Summary

Attribute Base Race Final Mod
Strength 16 +2 32 +11
Dexterity 16 +0 19 +4
Constitution 14 +2 18 +4
Intelligence 14 +0 16 +3
Wisdom 8 -2 6 -2
Charisma 8 -2 8 -1
Hit Points:472
Base Hit Points: 442
Toughness: +30
Armor:22
Natural: 15
Base: 10
Armor Skin: +1
RDD - Armor Increase 1: +1
RDD - Armor Increase 2: +1
RDD - Armor Increase 3: +1
RDD - Armor Increase 4: +1
Armor: 3
Tumble: +3
Shield: 0  
Deflection: 0  
Dodge: 0  
Dex: 4  
Spell Resistance:0

Attack Bonuses

Base Attack Bonus:26
Attack Bonus:
Melee: +16
Melee: +16
Strength: +11
Epic Prowess: +1
Weapon Focus (Kukri): +1
Greater Weapon Focus (Kukri): +1
Epic Weapon Focus (kukri): +2
Melee Touch: +12
Strength: +11
Epic Prowess: +1
Ranged: +5
Ranged: +5
Dexterity: +4
Epic Prowess: +1
Ranged Touch: +5
Dexterity: +4
Epic Prowess: +1
Main Hand: +40 / +35 / +30 / +25 / +20 / +15
Off Hand: +40 / +35 / +30
Ranged: +31 / +26 / +21 / +16 / +11 / +6

Saving Throws

Fortitude:24
Reflex:15
Will:13
Spells:0

Casting DC

Bard:9 + Spell Level
General: 9
Base: 10
Charisma: -1
Abjuration: 9  
Conjuration: 9  
Divination: 9  
Enchantment: 9  
Evocation: 9  
Illusion: 9  
Necromancy: 9  
Transmutation: 9  

Spellcasting

Arcane Caster Level:1
Arcane Spell Level: Cantrip
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Pros

Cons

  • None
  • None
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Outline

  Class Ability Feats Extra
1 Fighter (1)  
  • Power Attack
  • Able Learner
  • Darkvision
  • Earth Resistance
  • Merge with Stone
  • Weapon Proficiency (Simple)
  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Armor Proficiency (Heavy)
  • Shield Proficiency
  • Weapon Proficiency (Martial)
  • Tower Shield Proficiency
2 Fighter (2)  
  • Cleave
 
3 Fighter (3)  
  • Two-Weapon Fighting
 
4 Fighter (4) DEX
  • Great Cleave
 
5 Fighter (5)    
6 Fighter (6)  
  • Weapon Focus (Kukri)
  • Weapon Specialization (Kukri)
 
7 Frenzied Berserker (1)  
  • Frenzy 1
  • Toughness
8 Frenzied Berserker (2) STR
  • Supreme Cleave
9 Bard (1)  
  • Improved Two-Weapon Fighting
  • Bardic Knowledge
  • Inspiration
  • Inspire Courage
  • Countersong
  • Fascinate
  • Weapon Proficiency (Bard)
  • Armored Caster (Bard)
10 Red Dragon Disciple (1)  
  • Natural Armor Increase
11 Red Dragon Disciple (2)  
  • Dragon Abilities
12 Red Dragon Disciple (3) STR
  • Knockdown
  • Dragon Breath
13 Red Dragon Disciple (4)    
14 Red Dragon Disciple (5)  
  • Blind-Fight
15 Red Dragon Disciple (6)  
  • Improved Critical (Kukri)
 
16 Red Dragon Disciple (7) DEX  
17 Red Dragon Disciple (8)    
18 Red Dragon Disciple (9)  
  • Improved Knockdown
 
19 Red Dragon Disciple (10)  
  • Immunity to Paralysis
  • Immunity to Fire
  • Immunity To Sleep
  • Darkvision
  • Racial Spell (See Invisibility)
20 Fighter (7) DEX  
21 Fighter (8)  
  • Greater Two-Weapon Fighting
  • Great Strength (+1)
 
