Club

The club is a very basic weapon, usually consisting of nothing more than a tapered length of hardwood.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 3.0 pound(s)

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Flail

Originally a farm implement for threshing grain, the flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The flail is approximately two feet long.

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)

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Light Hammer

The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Martial
Weight: 2.0 pound(s)

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Mace

The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Simple
Weight: 4.0 pound(s)

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Morningstar

The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 6.0 pound(s)

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Quarterstaff

Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Simple
Weight: 4.0 pound(s)

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Sling

The sling is an ancient weapon; a simple construction that is little more than a small pouch attached to a leather or fabric strip, and combined with suitable ammunition.

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Simple
Weight: 0.1 pound(s)

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Warhammer

Originally adapted from the tools of laborers and craftsmen, the warhammer is a far-heavier variant of the sledge and is no longer suitable for anything but combat.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)

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Warmace

Top-heavy and unwieldy the warmace is a larger variant of the common footman's mace that sacrifices elegance for effectiveness.

Base Damage: 1d12
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Martial
Weight: 9.0 pound(s)