Amplify

Caster Level(s): Bard 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No

The target gains a +20 bonus to Listen checks.

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Balagarn's Iron Horn

Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Cone, 20 ft.
Area of Effect / Target: Spell Cone
Duration: Instant
Save: None
Spell Resistance: Yes

You create a deep, resonant vibration that shakes all creatures in the area of effect and knocks them off their feet if they fail an opposed Strength check (the spell has an effective Strength of 20). Creatures that fail the check are knocked prone for one round.

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Blindness/Deafness

Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 6 seconds / Level
Save: Fortitude Negates
Spell Resistance: Yes

The target creature is struck blind and deaf.

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Darkness

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long
Area of Effect / Target: Huge
Duration: 6 seconds / Level
Save: None
Spell Resistance: Yes

All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision.

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Displacement

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Illusion
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No

The target appears to be a few feet from its actual location. The target is treated as having concealment against all attacks.

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Evil Blight

Caster Level(s): Cleric 5, Wizard / Sorcerer 6
Innate Level: 5
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal
Range: Medium
Area of Effect / Target: Colossal
Duration: Permanent
Save: Will negates
Spell Resistance: Yes

All enemies within the area of effect have a curse placed on them, lowering all of their stats by 3.

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Flare

Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: 60 seconds
Save: Fortitude negates
Spell Resistance: Yes

A burst of hot light dazzles the target, making it suffer a -1 penalty to attack rolls.

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Knock

Caster Level(s): Wizard / Sorcerer 2, Knowledge 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: No

This spell will unlock doors and containers sealed by conventional locks in a 150ft radius around you. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell.

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Light

Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s):
Component(s): Verbal
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

This spell creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area.

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Low Light Vision

Caster Level(s): Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Party
Area of Effect/Target: Caster's party
Duration: 1 hour / level
Save: None
Spell Resistance: No

Your party gains the low-light vision ability, allowing them to see in the dark.

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Mass Charm Monster

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal
Range: Short
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

The target creatures become the caster's trusted friends. However, they remain friends with their old companions, as well. Due to their divided loyalties, they find themselves unable to attack either their new or old allies for the duration of the spell. You can charm up to twice your hit dice in creatures.

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Mordenkainen's Disjunction

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Abjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single or Colossal
Duration: Instant
Save: None
Spell Resistance: No

Mordenkainen's Disjunction attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove all area effects from the creatures in the group, as well as the most powerful magic effect on each target. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +20) against a DC of 11 + the spell effect's caster level. Finally, the spell will lower the SR of all creatures within the area of effect by 10.

Affected spells include: spell mantles, globes of invulnerability, stoneskin, premonition, protection from elements, ghostly and ethereal visage, mage armor, shadow shield and elemental shield.

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Polymorph Self

Caster Level(s): Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

You transform yourself into one of the following forms:

Blade spider

Troll

Umber hulk

Gargoyle

Mind flayer

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Power Word Kill

Caster Level(s): Wizard / Sorcerer 9, Death 9
Innate Level: 9
School: Divination
Descriptor(s): Death
Component(s): Verbal
Range: Short
Area of Effect / Target: Large, Single
Duration: Instant
Save: None
Spell Resistance: Yes

This spell may be cast on a single creature or as an area effect. A targeted creature of up to 100 Hit Points is killed instantly. As an area effect, this spell will kill all creatures with fewer than 20 Hit Points, to a maximum total of 200 Hit Points.

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Power Word Stun

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 7
School: Divination
Descriptor(s):
Component(s): Verbal
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: None
Spell Resistance: Yes

This spell automatically stuns a single target for a duration based on the target's hit points. Any creature with 151 or more hit points is unaffected by power word stun.

50 hit points or less - 4d4 rounds

51-100 hit points - 2d4 rounds

101-150 hit points - 1d4 rounds

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Tide of Battle

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: No

Centered around the caster, this spell rains down holy damage on all within the area of effect, including the caster. Each target will take between 30 and 100 damage.

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True Strike

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 9 seconds
Save: None
Spell Resistance: No

Through magical intuition you gain a +20 bonus to attack rolls.

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Wail of the Banshee

Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Necromancy
Descriptor(s): Death, Sonic
Component(s): Verbal
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: Instant
Save: Fortitude Negates
Spell Resistance: Yes

All enemies within the area of effect must succeed at a Fortitude save or die, to a maximum of 1 enemy per caster level.

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War Cry

Caster Level(s): Bard 4
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting, Sonic
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

You let out a powerful shout that grants the Bard a +2 bonus to attack and damage. All enemies within the area of effect are stricken with fear.

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Word of Faith

Caster Level(s): Cleric 7
Innate Level: 7
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: Yes

A wave of divine energy blasts all enemy creatures within the area of effect. All enemies within the area are stunned for 1 round per 2 caster levels. Those with 4 Hit Dice or less are killed instantly. Any hostile summoned creatures are returned to their home planes.