OC & MOTB Two-Weapon Fighter build.. Fighter (16), Frenzied Berserker (3), Bard (1), Red Dragon Disciple (10)
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Author: ScottG
Created: 7th November 2009
Updated: 9th November 2009
Votes: 0
..a fairly standardized Fighter-type build for the Original Campaign and progression on to Mask of the Betrayer.
It is NOT a "Perfect Two-Weapon Fighter" build.
The reasoning here is that those additional attacks not only include an unreasonably high Dexterity, but that they just won't *hit* that often (..depending on the opponent's AC of course).
The Ranger class is the typical solution to this problem, but it still has problems hitting opponents with those extra attacks, AND doesn't have the Fighters additional feats - particularly the 3 Weapon Specialization feats.
The alternative is a "Kama" build with a Monk's Greater Flurry.. but that doesn't provide you with an *acceptable* two-weapon fighter until about character level 12, which can represent almost HALF of the Original Campaign.
Note that skills are "left on the table" at epic levels for the player's preference for MOTB.
Summary
| Attribute | Base | Race | Final | Mod |
|---|---|---|---|---|
| Strength | 16 | +2 | 32 | +11 |
| Dexterity | 16 | +0 | 19 | +4 |
| Constitution | 14 | +2 | 18 | +4 |
| Intelligence | 14 | +0 | 16 | +3 |
| Wisdom | 8 | -2 | 6 | -2 |
| Charisma | 8 | -2 | 8 | -1 |
| Base Hit Points: | 442 |
| Toughness: | +30 |
| Natural: | 15 |
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| Armor: | 3 |
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| Shield: | 0 | |||||||||||||
| Deflection: | 0 | |||||||||||||
| Dodge: | 0 | |||||||||||||
| Dex: | 4 |
Attack Bonuses
| Melee: | +16 |
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| Melee Touch: | +12 |
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| Ranged: | +5 |
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| Ranged Touch: | +5 |
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Saving Throws
Casting DC
| General: | 9 |
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| Abjuration: | 9 | |||||
| Conjuration: | 9 | |||||
| Divination: | 9 | |||||
| Enchantment: | 9 | |||||
| Evocation: | 9 | |||||
| Illusion: | 9 | |||||
| Necromancy: | 9 | |||||
| Transmutation: | 9 |
Spellcasting
Outline
| Class | Ability | Feats | Extra | |
|---|---|---|---|---|
| 1 | Fighter (1) |
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| 2 | Fighter (2) |
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| 3 | Fighter (3) |
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| 4 | Fighter (4) | DEX |
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| 5 | Fighter (5) | |||
| 6 | Fighter (6) |
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| 7 | Frenzied Berserker (1) |
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| 8 | Frenzied Berserker (2) | STR |
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| 9 | Bard (1) |
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| 10 | Red Dragon Disciple (1) |
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| 11 | Red Dragon Disciple (2) |
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| 12 | Red Dragon Disciple (3) | STR |
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| 13 | Red Dragon Disciple (4) | |||
| 14 | Red Dragon Disciple (5) |
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| 15 | Red Dragon Disciple (6) |
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| 16 | Red Dragon Disciple (7) | DEX | ||
| 17 | Red Dragon Disciple (8) | |||
| 18 | Red Dragon Disciple (9) |
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| 19 | Red Dragon Disciple (10) |
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| 20 | Fighter (7) | DEX | ||
| 21 | Fighter (8) |
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| 22 | Fighter (9) | |||
| 23 | Fighter (10) |
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| 24 | Fighter (11) | STR | ||
| 25 | Fighter (12) |
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| 26 | Fighter (13) | |||
| 27 | Fighter (14) |
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| 28 | Fighter (15) | STR | ||
| 29 | Fighter (16) |
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| 30 | Frenzied Berserker (3) |
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Skill Points
| Bard: | +8 |
| Fighter: | +86 |
| Red Dragon Disciple: | +43 |
| Frenzied Berserker: | +13 |
Skill Selection
| Charisma: | -1 |
| Wisdom: | -2 |
| Intelligence: | +3 |
| Farmer: | -2 |
| Bardic Knowledge: | +1 |
| Charisma: | -1 |
| Wisdom: | -2 |
| Farmer: | +1 |
| Dexterity: | +4 |
| Charisma: | -1 |
| Wisdom: | -2 |
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| 1 | +2 (2) | +4 (4) | +2 (2) | |||||
| 2 | +2 (2) | +1 (5) | +2 (2) | +2 (2) | ||||
| 3 | +1 (3) | +1 (3) | +1 (6) | +1 (3) | +1 (3) | |||
| 4 | +1 (7) | +1 (3) | ||||||
| 5 | +1 (4) | +1 (4) | +1 (8) | +1 (4) | +1 (4) | +1 (4) | ||
| 6 | ||||||||
| 7 | +1 (5) | +1 (5) | +1 (5) | +1 (5) | +1 (5) | |||
| 8 | +2 (2) | |||||||
| 9 | +5 (5) | +5 (10) | +3 (8) | |||||
| 10 | +4 (9) | |||||||
| 11 | +4 (13) | |||||||
| 12 | +2 (15) | +2 (7) | ||||||
| 13 | +1 (8) | +3 (11) | ||||||
| 14 | +4 (15) | |||||||
| 15 | +1 (9) | +1 (11) | +2 (17) | |||||
| 16 | +3 (14) | +1 (18) | ||||||
| 17 | +1 (10) | +2 (16) | +1 (19) | |||||
| 18 | +1 (6) | +3 (19) | +1 (20) | |||||
| 19 | +3 (9) | +1 (20) | +1 (21) | |||||
| 20 | +3 (23) | +2 (23) | ||||||
| 21 | +1 (24) | |||||||
| 22 | +1 (25) | |||||||
| 23 | +1 (26) | |||||||
| 24 | +1 (27) | |||||||
| 25 | +1 (28) | |||||||
| 26 | +1 (29) | |||||||
| 27 | +1 (30) | |||||||
| 28 | ||||||||
| 29 | ||||||||
| 30 |
Notes
Caution: For some reason (upon multiple testings), the off-hand is not showing the full *strength* modifier bonus in the Character sheet (..and it's really weird that it shows some of it but not all of it). HOWEVER, looking over the attack records it seems to be providing the full damage. It does display everything else however, like: weapon enhancement damage, Inspire Courage damage, and even the addition to the strength modifier damage area from the "Specialization" feats. So be sure to test it first, and see if you are getting the damage you should be. If not, this build has considerably less worth.
