Plant

Clerics who take the Plant domain are able to move swiftly through the wilderness and have spells that call upon the power of nature to protect and destroy.

Domain Special Ability and Bonus Spells

- Woodland Stride: The cleric's movement rate is increased by 10% in outdoor, natural areas.

- The cleric gains access to the following spells at the specified spell level: entangle (1), barkskin (2), poison (3), mass camouflage (4), vine mine (5).