Summary

Attribute Base Race Final Mod
Strength 16 +0 21 +5
Dexterity 14 +0 14 +2
Constitution 10 +0 10 +0
Intelligence 10 +0 10 +0
Wisdom 10 +0 10 +0
Charisma 16 +0 21 +5
Hit Points:278
Base Hit Points: 278
Armor:18
Natural: 10
Base: 10
Armor: 6
Luck of Heroes: +1
Monk - AC Increase 1: +1
Monk - AC Increase 2: +1
Monk - AC Bonus (Wisdom): 0
Tumble: +3
Shield: 0  
Deflection: 0  
Dodge: 0  
Dex: 2  
Spell Resistance:0

Attack Bonuses

Base Attack Bonus:27
Attack Bonus:
Melee: +10
Melee: +10
Strength: +5
Epic Prowess: +1
Weapon Focus (Quarterstaff): +1
Greater Weapon Focus (Quarterstaff): +1
Epic Weapon Focus (quarterstaff): +2
Melee Touch: +6
Strength: +5
Epic Prowess: +1
Ranged: +3
Ranged: +3
Dexterity: +2
Epic Prowess: +1
Ranged Touch: +3
Dexterity: +2
Epic Prowess: +1
Main Hand: +37 / +32 / +27 / +22 / +17 / +12
Ranged: +30 / +25 / +20 / +15 / +10 / +5

Saving Throws

Fortitude:26
Reflex:21
Will:20
Spells:3
Spellcraft: +3

Casting DC

Fighter:10 + Spell Level
General: 10
Base: 10
Abjuration: 10  
Conjuration: 10  
Divination: 10  
Enchantment: 10  
Evocation: 10  
Illusion: 10  
Necromancy: 10  
Transmutation: 10  
Monk:10 + Spell Level
General: 10
Base: 10
Abjuration: 10  
Conjuration: 10  
Divination: 10  
Enchantment: 10  
Evocation: 10  
Illusion: 10  
Necromancy: 10  
Transmutation: 10  
Paladin:10 + Spell Level
General: 10
Base: 10
Wisdom: +0
Abjuration: 10  
Conjuration: 10  
Divination: 10  
Enchantment: 10  
Evocation: 10  
Illusion: 10  
Necromancy: 10  
Transmutation: 10  

Spellcasting

Divine Caster Level:7
Divine Spell Level: 1
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Pros

Cons

  • 10 Att/R (5 @ the highest AB) at a fairly decent dmg rate makes swiss cheese out of opponents.
  • Flavorful build.
  • DPS
  • HP and AC are a bit low.
  • Making this build a sword n' boarder with armor would fix AC, but take away Flurry bonuses...
  • 20% XP Penalty from 17th lvl on.
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Outline

  Class Ability Feats Extra
1 Monk (1)  
  • Luck of Heroes
  • Dodge
  • Quick To Master
  • Skilled
  • Weapon Proficiency (Monk)
  • Improved Unarmed Strike
  • Flurry of Blows
  • Stunning Fist
  • Monk AC Bonus
  • Unarmed Strike
2 Fighter (1)  
  • Weapon Focus (Quarterstaff)
  • Weapon Proficiency (Simple)
  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Armor Proficiency (Heavy)
  • Shield Proficiency
  • Weapon Proficiency (Martial)
  • Tower Shield Proficiency
3 Paladin (1)  
  • Blind-Fight
  • Smite Evil
4 Monk (2) STR
  • Evasion
  • Deflect Arrows
5 Fighter (2)  
  • Power Critical (Quarterstaff)
 
6 Paladin (2)  
  • Extra Smiting
  • Divine Grace
  • Lay on Hands
7 Monk (3)  
  • Monk Speed
  • Still Mind
8 Fighter (3) STR  
9 Paladin (3)  
  • Power Attack
  • Divine Health
  • Aura of Courage
10 Monk (4)  
  • Ki Strike (Magic)
11 Monk (5)  
  • Purity of Body
12 Paladin (4) STR
  • Divine Might
  • Turn Undead
13 Fighter (4)  
  • Improved Critical (Quarterstaff)
 
14 Monk (6)  
  • Improved Knockdown
  • Knockdown
15 Paladin (5)  
  • Divine Shield
  • Smite Evil
16 Monk (7) STR
  • Wholeness of Body
17 Monk (8)    
18 Monk (9)  
  • Weapon Specialization (Quarterstaff)
  • Improved Evasion
19 Monk (10)  
  • Ki Strike (Lawful)
20 Fighter (5) CHA  
21 Fighter (6)  
  • Epic Prowess
  • Great Charisma (+1)
 
22 Fighter (7)    
23 Fighter (8)  
  • Greater Weapon Focus (Quarterstaff)
  • Great Charisma (+2)
 
24 Fighter (9) CHA  
25 Fighter (10)  
  • Epic Weapon Focus (quarterstaff)
  • Great Charisma (+3)
 
26 Fighter (11)    
27 Fighter (12)  
  • Greater Weapon Specialization (Quarterstaff)
  • Epic Weapon Specialization (quarterstaff)
 
