Aid

Caster Level(s): Cleric 2, Paladin 2, Ranger 3
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 +1 per level (maximum +10) bonus to maximum hit points.

Return to Top

Aura of Glory

Caster Level(s): Paladin 2
Innate Level: 2
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Medium
Duration: 60 seconds / level
Save: None
Spell Resistance: No

You channel divine power to gain a +4 Charisma bonus. All allies near you gain a +5 bonus to their saving throws versus fear.

Return to Top

Balagarn's Iron Horn

Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Cone, 20 ft.
Area of Effect / Target: Spell Cone
Duration: Instant
Save: None
Spell Resistance: Yes

You create a deep, resonant vibration that shakes all creatures in the area of effect and knocks them off their feet if they fail an opposed Strength check (the spell has an effective Strength of 20). Creatures that fail the check are knocked prone for one round.

Return to Top

Barkskin

Caster Level(s): Druid 2, Ranger 2, Plant 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Save: Harmless
Spell Resistance: No

Barkskin hardens the target creature's skin, granting a natural armor bonus to Armor Class based on the caster's level:

Level 1-6: +3

Level 7-12: +4

Levels 13+: +5

Return to Top

Bear's Endurance

Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: None

The target creature's Constitution is increased by +4.

Return to Top

Beguiling Influence

Invocation Type: Least

Spell Level Equivalent: 2

You can invoke this ability to beguile and bewitch your foes. You gain a +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours.

Return to Top

Blindness/Deafness

Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes

The target creature is struck blind and deaf.

Return to Top

Blindsight

Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

The target can see invisible creatures (as the see invisibility spell) and suffers no penalties for fighting or acting in total darkness.

Return to Top

Body of the Sun

Caster Level(s): Druid 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Self
Area of Effect / Target: 5-ft radius
Duration: 1 round/level
Save: Reflex 1/2
Spell Resistance: Yes

By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 5d4) to adjacent enemies every round.

Return to Top

Bull's Strength

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2, Strength 1
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature's Strength is increased by +4.

Return to Top

Cat's Grace

Caster Level(s): Bard 2, Druid 2, Ranger 2, Wizard / Sorcerer 2, Animal 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature's Dexterity is increased by +4.

Return to Top

Charm Person or Animal

Caster Level(s): Druid 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 12 seconds + 6 seconds / 3 Levels
Save: Will Negates
Spell Resistance: Yes

The target animal or humanoid becomes the caster's trusted friend. However, it remains friends with its old companions, as well. Due to its divided loyalties, it finds itself unable to attack either its new or old allies for the duration of the spell.

Return to Top

Cloud of Bewilderment

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Gas
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: Fortitude
Spell Resistance: Yes

You blow forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.

Return to Top

Combust

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instantaneous
Save: Reflex partial
Spell Resistance: Yes

This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of fire damage. This will continue until the Reflex save is made.

Return to Top

Cure Moderate Wounds

Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

Return to Top

Dark One's Own Luck

Invocation Type: Least

Spell Level Equivalent: 2

You are favored by the dark powers if you have this invocation. You gain a luck bonus to all saving throws equal to your Charisma bonus for 24 hours.

Return to Top

Darkness

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes

All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision.

Return to Top

Death Armor

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes

A magical aura surrounds you, injuring creatures that touch it. Any creature striking you in melee combat takes 1d4 points of magic damage +1 point per 2 caster levels (maximum +5).

Return to Top

Death Knell

Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Death, Evil
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Living creature touched
Duration: Instantaneous / 10 minutes / level
Save: Will negates
Spell Resistance: Yes

The target takes 2d4 points of negative energy damage. If this damage is lethal, the target decomposes and you gain 1d8 temporary hit points and a +2 bonus to Strength. You can only benefit from one casting of this spell at a time; its effects do not stack with itself.

Return to Top

Devil's Sight

Invocation Type: Least

Spell Level Equivalent: 2

You gain the visual acuity of a devil for 24 hours. You can see normally in darkness and magical darkness.

