Tyrannar Brutai Mar Cleric (18), Fighter (8)
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Author: Cyphre
Created: 11th October 2009
Updated: 25th December 2009
Votes: 0
The Icewind Dale II Character Series
Nr. 001 - Tyrannar Brutai Mar - an evil High Cleric of the Xvimian faith
INFIDELS! Prepare to suffer eternal torment and pain at the hands of those you've slain!
HISTORY OF THE XVIMIAN FAITH
During the Time of Troubles, the then-demigod Iyachtu Xvim was imprisoned within the depths of Zhentil Keep.
After the end of the Time of Troubles and his father's demise, Iyachtu Xvim was granted his father's command
of hatred, strife, and tyranny, and elevated to godhood. For little over a decade, Xvim reigned as a minor god,
a feeble successor to his fearsome sire. During his existence, Xvim was petty, power-hungry, and ruthless,
in some ways like his father. However, he was not nearly as strong, especially in comparison with the other
"new" deity in the Faerûnian pantheon, Cyric. On Midwinter night of 1372 DR, the young god was consumed
by a blazing green fire, from which emerged a resurrected Bane.
Nearly all former clerics of Xvim (who in turn shifted to his allegiance after the death of his father) re-pledged
themselves to the Church of Bane. Xvim is now considered a dead god, and for as long as his father holds on
to divinity, he will probably remain as such.
BRUTAI MAR'S EQUIPMENT
Armor:
- Mithral Field Plate +2 (Medium Armor, Armor Bonus: 10, Max Dex Bonus +2)
Weapons:
- Flail of the Elements +5 (+1D6 Cold, +1D6 Electrical, +1D6 Fire)
- Brilliant Flail of Wounding +5 (Brilliant Energy: All attacks ignore targets Armor and Shield bonuses)
- Xvim's Brutal Impact *
* Xvim's Brutal Impact
As one of the perks of being the Tyrannar (high cleric) of the Xvimian faith within the Legion of the Chimera,
Brutai Mar received the deadly warhammer, Xvim's Brutal Impact. This hammer sports a finely etched shaft
with images of Iyachtu Xvim fending off legions of paladins. Its exquisitely crafted mithral hammer is much
larger than most warhammers, yet seems no heavier. Like many weapons made with the unholy enchantments
of Iyachtu Xvim, the metal of the hammer seems to absorb light into its unbearable blackness. On the few
occasions that the Tyrannar Brutai Mar has used his weapon on his foes, Brutai has felt increased strength
and improved accuracy. In addition, some of the crushing blows were accompanied by bursts of Xvimian acid
- the same acid that flows throw the waters within Severed Hand.
Damage: 1d8 + 5, Enchantment: +5, Damage Type: Bludgeoning
Special:
Impact: Increases chance of scoring a critical hit,
Corrosive Burst: 33% chance +2d6 acid damage and 10% chance of +2d10 extra acid damage,
Strength: +5
Items:
- High Tyrannar's Band (Ring +4 Wisdom, +4 Charisma)
Summary
| Attribute | Base | Race | Final | Mod |
|---|---|---|---|---|
| Strength | 15 | +0 | 18 | +4 |
| Dexterity | 14 | +0 | 16 | +3 |
| Constitution | 12 | +0 | 12 | +1 |
| Intelligence | 10 | +0 | 10 | +0 |
| Wisdom | 14 | +0 | 18 | +4 |
| Charisma | 14 | +0 | 14 | +2 |
| Base Hit Points: | 250 |
| Natural: | 10 |
|
||
| Armor: | 0 | |||
| Shield: | 0 | |||
| Deflection: | 0 | |||
| Dodge: | 0 | |||
| Dex: | 3 |
Attack Bonuses
| Melee: | +6 |
|
||||||
| Melee Touch: | +4 |
|
| Ranged: | +3 |
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||
| Ranged Touch: | +3 |
|
Saving Throws
| Spellcraft: | +4 |
Casting DC
| General: | 14 |
|
||||
| Abjuration: | 14 | |||||
| Conjuration: | 14 | |||||
| Divination: | 14 | |||||
| Enchantment: | 15 |
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||||
| Evocation: | 14 | |||||
| Illusion: | 14 | |||||
| Necromancy: | 14 | |||||
| Transmutation: | 14 |
Spellcasting
Outline
| Class | Ability | Feats | Extra | |
|---|---|---|---|---|
| 1 |
Cleric (1)
- Hatred - Tyranny |
|
|
|
| 2 | Fighter (1) |
|
|
|
| 3 | Cleric (2) |
|
||
