Summary

Attribute Base Race Final Mod
Strength 14 +0 14 +2
Dexterity 8 +0 8 -1
Constitution 14 -2 12 +1
Intelligence 10 +2 12 +1
Wisdom 15 +0 18 +4
Charisma 16 +0 18 +4
Hit Points:160
Base Hit Points: 160
Armor:9
Natural: 10
Base: 10
Armor: 0  
Shield: 0  
Deflection: 0  
Dodge: 0  
Dex: -1  
Spell Resistance:0

Attack Bonuses

Base Attack Bonus:14
Attack Bonus:
Melee: +2
Melee: +2
Strength: +2
Melee Touch: +2
Strength: +2
Ranged: -1
Ranged: -1
Dexterity: -1
Ranged Touch: -1
Dexterity: -1
Main Hand: +16 / +11 / +6
Ranged: +13 / +8 / +3

Saving Throws

Fortitude:17
Reflex:5
Will:18
Spells:4
Spellcraft: +4

Casting DC

Cleric:14 + Spell Level
General: 14
Base: 10
Wisdom: +4
Abjuration: 14  
Conjuration: 14  
Divination: 14  
Enchantment: 14  
Evocation: 14  
Illusion: 14  
Necromancy: 14  
Transmutation: 14  

Spellcasting

Divine Caster Level:20
Divine Spell Level: 9
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Pros

Cons

  • None
  • None
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Outline

  Class Ability Feats Extra
1 Cleric (1)
- Earth
- Darkness
 
  • Extra Turning
  • Immunity To Sleep
  • Hardiness vs. Enchantments
  • Weapon Proficiency (Elf)
  • Skill Affinity (Listen)
  • Skill Affinity (Search)
  • Skill Affinity (Spot)
  • Keen Sense
  • Low-light Vision
  • Weapon Proficiency (Simple)
  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Armor Proficiency (Heavy)
  • Shield Proficiency
  • Turn Undead
  • Spontaneous Conversion
  • (Domain) Toughness
  • (Domain) Blind-Fight
2 Cleric (2)    
3 Cleric (3)  
  • Great Fortitude
 
4 Cleric (4) WIS  
5 Cleric (5)    
6 Doomguide (1)  
  • Doomguide Spellcasting Class (Cleric)
  • Power Attack
  • Kelemvor's Boon
  • Weapon Proficiency (Exotic)
7 Doomguide (2)  
  • Improved Turning
8 Doomguide (3) WIS
  • Extra Turning II
9 Cleric (6)  
  • Divine Might
 
10 Doomguide (4)  
  • Doomguide Save Bonus (+4)
11 Doomguide (5)  
  • Bond of Fatal Touch
12 Doomguide (6) WIS
  • Tower Shield Proficiency
  • Divine Vengeance
13 Doomguide (7)    
14 Doomguide (8)  
  • Doomguide Save Bonus (+8)
  • Ethereal Purge
15 Doomguide (9)  
  • Improved Critical (Bastard Sword)
 
16 Doomguide (10) CHA
  • Empower Turning
  • Kelemvor's Grace
  • Extra Turning III
17 Cleric (7)    
18 Cleric (8)  
  • Extend Spell
 
19 Cleric (9)    
20 Cleric (10) CHA  

Skill Points

Total:69
Cleric: +39
Doomguide: +30
Spent: 69
Unspent: 0
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Skill Selection

Diplomacy:5 (9)
Charisma: +4
Heal:15 (19)
Wisdom: +4
Spellcraft:23 (24)
Intelligence: +1
Lore:6 (7)
Intelligence: +1
Concentration:20 (21)
Constitution: +1
  Diplomacy Heal Spellcraft Lore Concentration
1 +1 (1) +4 (4) +4 (4) +1 (1) +1 (1)
2 +1 (2)   +1 (5)   +1 (2)
3 +1 (3) +1 (5) +1 (6)   +1 (3)
4 +1 (4)   +1 (7) +1 (2)  
5 +1 (5) +1 (6) +1 (8)    
6     +1 (9) +1 (3) +1 (4)
7   +1 (7) +1 (10)   +1 (5)
8   +1 (8) +1 (11)   +1 (6)
9   +1 (9) +1 (12)   +1 (7)
10     +1 (13) +1 (4) +1 (8)
11     +1 (14) +1 (5) +1 (9)
12   +1 (10) +1 (15)   +1 (10)
13   +1 (11)   +1 (6) +1 (11)
14     +1 (16)   +2 (13)
15   +1 (12) +1 (17)   +1 (14)
16     +1 (18)   +2 (16)
17   +1 (13) +1 (19)   +1 (17)
18     +1 (20)   +2 (19)
19   +1 (14) +1 (21)   +1 (20)
20   +1 (15) +2 (23)    
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Notes

None

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Comments

+0Rating: By Ffyll on 28th January 2010(post hidden)
Similiar to http://nwn2db.com/build.php?id=16720&version=1.  I like doomguides. Make sure Cha is high enough, though.  And I realise I've not taken the bastard sword thing.
Last edited on 28th January 2010


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