
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Compulsion, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 18 seconds + 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
This spell functions like sleep, except that it affects 10 HD of creatures.
Delayed Blast Fireball
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / 3 Levels
Save: Reflex 1/2
Spell Resistance: Yes
You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6.
Detect Undead
Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: 60 ft.
Area of Effect/Target: Personal
Duration: 60 seconds / level
Save: None
Spell Resistance: No
You can detect the aura that surrounds undead creatures, causing all undead within 60 feet to appear on your minimap.
Disintegrate
Caster Level(s): Wizard / Sorcerer 6, Destruction 7
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Ray
Duration: Instantaneous
Save: Fortitude partial
Spell Resistance: Yes
A ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of magic damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 5d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated.
Dismissal
Caster Level(s): Bard 4, Cleric 4, Wizard / Sorcerer 5
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: Instant
Save: Will Negates
Spell Resistance: Yes
All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.
Dispel Magic
Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.
Displacement
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No
The target appears to be a few feet from its actual location. The target is treated as having concealment against all attacks.
Dominate Monster
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 3 minutes + 1 minute / Level
Save: Will Negates
Spell Resistance: Yes
The target monster temporarily becomes a faithful and loyal servant of the caster.
Dominate Person
Caster Level(s): Bard 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 12 seconds + 6 seconds / 3 Caster Levels
Save: Will Negates
Spell Resistance: Yes
The target person temporarily becomes a faithful and loyal servant of the caster.
Eagle's Splendor
Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature's Charisma is increased by +4.
Elemental Shield
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold, Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: None
You are surrounded by a ring of fire that damages all opponents who make a successful melee attack against you. The damage inflicted is 1d6 points of fire damage, +1 point per caster level. You also gain 50% immunity to cold and fire damage.
Endure Elements
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.
Energy Drain
Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Permanent
Save: Fortitude Negates
Spell Resistance: Yes
The target creature permanently loses 2d4 character levels.
Energy Immunity
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7, Earth 5, Protection 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Creature touched
Duration: 24 hours
Save: None
Spell Resistance: No
This spell grants a creature complete immunity to damage from one of the five energy types - acid, cold, electricity, fire, or sonic.
Enervation
Caster Level(s): Wizard / Sorcerer 4, Evil 5
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Hour / Caster Level
Save: None
Spell Resistance: Yes
The target creature temporarily loses 1d4 character levels.
Ethereal Visage
Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No
You are surrounded by a ghostly nimbus of light that grants damage reduction 20/magic, prevents all spells of level 2 or lower from affecting you and provides concealment.
Etherealness
Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster and party members within 10'
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
You and all party members within 10' become ethereal, meaning that no other creature can detect you. Attacking or performing a hostile action will make the etherealness vanish.
Evard's Black Tentacles
Caster Level(s): Wizard / Sorcerer 4, Evil 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large, 1d4 Tentacles
Duration: 6 seconds / Level
Save: Fortitude Special
Spell Resistance: No
A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, that target must then make a Fortitude saving throw or become paralyzed.
Expeditious Retreat
Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: No
Your movement rate increases to 150% normal. This spell does not stack with haste.
False Life
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 hour / level
Save: None
Spell Resistance: No
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
Fear
Caster Level(s): Bard 3, Wizard / Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/ Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.
Feeblemind
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Divination
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / 2 Levels
Save: Will Negates
Spell Resistance: Yes
With a successful ranged touch attack, you deal 1d4 points of Intelligence and Charisma damage to the target creature for every 4 caster levels.
Finger of Death
Caster Level(s): Druid 8, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Partial
Spell Resistance: Yes
The target creature must make a Fortitude save or die. If they succeed, they still take 3d6 points of damage, +1 point per caster level.
Fireball
Caster Level(s): Wizard / Sorcerer 3, Fire 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Large
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
You unleash a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level, to a maximum of 10d6.
