Summary

Attribute Base Race Final Mod
Strength 11 +0 11 +0
Dexterity 17 +0 26 +8
Constitution 12 +0 12 +1
Intelligence 10 +0 10 +0
Wisdom 8 +0 8 -1
Charisma 16 +0 16 +3
Hit Points:222
Base Hit Points: 222
Armor:21
Natural: 10
Base: 10
Armor: 3
Tumble: +3
Shield: 0  
Deflection: 0  
Dodge: 0  
Dex: 8  
Spell Resistance:0

Attack Bonuses

Base Attack Bonus:21
Attack Bonus:
Melee: +9
Melee: +9
Dexterity: +8
Epic Prowess: +1
Melee Touch: +9
Dexterity: +8
Epic Prowess: +1
Ranged: +9
Ranged: +9
Dexterity: +8
Epic Prowess: +1
Ranged Touch: +9
Dexterity: +8
Epic Prowess: +1
Main Hand: +28 / +23 / +18 / +13 / +8
Off Hand: +28 / +23 / +18 / +13 / +8
Ranged: +30 / +25 / +20 / +15 / +10

Saving Throws

Fortitude:14
Reflex:25
Will:16
Spells:5
Spellcraft: +5

Casting DC

Bard:16 + Spell Level
General: 16
Base: 10
Charisma: +3
Epic Caster: +3
Abjuration: 16  
Conjuration: 16  
Divination: 16  
Enchantment: 16  
Evocation: 16  
Illusion: 16  
Necromancy: 16  
Transmutation: 16  
Fighter:10 + Spell Level
General: 10
Base: 10
Epic Caster: +3
Abjuration: 10  
Conjuration: 10  
Divination: 10  
Enchantment: 10  
Evocation: 10  
Illusion: 10  
Necromancy: 10  
Transmutation: 10  
Cleric:9 + Spell Level
General: 9
Base: 10
Wisdom: -1
Epic Caster: +3
Abjuration: 9  
Conjuration: 9  
Divination: 9  
Enchantment: 9  
Evocation: 9  
Illusion: 9  
Necromancy: 9  
Transmutation: 9  

Spellcasting

Arcane Caster Level:30
Arcane Spell Level: 6
Divine Caster Level:1
Divine Spell Level: 1
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Pros

Cons

  • 11 Attacks per round with a good buffed AB.
  • Hymn of Requiem.
  • Full Bard Spellcasting with a 30 caster level.
  • Good Detection abilities. maxed listen with access to Amplify and Clairaudience/Clairvoyance.  It is somewhat vulnerable to being feinted.
  • Level 18 Curse Song.
  • Low Damage per hit.  The build is completely dependent on bard buffs for damage bonuses.
  • Lowish AC for a Bard.
  • The build doesn't really have chance against spell casters.  Not that any bard really does.
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Outline

  Class Ability Feats Extra
1 Bard (1)  
  • Curse Song
  • Lingering Song
  • Quick To Master
  • Skilled
  • Shield Proficiency
  • Armor Proficiency (Light)
  • Weapon Proficiency (Simple)
  • Bardic Knowledge
  • Inspiration
  • Inspire Courage
  • Countersong
  • Fascinate
  • Weapon Proficiency (Bard)
  • Armored Caster (Bard)
2 Fighter (1)  
  • Weapon Finesse
  • Armor Proficiency (Medium)
  • Armor Proficiency (Heavy)
  • Weapon Proficiency (Martial)
  • Tower Shield Proficiency
3 Bard (2)  
  • Dodge
  • Bardic Music
  • Inspire Competence
4 Fighter (2) DEX
  • Two-Weapon Fighting
 
5 Bard (3)  
  • Bardic Music
  • Haven Song
6 Bard (4)  
  • Mobility
  • Bardic Music
7 Bard (5)  
  • Bardic Music
  • Inspire Defense
8 Shadowdancer (1) DEX
  • Hide in Plain Sight
9 Bard (6)  
  • Extend Spell
  • Bardic Music
  • Cloud Mind
10 Cleric (1)
- Darkness
- Water
 
