Dart

These missile weapons are close in size to a small dagger, and are hurled in combat toward their target.

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feat Required: Simple
Weight: 0.0 pound(s)

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Falchion

This sword, which is essentially a two-handed scimitar, has a curve that gives it the effect of a keener edge.

Base Damage: 2d4
Base Critical Threat: 17-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feat Required: Martial
Weight: 8.0 pound(s)

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Shuriken

Shuriken are light, easy to conceal, and while they do little damage individually, they can be thrown very quickly.

Base Damage: 1d3
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feat Required: Exotic
Weight: 0.0 pound(s)

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Spear

Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.

Base Damage: 1d8
Base Critical Threat: 19-20/x3
Base Damage Type: Piercing
Weapon Size: Large
Feat Required: Simple
Weight: 6.0 pound(s)

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Throwing Axe

The throwing axe bears little in common with the farm implement it is derived from. It has been carefully balanced for flight, sacrificing durability for precision.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Tiny
Feat Required: Martial
Weight: 0.0 pound(s)

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Warmace

Top-heavy and unwieldy the warmace is a larger variant of the common footman's mace that sacrifices elegance for effectiveness.

Base Damage: 1d12
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Martial
Weight: 9.0 pound(s)