Aura of Glory

Caster Level(s): Paladin 2
Innate Level: 2
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Medium
Duration: 60 seconds / level
Save: None
Spell Resistance: No

You channel divine power to gain a +4 Charisma bonus. All allies near you gain a +5 bonus to their saving throws versus fear.

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Aura versus Alignment

Caster Level(s): Cleric 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: Yes

When this spell is cast, you choose to be protected from either good or evil. You receive a +4 deflection bonus to Armor Class, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. In addition, if Holy Aura is chosen, then the caster's attacks do a 1d6 divine energy damage bonus against evil-aligned creatures, and if Unholy Aura is chosen, then the caster's attacks do a 1d6 negative energy damage bonus against good-aligned creatures.

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Battletide

Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: No
Spell Resistance: Yes

You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls. You also gain an additional attack every round (this extra attack does not stack with haste).

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Beguiling Influence

Invocation Type: Least

Spell Level Equivalent: 2

You can invoke this ability to beguile and bewitch your foes. You gain a +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours.

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Body of the Sun

Caster Level(s): Druid 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Self
Area of Effect / Target: 5-ft radius
Duration: 1 round/level
Save: Reflex 1/2
Spell Resistance: Yes

By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 5d4) to adjacent enemies every round.

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Call Lightning

Caster Level(s): Druid 3, Air 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes

All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6.

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Camouflage

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

Your coloring changes to match the surrounding environment, granting you a +10 competence bonus to any Hide checks.

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Clairaudience / Clairvoyance

Caster Level(s): Bard 3, Wizard / Sorcerer 3, Knowledge 3
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

For the duration of the spell, the target creature gains a +10 bonus to all Spot and Listen checks.

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Dark Foresight

Invocation Type: Dark

Spell Level Equivalent: 9

Your dark powers allow you to glimpse the future, granting you damage reduction 10/alchemical silver for 1 round per warlock level. However, once you've taken 10 points of melee damage per caster level (maximum 150 points of damage at level 15), the effect ends immediately.

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Dark One's Own Luck

Invocation Type: Least

Spell Level Equivalent: 2

You are favored by the dark powers if you have this invocation. You gain a luck bonus to all saving throws equal to your Charisma bonus for 24 hours.

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Death Armor

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s): Magical Armor
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes

A magical aura surrounds you, injuring creatures that touch it. Any creature striking you in melee combat takes 1d4 points of magic damage +1 point per 2 caster levels (maximum +5).

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Detect Undead

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: 60 ft.
Area of Effect/Target: Personal
Duration: 60 seconds / level
Save: None
Spell Resistance: No

You can detect the aura that surrounds undead creatures, causing all undead within 60 feet to appear on your minimap.

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Devil's Sight

Invocation Type: Least

Spell Level Equivalent: 2

You gain the visual acuity of a devil for 24 hours. You can see normally in darkness and magical darkness.

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Divine Favor

Caster Level(s): Cleric 1, Paladin 1
Innate Level: 1
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 minute
Save: None
Spell Resistance: No

You gain a +1 bonus to attack and a +1 magical damage bonus for every three caster levels you have (minimum +1, maximum of +3).

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Divine Power

Caster Level(s): Cleric 4, Strength 3
Innate Level: 4
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: None

You gain the following bonuses: 1 extra Hit Point per caster level, +6 to Strength, and base attack bonus improves to that of a Fighter of the same level.

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Eldritch Lore

Detect Undead

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Elemental Shield

Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold, Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: None

You are surrounded by a ring of fire that damages all opponents who make a successful melee attack against you. The damage inflicted is 1d6 points of fire damage, +1 point per caster level. You also gain 50% immunity to cold and fire damage.

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Elemental Swarm

Caster Level(s): Druid 9
Innate Level: 9
School: Conjuration
Descriptor(s): Air, Earth, Fire, Water
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Point
Duration: 60 seconds / level
Save: None
Spell Resistance: None

You summon a 24 HD air elemental to act as a loyal servant until it dies or until the spell expires. If the air elemental dies before the spell ends, a 24 HD water elemental is automatically summoned to replace it. This process continues with an earth and fire elemental until the spell expires. After the fire elemental, no more are summoned.

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Entropic Shield

Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

A magical field appears around you, causing enemies to suffer a 20% chance to miss you with ranged attacks.

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Entropic Warding

Invocation Type: Least

Spell Level Equivalent: 2

A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other ranged attacks. Each ranged attack directed at you for which the attacker must make an attack roll (including arrows, magic arrows, Melf 's acid arrow, ray of enfeeblement, and so forth) has a 20% miss chance. Other attacks that simply work at a distance, such as a dragon's breath weapon, are not affected. Additionally, you gain a +4 bonus to your Move Silently and Hide checks. The effects of the invocation last for 60 seconds per caster level.

