Halfling

Halflings are clever, capable opportunists. Halfling individuals and clans find room for themselves wherever they can. Often they are strangers and wanderers, and others react to them with suspicion or curiosity. Depending on the clan, halflings might be reliable, hard-working (if clannish) citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night. Regardless, halflings are cunning, resourceful survivors.

There are two races of halflings: the lightfoot halfling and the less common strongheart halfling.

Both races of halflings are smaller than most humanoids but exceptionally quick, with +2 Dexterity and -2 Strength.

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Lightfoot Halfling

The most common type of halflings seen in the world, the lightfoots are the most likely to give in to their desire to wander. They are at home living side by side with folk of many different races and cultures.

Racial Traits:

- Ability Adjustments: +2 Dexterity, -2 Strength.

- Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus to attack rolls, and a +4 size bonus to Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.

- Stealthy: +2 racial bonus to Move Silently checks.

- Fearless: +2 morale bonus to saving throws against fear.

- Good Aim: +1 racial bonus to attack rolls with thrown weapons and slings.

- Keen Hearing: +2 racial bonus to Listen checks.

- Lucky: +1 racial bonus to all saving throws.

- Favored Class: Rogue. A multiclass halfling's rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Halflings have long had to rely on stealth, wit, and skill, and the vocation of rogue comes naturally to them.

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Strongheart Halfling

While the lightfoot halfings value the experience of travel and the sight of new lands and peoples, the stronghearts are a more organized, orderly, and industrious race. They are built to last, and fiercely defend their homelands against threats from which their lightfoot kin would simply flee. Strongheart halflings enjoy athletic contests and value exceptional skills of all kinds.

Racial Traits:

- Ability Adjustments: +2 Dexterity, -2 Strength.

- Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.

- Stealthy: +2 racial bonus to Move Silently checks.

- Fearless: +2 morale bonus to saving throws against fear.

- Good Aim: +1 racial bonus to attack rolls with thrown weapons and slings.

- Keen Hearing: +2 racial bonus to Listen checks.

- Quick to Master: One extra feat at 1st level.

- Favored Class: Rogue. A multiclass halfling's rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Halflings have long had to rely on stealth, wit, and skill, and the vocation of rogue comes naturally to them.