Summary

Attribute Base Race Final Mod
Strength 15 +0 18 +4
Dexterity 14 +0 16 +3
Constitution 12 +0 12 +1
Intelligence 10 +0 10 +0
Wisdom 14 +0 18 +4
Charisma 14 +0 14 +2
Hit Points:250
Base Hit Points: 250
Armor:13
Natural: 10
Base: 10
Armor: 0  
Shield: 0  
Deflection: 0  
Dodge: 0  
Dex: 3  
Spell Resistance:0

Attack Bonuses

Base Attack Bonus:21
Attack Bonus:
Melee: +6
Melee: +6
Strength: +4
Weapon Focus (Flail): +1
Greater Weapon Focus (Flail): +1
Melee Touch: +4
Strength: +4
Ranged: +3
Ranged: +3
Dexterity: +3
Ranged Touch: +3
Dexterity: +3
Main Hand: +25 / +20 / +15 / +10 / +5
Off Hand: +25
Ranged: +24 / +19 / +14 / +9 / +4

Saving Throws

Fortitude:18
Reflex:11
Will:19
Spells:4
Spellcraft: +4

Casting DC

Cleric:14 + Spell Level
General: 14
Base: 10
Wisdom: +4
Abjuration: 14  
Conjuration: 14  
Divination: 14  
Enchantment: 15
Spell Focus (Enchantment): +1
Evocation: 14  
Illusion: 14  
Necromancy: 14  
Transmutation: 14  

Spellcasting

Divine Caster Level:18
Divine Spell Level: 9
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Pros

Cons

  • None
  • None
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Outline

  Class Ability Feats Extra
1 Cleric (1)
- Hatred
- Tyranny
 
  • Improved Initiative
  • Immunity To Sleep
  • Hardiness vs. Enchantments
  • Partial Skill Affinity (Listen)
  • Partial Skill Affinity (Search)
  • Partial Skill Affinity (Spot)
  • Darkvision
  • Skill Affinity (Diplomacy)
  • Skill Affinity (Bluff)
  • Weapon Proficiency (Simple)
  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Armor Proficiency (Heavy)
  • Shield Proficiency
  • Turn Undead
  • Spontaneous Conversion
  • (Domain) Hatred Domain, Inspire Hatred
  • (Domain) Spell Focus (Enchantment)
2 Fighter (1)  
  • Weapon Focus (Flail)
  • Weapon Proficiency (Martial)
  • Tower Shield Proficiency
3 Cleric (2)  
  • Combat Casting
 
4 Cleric (3) DEX  
5 Cleric (4)    
6 Cleric (5)  
  • Two-Weapon Fighting
 
7 Cleric (6)    
8 Cleric (7) STR  
9 Cleric (8)  
  • Oversized Two-Weapon Fighting
 
10 Cleric (9)    
11 Cleric (10)    
12 Cleric (11) WIS
  • Iron Will
 
13 Cleric (12)    
14 Cleric (13)    
15 Cleric (14)  
  • Spell Penetration
 
16 Cleric (15) WIS  
17 Cleric (16)    
18 Cleric (17)  
  • Improved Unarmed Strike
 
19 Cleric (18)    
20 Fighter (2) WIS
  • Deflect Arrows
 
21 Fighter (3)  
  • Great Strength (+1)
 
22 Fighter (4)  
  • Improved Critical (Flail)
 
23 Fighter (5)  
  • Great Strength (+2)
 
24 Fighter (6) WIS
  • Weapon Focus (Warhammer)
 
25 Fighter (7)  
  • Great Dexterity (+1)
 
26 Fighter (8)  
  • Greater Weapon Focus (Flail)
 

Skill Points

Total:58
Cleric: +42
Fighter: +16
Spent: 58
Unspent: 0
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Skill Selection

Concentration:20 (21)
Constitution: +1
Intimidate:18 (20)
Charisma: +2
Spellcraft:20 (20)
Intelligence: +0
  Concentration Intimidate Spellcraft
1 +4 (4)   +4 (4)
2   +2 (2)  
3 +2 (6)    
4 +1 (7)   +1 (5)
5 +1 (8)   +1 (6)
6 +1 (9)   +1 (7)
7 +1 (10)   +1 (8)
8 +1 (11)   +1 (9)
9 +1 (12)   +1 (10)
10 +1 (13)   +1 (11)
11 +1 (14)   +1 (12)
12 +1 (15)   +1 (13)
13 +1 (16)   +1 (14)
14 +1 (17)   +1 (15)
15 +1 (18)   +1 (16)
16 +1 (19)   +1 (17)
17 +1 (20)   +1 (18)
18     +1 (19)
19     +1 (20)
20   +4 (6)  
21   +2 (8)  
22   +2 (10)  
23   +2 (12)  
24   +2 (14)  
25   +2 (16)  
26   +2 (18)  
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Notes

This Build is intended to be an accurate/faithful conversion (at least as close as possible) of an evil major NPC from the Icewind Dale II game. The following facts have been included:

Classes (Cleric 18, Fighter 8), Race (Half-drow), Alignment (Neutral Evil), Abilities (Strength 18, Dexterity 16, Intelligence 10, Wisdom 18), Feats (Combat Casting, Deflect Arrows, Improved Critical, Improved Initiative, Iron Will, Spell Penetration, Two-Weapon Fighting) & Skills (Concentration 18 [20 to compensate the lower Constitution]).

Facts, that are not included:

Deity (Iyachtu Xvim), Abilities (Constitution 16, Charisma 15), Feats (Ambidexterity, Aegis of Rime, Aqua Mortis, Dirty Fighting, Heretics Bane, Spirit of Flame), Cold Resistance 10, Fire Resistance 10, Spell Resistance 10.

(Most of those things could be implemented through item properties).

Things, that I added:

Domains (Hatred Tyranny [Brutai Mar's Domains are unknown, but he certainly has the 'Dreadmaster of Bane' template which gives him the Tyrant's Dictum bonus (all saves vs. will spells are at +1 DC), which is exactly what the Tyranny Domain grants and considering, that Xvim was granted his father's command of Hatred, Strife & Tyranny and Brutai Mar being the TYRANNAR, it makes only sense to take those two Domains]), Feats (Improved Unarmed Strike [necessary for being able to take Deflect Arrows], Oversized Two-Weapon Fighting [this is a compensation for the Ambidexterity feat, that actually makes sense, considering, that Brutai Mar uses two Flails most of the time]), Skills (Intimidate [his threats are clearly an indication], Spellcraft [some of his feats, that can't be included (like Aegis of Rime) have the prerequisite of having at least Spellcraft 10]).

Special note:

Normally you can't dual-wield Flails in NWN2, but this can be circumvented through the use of a 'modded' Flail for the off hand.


PLEASE NOTE, THAT THIS IS NOT A RECOMMENDED BUILD FOR PLAYING!!

Consider, that you'll meet Brutai Mar along with several other mobs while your party is supposed to be around Level 14 (non-ECL).

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