Amplify

Caster Level(s): Bard 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: No

The target gains a +20 bonus to Listen checks.

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Aura of Glory

Caster Level(s): Paladin 2
Innate Level: 2
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster, Medium
Duration: 60 seconds / level
Save: None
Spell Resistance: No

You channel divine power to gain a +4 Charisma bonus. All allies near you gain a +5 bonus to their saving throws versus fear.

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Aura of Vitality

Caster Level(s): Druid 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal
Duration: 6 seconds / Level
Save: Harmless
Spell Resistance: No

All allies within the area of effect receive a +4 bonus to Strength, Constitution, and Dexterity.

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Awaken

Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Animal Companion
Duration: Special
Save: Harmless
Spell Resistance: No

The target animal companion gains +4 Strength, +4 Constitution, +1d10 Wisdom, and +2 to attack rolls for as long as it remains at your side.

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Balagarn's Iron Horn

Caster Level(s): Bard 1, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Cone, 20 ft.
Area of Effect / Target: Spell Cone
Duration: Instant
Save: None
Spell Resistance: Yes

You create a deep, resonant vibration that shakes all creatures in the area of effect and knocks them off their feet if they fail an opposed Strength check (the spell has an effective Strength of 20). Creatures that fail the check are knocked prone for one round.

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Barkskin

Caster Level(s): Druid 2, Ranger 2, Plant 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Save: Harmless
Spell Resistance: No

Barkskin hardens the target creature's skin, granting a natural armor bonus to Armor Class based on the caster's level:

Level 1-6: +3

Level 7-12: +4

Levels 13+: +5

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Battletide

Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Large
Duration: 6 seconds / Level
Save: No
Spell Resistance: Yes

You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls. You also gain an additional attack every round (this extra attack does not stack with haste).

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Bear's Endurance

Caster Level(s): Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: None

The target creature's Constitution is increased by +4.

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Bestow Curse

Caster Level(s): Cleric 3, Wizard / Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Permanent
Save: Will Negates
Spell Resistance: Yes

Bestow Curse lowers all of the target creature's ability scores by 2.

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Bless Weapon

Caster Level(s): Paladin 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You empower the touched melee weapon with a +1 piercing damage bonus vs. evil, and a 2d6 divine damage bonus vs. undead. The weapon is also considered to be good-aligned for purposes of damage reduction. You can also target another creature to enchant its equipped melee weapon.

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Blindsight

Caster Level(s): Cleric 3, Druid 3, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

The target can see invisible creatures (as the see invisibility spell) and suffers no penalties for fighting or acting in total darkness.

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Body of the Sun

Caster Level(s): Druid 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Self
Area of Effect / Target: 5-ft radius
Duration: 1 round/level
Save: Reflex 1/2
Spell Resistance: Yes

By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 5d4) to adjacent enemies every round.

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Bull's Strength

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2, Strength 1
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature's Strength is increased by +4.

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Burning Hands

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 ft. cone
Area of Effect / Target: Spell Cone
Duration: Instant
Save: Reflex 1/2
Spell Resistance: Yes

A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 fire damage per caster level, up to a maximum of 5d4.

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Camouflage

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

Your coloring changes to match the surrounding environment, granting you a +10 competence bonus to any Hide checks.

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Cat's Grace

Caster Level(s): Bard 2, Druid 2, Ranger 2, Wizard / Sorcerer 2, Animal 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature's Dexterity is increased by +4.

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Crumble

Caster Level(s): Druid 6
Innate Level: 6
School: Transmutation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: One Construct
Duration: Instantaneous
Save: No
Spell Resistance: No

This spell inflicts 1d6 points of sonic damage per caster level to a selected construct (to a maximum of 15d6). This spell does not affect living creatures.

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Curse of Despair

Invocation Type: Lesser

Spell Level Equivalent: 4

You can use this invocation to bestow a permanent curse upon a touched opponent, lowering all the target's ability scores by 2 if the target fails its Will save. This curse does not stack with itself or with the effects of the bestow curse spell. Even if the save against this invocation succeeds, the target takes a -1 penalty on attack rolls for 10 rounds.

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Disintegrate

Caster Level(s): Wizard / Sorcerer 6, Destruction 7
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Ray
Duration: Instantaneous
Save: Fortitude partial
Spell Resistance: Yes

A ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of magic damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 5d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated.

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Drown

Caster Level(s): Druid 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude negates
Spell Resistance: Yes

You create water in the lungs of a target creature. Any drowned creature takes 90% of its current hit points as bludgeoning damage. Golems and other nonliving creatures cannot be drowned.

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Eagle's Splendor

Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Charisma is increased by +4.

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Enlarge Person

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: One party member
Duration: 1 min. / level
Save: None
Spell Resistance: No

This spell increases the size of a party member by 50%. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. All melee weapons deal +3 damage. The effects of enlarge person do not stack with additional size-increasing spells.

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Entangle

Caster Level(s): Druid 1, Ranger 1, Plant 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 18 seconds + 6 seconds / 2 Levels
Save: Reflex, Special
Spell Resistance: Yes

A mass of clinging vegetation wraps around all creatures in the area of effect. Those affected are immobilized, though still able to fight and cast spells. Victims who make a Reflex save still have their movement reduced by half.

