Bastard Sword

Bastard swords are also known as hand-and-a-half swords, falling between the longsword and greatsword in length.

Base Damage: 1d10
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Medium
Feat Required: Exotic
Weight: 6.0 pound(s)

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Battleaxe

The battleaxe consists of a single blade atop a three- or four-foot shaft. It is a versatile weapon, and remains a useful tool when not in combat.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Medium
Feat Required: Martial
Weight: 6.0 pound(s)

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Club

The club is a very basic weapon, usually consisting of nothing more than a tapered length of hardwood.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 3.0 pound(s)

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Dwarven Waraxe

A dwarven waraxe is much like the dwarves themselves; strong, hardy and very brutal.

Base Damage: 1d10
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Medium
Feat Required: Exotic
Weight: 8.0 pound(s)

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Flail

Originally a farm implement for threshing grain, the flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The flail is approximately two feet long.

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)

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Heavy Crossbow

The heavy crossbow is the largest hand-held launcher of its type, and is favored by militia groups for its durability and ease of use. It is deadlier than its smaller cousin, but also more cumbersome.

Base Damage: 1d10
Base Critical Threat: 18-20/x2
Base Damage Type: Piercing
Weapon Size: Medium
Feat Required: Simple
Weight: 8.0 pound(s)

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Katana

The katana is the pinnacle of the swordsmith's craft, combining grace and artful design with razor-edged efficiency.

Base Damage: 1d10
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Medium
Feat Required: Exotic
Weight: 5.0 pound(s)

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Longsword

The longsword is the weapon most commonly associated with knights and their ilk. There are many variations in the blade, but all are approximately 35 to 47 inches in length.

Base Damage: 1d8
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Medium
Feat Required: Martial
Weight: 4.0 pound(s)

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Morningstar

The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 6.0 pound(s)

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Rapier

The rapier is a light, thrusting sword popular among nobles and swashbucklers. Often associated with dueling and sport fighting, rapiers are nonetheless deadly in trained hands.

Base Damage: 1d6
Base Critical Threat: 17-20/x2
Base Damage Type: Piercing
Weapon Size: Medium
Feat Required: Martial
Weight: 2.0 pound(s)

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Scimitar

The scimitar shares some similarities with the longsword and other slashing blades, but the severity and thickness of its curve clearly sets it apart.

Base Damage: 1d6
Base Critical Threat: 17-20/x2
Base Damage Type: Slashing
Weapon Size: Medium
Feat Required: Martial
Weight: 4.0 pound(s)

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Shortbow

A shortbow has a stave portion of about five feet in length. The shortbow was the first of such launchers to be developed, and it remains an effective weapon.

Base Damage: 1d6
Base Critical Threat: 19-20/x3
Base Damage Type: Piercing
Weapon Size: Medium
Feat Required: Martial
Weight: 2.0 pound(s)

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Warhammer

Originally adapted from the tools of laborers and craftsmen, the warhammer is a far-heavier variant of the sledge and is no longer suitable for anything but combat.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)