Commander IV Paladin (15), Neverwinter Nine (5), Warpriest (1), Divine Champion (9)
Copy Build
Export Build
Author: Ffyll
Created: 8th February 2010
Updated: 10th February 2010
Votes: 0
Summary
| Attribute | Base | Race | Final | Mod |
|---|---|---|---|---|
| Strength | 14 | +0 | 14 | +2 |
| Dexterity | 10 | +0 | 10 | +0 |
| Constitution | 11 | +0 | 11 | +0 |
| Intelligence | 10 | +0 | 10 | +0 |
| Wisdom | 14 | +0 | 14 | +2 |
| Charisma | 17 | +0 | 28 | +9 |
Hit Points:350
| Base Hit Points: | 290 |
| Toughness: | +60 |
Armor:12
| Natural: | 10 |
|
||||
| Armor: | 2 |
|
||||
| Shield: | 0 | |||||
| Deflection: | 0 | |||||
| Dodge: | 0 | |||||
| Dex: | 0 |
Spell Resistance:0
Attack Bonuses
Base Attack Bonus:30
Attack Bonus:
Melee: +4
| Melee: | +4 |
|
||||||
| Melee Touch: | +3 |
|
Ranged: +1
| Ranged: | +1 |
|
||||
| Ranged Touch: | +1 |
|
Main Hand:
+34
/ +29
/ +24
/ +19
/ +14
/ +9
Ranged:
+31
/ +26
/ +21
/ +16
/ +11
/ +6
Saving Throws
Fortitude:31
Reflex:25
Will:27
Spells:0
Casting DC
Paladin:12 + Spell Level
| General: | 12 |
|
||||
| Abjuration: | 12 | |||||
| Conjuration: | 12 | |||||
| Divination: | 12 | |||||
| Enchantment: | 12 | |||||
| Evocation: | 12 | |||||
| Illusion: | 12 | |||||
| Necromancy: | 12 | |||||
| Transmutation: | 12 |
Spellcasting
Divine Caster Level:15
Divine Spell Level:
4
Return to Top
Pros
Cons
- Super saves, with Epic Resilience, makes it pretty much immune to many spells.
- Immune to fear, disease.
- Divine Might / Shield with high CHA.
- Allies within 10 ft receive: +2 AB, +2 AC, +4 saves, +7 save vs Fear.
- Enemies within 10ft receive -1 AB, -1 saves.
- Lots of medium level smiting.
- Always on auras.
- High-medium HP.
- DS / DM with natural CHA of +9 (+11 buffs, +14 with epic gear).
- High Taunt to lower enemies' AC.
- Needs +6 WIS gear to cast effectively.
- Low AB for melee build (can use prayer / bless / magic weapon to boost).
Return to Top
Outline
| Class | Ability | Feats | Extra | |
|---|---|---|---|---|
| 1 | Paladin (1) |
|
|
|
| 2 | Paladin (2) |
|
||
| 3 | Paladin (3) |
|
|
|
| 4 | Paladin (4) | CHA |
|
|
| 5 | Paladin (5) |
|
||
| 6 | Paladin (6) |
|
|
|
| 7 | Paladin (7) | |||
| 8 | Paladin (8) | CHA | ||
| 9 | Paladin (9) |
|
|
|
| 10 | Paladin (10) |
|
||
| 11 | Paladin (11) | |||
| 12 | Paladin (12) | CHA |
|
|
| 13 | Paladin (13) | |||
| 14 | Paladin (14) | |||
| 15 | Paladin (15) |
|
|
|
| 16 | Neverwinter Nine (1) | CHA |
|
|
| 17 | Neverwinter Nine (2) |
|
||
| 18 | Neverwinter Nine (3) |
|
|
|
| 19 | Neverwinter Nine (4) | |||
| 20 | Warpriest (1) | CHA |
|
|
| 21 | Divine Champion (1) |
|
||
| 22 | Divine Champion (2) |
|
|
|
| 23 | Divine Champion (3) |
|
|
|
| 24 | Divine Champion (4) | CHA |
|
|
| 25 | Divine Champion (5) |
|
|
|
| 26 | Divine Champion (6) |
|
||
| 27 | Divine Champion (7) |
|
||
| 28 | Divine Champion (8) | CHA |
|
|
| 29 | Divine Champion (9) |
|
||
| 30 | Neverwinter Nine (5) |
|
Skill Points
Total:76
| Paladin: | +36 |
| Divine Champion: | +18 |
| Neverwinter Nine: | +20 |
| Warpriest: | +2 |
| Skilled: | +33 |
Spent: 74
Unspent: 2
Return to Top
Skill Selection
Taunt:33 (42)
| Charisma: | +9 |
Diplomacy:8 (17)
| Charisma: | +9 |
Spot:16 (18)
| Wisdom: | +2 |
Tumble:10 (10)
| Dexterity: | +0 |
|
|
|
|
|
|
|---|---|---|---|---|