  • Turn Undead
  • Spontaneous Conversion
  • (Domain) Blind-Fight
  • (Domain) Evasion
11 Bard (7)  
  • Bardic Music
  • Inspire Regeneration
12 Bard (8) DEX
  • Practiced Spellcaster (bard)
  • Bardic Music
  • Inspire Toughness
13 Bard (9)  
  • Bardic Music
  • Ironskin Chant
14 Bard (10)  
  • Bardic Music
15 Bard (11)  
  • Improved Two-Weapon Fighting
  • Bardic Music
  • Inspire Slowing
16 Bard (12) DEX
  • Bardic Music
  • Song of Freedom
17 Bard (13)  
  • Bardic Music
18 Bard (14)  
  • Greater Two-Weapon Fighting
  • Bardic Music
  • Inspire Jarring
19 Bard (15)  
  • Bardic Music
  • Song of Heroism
20 Bard (16) DEX
  • Bardic Music
21 Bard (17)  
  • Epic Prowess
  • Bardic Music
22 Bard (18)  
  • Bardic Music
  • Legionnaire's March
23 Bard (19)  
  • Expose Weakness
  • Bardic Music
24 Bard (20) DEX
  • Bardic Music
25 Bard (21)  
  • Song of Requiem
 
26 Bard (22)    
27 Bard (23)  
  • Hymn of Requiem
  • Great Dexterity (+1)
 
28 Bard (24) DEX  
29 Bard (25)  
  • Perfect Two-Weapon Fighting
 
30 Bard (26)  
  • Great Dexterity (+2)
 

Skill Points

Total:186
Bard: +174
Fighter: +4
Shadowdancer: +6
Cleric: +2
Skilled: +33
Spent: 186
Unspent: 0
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Skill Selection

Concentration:32 (33)
Constitution: +1
Hide:33 (42)
Dexterity: +8
Wild Child: +1
Listen:33 (32)
Wisdom: -1
Move Silently:33 (42)
Dexterity: +8
Wild Child: +1
Perform:33 (36)
Charisma: +3
Spellcraft:25 (25)
Intelligence: +0
Tumble:30 (39)
Dexterity: +8
Wild Child: +1
  Concentration Hide Listen Move Silently Perform Spellcraft Tumble
1 +4 (4) +4 (4) +4 (4) +4 (4) +4 (4) +4 (4) +4 (4)
2              
3 +2 (6) +2 (6) +2 (6) +2 (6) +2 (6)    
4              
5 +2 (8) +2 (8) +2 (8) +2 (8) +2 (8)    
6 +1 (9) +1 (9) +1 (9) +1 (9) +1 (9) +1 (5) +1 (5)
7 +1 (10) +1 (10) +1 (10) +1 (10) +1 (10) +1 (6) +1 (6)
8   +1 (11) +1 (11) +1 (11)     +1 (7)
9 +2 (12) +1 (12) +1 (12) +1 (12) +2 (12) +2 (8) +1 (8)
10 +1 (13)            
11 +1 (14) +2 (14) +2 (14) +2 (14) +2 (14)    
12 +1 (15) +1 (15) +1 (15) +1 (15) +1 (15) +1 (9) +1 (9)
13 +1 (16) +1 (16) +1 (16) +1 (16) +1 (16) +1 (10) +1 (10)
14 +1 (17) +1 (17) +1 (17) +1 (17) +1 (17) +1 (11) +1 (11)
15 +1 (18) +1 (18) +1 (18) +1 (18) +1 (18) +1 (12) +1 (12)
16 +1 (19) +1 (19) +1 (19) +1 (19) +1 (19) +1 (13) +1 (13)
17 +1 (20) +1 (20) +1 (20) +1 (20) +1 (20) +1 (14) +1 (14)
18 +1 (21) +1 (21) +1 (21) +1 (21) +1 (21) +1 (15) +1 (15)
19 +1 (22) +1 (22) +1 (22) +1 (22) +1 (22) +1 (16) +1 (16)
20 +1 (23) +1 (23) +1 (23) +1 (23) +1 (23) +1 (17) +1 (17)
21 +1 (24) +1 (24) +1 (24) +1 (24) +1 (24) +1 (18) +1 (18)
22 +1 (25) +1 (25) +1 (25) +1 (25) +1 (25) +1 (19) +1 (19)
23 +1 (26) +1 (26) +1 (26) +1 (26) +1 (26) +1 (20) +1 (20)
24 +1 (27) +1 (27) +1 (27) +1 (27) +1 (27) +1 (21) +1 (21)
25 +1 (28) +1 (28) +1 (28) +1 (28) +1 (28) +1 (22) +1 (22)
26 +1 (29) +1 (29) +1 (29) +1 (29) +1 (29) +1 (23) +1 (23)
27 +1 (30) +1 (30) +1 (30) +1 (30) +1 (30) +1 (24) +1 (24)
28 +1 (31) +1 (31) +1 (31) +1 (31) +1 (31) +1 (25) +1 (25)
29 +1 (32) +1 (32) +1 (32) +1 (32) +1 (32)   +2 (27)
30   +1 (33) +1 (33) +1 (33) +1 (33)   +3 (30)
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Notes

