Aura of Vitality

Caster Level(s): Druid 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity.

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Bigby's Grasping Hand

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes

A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check the opponent will be held for the duration of the spell.

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Control Undead

Caster Level(s): Cleric 6, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Will Negates
Spell Resistance: Yes

A single undead creature with up to 2 Hit Dice per caster level falls under the caster's control unless it makes a successful Will save.

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Creeping Doom

Caster Level(s): Druid 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 18 seconds
Save: None
Spell Resistance: No

The druid summons masses of flying insects, one swarm per two caster levels, that attack targets at random in the affected area. Swarms have a base attack bonus of +6 (with an additional to hit bonus based on the caster's Wisdom modifier x 2) and do 2d6 points of damage when they hit. Swarms last for three rounds before dissipating. Creeping doom stacks with itself - if the druid casts this spell again while swarms still exist, the new swarms will join the existing swarms in attacking their targets.

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Delayed Blast Fireball

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 6 seconds / 3 Levels
Save: Reflex 1/2
Spell Resistance: Yes

You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6.

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Destruction

Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Partial
Spell Resistance: Yes

The target creature must make a Fortitude save or die. A successful save still results in the target taking 10d6 points of divine damage.

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Energy Immunity

Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 7, Earth 5, Protection 5
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Creature touched
Duration: 24 hours
Save: None
Spell Resistance: No

This spell grants a creature complete immunity to damage from one of the five energy types - acid, cold, electricity, fire, or sonic.

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Finger of Death

Caster Level(s): Druid 8, Wizard / Sorcerer 7
Innate Level: 7
School: Necromancy
Descriptor(s): Death
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Partial
Spell Resistance: Yes

The target creature must make a Fortitude save or die. If they succeed, they still take 3d6 points of damage, +1 point per caster level.

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Fire Storm

Caster Level(s): Cleric 8, Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes

All enemies within this spell's area of effect are inundated with a rain of fire and take 1d6 points of damage per caster level (to a maximum of 20d6). Half of the damage is divine and the other half is fire-based.

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Greater Restoration

Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

Greater Restoration removes most temporary and all permanent negative effects from the target character, incuding level drain. It does not remove negative mental effects or the effects of reduced movement speed. It also heals the target creature to full Hit Points.

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Greater Shadow Conjuration

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect / Target: Special
Duration: Special
Save: Special
Spell Resistance: Special

This spell allows you to conjure a shadow variant of one of the following spells: summon shadow, Melf's acid arrow, ghostly visage, web, or lesser globe of invulnerability.

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Mass Cure Serious Wounds

Caster Level(s): Cleric 7, Druid 8
Innate Level: 7
School: Conjuration
Descriptor(s): Healing
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will 1/2
Spell Resistance: No

This spell heals 3d8 points of damage +1 point per caster level (maximum +35). First, all party members are healed regardless of range, then random targets within the targeted location are affected. Healing spells have a reverse effect when used on undead, harming instead of healing them. This spell can be spontaneously cast.

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Mass Hold Person

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: All creatures within a 30 ft. radius
Duration: 6 seconds / Level
Save: Will negates
Spell Resistance: Yes

This spell functions like hold person, except that it affects all creatures within a 30 ft. radius of the initial target. Each round, all victims can try and make a new save to resist the paralysis.

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Mass Inflict Serious Wounds

Caster Level(s): Cleric 7
Innate Level: 7
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One creature / level
Duration: Instantaneous
Save: Will half
Spell Resistance: Yes

This spell deals 3d8 points of negative energy damage +1 point per caster level (maximum +35) to one hostile creature per caster level. The effect is centered on you, and affects targets in order of their distance from you. This spell can be spontaneously cast.

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Mordenkainen's Sword

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 round / level
Save: None
Spell Resistance: No

You summon a powerful enchanted sword, wielded by an invisible hand, which fights for you as your loyal ally.

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Prismatic Spray

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Special
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Special
Spell Resistance: Yes

All creatures within the area of effect randomly experience 1 or 2 of the following effects:

20 fire damage

40 acid damage

80 electrical damage

Struck with Bebilith Venom poison

Paralyzed for 10 rounds

Confused for 10 rounds

Struck dead

Petrified as per the flesh to stone spell

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Protection from Spells

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

Within the area of effect, up to one ally per 4 caster levels receives a +8 bonus on all saving throws against spells.

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Regenerate

Caster Level(s): Cleric 7, Druid 6
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds
Save: Harmless
Spell Resistance: No

For the duration of the spell, the target creature regenerates 10% of its maximum hit points every round.

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Resurrection

Caster Level(s): Cleric 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Save: Harmless
Spell Resistance: No

This spell returns a single target corpse to life with full Hit Points.

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Shadow Shield

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

You are shrouded in a cloak of shadow that protects you with the following effects:

+5 natural AC bonus

10/magic damage reduction

Immunity to instant death effects

Immunity to Necromancy spells

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Spell Mantle

Caster Level(s): Wizard / Sorcerer 7, Magic 6
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels before collapsing.

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Summon Creature VII

Caster Level(s): Cleric 7, Druid 7, Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 18 seconds + 6 seconds / level
Save: None
Spell Resistance: No

You summon a huge elemental to be a faithful and loyal servant.

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Sunbeam

Caster Level(s): Cleric 8, Druid 7, Sun 7
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Save: Reflex Negates
Spell Resistance: Yes

You summon a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level, to a maximum of 20d6. All other monster types take 3d6 points of divine damage, and are blinded for 3 rounds. A successful Reflex save halves the damage for undead and voids blindness for others.

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Swamp Lung

Caster Level(s): Druid 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: One living creature with a respitory system
Duration: Instant
Save: Fortitude negates
Spell Resistance: No

This spell attempts to flood the target's lungs with stagnant swamp water. If the subject fails the save, the creature falls prone in a coughing fit for 1-6 rounds and is helpless during that time. Furthermore, on a failed save, the subject contracts filth fever, which causes 1-3 Strength and Dexterity damage.

Targets that do not breathe or do not need to breathe can ignore swamp lung with impunity.

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Word of Faith

Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: Yes

A wave of divine energy blasts all enemy creatures within the area of effect. All enemies within the area are stunned for 1 round per 2 caster levels. Those with 4 Hit Dice or less are killed instantly. Any hostile summoned creatures are returned to their home planes.