Club
The club is a very basic weapon, usually consisting of nothing more than a tapered length of hardwood.
Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 3.0 pound(s)
Flail
Originally a farm implement for threshing grain, the flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The flail is approximately two feet long.
Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)
Light Hammer
The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.
Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Martial
Weight: 2.0 pound(s)
Mace
The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.
Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Simple
Weight: 4.0 pound(s)
Morningstar
The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.
Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 6.0 pound(s)
Quarterstaff
Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.
Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Simple
Weight: 4.0 pound(s)
Sling
The sling is an ancient weapon; a simple construction that is little more than a small pouch attached to a leather or fabric strip, and combined with suitable ammunition.
Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Simple
Weight: 0.1 pound(s)
Warhammer
Originally adapted from the tools of laborers and craftsmen, the warhammer is a far-heavier variant of the sledge and is no longer suitable for anything but combat.
Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)
Warmace
Top-heavy and unwieldy the warmace is a larger variant of the common footman's mace that sacrifices elegance for effectiveness.
Base Damage: 1d12
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Martial
Weight: 9.0 pound(s)