Firebrand
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
Masses of flame (one per caster level) appear and randomly target and hit any creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of fire damage per caster level (max 15d6).
Fireburst
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 5 ft.
Area of Effect/Target: Burst of fire extending 5 ft. from you
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes
An explosive blast of flame bursts around you, damaging any creature within 5 feet of you. All creatures within that area except for you take 1d8 points of fire damage per caster level (maximum 5d8).
Flame Arrow
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
You launch 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of fire damage.
Flare
Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds
Save: Fortitude negates
Spell Resistance: Yes
A burst of hot light dazzles the target, making it suffer a -1 penalty to attack rolls.
Flesh to Stone
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Permanent*
Save: Fortitude
Spell Resistance: Yes
The subject and all possessions it carries turns into a mindless, inert statue. Only a stone to flesh spell can restore the subject to normal.
* On Normal difficulty or easier, the duration is one round per caster level. Higher difficulty settings make the petrification permanent. If the caster rests, the target will be restored, as if the stone to flesh spell had been cast upon them.
Fox's Cunning
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature's Intelligence is increased by +4.
Gate
Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: None
This powerful summoning spell opens a portal to the Lower Planes, calling forth a horned devil to fight at your side.
Gedlee's Electric Loop
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of electrical damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
Ghostly Visage
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
You are surrounded by a ghostly nimbus of light that grants damage reduction 5/magic, prevents all spells of level 1 or lower from affecting you, and grants concealment.
Ghoul Touch
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: (1d6 + 2) x 6 seconds
Save: Fortitude Negates
Spell Resistance: Yes
Your hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.
Globe of Invulnerability
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
A shimmering field of energy prevents all spells of level 4 or lower from affecting you.
Grease
Caster Level(s): Bard 1, Wizard / Sorcerer 1, Trickery 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: 6 seconds / Level
Save: Reflex
Spell Resistance: No
A churning field of oil and grease fills the target area, causing all within either to fall down or move at a reduced speed.
Greater Dispel Magic
Caster Level(s): Bard 5, Cleric 6, Druid 6, Wizard / Sorcerer 6, Magic 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: Yes
Greater Dispelling attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +15) against a DC of 11 + the spell effect's caster level.
Greater Fireburst
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 10 ft.
Area of Effect/Target: Burst of fire extending 10 ft. from you
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes
This spell functions like fireburst, except that it affects creatures within 10 feet of you and deals a maximum of 15d8 points of fire damage to each one.
Greater Heroism
Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
Greater Invisibility
Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but treated as having concealment.
Greater Magic Weapon
Caster Level(s): Cleric 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Hour / Level
Save: None
Spell Resistance: No
You empower the touched weapon with a +1 enhancement bonus per 4 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
Greater Planar Binding
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single or Point
Duration: 60 seconds / level
Save: Will (-5) Negates
Spell Resistance: No
This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on your alignment:
Evil: Erinyes
Neutral: Huge Elemental
Good: Celestial Dire Bear
Greater Shadow Conjuration
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Save: Special
Spell Resistance: Special
This spell allows you to conjure a shadow variant of one of the following spells: summon shadow, Melf's acid arrow, ghostly visage, web, or lesser globe of invulnerability.
Greater Spell Breach
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: No
This spell strips an enemy mage of up to four magical defenses, including spell mantle, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield. This spell will also lower the target creature's SR rating by 5 for ten rounds.
Greater Spell Mantle
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
This spell creates a barrier around you that absorbs all incoming spells. It can absorb up to 1d12+10 levels of spells before collapsing.
Greater Stoneskin
Caster Level(s): Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
You gain damage reduction 20/adamantine. The spell absorbs 10 points of damage per caster level, to a maximum of 150, before fading.
Gust of Wind
Caster Level(s): Druid 2, Bard 3, Wizard / Sorcerer 2
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Fortitude negates
Spell Resistance: Yes
This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any area of effect spells (such as cloudkill) that are in the path of the wind gust.
