Club

The club is a very basic weapon, usually consisting of nothing more than a tapered length of hardwood.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 3.0 pound(s)

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Dagger

A basic but versatile weapon, the dagger consists of a double-edged piercing blade that typically ranges from about 6 to 24 inches in length.

Base Damage: 1d4
Base Critical Threat: 18-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feat Required: Simple
Weight: 1.0 pound(s)

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Dart

These missile weapons are close in size to a small dagger, and are hurled in combat toward their target.

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feat Required: Simple
Weight: 0.0 pound(s)

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Heavy Crossbow

The heavy crossbow is the largest hand-held launcher of its type, and is favored by militia groups for its durability and ease of use. It is deadlier than its smaller cousin, but also more cumbersome.

Base Damage: 1d10
Base Critical Threat: 18-20/x2
Base Damage Type: Piercing
Weapon Size: Medium
Feat Required: Simple
Weight: 8.0 pound(s)

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Light Crossbow

The crossbow resembles a bow laid crosswise on a wood or metal shaft, and is favored for its versatility. The light crossbow variant is durable and reasonably easy to conceal, but lacks some of the punch of its larger cousin.

Base Damage: 1d8
Base Critical Threat: 18-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feat Required: Simple
Weight: 4.0 pound(s)

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Mace

The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Simple
Weight: 4.0 pound(s)

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Morningstar

The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 6.0 pound(s)

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Quarterstaff

Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Simple
Weight: 4.0 pound(s)

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Sickle

The sickle is a farming implement used for cutting grass and grains. Like many other such tools, it was adapted for use as a weapon by the peasants familiar with it in their daily toils.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Small
Feat Required: Simple
Weight: 2.0 pound(s)

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Sling

The sling is an ancient weapon; a simple construction that is little more than a small pouch attached to a leather or fabric strip, and combined with suitable ammunition.

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Simple
Weight: 0.1 pound(s)

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Spear

Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Piercing
Weapon Size: Large
Feat Required: Simple
Weight: 6.0 pound(s)