Summary

Attribute Base Race Final Mod
Strength 8 +0 8 -1
Dexterity 18 +2 26 +8
Constitution 14 +0 14 +2
Intelligence 16 +2 22 +6
Wisdom 8 +0 8 -1
Charisma 8 +2 10 +0
Hit Points:320
Base Hit Points: 290
Familiar: +30
Armor:31
Natural: 11
Base: 10
Yuan-Ti - Scaled Skin: +1
Armor: 10
Luck of Heroes: +1
Duelist - Canny Defense: +6
Tumble: +3
Shield: 0  
Deflection: 0  
Dodge: 2
Swiftblade - Swift Surge 1: +1
Swiftblade - Swift Surge 2: +1
Dex: 8  
Spell Resistance:41

Attack Bonuses

Base Attack Bonus:27
Attack Bonus:
Melee: +11
Melee: +11
Dexterity: +8
Epic Prowess: +1
Swift Surge: +2
Melee Touch: +11
Dexterity: +8
Epic Prowess: +1
Swift Surge: +2
Ranged: +11
Ranged: +11
Dexterity: +8
Epic Prowess: +1
Swift Surge: +2
Ranged Touch: +11
Dexterity: +8
Epic Prowess: +1
Swift Surge: +2
Main Hand: +38 / +33 / +28 / +23 / +18 / +13
Ranged: +38 / +33 / +28 / +23 / +18 / +13

Saving Throws

Fortitude:15
Reflex:30
Will:15
Spells:6
Spellcraft: +6

Casting DC

Swashbuckler:10 + Spell Level
General: 10
Base: 10
Abjuration: 10  
Conjuration: 10  
Divination: 10  
Enchantment: 10  
Evocation: 10  
Illusion: 10  
Necromancy: 10  
Transmutation: 10  
Wizard:16 + Spell Level
General: 16
Base: 10
Intellegence: +6
Abjuration: 16  
Conjuration: 16  
Divination: 16  
Enchantment: 16  
Evocation: 16  
Illusion: 16  
Necromancy: 16  
Transmutation: 16  

Spellcasting

Arcane Caster Level:15
Arcane Spell Level: 6
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Pros

Cons

  • 26 bab at lvl 29 (6 pokes)
  • can poke for 5d6 aditional + 2d6 flourish at 29lvl (these are luckily NOT precision damage ingame, stabs through crit imunity and damages stuff without living anatomy)
  • insightfull strike and combat insight
  • can self buff
  • longlasting haste with all the goodies
  • High AC (duelist, 50% concealment, mirror images)
  • crapload of skillpoints, and i realy mean a LOT
  • just lvl 11 + 4 spellcaster (or 13 + 4) <--- crappy (but you just need haste :D)
  • low str (crap carry capacity)
  • insightfull strike is precision damage, crit immune negates
  • (relativly) low will and con saves
  • medium hp
  • slow start
  • aint the bestest
  • LA +2
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Outline

  Class Ability Feats Extra
1 Swashbuckler (1)  
  • Luck of Heroes
  • Darkvision
  • Racial Natural Armor Bonus (+1)
  • Spell Resistance
  • Animal Trance
  • Cause Fear
  • Charm Person
  • Racial Spell (Darkness)
  • Entangle
  • Alertness
  • Blind-Fight
  • Weapon Finesse
  • Weapon Proficiency (Simple)
  • Armor Proficiency (Light)
  • Weapon Proficiency (Martial)
2 Swashbuckler (2)  
  • Grace (+1)
3 Wizard (1)
- Beetle
- General
 
  • Able Learner
  • Weapon Proficiency (Wizard)
  • Summon Familiar
  • Scribe Scroll
4 Wizard (2) INT  
5 Swashbuckler (3)  
  • Insightful Strike
6 Wizard (3)  
  • Dodge
 
7 Wizard (4)    
8 Swashbuckler (4) INT  
9 Wizard (5)  
  • Extend Spell
  • Mobility
 
10 Swiftblade (1)  
  • Swiftblade Spellcasting Class (Wizard)
  • Swift Surge
  • Spring Attack
11 Duelist (1)  
  • Canny Defense
12 Duelist (2) INT
  • Practiced Spellcaster (wizard)
  • Improved Reaction
13 Swiftblade (2)  
  • Blurred Alacrity
14 Swiftblade (3)  
  • Residual Celerity
15 Duelist (3)  
  • Combat Expertise
  • Enhanced Mobility
16 Duelist (4) INT
  • Grace
17 Swiftblade (4)  
  • Improved Initiative
18 Swiftblade (5)  
  • Deadly Defense
  • Evasive Celerity
19 Duelist (5)  
  • Precise Strike
20 Swiftblade (6) DEX
  • Fortified Hustle
21 Swiftblade (7)  
  • Epic Prowess
  • Uncanny Dodge
22 Duelist (6)  
  • Flourish
23 Duelist (7)  
  • Combat Insight
  • Elaborate Parry
24 Swiftblade (8) DEX
  • Diligent Rapidity
25 Swiftblade (9)  
  • Great Dexterity (+1)
  • Perpetual Celerity
26 Swiftblade (10)  
  • Innervated Speed
27 Duelist (8)  
  • Great Dexterity (+2)
 