Haste
Caster Level(s): Bard 3, Wizard / Sorcerer 3, Travel 5
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No
A number of friendly targets equal to your caster level (centered on the initial target) gain a +1 dodge bonus to AC, a +1 bonus to attack rolls, and 1 extra attack per round (ranged or melee, but not spellcasting). Each target's speed is increased by 50% as well.
Heroism
Caster Level(s): Bard 2, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No
This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
Hold Monster
Caster Level(s): Bard 4, Druid 4, Wizard / Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target monster is paralyzed for the duration of the spell. The victim can make a Will save every round to try to break free of the spell's effect.
Hold Person
Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target humanoid is paralyzed for the duration of the spell. The victim may attempt a Will save each round to try and break free from the spell's effect.
Horrid Wilting
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Instant
Save: Fortitude 1/2
Spell Resistance: Yes
All creatures within the area of effect take 1d6 points of magic damage per caster level, to a maximum of 20d6.
Ice Storm
Caster Level(s): Bard 6, Druid 4, Wizard / Sorcerer 4, Water 5
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Save: None
Spell Resistance: Yes
All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage, plus an additional 1d6 cold damage per 3 caster levels.
Identify
Caster Level(s): Bard 1, Wizard / Sorcerer 1, Knowledge 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One touched object
Duration: Instantaneous
Save: None
Spell Resistance: No
This spell determines all magic properties of a single magic item.
Improved Mage Armor
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No
This spell functions like mage armor, except that its tangible field of force provides a +6 armor bonus to Armor Class.
Incendiary Cloud
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Reflex 1/2
Spell Resistance: No
You create a cloud of smoke and embers that causes 4d6 points of fire damage each round to all creatures within the area of effect.
Invisibility
Caster Level(s): Bard 2, Wizard / Sorcerer 2, Trickery 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
Invisibility Sphere
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, 15ft Radius
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.
Iron Body
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
This spell transforms your body into living iron. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.
Isaac's Greater Missile Storm
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Gargantuan
Duration: Instant
Save: None
Spell Resistance: Yes
A number of energy missiles (one per caster level up to a maximum of 10) appear and randomly target and hit any creature in the area of effect. Each missile does 2d6 points of magic damage.
Isaac's Lesser Missile Storm
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Gargantuan
Duration: Instant
Save: None
Spell Resistance: Yes
A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly target and hit any creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of magic damage.
Keen Edge
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Slashing Weapon
Duration: 10 Minutes / Level
Save: None
Spell Resistance: No
This spell adds the Keen property to the targeted slashing weapon, increasing its critical threat range. When cast on a creature, this spell grants the Keen property to its equipped weapon if it is of the appropriate type. This effect does not stack with the Improved Critical feat or other effects that increase the threat range of a weapon.
Knock
Caster Level(s): Wizard / Sorcerer 2, Knowledge 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: No
This spell will unlock doors and containers sealed by conventional locks in a 150ft radius around you. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell.
Least Spell Mantle
Caster Level(s): Cleric 4, Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No
You create a barrier around yourself that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+4 levels of spells before collapsing.
Legend Lore
Caster Level(s): Bard 4, Wizard / Sorcerer 6, Knowledge 6
Innate Level: 6
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
This spell grants you a +10 bonus to Lore checks, +1 per 2 caster levels.
Lesser Dispel
Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: No
Spell Resistance: Yes
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature, you make a dispel check of 1d20 +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.
Lesser Globe of Invulnerability
Caster Level(s): Wizard / Sorcerer 4, Protection 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
A shimmering field of energy prevents all spells of level 3 or lower from affecting you.
Lesser Mind Blank
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.
Lesser Planar Binding
Caster Level(s): Wizard / Sorcerer 5, Good 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single or Point
Duration: 60 seconds / level
Save: Will Negates
Spell Resistance: No
This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on your alignment:
Evil: Imp
Neutral: Fire Mephit
Good: Celestial Wolf
Lesser Spell Breach
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Special
Save: None
Spell Resistance: No
This spell strips an enemy mage of up to two magical defenses, including spell mantles, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield. This spell will also reduce the target creature's SR by 3 for ten rounds.