22 Fighter (9)    
23 Fighter (10)  
  • Greater Weapon Focus (Kukri)
  • Epic Weapon Focus (kukri)
 
24 Fighter (11) STR  
25 Fighter (12)  
  • Greater Weapon Specialization (Kukri)
  • Epic Weapon Specialization (kukri)
 
26 Fighter (13)    
27 Fighter (14)  
  • Epic Prowess
  • Great Strength (+2)
 
28 Fighter (15) STR  
29 Fighter (16)  
  • Armor Skin
  • Dodge
 
30 Frenzied Berserker (3)  
  • Frenzy 2

Skill Points

Total:150
Bard: +8
Fighter: +86
Red Dragon Disciple: +43
Frenzied Berserker: +13
Spent: 107
Unspent: 43
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Skill Selection

Diplomacy:15 (14)
Charisma: -1
Heal:10 (8)
Wisdom: -2
Lore:8 (10)
Intelligence: +3
Farmer: -2
Bardic Knowledge: +1
Perform:5 (4)
Charisma: -1
Spot:9 (8)
Wisdom: -2
Farmer: +1
Tumble:30 (34)
Dexterity: +4
Use Magic Device:23 (22)
Charisma: -1
Listen:2 (0)
Wisdom: -2
  Diplomacy Heal Lore Perform Spot Tumble Use Magic Device Listen
1   +2 (2) +4 (4)     +2 (2)    
2 +2 (2)   +1 (5)   +2 (2)   +2 (2)  
3 +1 (3) +1 (3) +1 (6)   +1 (3) +1 (3)    
4     +1 (7)       +1 (3)  
5 +1 (4) +1 (4) +1 (8)   +1 (4) +1 (4) +1 (4)  
6                
7 +1 (5) +1 (5)     +1 (5) +1 (5) +1 (5)  
8               +2 (2)
9       +5 (5)   +5 (10) +3 (8)  
10 +4 (9)              
11 +4 (13)              
12 +2 (15) +2 (7)            
13   +1 (8)         +3 (11)  
14             +4 (15)  
15   +1 (9)       +1 (11) +2 (17)  
16           +3 (14) +1 (18)  
17   +1 (10)       +2 (16) +1 (19)  
18         +1 (6) +3 (19) +1 (20)  
19         +3 (9) +1 (20) +1 (21)  
20           +3 (23) +2 (23)  
21           +1 (24)    
22           +1 (25)    
23           +1 (26)    
24           +1 (27)    
25           +1 (28)    
26           +1 (29)    
27           +1 (30)    
28                
29                
30                
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Notes

Caution: For some reason (upon multiple testings), the off-hand is not showing the full *strength* modifier bonus in the Character sheet  (..and it's really weird that it shows some of it but not all of it).  HOWEVER, looking over the attack records it seems to be providing the full damage.  It does display everything else however, like: weapon enhancement damage, Inspire Courage damage, and even the addition to the strength modifier damage area from the "Specialization" feats.  So be sure to test it first, and see if you are getting the damage you should be.  If not, this build has considerably less worth.

 

 

The 1st 6 levels of Fighter build a good usable Two-Weapon Fighter dual-wielding Kukris.

Kukri represents the weapon with the lowest critical threat range, and the smallest weapon for the least two-weapon penalty.  Using BOTH weapons as Kurkris better leverages Weapon Focus and Weapon Specialization (..and latter the "Greater" and "Epic" versions).

 

The 7th and 8th level are devoted to the Frenzied Berserker as early as possible *without* sacrificing a good early Two-Weapon fighting build. 

The FB class was selected ONLY for the feat: Supreme Cleave. 

Supreme Cleave enhances the Cleaves rather dramatically - allowing for the occasional "miss" or perhaps not quite enough damage out-right to kill on the first Cleave attack to be followed up by an additional attack that should "do the job" provided the build has excellent damage.

The Cleaves (all 3), are best leveraged with multiple attacks and high damage.  This build is mostly centered on this, DESPITE requiring a high base Dexterity for the 3 Two-Weapon Fighter feats. 

