Falchion

This sword, which is essentially a two-handed scimitar, has a curve that gives it the effect of a keener edge.

Base Damage: 2d4
Base Critical Threat: 17-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feat Required: Martial
Weight: 8.0 pound(s)

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Greataxe

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Base Damage: 1d12
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Large
Feat Required: Martial
Weight: 12.0 pound(s)

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Greatsword

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Base Damage: 2d6
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 8.0 pound(s)

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Halberd

The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders.

Base Damage: 1d10
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 12.0 pound(s)

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Longbow

The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike. The stave portion of a longbow is nearly as tall as the archer, and can reach over six feet.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 3.0 pound(s)

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Quarterstaff

Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Simple
Weight: 4.0 pound(s)

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Scythe

While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat.

Base Damage: 2d4
Base Critical Threat: 19-20/x4
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 10.0 pound(s)

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Spear

Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Piercing
Weapon Size: Large
Feat Required: Simple
Weight: 6.0 pound(s)

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Warmace

Top-heavy and unwieldy the warmace is a larger variant of the common footman's mace that sacrifices elegance for effectiveness.

Base Damage: 1d12
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Martial
Weight: 9.0 pound(s)