28 Duelist (9) DEX
  • Deflect Arrows
29 Duelist (10)  
  • Great Dexterity (+3)
 
30 Swashbuckler (5)  
  • Swashbuckler Dodge (+1)

Skill Points

Total:292
Wizard: +31
Duelist: +97
Swashbuckler: +67
Swiftblade: +97
Spent: 292
Unspent: 0
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Skill Selection

Appraise:16 (22)
Intelligence: +6
Concentration:33 (35)
Constitution: +2
Diplomacy:33 (32)
Charisma: +0
Veteran: -1
Heal:16 (15)
Wisdom: -1
Listen:33 (34)
Wisdom: -1
Alertness: +2
Lore:33 (39)
Intelligence: +6
Parry:5 (13)
Dexterity: +8
Spellcraft:30 (36)
Intelligence: +6
Spot:33 (34)
Wisdom: -1
Alertness: +2
Tumble:30 (38)
Dexterity: +8
Use Magic Device:16 (16)
Charisma: +0
Any Skill 1:4 (4)
  Appraise Concentration Diplomacy Heal Listen Lore Parry Spellcraft Spot Tumble Use Magic Device Any Skill 1
1   +2 (2) +4 (4)     +4 (4) +4 (4) +2 (2) +2 (2) +4 (4) +2 (2)  
2     +1 (5)       +1 (5)     +1 (5)    
3   +1 (3) +1 (6)         +4 (6)   +1 (6)    
4   +2 (5) +1 (7)         +1 (7)   +1 (7)    
5 +4 (4) +2 (7) +1 (8)         +1 (8)   +1 (8) +2 (4)  
6   +2 (9) +1 (9)     +1 (5)   +1 (9)   +1 (9)    
7 +1 (5) +1 (10) +1 (10)         +1 (10)   +1 (10) +1 (5)  
8   +1 (11) +1 (11)     +2 (7)   +1 (11) +3 (5) +1 (11)    
9 +1 (6) +1 (12) +1 (12)         +1 (12) +1 (6) +1 (12) +1 (6)  
10   +1 (13) +1 (13)         +1 (13) +5 (11) +1 (13)    
11 +1 (7) +1 (14) +1 (14)         +1 (14) +3 (14) +1 (14) +1 (7)  
12   +1 (15) +1 (15) +2 (2) +1 (1) +1 (8)   +1 (15) +1 (15) +1 (15)    
13 +1 (8) +1 (16) +1 (16) +1 (3) +1 (2)     +1 (16) +1 (16) +1 (16) +1 (8)  
14   +1 (17) +1 (17) +3 (6)   +1 (9)   +1 (17) +1 (17) +1 (17)    
15 +1 (9) +1 (18) +1 (18) +2 (8)       +1 (18) +1 (18) +1 (18) +1 (9)  
16   +1 (19) +1 (19) +1 (9) +3 (5) +1 (10)   +1 (19) +1 (19) +1 (19)    
17 +1 (10) +1 (20) +1 (20) +1 (10) +2 (7)     +1 (20) +1 (20) +1 (20) +1 (10)  
18   +1 (21) +1 (21)   +4 (11) +1 (11)   +1 (21) +1 (21) +1 (21)    
19 +1 (11) +1 (22) +1 (22) +1 (11) +2 (13)     +1 (22) +1 (22) +1 (22) +1 (11)  
20   +1 (23) +1 (23)   +4 (17) +1 (12)   +1 (23) +1 (23) +1 (23)    
21 +1 (12) +1 (24) +1 (24) +1 (12) +2 (19)     +1 (24) +1 (24) +1 (24) +1 (12)  
22   +1 (25) +1 (25)   +4 (23) +1 (13)   +1 (25) +1 (25) +1 (25)    
23 +1 (13) +1 (26) +1 (26) +1 (13) +2 (25)     +1 (26) +1 (26) +1 (26) +1 (13)  
24   +1 (27) +1 (27)   +2 (27) +3 (16)   +1 (27) +1 (27) +1 (27)    
25 +1 (14) +1 (28) +1 (28) +1 (14) +1 (28) +1 (17)   +1 (28) +1 (28) +1 (28) +1 (14)  
26   +1 (29) +1 (29)   +1 (29) +4 (21)   +1 (29) +1 (29) +1 (29)    
27 +1 (15) +1 (30) +1 (30) +1 (15) +1 (30) +1 (22)   +1 (30) +1 (30) +1 (30) +1 (15)  
28   +1 (31) +1 (31)   +1 (31) +6 (28)     +1 (31)      
29 +1 (16) +1 (32) +1 (32) +1 (16) +1 (32) +3 (31)     +1 (32)   +1 (16)  
30   +1 (33) +1 (33)   +1 (33) +2 (33)     +1 (33)     +4 (4)
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Notes

