Bastard Sword

Bastard swords are also known as hand-and-a-half swords, falling between the longsword and greatsword in length.

Base Damage: 1d10
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Medium
Feat Required: Exotic
Weight: 6.0 pound(s)

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Battleaxe

The battleaxe consists of a single blade atop a three- or four-foot shaft. It is a versatile weapon, and remains a useful tool when not in combat.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Medium
Feat Required: Martial
Weight: 6.0 pound(s)

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Club

The club is a very basic weapon, usually consisting of nothing more than a tapered length of hardwood.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 3.0 pound(s)

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Dagger

A basic but versatile weapon, the dagger consists of a double-edged piercing blade that typically ranges from about 6 to 24 inches in length.

Base Damage: 1d4
Base Critical Threat: 18-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feat Required: Simple
Weight: 1.0 pound(s)

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Dwarven Waraxe

A dwarven waraxe is much like the dwarves themselves; strong, hardy and very brutal.

Base Damage: 1d10
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Medium
Feat Required: Exotic
Weight: 8.0 pound(s)

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Flail

Originally a farm implement for threshing grain, the flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The flail is approximately two feet long.

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)

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Handaxe

The handaxe is smaller than most axes used for combat, and is most often used as an off-hand weapon.

Base Damage: 1d6
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Small
Feat Required: Martial
Weight: 3.0 pound(s)

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Kama

As with many weapons, the kama was adapted for combat by the peasants that used them as farming implements, often because they were forbidden from owning swords or the like.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Small
Feat Required: Exotic
Weight: 2.0 pound(s)

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Katana

The katana is the pinnacle of the swordsmith's craft, combining grace and artful design with razor-edged efficiency.

Base Damage: 1d10
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Medium
Feat Required: Exotic
Weight: 5.0 pound(s)

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Kukri

Kukri are heavy, curved daggers with their sharpened edge on the inside arc of the blade. This type of weapon has its roots as a tool, but has been heavily adapted to ritual and warfare.

Base Damage: 1d4
Base Critical Threat: 17-20/x2
Base Damage Type: Slashing
Weapon Size: Tiny
Feat Required: Martial
Weight: 2.0 pound(s)

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Light Hammer

The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Martial
Weight: 2.0 pound(s)

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Longsword

The longsword is the weapon most commonly associated with knights and their ilk. There are many variations in the blade, but all are approximately 35 to 47 inches in length.

Base Damage: 1d8
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Medium
Feat Required: Martial
Weight: 4.0 pound(s)

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Mace

The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feat Required: Simple
Weight: 4.0 pound(s)

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Morningstar

The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Simple
Weight: 6.0 pound(s)

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Rapier

The rapier is a light, thrusting sword popular among nobles and swashbucklers. Often associated with dueling and sport fighting, rapiers are nonetheless deadly in trained hands.

Base Damage: 1d6
Base Critical Threat: 17-20/x2
Base Damage Type: Piercing
Weapon Size: Medium
Feat Required: Martial
Weight: 2.0 pound(s)

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Scimitar

The scimitar shares some similarities with the longsword and other slashing blades, but the severity and thickness of its curve clearly sets it apart.

Base Damage: 1d6
Base Critical Threat: 17-20/x2
Base Damage Type: Slashing
Weapon Size: Medium
Feat Required: Martial
Weight: 4.0 pound(s)

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Short Sword

One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues.

Base Damage: 1d6
Base Critical Threat: 18-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feat Required: Martial
Weight: 2.0 pound(s)

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Sickle

The sickle is a farming implement used for cutting grass and grains. Like many other such tools, it was adapted for use as a weapon by the peasants familiar with it in their daily toils.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Small
Feat Required: Simple
Weight: 2.0 pound(s)

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Warhammer

Originally adapted from the tools of laborers and craftsmen, the warhammer is a far-heavier variant of the sledge and is no longer suitable for anything but combat.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feat Required: Martial
Weight: 5.0 pound(s)