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Ethereal Visage

Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No

You are surrounded by a ghostly nimbus of light that grants damage reduction 20/magic, prevents all spells of level 2 or lower from affecting you and provides concealment.

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Expeditious Retreat

Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: No

Your movement rate increases to 150% normal. This spell does not stack with haste.

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False Life

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 hour / level
Save: None
Spell Resistance: No

You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).

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Find Traps

Caster Level(s): Bard 3, Cleric 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: Harmless
Spell Resistance: No

All traps within the area of effect become known to you.

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Fireburst

Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 5 ft.
Area of Effect/Target: Burst of fire extending 5 ft. from you
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes

An explosive blast of flame bursts around you, damaging any creature within 5 feet of you. All creatures within that area except for you take 1d8 points of fire damage per caster level (maximum 5d8).

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Ghostly Visage

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

You are surrounded by a ghostly nimbus of light that grants damage reduction 5/magic, prevents all spells of level 1 or lower from affecting you, and grants concealment.

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Globe of Invulnerability

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

A shimmering field of energy prevents all spells of level 4 or lower from affecting you.

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Greater Fireburst

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 10 ft.
Area of Effect/Target: Burst of fire extending 10 ft. from you
Duration: Instantaneous
Save: Reflex 1/2
Spell Resistance: Yes

This spell functions like fireburst, except that it affects creatures within 10 feet of you and deals a maximum of 15d8 points of fire damage to each one.

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Greater Spell Mantle

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

This spell creates a barrier around you that absorbs all incoming spells. It can absorb up to 1d12+10 levels of spells before collapsing.

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Hideous Blow

Hideous Blow

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Invisibility Purge

Caster Level(s): Cleric 3, Ranger 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 60 seconds / level
Save: None
Spell Resistance: No

This spell removes the invisibility effect from all invisible creatures and items within the area of effect.

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Invisibility Sphere

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, 15ft Radius
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.

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Iron Body

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

This spell transforms your body into living iron. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.

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Joyful Noise

Caster Level(s): Bard 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Caster and party
Duration: 60 seconds
Save: None
Spell Resistance: No

This spell provides immunity to silence spells or effects.

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Knock

Caster Level(s): Wizard / Sorcerer 2, Knowledge 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: No

This spell will unlock doors and containers sealed by conventional locks in a 150ft radius around you. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell.

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Leaps and Bounds

Invocation Type: Least

Spell Level Equivalent: 2

You invoke this ability to gain amazing agility. This gives you a +4 Dexterity bonus and a +4 bonus to your Tumble skill for 24 hours.

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Least Spell Mantle

Caster Level(s): Cleric 4, Wizard / Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No

You create a barrier around yourself that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+4 levels of spells before collapsing.

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Legend Lore

Caster Level(s): Bard 4, Wizard / Sorcerer 6, Knowledge 6
Innate Level: 6
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

This spell grants you a +10 bonus to Lore checks, +1 per 2 caster levels.

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Lesser Globe of Invulnerability

Caster Level(s): Wizard / Sorcerer 4, Protection 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

A shimmering field of energy prevents all spells of level 3 or lower from affecting you.

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Lesser Spell Mantle

Caster Level(s): Cleric 5, Wizard / Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

You create a barrier around yourself that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d6+6 levels of spells before collapsing.

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Low Light Vision

Caster Level(s): Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Party
Area of Effect/Target: Caster's party
Duration: 1 hour / level
Save: None
Spell Resistance: No

Your party gains the low-light vision ability, allowing them to see in the dark.

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Mirror Image

Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): Figment
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You create 1d4 illusory images of yourself, plus one image per 3 caster levels (maximum 8 images total). Enemies cannot distinguish between the real you and your doubles, and will randomly choose a target from amongst you and your doubles. Images have an AC of 10 + your Dex modifier, and a successful attack against an image causes it to disappear.

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Polymorph Self

Caster Level(s): Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

You transform yourself into one of the following forms:

Blade spider

Troll

Umber hulk

Gargoyle

Mind flayer

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Prayer

Caster Level(s): Cleric 3, Paladin 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Colossal
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes

All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. Enemies receive -1 penalties to the same.

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Protection from Spells

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Large, 1 Creature / 4 Levels
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

Within the area of effect, up to one ally per 4 caster levels receives a +8 bonus on all saving throws against spells.

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Rejuvenation Cocoon

Caster Level(s): Druid 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Willing creature touched
Duration: 2 rounds
Save: Reflex No
Spell Resistance: No

When you cast the spell, the rejuvenation cocoon forms around the subject. While inside the cocoon, the subject cannot move or act in any way.

The cocoon heals the subject every second, restoring a number of hit points equal to the caster's level (maximum 15/second). It also immediately purges the subject of poison and disease effects and makes the subject immune to similar effects for the duration.