Return to Top

Draining Blast

Invocation Type: Least; Eldritch Essence

Spell Level Equivalent: 2

In addition to normal eldritch blast damage, the draining blast forces any creature struck to make a Will save or become slowed. A slowed creature moves and attacks at a drastically reduced rate, taking a -1 penalty on attack rolls, AC, and Reflex saves and moving at half its normal speed. Multiple slow effects don't stack. This invocation counters and dispels haste.

Return to Top

Eagle's Splendor

Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Charisma is increased by +4.

Return to Top

Eldritch Lore

Detect Undead

Return to Top

Eldritch Spear

Invocation Type: Least; Blast Shape

Spell Level Equivalent: 2

This blast shape invocation extends your eldritch blast attacks to great distances. Eldritch spear increases the range of an eldritch blast attack to 250 feet.

Return to Top

Entropic Warding

Invocation Type: Least

Spell Level Equivalent: 2

A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other ranged attacks. Each ranged attack directed at you for which the attacker must make an attack roll (including arrows, magic arrows, Melf 's acid arrow, ray of enfeeblement, and so forth) has a 20% miss chance. Other attacks that simply work at a distance, such as a dragon's breath weapon, are not affected. Additionally, you gain a +4 bonus to your Move Silently and Hide checks. The effects of the invocation last for 60 seconds per caster level.

Return to Top

False Life

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 hour / level
Save: None
Spell Resistance: No

You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).

Return to Top

Fireburst

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 5 ft.
Area of Effect/Target: Burst of fire extending 5 ft. from you
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes

An explosive blast of flame bursts around you, damaging any creature within 5 feet of you. All creatures within that area except for you take 1d8 points of fire damage per caster level (maximum 5d8).

Return to Top

Flame Weapon

Caster Level(s): Druid 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 60 seconds / level
Save: None
Spell Resistance: No

This spell sets a melee weapon aflame, granting 1d8 points of fire damage. You can target a specific weapon or a creature with this spell.

Return to Top

Fox's Cunning

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Intelligence is increased by +4.

Return to Top

Frightful Blast

Invocation Type: Least; Eldritch Essence

Spell Level Equivalent: 2

In addition to normal eldritch blast damage, the frightful blast forces any creature struck to make a Will save or suffer become shaken for 10 rounds, taking a -2 penalty to attack rolls, saving throws, and ability checks. Creatures with more than 6 HD are immune to the fear effect.

Return to Top

Gedlee's Electric Loop

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes

You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of electrical damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.

Return to Top

Ghostly Visage

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

You are surrounded by a ghostly nimbus of light that grants damage reduction 5/magic, prevents all spells of level 1 or lower from affecting you, and grants concealment.

Return to Top

Ghoul Touch

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: (1d6 + 2) x 6 seconds
Save: Fortitude Negates
Spell Resistance: Yes

Your hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed. Creatures paralyzed by this spell emit a noxious cloud that applies a -2 penalty to skills, saving throws, attack and damage rolls to all creatures within 5 feet.

Return to Top

Heroism

Caster Level(s): Bard 2, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No

This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Return to Top

Hold Animal

Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will (-4) Negates
Spell Resistance: Yes

The target animal is paralyzed for the duration of the spell.

Return to Top

Hold Person

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

The target humanoid is paralyzed for the duration of the spell. The victim may attempt a Will save each round to try and break free from the spell's effect.

Return to Top

Identify

Caster Level(s): Bard 1, Wizard / Sorcerer 1, Knowledge 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: One touched object
Duration: Instantaneous
Save: None
Spell Resistance: No

This spell determines all magic properties of a single magic item.

Return to Top

Inflict Moderate Wounds

Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Will 1/2
Spell Resistance: Yes

If you succeed in striking an opponent with a touch attack, the target suffers 2d8 points of negative energy damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

Return to Top

Invisibility

Caster Level(s): Bard 2, Wizard / Sorcerer 2, Trickery 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.

Return to Top

Knock

Caster Level(s): Wizard / Sorcerer 2, Knowledge 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: No

This spell will unlock doors and containers sealed by conventional locks in a 150ft radius around you. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell.

