Water

Clerics who take the Water domain flow like water to avoid danger and are granted spells that weaken or kill opponents.

Domain Special Ability and Bonus Spells

- Evasion: Whenever the cleric makes a successful Reflex save to take half damage from a spell or effect, he instead takes no damage.

- The cleric gains access to the following spells at the specified spell level: poison (3), ice storm (5).