While enveloped in the cocoon, the subject has DR 10/-. Once the damage reduction has absorbed damage equal to 10 per caster level, the cocoon is destroyed. Such destruction halts any health and protective effects offered by the cocoon.

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Retributive Invisibility

Invocation Type: Dark

Spell Level Equivalent: 6

You can use greater invisibility, as the spell, but only on yourself. The effect lasts for three rounds. If your retributive invisibility is dispelled, a shock wave releases from your body in a 20-foot-radius burst. This shock wave deals 4d6 points of sonic damage to all creatures in the area and stuns them for 1 round (a Fortitude save halves the damage and negates the stunning effect).

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Righteous Might

Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

Your size is increased by 50%. You gain a +4 bonus to Strength, a +2 bonus to Constitution, and a +2 natural armor bonus to AC. You suffer a -1 size penalty to attack and -1 size penalty to AC. All melee weapons deal +3 damage. Additionally, you gain damage reduction 3/evil (if your alignment is good or neutral) or 3/good (if your alignment is evil). At 12th level the damage reduction increases to 6, and at 15th it increases to 9. Note that size-increasing spells never stack with themselves or each other.

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Rogue's Cunning

Provides a temporary +5 bonus to Open Locks and +10 bonus to Search, Disable Trap, Move Silently, Pick Pockets, Set Trap, and Hide.

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See Invisibility

Caster Level(s): Bard 3, Wizard / Sorcerer 2
Innate Level: 2
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature is able to see all invisible creatures within his line of sight.

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See the Unseen

Invocation Type: Least

Spell Level Equivalent: 2

When you use this invocation, you can activate great powers of vision, allowing you to see invisible creatures and objects. You also gain darkvision, allowing you to see normally even when it's dark. Both effects last for a period of 24 hours.

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Shadow Shield

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

You are shrouded in a cloak of shadow that protects you with the following effects:

+5 natural AC bonus

10/magic damage reduction

Immunity to instant death effects

Immunity to Necromancy spells

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Shapechange

Caster Level(s): Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

You temporarily transform into one of several fearsome creatures: a frost giant, a fire giant, a horned devil, a nightwalker, or an iron golem.

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Shield

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

You gain a +4 armor bonus to AC. You also gain immunity to the spell magic missile for the duration of the shield.

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Spell Mantle

Caster Level(s): Wizard / Sorcerer 7, Magic 6
Innate Level: 7
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d8+8 spell levels before collapsing.

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Stone Body

Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You gain damage reduction 10/adamantine and a +4 enhancement bonus to Strength, but you take a -4 penalty to Dexterity. You move at half speed. You have a 50% arcane failure chance and a -8 armor check penalty. You are also immune to blindness, critical hits, ability score damage, deafness, disease, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds.

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Storm Avatar

Caster Level(s): Druid 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 round/level
Save: No
Spell Resistance: No

You become empowered by the swift strength and destructive fury of a fierce storm, lightning crackling from your eyes for the duration of the spell. Wind under your feet enables you to travel at 200% normal speed (effects do not stack with haste, expeditious retreat and similar spells) and prevents you from being knocked down by any force short of death. Missile weapons fired at you are deflected harmlessly. Finally, all melee weapon attacks you make do an additional 3-18 points of electrical damage.

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Tenser's Transformation

Caster Level(s): Wizard / Sorcerer 6, Fury 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 round / level
Save: Harmless
Spell Resistance: No

You become an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor bonus to AC, +5 to Fortitude saving throws, and an additional +1d6 Hit Points per caster level. In addition, your Strength, Dexterity, and Constitution are each set to 20 for the duration of the spell.

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Tide of Battle

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: No

Centered around the caster, this spell rains down holy damage on all within the area of effect, including the caster. Each target will take between 30 and 100 damage.

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True Strike

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 9 seconds
Save: None
Spell Resistance: No

Through magical intuition you gain a +20 bonus to attack rolls.

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Unholy Aura

Caster Level(s): Druid 2, Plant 2
Innate Level: 2
School: Transmutation
Descriptor(s):

Components: Verbal, Somatic
Range: Touch
Area of Effect/Target: One creature
Duration: 2 Hours / Level
Save: None
Spell Resistance: No

Barkskin makes a creature's skin as tough as bark. The effect grants a +3 natural armor bonus to AC. This bonus increases to +4 at 6th level and to +5 at 12th level and up. Since the AC bonus is a natural armor bonus, it does not stack with any natural armor the subject may already have.

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War Cry

Caster Level(s): Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

You let out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.

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Word of Changing

Invocation Type: Dark

Spell Level Equivalent: 5

You utter a powerful word that transforms you into a fearsome horned devil for 60 seconds per caster level.