Lesser Spell Mantle
Caster Level(s): Cleric 5, Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
You create a barrier around yourself that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d6+6 levels of spells before collapsing.
Light
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
This spell creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area.
Lightning Bolt
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Straight line extending 100 ft.
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
You fire a bolt of lightning that passes through all creatures in a straight line from your position. The bolt does 1d6 points of electricity damage per caster level, to a maximum of 10d6.
Low Light Vision
Caster Level(s): Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Party
Area of Effect/Target: Caster's party
Duration: 1 hour / level
Save: None
Spell Resistance: No
Your party gains the low-light vision ability, allowing them to see in the dark.
Mage Armor
Caster Level(s): Wizard / Sorcerer 1, Magic 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
An invisible but tangible field of force surrounds the target, providing a +4 armor bonus to AC.
Magic Missile
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Force
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
You create a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile for every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1d4+1 points of magic damage each.
Magic Weapon
Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: 1 Hour / Level
Save: None
Spell Resistance: No
You empower the touched weapon with a +1 enhancement bonus.
Mass Blindness/Deafness
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes
All enemies within a 10-ft. radius of the target are struck blind and deaf.
Mass Charm Monster
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target creatures become the caster's trusted friends. However, they remain friends with their old companions, as well. Due to their divided loyalties, they find themselves unable to attack either their new or old allies for the duration of the spell. You can charm up to twice your hit dice in creatures.
Mass Hold Monster
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: All creatures within a 30 ft. radius
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
This spell functions like hold monster, except that it affects all creatures within a 30 ft. radius of the initial target. Each round, all victims may attempt a Will save to escape the effect of the spell.
Mass Hold Person
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: All creatures within a 30 ft. radius
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
This spell functions like hold person, except that it affects all creatures within a 30 ft. radius of the initial target. Each round, all victims can try and make a new save to resist the paralysis.
Melf's Acid Arrow
Caster Level(s): Wizard / Sorcerer 2, Magic 2
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds, + 6 seconds / 3 Levels
Save: None
Spell Resistance: No
You conjure a bolt of acid which flies from your fingertips to your target. The initial damage from the spell is 3d6 points of acid damage, + 1d6 of acid damage every round until the spell expires. This spell requires a successful ranged attack roll to hit.
Mestil's Acid Breath
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Cone, 30 ft.
Area of Effect / Target: Spell Cone
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes
You breathe forth a cone of acidic droplets. The cone inflicts 1d6 points of acid damage per caster level (maximum 10d6).
Meteor Swarm
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
This spell causes everything within the area of effect to be pummeled by incoming meteors. Its effects vary depending on how the caster chooses to direct the bombardment.
The meteors may be guided to a location to produce an aerial attack with an enormous radius of effect. Creatures within the center of the bombardment will take 24d6 damage. Those situated a moderate distance away will take 12d6 damage, while creatures far away will take 6d6 damage.
The caster may also choose a single target, causing four large meteors to fall towards it. For each meteor, the caster must make a ranged touch attack. If successful, the meteor will strike the creature precisely, dealing 2d6 points of damage (bludgeoning, with no save) in addition to the normal 6d6. The meteors can deal a maximum of 32d6 to a single target, though all creatures within the blast radius are also subject to 6d6 points of damage for each meteor.
The spell may also be centered on the caster to produce a massive radius of destruction. All creatures within 5 feet of the caster will be unharmed, but all others within range will take 6d6 points of damage.
Mind Blank
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
This spell renders all allies within the area of effect immune to mind-affecting spells and effects. All negative mind-affecting effects are also removed from the target creatures.
