Summary

Attribute Base Race Final Mod
Strength 10 +0 10 +0
Dexterity 16 +2 26 +8
Constitution 16 +0 16 +3
Intelligence 16 +2 18 +4
Wisdom 8 -2 6 -2
Charisma 8 -2 6 -2
Hit Points:324
Base Hit Points: 324
Armor:25
Natural: 10
Base: 10
Armor: 7
Invisible Blade - Unfettered Defense: +4
Tumble: +3
Shield: 0  
Deflection: 0  
Dodge: 0  
Dex: 8  
Spell Resistance:0

Attack Bonuses

Base Attack Bonus:26
Attack Bonus:
Melee: +13
Melee: +13
Dexterity: +8
Epic Prowess: +1
Weapon Focus (Kukri): +1
Greater Weapon Focus (Kukri): +1
Epic Weapon Focus (kukri): +2
Melee Touch: +9
Dexterity: +8
Epic Prowess: +1
Ranged: +9
Ranged: +9
Dexterity: +8
Epic Prowess: +1
Ranged Touch: +9
Dexterity: +8
Epic Prowess: +1
Main Hand: +37 / +32 / +27 / +22 / +17 / +12
Off Hand: +37 / +32 / +27 / +22 / +17 / +12
Ranged: +35 / +30 / +25 / +20 / +15 / +10

Saving Throws

Fortitude:16
Reflex:26
Will:10
Spells:6
Spellcraft: +6

Casting DC

Fighter:10 + Spell Level
General: 10
Base: 10
Abjuration: 10  
Conjuration: 10  
Divination: 10  
Enchantment: 10  
Evocation: 10  
Illusion: 10  
Necromancy: 10  
Transmutation: 10  
Bard:8 + Spell Level
General: 8
Base: 10
Charisma: -2
Abjuration: 8  
Conjuration: 8  
Divination: 8  
Enchantment: 8  
Evocation: 8  
Illusion: 8  
Necromancy: 8  
Transmutation: 8  

Spellcasting

Arcane Caster Level:8
Arcane Spell Level: 3
Return to Top

Pros

Cons

  • Perfect Two-Wep Fighting
  • Good HP
  • Good Reflex
  • Decent AB/Damage
  • Low Fort/Will
  • No standout DEF abilities
Return to Top

Outline

  Class Ability Feats Extra
1 Fighter (1)  
  • Dodge
  • Able Learner
  • Darkvision
  • Air Resistance
  • Summon Gale
  • Weapon Proficiency (Simple)
  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Armor Proficiency (Heavy)
  • Shield Proficiency
  • Weapon Proficiency (Martial)
  • Tower Shield Proficiency
2 Bard (1)  
  • Bardic Knowledge
  • Inspiration
  • Inspire Courage
  • Countersong
  • Fascinate
  • Weapon Proficiency (Bard)
  • Armored Caster (Bard)
3 Fighter (2)  
  • Mobility
  • Weapon Finesse
 
4 Bard (2) DEX
  • Bardic Music
  • Inspire Competence
5 Fighter (3)    
6 Fighter (4)  
  • Weapon Focus (Kukri)
  • Spring Attack
 
7 Bard (3)  
  • Bardic Music
  • Haven Song
8 Fighter (5) DEX  
9 Bard (4)  
  • Combat Expertise
  • Bardic Music
10 Fighter (6)  
  • Whirlwind Attack
 
11 Bard (5)  
  • Bardic Music
  • Inspire Defense
12 Fighter (7) DEX
  • Feint
 
13 Bard (6)  
  • Bardic Music
  • Cloud Mind
14 Fighter (8)  
  • Greater Weapon Focus (Kukri)
 
15 Fighter (9)  
  • Two-Weapon Fighting
 
16 Shadowdancer (1) DEX
  • Hide in Plain Sight
17 Shadowdancer (2)  
  • Evasion
  • Darkvision
  • Uncanny Dodge
18 Shadowdancer (3)  
  • Improved Two-Weapon Fighting
  • Shadow Daze
  • Summon Shadow
19 Shadowdancer (4)  
  • Shadow Evade
20 Shadowdancer (5) DEX
  • Defensive Roll
  • Improved Uncanny Dodge
21 Shadowdancer (6)  
  • Epic Prowess
 
