Level 8
Aura versus Alignment
Caster Level(s): Cleric 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: Yes
When this spell is cast, you choose to be protected from either good or evil. You receive a +4 deflection bonus to Armor Class, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. In addition, if Holy Aura is chosen, then the caster's attacks do a 1d6 divine energy damage bonus against evil-aligned creatures, and if Unholy Aura is chosen, then the caster's attacks do a 1d6 negative energy damage bonus against good-aligned creatures.
Bigby's Clenched Fist
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Fortitude
Spell Resistance: Yes
A giant hand appears and attacks the target, once each round for the duration of the spell. Each hit causes 1d8+11 points of bludgeoning damage to the target and if they fail their saving throw they are stunned for that round as well.
Blackstaff
Caster Level(s): Wizard / Sorcerer 8, Magic 8
Innate Level: 8
School: Enchantment
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature holding quarterstaff or item (quarterstaff)
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes
This spell grants a quarterstaff the following abilities:
- +4 enhancement bonus.
- On striking a creature, dispel magic is cast on the target.
Bombardment
Caster Level(s): Druid 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes
You conjure a rain of stones that fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all enemies in the area. In addition, all enemies in the area of effect must make a reflex save or be knocked down for 2 rounds.
Create Greater Undead
Caster Level(s): Cleric 8, Wizard / Sorcerer 8
Innate Level: 8
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 round / level
Save: None
Spell Resistance: None
The caster brings a powerful vampire into being. The vampire will be either a warrior or a warlock - the type which appears is random and beyond the caster's control.
Earthquake
Caster Level(s): Cleric 8, Druid 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex 1/2
Spell Resistance: No
You cause a massive earthquake around yourself, causing 1d6 points of bludgeoning damage per caster level (to a maximum of 10d6) to all creatures in the area of effect. You are not affected by the earthquake.
Eldritch Doom
Invocation Type: Dark; Blast Shape
Spell Level Equivalent: 8
This blast shape invocation allows you to invoke your eldritch blast as the dreaded eldritch doom. This causes bolts of mystical power to lash out and savage all targets within a 20 foot area. This is not a ray attack, so it requires no ranged touch attack. Each target can attempt a Reflex save for half damage.
Greater Planar Binding
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single or Point
Duration: 60 seconds / level
Save: Will (-5) Negates
Spell Resistance: No
This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on your alignment:
Evil: Erinyes
Neutral: Huge Elemental
Good: Celestial Dire Bear
Horrid Wilting
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: Instant
Save: Fortitude 1/2
Spell Resistance: Yes
All creatures within the area of effect take 1d6 points of magic damage per caster level, to a maximum of 20d6.
Incendiary Cloud
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Reflex 1/2
Spell Resistance: No
You create a cloud of smoke and embers that causes 4d6 points of fire damage each round to all creatures within the area of effect.
Iron Body
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No
This spell transforms your body into living iron. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.
Mass Blindness/Deafness
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes
All enemies within a 10-ft. radius of the target are struck blind and deaf.
Mass Charm Monster
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes
The target creatures become the caster's trusted friends. However, they remain friends with their old companions, as well. Due to their divided loyalties, they find themselves unable to attack either their new or old allies for the duration of the spell. You can charm up to twice your hit dice in creatures.
Mass Cure Critical Wounds
Caster Level(s): Cleric 8, Druid 9
Innate Level: 8
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: No
This spell heals 4d8 points of damage +1 point per caster level (maximum +40). First, all party members are healed regardless of range, then random targets within the targeted location are affected. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell can be spontaneously cast.
Mass Heal
Caster Level(s): Cleric 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large
Duration: Instant
Save: None
Spell Resistance: Yes
All allies within the area of effect regain 10 hit points per caster level (maximum 150) and are cured of the following status effects: blinded, confused, dazzled, deafened, diseased, feebleminded, insane, nauseated, poisoned, and stunned. Healing spells have a reverse effect on undead, harming instead of healing them.
Mass Inflict Critical Wounds
Caster Level(s): Cleric 8
Innate Level: 8
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: Yes
This spell deals 4d8 points of negative energy damage +1 point per caster level (maximum +40) to one hostile creature per caster level. The effect is centered on you, and affects targets in order of their distance from you. This spell can be spontaneously cast.
Mind Blank
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No
This spell renders all allies within the area of effect immune to mind-affecting spells and effects. All negative mind-affecting effects are also removed from the target creatures.
Polar Ray
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Ray
Duration: Instantaneous
Save: None
Spell Resistance: Yes
You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6).
Power Word Stun
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Divination
Descriptor(s):
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes
This spell automatically stuns a single target for a duration based on the target's hit points. Any creature with 151 or more hit points is unaffected by power word stun.
50 hit points or less - 4d4 rounds
51-100 hit points - 2d4 rounds
101-150 hit points - 1d4 rounds
Premonition
Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No
Premonition allows you to see a few moments into the future. This grants you damage reduction 30/adamantine; the spell absorbs 10 points of melee damage per caster level before collapsing.
Storm Avatar
Caster Level(s): Druid 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 round/level
Save: No
Spell Resistance: No
You become empowered by the swift strength and destructive fury of a fierce storm, lightning crackling from your eyes for the duration of the spell. Wind under your feet enables you to travel at 200% normal speed (effects do not stack with haste, expeditious retreat and similar spells) and prevents you from being knocked down by any force short of death. Missile weapons fired at you are deflected harmlessly. Finally, all melee weapon attacks you make do an additional 3-18 points of electrical damage.
Summon Creature VIII
Caster Level(s): Cleric 8, Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No
You summon a greater elemental to be a faithful and loyal servant.
Sunburst
Caster Level(s): Druid 8, Wizard / Sorcerer 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Save: Reflex
Spell Resistance: Yes
A brilliant explosion occurs where you direct, causing 1d6 points of magic damage per caster level (to a maximum of 25d6) to all undead. Non-undead creatures suffer only 6d6 points of magic damage. Vampires are destroyed instantly if they fail a Reflex saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded.
Unholy Aura
Caster Level(s): Druid 2, Plant 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Components: Verbal, Somatic
Range: Touch
Area of Effect/Target: One creature
Duration: 2 Hours / Level
Save: None
Spell Resistance: No
Barkskin makes a creature's skin as tough as bark. The effect grants a +3 natural armor bonus to AC. This bonus increases to +4 at 6th level and to +5 at 12th level and up. Since the AC bonus is a natural armor bonus, it does not stack with any natural armor the subject may already have.
Utterdark Blast
Invocation Type: Dark; Eldritch Essence
Spell Level Equivalent: 8
This eldritch essence invocation allows you to change your eldritch blast into an utterdark blast. An utterdark blast deals negative energy damage, which heals undead creatures instead of damaging them (much like inflict spells). Any creature struck by the attack must make a Fortitude save or gain two negative levels. The negative levels fade after 1 hour. If a target ever has as many negative levels as Hit Dice, it dies. The effects of this invocation do not stack with further applications of utterdark blast.