Note that more than 90% of the combat in both campaigns is devoted to "mob" type battles - this character with all 3 Cleaves, high damage, and multiple attacks - is almost ideally suited to this.

 

The Bard at level 9 was chosen as a prerequisite for the Red Dragon Disciple class, and because:

1. Inspire Courage provides +1 attack and +1 damage, and

2. It "unlocks" the skills Tumble and Use Magic Device.

Tumble provides +1 AC for every 10 points, and it usually removes attacks of opportunity when moving past opponents to get to another opponent (..like a spell-caster).

Use Magic Device is a skill with many uses, but in particular for a "fighter-type" it's useful for wearing items restricted to other classes, like a Monk's "Boots of the Sun Soul +5".  It *does* require a lot of points to use these items however.  It's also particularly useful for non-Bard spells crafted into wands, most notably the spell "Protection from Evil" for the mental immunity (..because the build has such low Will saves).

 

The final class, Red Dragon Disciple, is primarily chosen for a higher Strength - which eventually nets a +4 attack and +4 damage (that all stacks).  It however has several other benefits as well:

1. Improved Will saves (in a build that is otherwise quite poor in this respect).

2. Significantly improved AC levels that "stack".

3. The feat "Blind Fight" for "free" (..which is a must have for any fighter-type, most notably in MOTB).

4. Improved Constitution for Fortitude saves and additional Hit-points.

5. Immunity to Sleep, Paralysis, and Fire (..eventually).

(..and a few other niceties.)

 

The final levels in Fighter "round-off" the build, improving on the build's strengths.

 

 

 

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Comments

+0Rating: By valium on 7th November 2009(post hidden)
odd fighter lvls bad
+0Rating: By ScottG on 7th November 2009(post hidden)

True, though really it's only the 30th level that's in question.

FB, Bard, or Fighter..

Hmm, FB has additional Constitution.  I'll change it, THANKS!

+0Rating: By valium on 9th November 2009(post hidden)

i would have went bard for skill points

anyways, at least you didnt try to power attack with kukri

also, i would redo your lvl ups, the sooner you get your RDD lvls the better, more skill points, and we all love more skill points

Last edited on 9th November 2009
+0Rating: By ScottG on 9th November 2009(post hidden)

I looked a the differences:

Bard = 4 skill points.

FB = 6 hit points + an additional Frenzy on the off-chance that the player didn't find the one haste ring in-game, or didn't other-wise provide haste for the character.  (..as mentioned above however, the characte should have wands available for use.)

I also tested the build with the FB levels placed *after* the RDD class, it's a bad idea.  Supreme Cleave makes a rather large difference.

Last edited on 9th November 2009
+0Rating: By GT74 on 7th November 2009(post hidden)
Nothing with 17 fighter levels is "standardized".  Looks like you're running out of good feats to take as well.   A FB with kukris isn't really the best idea either, although you haven't gone for enhanced power attack so that's not so bad.  But with only 2 levels of FB and it not having a lot of synergy with TWF perhaps FB should have been something else.
+0Rating: By ScottG on 7th November 2009(post hidden)

I was thinking of "standarized" as Fighter +..

Try testing out the Kurkris + Supreme Cleave with this build, I think you'll find it "enlightening".  But yeah, I know what you mean - it doesn't *look* right. 

(..note that when I recomend testing, NOT a power-gamers 30 level player vs. player test, but rather testing the build against appropriate mobs for *each* level.)

I just tested it myself and had to edit/add-in 2 points of Perform to have imediate access to Inspire Courage (..without any skill modifiers).

There are never enough feats, and I dislike the fact that I can't leverage Toughness to get Steadfast Determination (..which wasn't provided with MOTB).

In fact MOTB in general has several limitiations that might well have resulted in a very different build with SOZ installed.

Still, the build is pretty effective for the OC - with properly enhanted equipment.

It could likely still use some rearanging of feats and attributes at early levels for a somewhat easier time early in the OC.  I"m undecided though..


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