22 Shadowdancer (7)  
  • Slippery Mind
23 Bard (7)  
  • Combat Insight
  • Bardic Music
  • Inspire Regeneration
24 Fighter (10) DEX
  • Greater Two-Weapon Fighting
 
25 Bard (8)  
  • Epic Weapon Focus (kukri)
  • Bardic Music
  • Inspire Toughness
26 Invisible Blade (1)  
  • Unfettered Defense
  • Bleeding Wound I
27 Invisible Blade (2)  
  • Great Dexterity (+1)
 
28 Invisible Blade (3) DEX
  • Bleeding Wound II
29 Invisible Blade (4)  
  • Perfect Two-Weapon Fighting
 
30 Invisible Blade (5)  
  • Feint Mastery
  • Bleeding Wound III

Skill Points

Total:268
Bard: +80
Fighter: +78
Shadowdancer: +70
Invisible Blade: +40
Spent: 252
Unspent: 16
Return to Top

Skill Selection

Bluff:33 (31)
Charisma: -2
Tumble:30 (38)
Dexterity: +8
Spellcraft:30 (34)
Intelligence: +4
Listen:33 (31)
Wisdom: -2
Perform:20 (18)
Charisma: -2
Taunt:17 (15)
Charisma: -2
Spot:16 (14)
Wisdom: -2
Hide:33 (41)
Dexterity: +8
Move Silently:30 (38)
Dexterity: +8
  Bluff Tumble Spellcraft Listen Perform Taunt Spot Hide Move Silently
1 +2 (2) +2 (2) +2 (2)         +2 (2) +2 (2)
2 +3 (5) +3 (5) +3 (5) +1 (1) +1 (1)     +1 (3) +2 (4)
3 +1 (6) +1 (6) +1 (6) +2 (3)       +1 (4)  
4 +1 (7) +1 (7) +1 (7) +2 (5) +4 (5)       +1 (5)
5 +1 (8) +1 (8) +1 (8) +2 (7)       +1 (5)  
6 +1 (9) +1 (9) +1 (9) +2 (9)         +1 (6)
7 +1 (10) +1 (10) +1 (10) +1 (10) +5 (10)     +1 (6)  
8 +1 (11) +1 (11) +1 (11) +1 (11)       +1 (7) +1 (7)
9 +1 (12) +1 (12) +1 (12) +1 (12) +2 (12)     +3 (10) +1 (8)
10 +1 (13) +1 (13) +1 (13) +1 (13)       +1 (11) +1 (9)
11 +1 (14) +1 (14) +1 (14) +1 (14) +2 (14)     +3 (14) +1 (10)
12 +1 (15) +1 (15) +1 (15) +1 (15)         +2 (12)
13 +1 (16) +1 (16) +1 (16) +1 (16)       +2 (16) +4 (16)
14 +1 (17) +1 (17) +1 (17) +1 (17)       +1 (17) +1 (17)
15 +1 (18) +1 (18) +1 (18) +1 (18)       +1 (18) +1 (18)
16 +1 (19) +1 (19) +1 (19) +1 (19)   +1 (1)   +1 (19) +1 (19)
17 +1 (20) +1 (20) +1 (20) +1 (20)   +1 (2)   +1 (20) +1 (20)
18 +1 (21) +1 (21) +1 (21) +1 (21)   +1 (3)   +1 (21) +1 (21)
19 +1 (22) +1 (22) +1 (22) +1 (22)   +1 (4)   +1 (22) +1 (22)
20 +1 (23) +1 (23) +1 (23) +1 (23)   +1 (5)   +1 (23) +1 (23)
21 +1 (24) +1 (24) +1 (24) +1 (24)   +1 (6)   +1 (24) +1 (24)
22 +1 (25) +1 (25) +1 (25) +1 (25)   +1 (7)   +1 (25) +1 (25)
23 +1 (26) +1 (26) +1 (26) +1 (26) +2 (16) +3 (10)   +1 (26) +1 (26)
24 +1 (27) +1 (27) +1 (27) +1 (27)   +1 (11)   +1 (27) +1 (27)
25 +1 (28) +1 (28) +1 (28) +1 (28) +4 (20) +1 (12)   +1 (28) +1 (28)
26 +1 (29) +1 (29) +1 (29) +1 (29)   +1 (13) +2 (2) +1 (29) +1 (29)
27 +1 (30) +1 (30) +1 (30) +1 (30)   +1 (14) +2 (4) +1 (30) +1 (30)
28 +1 (31)     +1 (31)   +1 (15) +4 (8) +1 (31)  
29 +1 (32)     +1 (32)   +1 (16) +4 (12) +1 (32)  
30 +1 (33)     +1 (33)   +1 (17) +4 (16) +1 (33)  
Return to Top