Mind Fog
Caster Level(s): Bard 5, Wizard / Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 12 seconds + 6 seconds / 2 Levels
Save: Will Negates
Spell Resistance: Yes
This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.
Mirror Image
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): Figment
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
You create 1d4 illusory images of yourself, plus one image per 3 caster levels (maximum 8 images total). Enemies cannot distinguish between the real you and your doubles, and will randomly choose a target from amongst you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear.
Mordenkainen's Disjunction
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: No
Mordenkainen's Disjunction attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove all area effects from the creatures in the group, as well as the most powerful magic effect on each target. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +20) against a DC of 11 + the spell effect's caster level. Finally, the spell will lower the SR of all creatures within the area of effect by 10.
Affected spells include: spell mantles, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield.
Mordenkainen's Sword
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 round / level
Save: None
Spell Resistance: No
You summon a powerful enchanted sword, wielded by an invisible hand, which fights for you as your loyal ally.
Owl's Wisdom
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature's Wisdom is increased by +4.
Phantasmal Killer
Caster Level(s): Wizard / Sorcerer 4, Death 4
Innate Level: 4
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Save: Will and Fortitude
Spell Resistance: Yes
You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magic damage.
Planar Binding
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single or Point
Duration: 60 seconds / level
Save: Will (-2) Negates
Spell Resistance: No
This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on your alignment:
Evil: Succubus
Neutral: Sylph
Good: Celestial Bear
Polar Ray
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Ray
Duration: Instantaneous
Save: None
Spell Resistance: Yes
You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6).
Polymorph Self
Caster Level(s): Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
You transform yourself into one of the following forms:
Blade spider
Troll
Umber hulk
Gargoyle
Mind flayer
Power Word Kill
Caster Level(s): Wizard / Sorcerer 9, Death 9
Innate Level: 9
School: Divination
Descriptor(s): Death
Component(s): Verbal
Range: Short
Area of Effect / Target: Large, Single
Duration: Instant
Save: None
Spell Resistance: Yes
This spell may be cast on a single creature or as an area effect. A targeted creature of up to 100 Hit Points is killed instantly. As an area effect, this spell will kill all creatures with fewer than 20 Hit Points, to a maximum total of 200 Hit Points.
Power Word Stun
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Divination
Descriptor(s):
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
This spell automatically stuns a single target for a duration based on the target's hit points. Any creature with 151 or more hit points is unaffected by power word stun.
50 hit points or less - 4d4 rounds
51-100 hit points - 2d4 rounds
101-150 hit points - 1d4 rounds
Premonition
Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
Premonition allows you to see a few moments into the future. This grants you damage reduction 30/adamantine; the spell absorbs 10 points of melee damage per caster level before collapsing.
Prismatic Spray
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Special
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Special
Spell Resistance: Yes
All creatures within the area of effect randomly experience 1 or 2 of the following effects:
20 fire damage
40 acid damage
80 electrical damage
Struck with Bebilith Venom poison
Paralyzed for 10 rounds
Confused for 10 rounds
Struck dead
Petrified as per the flesh to stone spell
Protection from Alignment
Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
When this spell is cast, you choose a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
Protection From Arrows
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No
The warded creature gains resistance to ranged weapons. The target gains damage reduction 10/magic against ranged weapons. This spell doesn't grant the target the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.
Protection from Energy
Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 Hours
Save: Harmless
Spell Resistance: No
The target creature gains energy resistance 30 against all types of energy. The spell ends after absorbing 40 points of damage from any single energy type.
Protection from Spells
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
Within the area of effect, up to one ally per 4 caster levels receives a +8 bonus on all saving throws against spells.
Rage
Caster Level(s): Bard 2, Wizard / Sorcerer 3, Destruction 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Caster's party
Duration: 6 seconds / Level
Save: None
Spell Resistance: No
Your whole party gains the benefits of the barbarian's rage class ability. Unlike the class ability, when the spell's duration ends, your party members are not fatigued. This spell does not stack with uses of the rage class ability.
