Greataxe

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Base Damage: 1d12
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing
Weapon Size: Large
Feat Required: Martial
Weight: 12.0 pound(s)

Return to Top

Greatsword

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Base Damage: 2d6
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 8.0 pound(s)

Return to Top

Halberd

The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders.

Base Damage: 1d10
Base Critical Threat: 19-20/x3
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 12.0 pound(s)

Return to Top

Quarterstaff

Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feat Required: Simple
Weight: 4.0 pound(s)

Return to Top

Scythe

While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat.

Base Damage: 2d4
Base Critical Threat: 19-20/x4
Base Damage Type: Slashing and Piercing
Weapon Size: Large
Feat Required: Martial
Weight: 10.0 pound(s)