Notes

Made the Mistake of having 1 extra Fighter level and 1 less bard level (miscount) tha is now fixed

Shadow dancer instead of Weapon Master

Return to Top

Comments

+0Rating: By Thorsson on 30th July 2010(post hidden)

It appears you did a straight swap SD7 for WM7. On this build anything other than SD1 is largely a waste. I'd go Fighter 12 (and EWS), Bard 12 or Fighter 8/Bard 16 (Inspire Courage 3, Song of Heroism, and a worthwhile Curse Song) instead, which would help solve your damage problems.

You could go F8/B8/SD10/IB4 and get Epic Dodge, but I think a damage/AB boost is a better option.

+0Rating: By Stuflames on 30th July 2010(post hidden)

Weapon Master won't do much for you here.

Don't end fighter on odd levels.  Pretty much ever. Bard8/fighter 10 would be much nicer here.

Shadowdancer can be very nice, but more for the Hide in Plain Sight and maybe Evasion rather than Shadow Evade.  Invest in stealth skills accordingly if you grab it.

You might want to think about how you're doing damage here, unless your weapon enchantments have that covered.

+0Rating: By Specterhunter on 30th July 2010(post hidden)

Yeah that was my mistake I apperantly cannot count I meant it to be 8Bard/10Fighter

For damage I was thinking of dropping a couple ShadowDancer levels and picking up a couple more fighter levels for EWS

+1Rating: By bobthebuilder on 30th July 2010(post hidden)

Bad for a number of reasons:

- Odd fighter level.  Didn't we discuss this before?

- Cutting bard at 7 is bad.  Level 8 is an important level for bards since they get a courage inspiration boost that level.

- Kukri > dagger.  Daggers have a 19-20 crit range while kukris have 18-20.

- No blindfight

- There is not enough critable damage in this build to warrant the weapon master levels.  Up until level 21 you have 1d4+1 damage to mulitply in crits.  At level 22 you get combat insight which gives you 1d4+5.  This is still really low for an epic character.  It's unremarkable for a level 1 character.  This build's crits will be 6-18 damage which is really poor.   A weapon master needs sources of damage that crit, be they power attack, weapon spec, epic divine might, whatever.

+0Rating: By Specterhunter on 30th July 2010(post hidden)

- Odd fighter level.  Didn't we discuss this before?

Yeah I mis counted I swear I had only 10

- Cutting bard at 7 is bad.  Level 8 is an important level for bards since they get a courage inspiration boost that level.

Could be where I miscounted the fighter levels

- Kukri > dagger.  Daggers have a 19-20 crit range while kukris have 18-20.

Easy fix, I chose dagger becuase I thought I remembered someone scolding me for choosing Kukri over Dagger but I could have had it backwords

- There is not enough critable damage in this build to warrant the weapon master levels.  Up until level 21 you have 1d4+1 damage to mulitply in crits.  At level 22 you get combat insight which gives you 1d4+5.  This is still really low for an epic character.  It's unremarkable for a level 1 character.  This build's crits will be 6-18 damage which is really poor.   A weapon master needs sources of damage that crit, be they power attack, weapon spec, epic divine might, whatever.

I was thinking of dropping WM for Shadow Dancer anyways, for Shadow Evade and to free up a couple feats (can trade out WW for starters for something better)

Well I will tweak the build a little obviosly had a couple over sights biggest being the fighter level that should have been Bard


+0Rating: By Stuflames on 30th July 2010(post hidden)
Beaten to it.


You must be logged in to comment on this build.

Export Build
Export Type






Export Options:
Start New Build

Select your build options.

Game Version
Maximum Level

You can change these options from inside the builder
via the Options and Utilities menu but it may require
an engine restart.