Planetouched

Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider. This heritage may be celestial, fiendish, or elemental.

The effects of having a supernatural being in one's heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.

The most common varieties of planetouched are genasi, aasimar, and tieflings. The genasi have an elemental heritage, influenced by air, earth, fire, or water. Aasimar are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.

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Aasimar

Carrying the blood of a celestial, an aasimar typically fights against evil in the world. Some have a minor physical trait suggesting their heritage such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith.

Racial Traits:

- Ability Adjustments: +2 Wisdom, +2 Charisma.

- Darkvision: Aasimar can see in the dark up to 60 feet.

- Celestial Resistance: Acid, cold, and electricity resistance 5.

- Spell-like abilities:

1/day - Light as sorcerer of equal level.

- Keen Senses: +2 racial bonus to Listen and Spot checks.

- Favored Class: Paladin. A multiclass aasimar's paladin class does not count when determining whether she takes an experience point penalty for multiclassing.

- Level Adjustment +1: Aasimar are slightly more powerful and gain levels more slowly than other races. It will take more experience for an aasimar to reach level 2 than it would for normal races, for example.

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Tiefling

Because they are descended from evil outsiders, those who know their ancestry immediately consider most tieflings evil and untrustworthy. Not all tieflings are evil or untrustworthy, but enough are that the prejudice tends to cling. Some tieflings have a minor physical trait suggesting their heritage, such as pointed teeth, red eyes, small horns, the odor of brimstone, cloven feet, or just an unnatural aura of wrongness. Those descended from an infernal minion often carry a birthmark of the deity's holy symbol or another trait related to that evil faith.

Racial Traits:

- Ability Adjustments: +2 Dexterity, +2 Intelligence, -2 Charisma.

- Darkvision: Tieflings can see in the dark up to 60 feet.

- Infernal Resistance: Cold, fire, and electricity resistance 5.

- Spell-like abilities:

1/day - Darkness as a sorcerer of equal level.

- Skill Affinities: +2 racial bonus to Bluff and Hide checks.

- Favored class: Rogue. A multiclass tiefling's rogue class does not count when determining whether she takes an experience point penalty for multiclassing.

- Level Adjustment +1: Tieflings are slightly more powerful and gain levels more slowly than other races. It will take more experience for a tiefling to reach level 2 than it would for normal races, for example.