| 4 | Cleric (3) | DEX | ||
| 5 | Cleric (4) | |||
| 6 | Cleric (5) |
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||
| 7 | Cleric (6) | |||
| 8 | Cleric (7) | STR | ||
| 9 | Cleric (8) |
|
||
| 10 | Cleric (9) | |||
| 11 | Cleric (10) | |||
| 12 | Cleric (11) | WIS |
|
|
| 13 | Cleric (12) | |||
| 14 | Cleric (13) | |||
| 15 | Cleric (14) |
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||
| 16 | Cleric (15) | WIS | ||
| 17 | Cleric (16) | |||
| 18 | Cleric (17) |
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| 19 | Cleric (18) | |||
| 20 | Fighter (2) | WIS |
|
|
| 21 | Fighter (3) |
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| 22 | Fighter (4) |
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| 23 | Fighter (5) |
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| 24 | Fighter (6) | WIS |
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|
| 25 | Fighter (7) |
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| 26 | Fighter (8) |
|
Skill Points
| Cleric: | +42 |
| Fighter: | +16 |
Skill Selection
| Constitution: | +1 |
| Charisma: | +2 |
| Intelligence: | +0 |
|
|
|
|
|
|---|---|---|---|
| 1 | +4 (4) | +4 (4) | |
| 2 | +2 (2) | ||
| 3 | +2 (6) | ||
| 4 | +1 (7) | +1 (5) | |
| 5 | +1 (8) | +1 (6) | |
| 6 | +1 (9) | +1 (7) | |
| 7 | +1 (10) | +1 (8) | |
| 8 | +1 (11) | +1 (9) | |
| 9 | +1 (12) | +1 (10) | |
| 10 | +1 (13) | +1 (11) | |
| 11 | +1 (14) | +1 (12) | |
| 12 | +1 (15) | +1 (13) | |
| 13 | +1 (16) | +1 (14) | |
| 14 | +1 (17) | +1 (15) | |
| 15 | +1 (18) | +1 (16) | |
| 16 | +1 (19) | +1 (17) | |
| 17 | +1 (20) | +1 (18) | |
| 18 | +1 (19) | ||
| 19 | +1 (20) | ||
| 20 | +4 (6) | ||
| 21 | +2 (8) | ||
| 22 | +2 (10) | ||
| 23 | +2 (12) | ||
| 24 | +2 (14) | ||
| 25 | +2 (16) | ||
| 26 | +2 (18) |
Notes
This Build is intended to be an accurate/faithful conversion (at least as close as possible) of an evil major NPC from the Icewind Dale II game. The following facts have been included:
Classes (Cleric 18, Fighter 8), Race (Half-drow), Alignment (Neutral Evil), Abilities (Strength 18, Dexterity 16, Intelligence 10, Wisdom 18), Feats (Combat Casting, Deflect Arrows, Improved Critical, Improved Initiative, Iron Will, Spell Penetration, Two-Weapon Fighting) & Skills (Concentration 18 [20 to compensate the lower Constitution]).
Facts, that are not included:
Deity (Iyachtu Xvim), Abilities (Constitution 16, Charisma 15), Feats (Ambidexterity, Aegis of Rime, Aqua Mortis, Dirty Fighting, Heretics Bane, Spirit of Flame), Cold Resistance 10, Fire Resistance 10, Spell Resistance 10.
(Most of those things could be implemented through item properties).
Things, that I added:
Domains (Hatred & Tyranny [Brutai Mar's Domains are unknown, but he certainly has the 'Dreadmaster of Bane' template which gives him the Tyrant's Dictum bonus (all saves vs. will spells are at +1 DC), which is exactly what the Tyranny Domain grants and considering, that Xvim was granted his father's command of Hatred, Strife & Tyranny and Brutai Mar being the TYRANNAR, it makes only sense to take those two Domains]), Feats (Improved Unarmed Strike [necessary for being able to take Deflect Arrows], Oversized Two-Weapon Fighting [this is a compensation for the Ambidexterity feat, that actually makes sense, considering, that Brutai Mar uses two Flails most of the time]), Skills (Intimidate [his threats are clearly an indication], Spellcraft [some of his feats, that can't be included (like Aegis of Rime) have the prerequisite of having at least Spellcraft 10]).
Special note:
Normally you can't dual-wield Flails in NWN2, but this can be circumvented through the use of a 'modded' Flail for the off hand.
PLEASE NOTE, THAT THIS IS NOT A RECOMMENDED BUILD FOR PLAYING!!
Consider, that you'll meet Brutai Mar along with several other mobs while your party is supposed to be around Level 14 (non-ECL).
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