| 1 | +2 (2) | +3 (3) | ||
| 2 | +1 (4) | +1 (1) | ||
| 3 | +1 (3) | +1 (5) | ||
| 4 | +1 (6) | +1 (2) | ||
| 5 | +1 (4) | +1 (7) | ||
| 6 | +1 (8) | +1 (3) | ||
| 7 | +1 (5) | +1 (4) | ||
| 8 | +1 (1) | |||
| 9 | +1 (6) | +1 (2) | ||
| 10 | +1 (3) | |||
| 11 | +1 (7) | +3 (6) | ||
| 12 | +1 (7) | |||
| 13 | +1 (8) | +1 (8) | ||
| 14 | ||||
| 15 | +1 (9) | +1 (9) | ||
| 16 | +4 (8) | |||
| 17 | +4 (12) | +1 (10) | ||
| 18 | +1 (10) | +3 (15) | ||
| 19 | +1 (11) | +1 (16) | ||
| 20 | +7 (18) | |||
| 21 | +1 (19) | |||
| 22 | +1 (20) | |||
| 23 | +2 (22) | |||
| 24 | +2 (24) | |||
| 25 | +1 (25) | |||
| 26 | +2 (27) | |||
| 27 | +1 (28) | |||
| 28 | +2 (30) | |||
| 29 | +1 (31) | |||
| 30 | +2 (33) |
Comments
Thank you both for your comments. I know my AB's rubbish. TBH I have a problem trying to build paladin builds without a bad AB, so I thought I'd use the build to try to buff others around instead (paladins are quite strong characters, IMHO, their abilities are suited to secondary buffer or certainly this role, platoon commander or something).
I have yet to see a paladin build which does use fighter 12 with any decent AB. I see investing in CHA more than STR is more important for the Paladin's glowing abilities such as Lay on Hands, saves etc. Though I realise this means it isn't going to hit very much at all. Similarly, it shouldn't die too quickly either, and in a big melee bust up with 5-10 melee fighters on each side, this might be able to give one side an advantage.
TBH I have a problem trying to build paladin builds without a bad AB, so I thought I'd use the build to try to buff others around instead (paladins are quite strong characters, IMHO, their abilities are suited to secondary buffer or certainly this role, platoon commander or something).
Don't give up. Paladins are warriors so need a good AB. They don't buff others as well as a cleric or bard so if they're in a party they need to offer something themselves. This character is more a preening show pony right now (sorry). Here's a couple of similar style builds I did that manage an OK AB. Fallen Nine and Champion of Torm
I get what you are trying for I think, but Thorsson is right... you need some way to actually connect with your target... My suggestion would be better divine magic, but you could maybe fit a decent feint in and keep the focus on Paladin... It will still be less reliable than a dedicated feinter but it might work. As for the saves, I wouldn't be comfortable with less than 45 and I would insist on having evasion. You can get away with slightly lower saves if you have access to good items/buffs.
As to the bigby's spells (and other non-saves) you can't beat them so you are right to not worry about them... maybe put in some UMD for scroll use (your skills besides taunt are low enough to be disposable).
Super Saves still leave sit open to all the Bigbies, Shadow Sim, etc. and TBH they're not that super. High DC builds will be able to beat the Reflex & Will Saves a fair % of the time.
That AB is horrible. 20s will be needed to hit unless you're Smiting (and sometimes even then), and you aren't a specialist Great Smiter.
Try playing this on most PWs and you'd give up way before you reached that point anyway.You must be logged in to comment on this build.