Ray of Enfeeblement
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Death
Component(s): Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes
The target creature takes 1d6+1 Strength damage per 2 caster levels, to a maximum of 1d6+5 damage.
Ray of Frost
Caster Level(s): Wizard / Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
You fire a thin, blue ray from your fingertip that deals 1d4 + 1 cold damage to a single target creature.
Remove Curse
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No
All curses and curse effects are removed from the target creature.
Resist Energy
Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
The target creature gains energy resistance 20 against all types of energy. The spell ends after absorbing 30 points of damage from any single energy type.
Resistance
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No
This spell grants the target creature a +1 bonus to all saving throws.
Scare
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One living creature per three levels
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
Scintillating Sphere
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes
You unleash a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.
See Invisibility
Caster Level(s): Bard 3, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature is able to see all invisible creatures within his line of sight.
Shades
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 6
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Save: Special
Spell Resistance: Yes
You conjure a shadow variant of one of the following spells: Delayed Blast Fireball (when cast on a hostile creature), Summon Creature VIII (when cast on the ground), or the combination of Premonition, Protection from Spells, and Shield (when cast on yourself).
Shadow Conjuration
Caster Level(s): Bard 4, Wizard / Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Save: Special
Spell Resistance: Yes
You conjure a shadow variant of one of the following spells: darkness, invisibility, mage armor, magic missile, or summon shadow.
Shadow Shield
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
You are shrouded in a cloak of shadow that protects you with the following effects:
+5 natural AC bonus
10/magic damage reduction
Immunity to instant death effects
Immunity to Necromancy spells
Shapechange
Caster Level(s): Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
You temporarily transform into one of several fearsome creatures: a frost giant, a fire giant, a horned devil, a nightwalker, or an iron golem.
Shield
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No
You gain a +4 armor bonus to AC. You also gain immunity to the spell magic missile for the duration of the shield.
Shocking Grasp
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Electricty
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instantaneous
Save: None
Spell Resistance: Yes
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).
Shroud of Flame
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 6 seconds / Level
Save: Reflex negates
Spell Resistance: Yes
You cause a single creature to burst into flames, suffering 2d6 points of fire damage immediately upon failing the saving throw. Each round the target makes a Reflex save and, if unsuccessful, takes an additional 2d6 points of fire damage. Any creature within 10 feet of the burning creature takes 1d4 points of fire damage per round (a successful Reflex save negates all damage).
Sleep
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 18 seconds + 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
You cause 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.
Slow
Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
All enemy creatures within the area of effect have their speed lowered by 50% and lose a single attack per round. Affected creatures also suffer a -1 penalty to AC, attack rolls, and Reflex saves.
Spell Mantle
Caster Level(s): Wizard / Sorcerer 7, Magic 6
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels before collapsing.
Spiderskin
Caster Level(s): Druid 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No
The target gains a +2 enhancement bonus to natural armor, a +2 racial bonus to saves versus poison, and a +2 racial bonus on Hide skill checks. At 6th, 9th and 12th levels, these bonuses are increased by another +1 (to a maximum of +5 at 12th level).
Stinking Cloud
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes
All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.
Stone Body
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
You gain damage reduction 10/adamantine and a +4 enhancement bonus to Strength, but you take a -4 penalty to Dexterity. You move at half speed. You have a 50% arcane failure chance and a -8 armor check penalty. You are also immune to blindness, critical hits, ability score damage, deafness, disease, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds.
Stone to Flesh
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Permanent
Save: None
Spell Resistance: No
This spell restores a petrified creature to its normal state, restoring life and goods.
Stoneskin
Caster Level(s): Druid 4, Wizard / Sorcerer 4, Earth 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
This spell grants the target creature damage reduction 10/adamantine. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.
Summon Creature I
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a wolf to be a faithful and loyal servant.
Summon Creature II
Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a dire badger to be a faithful and loyal servant.
