Adamantine Light Shield

Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.

Special Properties
None
Material: (Metal) Adamantine

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: mwa_shlt_ada_4

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Darksteel Light Shield

Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.

Special Properties
Damage Resistance: Acid 5/-

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: mwa_shlt_drk_3

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Duskwood Light Shield

Duskwood is a dark, silvery wood is light and strong, but yields easily to the craftsman's hands.

Special Properties
Base Item Weight Reduction: 40% of Weight

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: mwa_shlt_dsk_3

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Dwarven Mirth

Among the dwarven people, the father of all bards was the Master Talesmith Simeron Steelhammer. Well-versed in his people's history and lore, he traveled extensively, spreading tales of their culture and achievements. Near the end of his long life, he returned one last time to his home in the Great Rift. From every lintel hung a version of this shield, commissioned by his clansmen to commemorate his homecoming.

Special Properties
Ability Bonus: Charisma + 2
AC Bonus: + 1

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw005

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Hearth Shield

These famous shields, crafted by the dwarves of the Western Heartlands, are so called because they make even the fiercest blast of heat seem as comfortable and tolerable as a cozy hearth.

Special Properties
AC Bonus: + 3
Damage Resistance: Fire 15/-

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw004

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Light Ironwood Shield

Ironwood is an extremely durable yet light type of wood that can only be found in the oldest and deepest forests. Despite its amazing properties it is considered a non magical material.

Shields made from ironwood are lighter than their counterparts made from oak and have a 5% reduce chance of triggering an arcane spell failure.

Special Properties
Arcane Spell Failure: -05%
Base Item Weight Reduction: 40% of Weight

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: x2_it_ironwshlds

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Light Shield

When used properly, a light shield can grant lightweight protection with very little encumbrance to the wielder.

Special Properties
None

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashsw001

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Light Shield +1

This magic shield grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 1

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw002

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Light Shield +2

This magic shield grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 2

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw008

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Light Shield +3

This magic shield grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 3

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw009

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Light Shield +4

This magic shield grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 4

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: x0_ashmsw001

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Light Shield +5

This magic shield grants additional protection to its wearer, but it doesn't bear the hallmarks of any specific maker.

Special Properties
AC Bonus: + 5

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: x0_ashmsw002

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Mithral Light Shield

Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.

Special Properties
Arcane Spell Failure: -05%
Base Item Weight Reduction: 60% of Weight

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: mwa_shlt_mth_4

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Mithral Shield

This small shield is crafted from strips of mithral pounded so thin they are nearly transparent. Despite its light construction, it provides substantial protection to the wearer and renders him immune to spells that limit his movement.

Special Properties
AC Bonus: + 2
Freedom of Movement

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw007

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Protector

This light shield proudly bears the mark of Luiren, homeland of the strongheart halflings. While few people think of halflings as possessing any real military tradition, the Luiren folk maintain well-organized militias led by the local clergy and supported with powerful divine magic. This shield likely belonged to an ordinary Luiren soldier who fell in defense of his homeland.

Special Properties
AC Bonus: + 2

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw003

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Shield of Dawn

During the Time of Troubles, Lathander was disturbed with the number of undead walking the realms. To counter this, he taught several of his followers how to create these shields. The shields are now bestowed upon those clerics who show the greatest ability to hunt and destroy undead.

Special Properties
AC Bonus vs. Racial Group: Undead + 2
Light: Low (10m)

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw010

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Shield of the Void

The face of this shield is adorned with a number of mysterious symbols, none of which appear to have any meaning. Simply trying to read the symbols causes one's vision to go blurry.

Special Properties
AC Bonus: + 4
Immunity: Spells by Level: Level 2 or Lower

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: n2_ashmsw002

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Shield of the Watch

This shield originated in the faraway Shaar, in the armory of a fighting brigade called "The Watch." A group of warrior wemics, the goals of these half men, half lions were never fully disclosed. They were involved in extensive trading of weapons for information, however, and neighboring communities of the region learned to fear and avoid them. Distrust of the group may have been justified, as several nomadic human tribes of the region did disappear over time.

Special Properties
AC Bonus vs. Racial Group: Human + 2

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw011

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Shield of the Wisp Hunter

Soggy Nurkel, legendary hero of the gnomes, is said to have lost himself while chasing swampland toads as a child. As the night fog settled in, will-o'-wisps lured him this way and that through the dark swamp. Outsmarting them, however, he wove a magic shield from the marsh reeds, crushing them with it as he sneaked up on them through the mists. Replicas are made every ten-year as part of the festivities celebrating his life.

Special Properties
AC Bonus: + 2
Damage Resistance: Electrical 10/-

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: nw_ashmsw006

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Umber Hulk Hide Light Shield

The thick, tough plates of an umber hulk's hide can be used to craft sturdy, powerful armor and shields that offer their wearer protection against psychic attack.

Special Properties
AC Bonus: + 2
Immunity: Miscellaneous Mind-Affecting Spells

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: mwa_shlt_uhh_3

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Zalantar Light Shield

Zalantar, called “blackwood” in the North, is a very strong, lightweight wood that ranges from dark chestnut to nearly black. Zalantar trees are found in sub-tropical regions, but the immense utility of their wood means that Zalantar lumber is exported all over Faerûn. Arcane energies seem to flow easily through zalantar wood, and many blackwood items are also magically enhanced.

Special Properties
Arcane Spell Failure: -10%
AC Bonus: + 2

Base Armor Class: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Feats Required: Shields

Item Code: mwa_shlt_zal_3