AB and Damage

(No Buffs, Mundane Rapier and Kukri)

28/23/18/13/8 1D6 (18-20 x2)

28/23/18/13/8 1D4 (18-20 x2)

(Courage Inspiration, War Cry, Haste, Greater Heroism, Cat's Grace, Mundane Rapier and Kurki)

42/37/32/27/22/42 7+1D6 (18-20 x2)

42/37/32/27/22 7+1D4 (18-20 x2)

(As above,+8 to Strength, +8 to Dexterity, +7 keen Rapier, +7 keen Kukri)

51/46/41/36/31/51 18+1D6 (15-20 x2)

51/46/41/36/31 16+1D4 (15-20 x2)

AC (with Dodge)

21 (22) [no buffs, no equipment]

23 (23) [no buffs, mithral heavy shield]

60 (61) [+8 to Dex, +7 enhancement bonus to Amor, Dodge, Deflection and Natural Armor, Haste, Song of Heroism]

69 (70) [As above with a +7 Mithral Heavy Shield]

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Comments

+0Rating: By Mithdradates on 1st August 2010(post hidden)

Did some tests against this one as a database adversary, it just doesn't cut it.  It's not that bad while Requiem is up to heal it, but as soon as Requiem goes down it's vulnerable, its AC is low enough that it automatically switches to a shield when it's fighting and without the dual wield attacks it's damage is just too low to recommend it over a strength bard.    I managed to beat it in a straight up fight using the Terracotta Soldier (well a warhammer variant of it) who had a high enough AB to crit over mirror image, and losing to a tin can with no tricks or scrolls is too ignoble a defeat for a Bard.

I guess I'll toss in the STD EDM bard instead (got to think of a better name) at least that one puts up a better fight.

+0Rating: By oneoffew on 30th July 2010(post hidden)

How about the dexer bard is an archer?  I quite like the idea of a requiem archer - opponents want to keep their distance so not to be sucked dry by requiem; you want opponents to keep their distance so you can shoot them with impunity.  It's a match made in heaven.  Apart from if your opponents have sonic energy immunity and apart from the requiem stance denies ability to use inspiration.

I was thinking Bard 21/ SD 1/ Wizard 1/ AA7 or something like that.  Wizard level for shield spells.  Sure, casters will be able to dispel but this build wasn't going to beat casters anyway was it?

Bard/Assassins work dex-based.  B21/Asn8/Cleric 1 sort of thing.

Anwayy, if it's a choice between this (song of the deeps) and the other (std edm) I go for the other.

+0Rating: By Mithdradates on 31st July 2010(post hidden)

How about the dexer bard is an archer?  I quite like the idea of a requiem archer - opponents want to keep their distance so not to be sucked dry by requiem; you want opponents to keep their distance so you can shoot them with impunity.  It's a match made in heaven.  Apart from if your opponents have sonic energy immunity and apart from the requiem stance denies ability to use inspiration.

I was thinking Bard 21/ SD 1/ Wizard 1/ AA7 or something like that.  Wizard level for shield spells.  Sure, casters will be able to dispel but this build wasn't going to beat casters anyway was it?

Well the AI is part of the problem, in that I'm up against a computational bottleneck with the HoT AI.  Right now the AI is programmed to chase an opponent around if it has Requiem up and the opponent isn't immune to sonic energy, so it can get the most use of the ability, and run away if it's an Archer and it's faster than its opponent or has HiPS.  Adding in special consideration for Bard/Archers is tricky.   


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