Half-plate
Adamantine Half Plate
Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.
Special Properties
None
Material: (Metal) Adamantine
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: mwa_hvhp_ada_4
Armor of the Divine Champion
This armor is a combination of chainmail with metal plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate.
Special Properties
AC Bonus: + 3
Use Limitation: Class Divine Champion
Cast Spell: Protection from Alignment (5) 1 Use/Day
Cast Spell: Cure Light Wounds (5) 2 Uses/Day
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: n2_pca_champion
Balduran's Armor
No one really knows what fate befell Balduran, the founder of Baldur's Gate, but people never grow tired of speculating. When his personal armor was found on the Sword Coast - supposedly recovered and sold by a group of adventurers - it only served to spark interest in him once again, and several copies of the suit were made to accommodate collectors and historians. In this way, it could be said, Balduran obtained a measure of immortality.
Special Properties
Ability Bonus: Charisma + 3
AC Bonus: + 2
Regeneration: + 1
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_maarcl025
Darksteel Half Plate
Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.
Special Properties
Damage Resistance: Acid 5/-
Material: (Metal) Darksteel
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: mwa_hvhp_drk_3
Delver's Armor
Every profession has its hazards, and stonemasonry is no different. The dwarves of the delvers' guild are often attacked while they work stone by goblins, trolls, and beasts that are best not spoken of. As protection, the guild has created armor for their members from the hides of goblins, trolls, and beasts best not spoken of.
Special Properties
AC Bonus: + 2
Saving Throw Bonus: Universal + 2
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_maarcl024
Dwarven Defender Plate
This armor is a combination of chainmail with metal plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate.
Special Properties
AC Bonus: + 3
Use Limitation: Class Dwarven Defender
Ability Bonus: Strength + 2
Bonus Hitpoints: +10
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: n2_pca_defend
Gnomish Magnetic Armor
Like so many gnome inventions, this marvel of ingenuity had its origin in a profoundly stupid idea. Engineers needed a way to clean up the tacks that were cluttering the floor of their workshop. In their effort to create a field that repelled metal (thus sweeping the tacks into the corners), they instead discovered a field that repelled magic. Once they got over their disappointment, they began mass-producing the suits and selling them to their neighbors.
Special Properties
AC Bonus: + 1
Spell Resistance: 12
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_maarcl026
Half Plate
This armor is a combination of chainmail with metal plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate.
Special Properties
None
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_aarcl006
Half Plate +1
This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.
Special Properties
AC Bonus: + 1
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_maarcl052
Half Plate +2
This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.
Special Properties
AC Bonus: + 2
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_maarcl069
Half Plate +3
This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.
Special Properties
AC Bonus: + 3
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_maarcl081
Half Plate +4
This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.
Special Properties
AC Bonus: + 4
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: x0_maarcl021
Half Plate +5
This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.
Special Properties
AC Bonus: + 5
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: x0_maarcl022
Mithral Half Plate
Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.
Special Properties
None
Material: (Metal) Mithril
Base Armor Class: 7
Maximum Dexterity Bonus: 2
Armor Check Penalty: -4
Arcane Spell Failure: 30%
Feats Required: Medium Armor
Item Code: mwa_hvhp_mth_4
Red Dragon Hide Half Plate
The thick skin and iron-hard scales of a red dragon's hide can be made into extremely strong, fire-resistant armor by a skilled craftsman.
Special Properties
AC Bonus: + 3
Base Item Weight Reduction: 80% of Weight
Damage Resistance: Fire 20/-
Material: (Hide) Red Dragon Hide
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: mwa_hvhp_rdh_3
Silverbone Armor +2
This suit bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.
Special Properties
AC Bonus: + 2
Damage Reduction: + 1 Soak 15 Damage
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_maarcl063
Umber Hulk Hide Half Plate
The thick, tough plates of an umber hulk's hide can be used to craft sturdy, powerful armor and shields that offer their wearer protection against psychic attack.
Special Properties
AC Bonus: + 2
Immunity: Miscellaneous Mind-Affecting Spells
Material: (Hide) Umber Hulk Hide
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: mwa_hvhp_uhh_3
Warpriest Half Plate
This armor is a combination of chainmail with metal plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate.
Special Properties
AC Bonus: + 2
Use Limitation: Class Warpriest
Bonus Feat Extra Turning
Ability Bonus: Constitution + 2
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: n2_pca_warpriest
Whitebone Armor +2
This suit bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.
Special Properties
AC Bonus: + 2
Damage Resistance: Bludgeoning 10/-
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: nw_maarcl060
Wyvern Hide Half Plate
The scaled, leathery hide of the wyvern is lightweight but strong, and well-suited to crafting a variety of armors.
Special Properties
AC Bonus: + 2
Base Item Weight Reduction: 80% of Weight
Saving Throw Bonus: Poison + 4
Material: (Hide) Wyvern Hide
Base Armor Class: 7
Maximum Dexterity Bonus: 0
Armor Check Penalty: -7
Arcane Spell Failure: 40%
Feats Required: Heavy Armor
Item Code: mwa_hvhp_wyh_3