Kilik aka Quartermaster Fighter (12), Monk (11), Weapon Master (7)
Copy Build
Export Build
Author: Stuflames
Created: 20th July 2009
Updated: 1st August 2009
Votes: 0
Consummate master of the stick. Not for anything else, no buffs, no HiPS, just hit them with your flurried stick or use your combat feats.
Soulcalibur fans should be able to recognise the name. Others get a pun to "enjoy".
Somewhat unsurprisingly, I found almost the exact same build (Named Friar Tuck) on this site here:
http://nwn2db.com/build.php?id=614&version=1
Summary
| Attribute | Base | Race | Final | Mod |
|---|---|---|---|---|
| Strength | 16 | +0 | 24 | +7 |
| Dexterity | 14 | +0 | 14 | +2 |
| Constitution | 12 | +0 | 12 | +1 |
| Intelligence | 14 | +0 | 14 | +2 |
| Wisdom | 14 | +0 | 14 | +2 |
| Charisma | 8 | +0 | 8 | -1 |
| Base Hit Points: | 308 |
| Natural: | 11 |
|
||||||||||
| Armor: | 8 |
|
||||||||||
| Shield: | 0 | |||||||||||
| Deflection: | 0 | |||||||||||
| Dodge: | 0 | |||||||||||
| Dex: | 2 |
Attack Bonuses
| Melee: | +13 |
|
||||||||||||
| Melee Touch: | +8 |
|
| Ranged: | +3 |
|
||||
| Ranged Touch: | +3 |
|
Saving Throws
| Spellcraft: | +2 |
Casting DC
Not ApplicableSpellcasting
NonePros
Cons
- Hits with a stick
- Playable
- There are plenty of better melee builds, and that's all this does.
Outline
| Class | Ability | Feats | Extra | |
|---|---|---|---|---|
| 1 | Monk (1) |
|
|
|
| 2 | Fighter (1) |
|
|
|
| 3 | Monk (2) |
|
|
|
| 4 | Fighter (2) | STR |
|
|
| 5 | Monk (3) |
|
||
| 6 | Fighter (3) |
|
||
| 7 | Monk (4) |
|
||
| 8 | Fighter (4) | STR |
|
|
| 9 | Weapon Master (1) |
|
|
|
| 10 | Weapon Master (2) | |||
| 11 | Weapon Master (3) | |||
| 12 | Weapon Master (4) | STR |
|
|
| 13 | Weapon Master (5) |
|
||
| 14 | Weapon Master (6) | |||
| 15 | Weapon Master (7) |
|
|
|
| 16 | Monk (5) | STR |
|
|
| 17 | Fighter (5) | |||
| 18 | Monk (6) |
|
|
|
| 19 | Fighter (6) |
|
||
| 20 | Monk (7) | STR |
|
|
| 21 | Fighter (7) |
|
||
| 22 | Monk (8) | |||
| 23 | Fighter (8) |
|
||
| 24 | Monk (9) | STR |
|
|
| 25 | Fighter (9) |
|
||
| 26 | Monk (10) |
|
||
| 27 | Fighter (10) |
|
||
| 28 | Fighter (11) | STR | ||
| 29 | Fighter (12) |
|
||
| 30 | Monk (11) |
|
Skill Points
| Fighter: | +48 |
| Monk: | +84 |
| Weapon Master: | +28 |
| Skilled: | +33 |
Skill Selection
| Dexterity: | +2 |
| Charisma: | -1 |
| Devout: | -1 |
| Charisma: | -1 |
| Wisdom: | +2 |
| Wisdom: | +2 |
| Dexterity: | +2 |
| Intelligence: | +2 |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|
| 1 | +4 (4) | +4 (4) | +4 (4) | +4 (4) | +4 (4) | +2 (2) | |
| 2 | +4 (4) | ||||||
| 3 | +2 (6) | +2 (6) | +2 (6) | +2 (6) | +2 (6) | +1 (3) | |
| 4 | +1 (7) | ||||||
| 5 | +2 (8) | +2 (8) | +2 (8) | +2 (8) | +1 (8) | +1 (4) | |
| 6 | +1 (9) | ||||||
| 7 | +2 (10) | +2 (10) | +2 (10) | +2 (10) | +1 (10) | +1 (5) | |
| 8 | +1 (11) | +1 (11) | +1 (11) | ||||
| 9 | +1 (12) | +1 (12) | +1 (6) | ||||
| 10 | +1 (13) | +1 (12) | +1 (13) | ||||
| 11 | +1 (14) | +1 (14) | +1 (7) | ||||
| 12 | +1 (15) | +1 (13) | +1 (15) | ||||
| 13 | +1 (16) | +1 (16) | +1 (8) | ||||
| 14 | +1 (17) | +1 (17) | |||||
| 15 | +1 (18) | +1 (9) | |||||
| 16 | +2 (19) | +6 (19) | +2 (12) | +1 (19) | |||
| 17 | +1 (20) | +1 (10) | |||||
| 18 | +2 (21) | +2 (21) | +4 (16) | +1 (21) | |||
| 19 | +1 (22) | ||||||
