Battleaxe

The battleaxe consists of a single blade atop a three- or four-foot shaft. It is a versatile weapon, and remains a useful tool when not in combat.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Medium
Feat Required: Martial
Weight: 6.0 pound(s)

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Falchion

This sword, which is essentially a two-handed scimitar, has a curve that gives it the effect of a keener edge.

Base Damage: 2d4
Base Critical Threat: 17-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feat Required: Martial
Weight: 8.0 pound(s)

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Flail

Originally a farm implement for threshing grain, the flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The flail is approximately two feet long.

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)

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Greataxe

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Base Damage: 1d12
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Large
Feat Required: Martial
Weight: 12.0 pound(s)

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Greatsword

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Base Damage: 2d6
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 8.0 pound(s)

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Halberd

The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders.

Base Damage: 1d10
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 12.0 pound(s)

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Handaxe

The handaxe is smaller than most axes used for combat, and is most often used as an off-hand weapon.

Base Damage: 1d6
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Small
Feat Required: Martial
Weight: 3.0 pound(s)

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Kukri

Kukri are heavy, curved daggers with their sharpened edge on the inside arc of the blade. This type of weapon has its roots as a tool, but has been heavily adapted to ritual and warfare.

Base Damage: 1d4
Base Critical Threat: 17-20/x2
Base Damage Type: Slashing
Weapon Size: Tiny
Feat Required: Martial
Weight: 2.0 pound(s)

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Light Hammer

The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Martial
Weight: 2.0 pound(s)

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Longbow

The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike. The stave portion of a longbow is nearly as tall as the archer, and can reach over six feet.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 3.0 pound(s)

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Longsword

The longsword is the weapon most commonly associated with knights and their ilk. There are many variations in the blade, but all are approximately 35 to 47 inches in length.

Base Damage: 1d8
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Medium
Feat Required: Martial
Weight: 4.0 pound(s)

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Rapier

The rapier is a light, thrusting sword popular among nobles and swashbucklers. Often associated with dueling and sport fighting, rapiers are nonetheless deadly in trained hands.

Base Damage: 1d6
Base Critical Threat: 17-20/x2
Base Damage Type: Piercing
Weapon Size: Medium
Feat Required: Martial
Weight: 2.0 pound(s)

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Scimitar

The scimitar shares some similarities with the longsword and other slashing blades, but the severity and thickness of its curve clearly sets it apart.

Base Damage: 1d6
Base Critical Threat: 17-20/x2
Base Damage Type: Slashing
Weapon Size: Medium
Feat Required: Martial
Weight: 4.0 pound(s)

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Scythe

While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat.

Base Damage: 2d4
Base Critical Threat: 19-20/x4
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 10.0 pound(s)

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Short Sword

One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues.

Base Damage: 1d6
Base Critical Threat: 18-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feat Required: Martial
Weight: 2.0 pound(s)

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Shortbow

A shortbow has a stave portion of about five feet in length. The shortbow was the first of such launchers to be developed, and it remains an effective weapon.

Base Damage: 1d6
Base Critical Threat: 19-20/x3
Base Damage Type: Piercing
Weapon Size: Medium
Feat Required: Martial
Weight: 2.0 pound(s)

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Throwing Axe

The throwing axe bears little in common with the farm implement it is derived from. It has been carefully balanced for flight, sacrificing durability for precision.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Tiny
Feat Required: Martial
Weight: 0.0 pound(s)

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Warhammer

Originally adapted from the tools of laborers and craftsmen, the warhammer is a far-heavier variant of the sledge and is no longer suitable for anything but combat.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)

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Warmace

Top-heavy and unwieldy the warmace is a larger variant of the common footman's mace that sacrifices elegance for effectiveness.

Base Damage: 1d12
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Martial
Weight: 9.0 pound(s)