Summon Creature III
Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a dire wolf to be a faithful and loyal servant.
Summon Creature IV
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a dire boar to be a faithful and loyal servant.
Summon Creature IX
Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon an elder elemental to be a faithful and loyal servant.
Summon Creature V
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a shadow mastiff to be a faithful and loyal servant.
Summon Creature VI
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a dire bear to be a faithful and loyal servant.
Summon Creature VII
Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a huge elemental to be a faithful and loyal servant.
Summon Creature VIII
Caster Level(s): Cleric 8, Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a greater elemental to be a faithful and loyal servant.
Summon Shadow
Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Point
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
This spell opens a portal to the Elemental Plane of Shadow and draws forth a shadow ally to become a faithful and loyal servant. The shadow ally summoned depends on your caster level:
Level 1-7: Greater shadow
Level 8 to 10: Shadow mastiff
Level 11 to 14: Shadow lord
Level 15-20: Shadow demon
Sunburst
Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex
Spell Resistance: Yes
A brilliant explosion occurs where you direct, causing 1d6 points of magic damage per caster level (to a maximum of 25d6) to all undead. Non-undead creatures suffer only 6d6 points of magic damage. Vampires are destroyed instantly if they fail a Reflex saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded.
Tasha's Hideous Laughter
Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Will negates
Spell Resistance: Yes
This spell causes the target to begin laughing hysterically. The target will be unable to defend itself until the spell wears off. A creature whose racial type is different from yours gains a +4 bonus on its saving throw because humor doesn't 'translate' well.
Tenser's Transformation
Caster Level(s): Wizard / Sorcerer 6, Fury 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 round / level
Save: Harmless
Spell Resistance: No
You become an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor bonus to AC, +5 to Fortitude saving throws, and an additional +1d6 Hit Points per caster level. In addition, your Strength, Dexterity, and Constitution are each set to 20 for the duration of the spell.
True Seeing
Caster Level(s): Cleric 5, Druid 7, Wizard / Sorcerer 6, Knowledge 4, Animal 4
Innate Level: 5
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No
The target creature can see through sanctuary and invisibility effects, and automatically spots hiding opponents.
True Strike
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 9 seconds
Save: None
Spell Resistance: No
Through magical intuition you gain a +20 bonus to attack rolls.
Undeath to Death
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Save: Will negates
Spell Resistance: Yes
This spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first.
Vampiric Touch
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
The target creature takes 1d6 points of negative energy damage for every 2 caster levels, to a maximum of 10d6. This damage is then applied to your Hit Points as a temporary bonus.
Vitriolic Sphere
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: 10 ft. radius burst
Duration: Instantaneous
Save: Reflex Special (see description)
Spell Resistance: Yes
You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in the third round). Both rounds of continuing damage are subject to Reflex saves for half damage; if an affected creature succeeds on its second Reflex save, it takes no acid damage in the third round.
Wail of the Banshee
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Death, Sonic
Component(s): Verbal
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes
All enemies within the area of effect must succeed at a Fortitude save or die, to a maximum of 1 enemy per caster level.
Wall of Fire
Caster Level(s): Druid 5, Wizard / Sorcerer 4, Fire 5
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Wall 30 ft Long
Duration: 6 seconds / 2 Levels
Save: Reflex 1/2
Spell Resistance: Yes
This spell creates a curtain of fire that deals 2d6 points of fire damage, +1 per caster level, to any creature that attempts to pass through it. Undead creatures suffer double damage.
Weapon of Impact
Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Creature or Blunt Weapon
Duration: 10 minutes / level
Save: None
Spell Resistance: No
This spell adds the Keen property to the targeted blunt weapon, increasing its critical threat range. This property doesn't stack with the Improved Critical feat.
Web
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / 2 Levels
Save: Reflex Partial
Spell Resistance: Yes
Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.
Weird
Caster Level(s): Wizard / Sorcerer 9, Evil 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: Fortitude and Will
Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.