Return to Top

Leaps and Bounds

Invocation Type: Least

Spell Level Equivalent: 2

You invoke this ability to gain amazing agility. This gives you a +4 Dexterity bonus and a +4 bonus to your Tumble skill for 24 hours.

Return to Top

Lesser Dispel

Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: No
Spell Resistance: Yes

This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature, you make a dispel check of 1d20 +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.

Return to Top

Lesser Restoration

Caster Level(s): Cleric 2, Druid 2, Paladin 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

This spell removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistance, and saving throws. This spell will not remove the effects of a curse or a disease.

Return to Top

Mass Camouflage

Caster Level(s): Druid 2, Ranger 2 , Plant 2
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 hour / level
Save: None
Spell Resistance: No

All allies in the area of effect gain a +10 bonus to their Hide checks.

Return to Top

Melf's Acid Arrow

Caster Level(s): Wizard / Sorcerer 2, Magic 2
Innate Level: 2
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds, + 6 seconds / 3 Levels
Save: None
Spell Resistance: No

You conjure a bolt of acid which flies from your fingertips to your target. The initial damage from the spell is 3d6 points of acid damage, + 1d6 of acid damage every round until the spell expires. This spell requires a successful ranged attack roll to hit.

Return to Top

Mirror Image

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): Figment
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You create 1d4 illusory images of yourself, plus one image per 3 caster levels (maximum 8 images total). Enemies cannot distinguish between the real you and your doubles, and will randomly choose a target from amongst you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear.

Return to Top

Owl's Wisdom

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Wisdom is increased by +4.

Return to Top

Protection From Arrows

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No

The warded creature gains resistance to ranged weapons. The target gains damage reduction 10/magic against ranged weapons. This spell doesn't grant the target the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

Return to Top

Rage

Caster Level(s): Bard 2, Wizard / Sorcerer 3, Destruction 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Caster's party
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

Your whole party gains the benefits of the barbarian's rage class ability. Unlike the class ability, when the spell's duration ends, your party members are not fatigued. This spell does not stack with uses of the rage class ability.

Return to Top

Remove Paralysis

Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: Instant
Save: Harmless
Spell Resistance: No

All paralysis and hold effects are removed from allies within the area of effect.

Return to Top

Resist Energy

Caster Level(s): Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard / Sorcerer 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature gains energy resistance 20 against all types of energy. The spell ends after absorbing 30 points of damage from any single energy type.

Return to Top

Scare

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One living creature per three levels
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes

This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.

Return to Top

See Invisibility

Caster Level(s): Bard 3, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature is able to see all invisible creatures within his line of sight.

Return to Top

See the Unseen

Invocation Type: Least

Spell Level Equivalent: 2

When you use this invocation, you can activate great powers of vision, allowing you to see invisible creatures and objects. You also gain darkvision, allowing you to see normally even when it's dark. Both effects last for a period of 24 hours.

Return to Top

Shield Other

Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 hour / Level
Save: None
Spell Resistance: No

The target of this spell gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from any source (rounding up) that deals hit point damage. You suffer the remaining damage. Harmful effects that do not involve hit point damage, such as charm effects, temporary ability damage, level draining, and death effects, are not divided by this spell, though the AC bonus and saving throw bonus still apply.

Return to Top

Silence

Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large, Single
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

This spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.

Return to Top

Sound Burst

Caster Level(s): Bard 2, Cleric 2
Innate Level: 2
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Medium
Duration: Instant
Save: Fortitude Special
Spell Resistance: Yes

All creatures within the area of effect take 1d8 points of sonic damage and must make a Fortitude save or be stunned for 2 rounds.

Return to Top

Summon Creature II

Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a dire badger to be a faithful and loyal servant.

Return to Top

Walk Unseen

Invocation Type: Lesser

Spell Level Equivalent: 2

You become invisible. The effect ends immediately if you attack or cast a spell. Otherwise, the effect lasts 24 hours.

Return to Top

Web

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / 2 Levels
Save: Reflex Partial
Spell Resistance: Yes

Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.

Return to Top

Word of Changing

Invocation Type: Dark

Spell Level Equivalent: 5

You utter a powerful word that transforms you into a fearsome horned devil for 60 seconds per caster level.