| 20 | +2 (23) | +2 (23) | +6 (22) | +1 (23) | |||
| 21 | +1 (24) | ||||||
| 22 | +2 (25) | +2 (25) | +3 (25) | +3 (13) | +1 (25) | ||
| 23 | |||||||
| 24 | +2 (27) | +2 (27) | +2 (27) | +4 (17) | +2 (27) | ||
| 25 | |||||||
| 26 | +2 (29) | +2 (29) | +2 (29) | +4 (21) | +2 (29) | ||
| 27 | +1 (30) | ||||||
| 28 | +4 (25) | +1 (31) | |||||
| 29 | +2 (27) | +1 (32) | |||||
| 30 | +1 (30) | +1 (30) | +1 (30) | +3 (30) | +1 (33) |
Notes
For a (slightly) more powerful version, drop all your Wisdom, drop Dex to 13 and Int to 13, and raise starting Str to 18 and Con to 14. You'll lose a skill (you don't need Parry, it's just for flavor/staff mastery, it's bugged and you're not good at it) and any ability to fight unarmored (which isn't a good idea outside RP reasons anyway). You'll gain a Str modifier (Better Knockdown, +1 AB, +1-2 Damage) and a Con Modifier (+1 fort save, 30 HP).
This isn't a power build so I went with the above version.
Also for power playing: I designed the level progression to have no XP penalty no matter the favored class of the race you pick until the very last level. So pick a medium-sized race of your choice, though you'll probably have to drop a feat.
The Parry skill is just there for SC flavor. Pick something else if that's undesireable.
Comments
I think a lot of people had similar ideas to this.
My personal take on this was a deep gnome M11/F10/WM7/SD2. The deep gnome AC makes up for it being a strengther without armor or shield - they can use a quarterstaff if you give them the monkeygrip feat.
I opted for HiPS over GWS/EWS since you can get easy hits with HiPS. With a haste item these builds will get 10 attacks per round due to the flurry bug, so that's 4 cheap shots from stealth - those 4 cheapshots are basically autohits at the start of the round.
Yeah, I knew making it that it had probably been done before, and probably done better. Though mine goes for 'flavor' so I always have that excuse to fall back on ; )
Gnomes can use Quarterstaves? Huh, wouldn't have thunk it.
Analytical obsession continues:
Using the attack bonus of +40 as the builder calculates, since I don't see any buffing capability, the build using a vanilla quarterstaff with otherwise vanilla gear would deal an average damage of 16.5 damage each hit.
Against a 50 AC enemy it would deal 54 damage per round on average.
Yay! Take that 50 AC dude!
Aha, Kilik is not to be misunderestimated!
I of course have no illusions about this beating your crafter (or most builds) in a fight, but that affirms it should be quite playable in most settings I'd imagine. 9 Str based 2handed attacks, 3 at full AB, ought to make use of enchantments fairly well too.
I got my Ki Criticals, though, right? : )
Str rounds down, I'm almost positive. So the bonus would be 7x1.5= 10 (10.5) str damage.
The calculator I've set up:
http://docs.google.com/templates?q=nwn2&sort=hottest&view=public
It's supposed to be visible to anyone with a gmail account.
It accounts for a lot of stuff (even Overwhelming Critical). I don't understand the sneak attack mechanics well enough to be comfortable including them just yet, since sneak doesn't activate on all attacks in a round. That calculation may have to be done attack by attack.
You must be logged in to comment on this build.