The 1st 6 levels of Fighter build a good usable Two-Weapon Fighter dual-wielding Kukris.
Kukri represents the weapon with the lowest critical threat range, and the smallest weapon for the least two-weapon penalty. Using BOTH weapons as Kurkris better leverages Weapon Focus and Weapon Specialization (..and latter the "Greater" and "Epic" versions).
The 7th and 8th level are devoted to the Frenzied Berserker as early as possible *without* sacrificing a good early Two-Weapon fighting build.
The FB class was selected ONLY for the feat: Supreme Cleave.
Supreme Cleave enhances the Cleaves rather dramatically - allowing for the occasional "miss" or perhaps not quite enough damage out-right to kill on the first Cleave attack to be followed up by an additional attack that should "do the job" provided the build has excellent damage.
The Cleaves (all 3), are best leveraged with multiple attacks and high damage. This build is mostly centered on this, DESPITE requiring a high base Dexterity for the 3 Two-Weapon Fighter feats.
Note that more than 90% of the combat in both campaigns is devoted to "mob" type battles - this character with all 3 Cleaves, high damage, and multiple attacks - is almost ideally suited to this.
The Bard at level 9 was chosen as a prerequisite for the Red Dragon Disciple class, and because:
1. Inspire Courage provides +1 attack and +1 damage, and
2. It "unlocks" the skills Tumble and Use Magic Device.
Tumble provides +1 AC for every 10 points, and it usually removes attacks of opportunity when moving past opponents to get to another opponent (..like a spell-caster).
Use Magic Device is a skill with many uses, but in particular for a "fighter-type" it's useful for wearing items restricted to other classes, like a Monk's "Boots of the Sun Soul +5". It *does* require a lot of points to use these items however. It's also particularly useful for non-Bard spells crafted into wands, most notably the spell "Protection from Evil" for the mental immunity (..because the build has such low Will saves).
The final class, Red Dragon Disciple, is primarily chosen for a higher Strength - which eventually nets a +4 attack and +4 damage (that all stacks). It however has several other benefits as well:
1. Improved Will saves (in a build that is otherwise quite poor in this respect).
2. Significantly improved AC levels that "stack".
3. The feat "Blind Fight" for "free" (..which is a must have for any fighter-type, most notably in MOTB).
4. Improved Constitution for Fortitude saves and additional Hit-points.
5. Immunity to Sleep, Paralysis, and Fire (..eventually).
(..and a few other niceties.)
The final levels in Fighter "round-off" the build, improving on the build's strengths.
Comments
True, though really it's only the 30th level that's in question.
FB, Bard, or Fighter..
Hmm, FB has additional Constitution. I'll change it, THANKS!
i would have went bard for skill points
anyways, at least you didnt try to power attack with kukri
also, i would redo your lvl ups, the sooner you get your RDD lvls the better, more skill points, and we all love more skill points
I looked a the differences:
Bard = 4 skill points.
FB = 6 hit points + an additional Frenzy on the off-chance that the player didn't find the one haste ring in-game, or didn't other-wise provide haste for the character. (..as mentioned above however, the characte should have wands available for use.)
I also tested the build with the FB levels placed *after* the RDD class, it's a bad idea. Supreme Cleave makes a rather large difference.
I was thinking of "standarized" as Fighter +..
Try testing out the Kurkris + Supreme Cleave with this build, I think you'll find it "enlightening". But yeah, I know what you mean - it doesn't *look* right.
(..note that when I recomend testing, NOT a power-gamers 30 level player vs. player test, but rather testing the build against appropriate mobs for *each* level.)
I just tested it myself and had to edit/add-in 2 points of Perform to have imediate access to Inspire Courage (..without any skill modifiers).
There are never enough feats, and I dislike the fact that I can't leverage Toughness to get Steadfast Determination (..which wasn't provided with MOTB).
In fact MOTB in general has several limitiations that might well have resulted in a very different build with SOZ installed.
Still, the build is pretty effective for the OC - with properly enhanted equipment.
It could likely still use some rearanging of feats and attributes at early levels for a somewhat easier time early in the OC. I"m undecided though..
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