Armor of Loyalty

When he angered a rival enchanter, the wizard Mekhari came under repeated attack from his own charmed or dominated bodyguards. This was expensive as well as dangerous, so he set about trying to counter the threat in a way that would not mean constantly killing his own men. With armor of this type Mekhari considered his men above reproach. He was proven wrong when his own lieutenant murdered him in a dispute over back wages.

Special Properties
AC Bonus: + 1
Immunity: Specific Spell: Charm Person
Immunity: Specific Spell: Dominate Person

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_maarcl011

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Armor of Thorns

This unsettling suit of armor drinks the blood of an enemy and passes the life force to its wearer. Some have suggested that the armor harbors a malevolent intelligence or influence, because many warriors become ill after using such a suit for the first time. It could, however, just be the accompanying slurping sound that makes the process so disturbing.

Special Properties
AC Bonus: + 2
Cast Spell: Vampiric Touch (5) 1 Use/Day

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_maarcl013

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Assassin's Leathers

This armor is made from tough but flexible leather (not hardened leather, as with normal leather armor) reinforced with close-set metal rivets.

Special Properties
Use Limitation: Class Assassin
AC Bonus: + 2
Cast Spell: Cat's Grace (3) 3 Uses/Day
Bonus Feat Weapon Finesse

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: n2_pca_assassin

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Black Flame Armor

Halfling artificers are credited with creating the best-known modern examples of this heat resistant armor, having apparently constructed a number of suits to combat a marauding efreeti some 50 years ago. The design has since been copied, though the great expense involved and the highly specific focus of the finished item means that copies are rarely seen on the market.

Special Properties
AC Bonus: + 5
Damage Resistance: Fire 30/-

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_maarcl009

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Greycloak Armor(decent)

This armor is made from tough but flexible leather (not hardened leather, as with normal leather armor) reinforced with close-set metal rivets.

Special Properties
None

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: grey_decent

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Salamander Hide Studded Leather Armor

This hide, from a lizard-like creature native to the Elemental Plane of Fire, is supple and easier to work than dragon hide. Armor crafted from salamander hide offers the wearer some protection from fire.

Special Properties
AC Bonus: + 1
Base Item Weight Reduction: 60% of Weight
Damage Resistance: Fire 10/-
Material: (Hide) Salamander Hide

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: mwa_ltsl_slh_3

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Shadow Legion Armor

The Shadow Thieves of Amn are known to have deep pockets, and while they may employ countless gutter thugs and petty crooks, their elite core members are equipped very well indeed. Items such as Shadow Legion Armor have occasionally been recovered from events where their involvement was suspected, though guild leaders have never confirmed or denied ownership.

Special Properties
AC Bonus: + 4
Skill Bonus: Hide + 5
Skill Bonus: Move Silently + 5

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_maarcl005

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Studded Leather Armor

This armor is made from tough but flexible leather (not hardened leather, as with normal leather armor) reinforced with close-set metal rivets.

Special Properties
None

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_aarcl002

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Studded Leather Armor +1

This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 1

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_maarcl045

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Studded Leather Armor +2

This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 2

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_maarcl075

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Studded Leather Armor +3

This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 3

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_maarcl087

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Studded Leather Armor +4

This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 4

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: x0_maarcl005

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Studded Leather Armor +5

This magic armor grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 5

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: x0_maarcl006

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The Great Oak

The treant Birch is not noted for his tolerance toward those who threaten his forest. When giants felled a grove of his oldest oaks, he vowed revenge and enlisted the aid of a group of rangers. To help his new friends, he infused their armor with all the protective energy he could muster. Their combined might was enough to soundly defeat the invaders, and giants of the north still tell of the angry forest spirits that drove them from the lowlands. The rangers' suits have since scattered to the corners of the world.

Special Properties
AC Bonus: + 2
AC Bonus vs. Racial Group: Giant + 4

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_maarcl007

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Woodsman Outfit

This armor is made from tough but flexible leather (not hardened leather, as with normal leather armor) reinforced with close-set metal rivets.

Special Properties
None

Base Armor Class: 3
Maximum Dexterity Bonus: 5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Feats Required: Light Armor

Item Code: nw_cloth001