28 Monk (11) STR
  • Diamond Body
  • Greater Flurry
29 Paladin (6)  
  • Epic Divine Might
  • Remove Disease
30 Paladin (7)    

Skill Points

Total:94
Fighter: +24
Monk: +56
Paladin: +14
Skilled: +33
Spent: 94
Unspent: 0
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Skill Selection

Diplomacy:22 (26)
Charisma: +5
Devout: -1
Spellcraft:15 (15)
Intelligence: +0
Spot:28 (28)
Wisdom: +0
Tumble:30 (32)
Dexterity: +2
Use Magic Device:6 (11)
Charisma: +5
  Diplomacy Spellcraft Spot Tumble Use Magic Device
1 +4 (4) +2 (2) +4 (4) +4 (4) +2 (2)
2          
3 +2 (6) +1 (3)      
4 +1 (7)   +3 (7) +3 (7)  
5   +1 (4)      
6 +1 (8)        
7   +1 (5) +3 (10) +3 (10)  
8          
9 +3 (11) +1 (6)      
10     +3 (13) +3 (13)  
11 +1 (12) +1 (7) +1 (14) +1 (14)  
12 +3 (15)        
13   +1 (8)      
14     +3 (17) +3 (17)  
15 +1 (16) +1 (9)      
16 +1 (17)   +2 (19) +2 (19)  
17 +1 (18) +1 (10) +1 (20) +1 (20)  
18 +3 (21)   +1 (21) +1 (21)  
19 +1 (22) +1 (11) +1 (22) +1 (22)  
20         +1 (3)
21   +1 (12)     +1 (4)
22         +1 (5)
23   +1 (13)     +1 (6)
24     +1 (23)    
25   +1 (14) +1 (24)    
26          
27   +1 (15)      
28     +1 (25) +8 (30)  
29     +1 (26)    
30     +2 (28)    
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Notes

Typical Epic Gear (+7, +8 stat) and buffing (2nd lvl spells gained through assumed +8 WIS Item)...

64 AC Potential; 53 AC + Spells/Abilities: +11 DS

+11 Divine Shield w/(+7) CHA Item
+10 Base
+7 (+7) Robes
+7 Natural AC Amulet
+7 Deflection AC Ring
+7 Dodge AC Boots
+6 Monk w/(+8) WIS Item
+4 DEX w/(+4) Item
+3 Tumble
+1 LoH
+1 Dodge Feat

61 AB Potential; 48 AB + Spells/Abilities: +9 S, +2 DF, +1 B. +1 A

+26 Base
+9 STR w/(+7) Item
+9 Smite w/(+7) CHA Item
+4 EWF
+1 EP
----Towards 20 AB Cap----
+7 (+7) Weapon
+2 Divine Favor
+1 Bless
+1 Aid


Quarterstaff d6 + 53.5 (19-20/x2) + 4-24
; 10 Att/R @ 82.5 Ave dmg/hit

+4d6 Elemental Weapon
+d6 Quarterstaff
+18 EDM w/(+7) CHA Item
+13.5 STR w/(+7) Item
+7 Smite
+7 (+7) Weapon
+6 EWS
+2 Divine Favor

Greater Flurry +4 Att/R

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Comments

+0Rating: By Thorsson on 18th May 2010(post hidden)
How does this get 10 attacks a round?
+0Rating: By savaze on 18th May 2010(post hidden)
6 Att from BAB and 4 from Greater Flurry...
+0Rating: By Thorsson on 18th May 2010(post hidden)
But you don't get 4 from Greater Flurry. It's 3.
+0Rating: By savaze on 18th May 2010(post hidden)
I've been told several times, by GT as well, that Greater Flurry hits at 4 att (2 in the first Flurry and 2 in the last), even though it shouldn't.  I'd test it myself, but NWN2 doesn't seem to be compatable with my current configuration...
+0Rating: By Thorsson on 19th May 2010(post hidden)
Must be an updated bug then. Used to be only 1 extra attack.
+0Rating: By savaze on 19th May 2010(post hidden)
I'd be more than happy to be proven wrong if anyone can test it.
+0Rating: By Mithdradates on 17th May 2010(post hidden)
I'd drop two paladin levels for two SF levels so you could wear some light armor without losing your monk abilities and switch from the quarterstaff to unarmed.  You pick up more damage per hit and more AC but face a DR problem.  Of course it's your choice.  I suppose AC is always a problem for quarterstaff monks.
+0Rating: By savaze on 18th May 2010(post hidden)

Single wpn monks and AC just don't seem to mix...

Adding SF crossed my mind, but I made a F8 P5 M9 SF8 build not too long ago, probably would have been more adept as a M16 F8 P5 SF1 (or even M16 F8 C2 SF4).


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