You need 5 points in parry, tumble, 6 concentrate,spellcraft and thats all. You can pump any 5 skills to max and have skillpoints left

Hm... it seems Elaborate Parry works as in pnp (or can be enabled to work that way), so... "Can't touch this."

High magic items and high magic settings are the bestest for him (+8 to stats are great and youll get them in MotB).

 

- What he'll get at lvl 30, with standard MotB items (+8 stats, weapon, cloak, +7 neck, +5 monk boots):

AB:

52 AB = 27 + 12(dex) + 1(prow) + 2(swift) + 8(weapon enh) + 1(Haste) - 3(expertise) + 4(gheroism)

Damage:

Damage (+8 rapier) = 1d6(rapier) + 10(insight) + 10(insstrike) + 2d6(duelist) + 2d6(Swift) + 1d6(deaddef) + 8(enh) = 6d6 + 28 + 2d6(flourish)/12 sec

Max posible damage/hit = 76

1d6 = roughlie 3.5 dmg avg.

3.5x6 + 28 = 49 - one avg. hit dmg

non flourish 7 hits (allways haste) - 49 x 7 = 343 dmg avg.

flourish round 7 hits - 343 + 7 = 350 dmg avg.

So if all swings hit 346 avg. damage/round noncrit

Threat range 15-20/x2, self buff keen. (maxposible crit 100 i think)

AC:

85 {87} AC = 10(base) + 1(Luck)  + 1(YT) + 12(dex) + 10(canydef) + 2(swift) + 3(tumble) + 7(nature) + 8(defl) + 8(armorenh) + 5(boots) + 13(elaborexpertise) + 1(haste) + 4(shieldspel) {+ 1(dodge) + 1(Swbdodge) vs. curent target}

+7AC(max 8 miror images) + 50% concealment = Hard to hit

So with +8 items it could be 94 AC vs current target and 50% concealment ofc.

 

He uses spels mainly for buffing, but he can throw out some ofensive spells. There are some no save (ranged)touch spells.

 

Suggestion and help are welcome!! Help me make it better!

Other variants:

http://nwn2db.com/build.php?id=16202&version=1  - base Quicksting

http://nwn2db.com/build.php?id=16590&version=1  - drow RP Darksting of Sune

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Comments

+0Rating: By Thorsson on 18th January 2010(post hidden)

Elaborate Parry adds 4AC in PnP. It absolutely does not work like that in NWN2. And even if it did it wouldn't stop you being hit.

+0Rating: By Sergejsvk on 18th January 2010(post hidden)

Double post and *inhales*:

- In DnD 3.5, Elaborate Parry (Duelist) grants +1 Dodge AC bonus per Duelist level when fighting defensively or using total defense (that is -4AB for 2AC Dodge + max 10 AC EP bonus dodge, Combat expertise is not valid for Elaborate Parry purposes. To benefit from both Elaborate Parry and Deadly Defense the player must fight defensively and use -2 AB Combat expertise. So all in all -6AB grants 14AC and 1d6 damage).

- In DnD 3.5, Defensive Parry (Dervish) grants +4 Dodge AC bonus when fighting defensively or using total defense (-4AB to +6AC, Combat expertise is not valid for Defensive Parry purposes.).

You could talk your DM into considering Combat expertise as an "improvement" to fighting defensively and get the Parry bonuses with a -2/3AB Combat Expertise.

Kaedrin did it for NWN2. I Q_Q -d on the forums and got pointed to the Cmi_options Documentation, see Row 8, it was already done befor my Q_Q, i was so pleased and astouned.

No, the character is not unhittable (never even thought it was), but it quite hard to hit with all the gizmos it has :P. Pvp builds most definetlie smack the brown stuff out of him (no not chocolate bars).

I made it becouse the class combos looked fun and valid, the AC that i got after some number crunching surprised me ^_^. I wanted to have a high skill point, combat valid self buffer and got this :D.

Last edited on 19th January 2010
+0Rating: By Thorsson on 18th January 2010(post hidden)

Elaborate Parry adds 4AC in PnP. It absolutely does not work like that in NWN2. And even if it did it wouldn't stop you being hit.


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