Clerics who take the Protection domain are able to shield themselves from harm using their special abilities and spells.

Domain Special Ability and Bonus Spells

- Divine Protection: Once per day, the cleric is able to cast an improved sanctuary spell-like ability that sets the save DC at 10 + Charisma modifier + cleric level. The effect has a duration of 1 round per caster level + the cleric's Charisma modifier.

- The cleric gains access to the following spells at the specified spell level: lesser globe of invulnerability (4), energy immunity (5).