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Etherealness

Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster and party members within 10'
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You and all party members within 10' become ethereal, meaning that no other creature can detect you. Attacking or performing a hostile action will make the etherealness vanish.

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Evil Blight

Caster Level(s): Cleric 5, Wizard / Sorcerer 6
Innate Level: 5
School: Transmutation
Descriptor(s): Divine
Component(s): Verbal
Range: Medium
Area of Effect / Target: Colossal
Duration: Permanent
Save: Will negates
Spell Resistance: Yes

All enemies within the area of effect have a curse placed on them, lowering all of their stats by 3.

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Expeditious Retreat

Caster Level(s): Bard 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 6 seconds / level
Save: None
Spell Resistance: No

Your movement rate increases to 150% normal. This spell does not stack with haste.

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Flee the Scene

Invocation Type: Lesser

Spell Level Equivalent: 4

You and your party also become temporarily hasted, gaining an additional attack, a 50% movement bonus, a +1 bonus to attack rolls and an additional +4 dodge bonus to AC for 30 seconds.

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Flesh to Stone

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Permanent*
Save: Fortitude
Spell Resistance: Yes

The subject and all possessions it carries turns into a mindless, inert statue. Only a stone to flesh spell can restore the subject to normal.

* On Normal difficulty or easier, the duration is one round per caster level. Higher difficulty settings make the petrification permanent. If the caster rests, the target will be restored, as if the stone to flesh spell had been cast upon them.

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Foundation of Stone

Caster Level(s): Druid 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One creature
Duration: 3 rounds + 1 round/level
Save: None
Spell Resistance: No

Calling upon the strength of the earth, you lend some of the stability of stone to yourself or an ally. The subject is immune to Knockdown effects for the duration of the spell, but moves at greatly reduced speed.

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Fox's Cunning

Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Intelligence is increased by +4.

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Greater Eagle's Splendor

Provides a bonus of 2d4 +1 to the listed ability score.

Greater Bull's Strength increases Strength

Greater Cat's Grace increases Dexterity

Greater Eagle's Splendor increases Charisma

Greater Endurance increases Constitution

Greater Fox's Cunning increases Intelligence

Greater Owl's Wisdom increases Wisdom

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Greater Magic Fang

Caster Level(s): Druid 3, Ranger 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

This spell strengthens your animal companion, giving its attacks a +1 enhancement bonus to attack and damage for every three caster levels you have (maximum of +5).

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Greater Magic Weapon

Caster Level(s): Cleric 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Hour / Level
Save: None
Spell Resistance: No

You empower the touched weapon with a +1 enhancement bonus per 4 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.

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Greater Stoneskin

Caster Level(s): Druid 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Hour / Level
Save: Harmless
Spell Resistance: No

You gain damage reduction 20/adamantine. The spell absorbs 10 points of damage per caster level, to a maximum of 150, before fading.

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Haste

Caster Level(s): Bard 3, Wizard / Sorcerer 3, Travel 5
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: Harmless
Spell Resistance: No

A number of friendly targets equal to your caster level (centered on the initial target) gain a +1 dodge bonus to AC, a +1 bonus to attack rolls, and 1 extra attack per round (ranged or melee, but not spellcasting). Each target's speed is increased by 50% as well.

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Inferno

Caster Level(s): Druid 5
Innate Level: 5
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 6 seconds / level
Save: None
Spell Resistance: Yes

You cause the target to burst into flame. Each round the target suffers 2d6 points of fire damage.

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Iron Body

Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

This spell transforms your body into living iron. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to 50% normal. You have an arcane spell failure chance of 50% and a -8 armor check penalty, just as if you were clad in full plate armor. Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.

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Jagged Tooth

Caster Level(s): Cleric 3, Druid 2
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One natural slashing of piercing weapon of target creature
Duration: 10 minutes/level
Save: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell doubles the critical threat range of one natural weapon that deals either slashing or piercing damage. Multiple effects that increase a weapon's threat range do not stack. This spell is typically cast on animal companions.

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Keen Edge

Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Slashing Weapon
Duration: 10 Minutes / Level
Save: None
Spell Resistance: No

This spell adds the Keen property to the targeted slashing weapon, increasing its critical threat range. When cast on a creature, this spell grants the Keen property to its equipped weapon if it is of the appropriate type. This effect does not stack with the Improved Critical feat or other effects that increase the threat range of a weapon.

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Knock

Caster Level(s): Wizard / Sorcerer 2, Knowledge 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Colossal
Duration: Instant
Save: None
Spell Resistance: No

This spell will unlock doors and containers sealed by conventional locks in a 150ft radius around you. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell.

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Low Light Vision

Caster Level(s): Druid 1, Ranger 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Party
Area of Effect/Target: Caster's party
Duration: 1 hour / level
Save: None
Spell Resistance: No

Your party gains the low-light vision ability, allowing them to see in the dark.

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Magic Fang

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: None
Spell Resistance: No

This spell strengthens your animal companion, giving it +1 to hit and +1 to damage. It also grants the creature the ability to strike as if it were a +1 weapon (so it can bypass other creatures' damage reduction).

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Magic Vestment

Caster Level(s): Cleric 3
Innate Level: 3
School: Transmutation
Descriptor(s): Armor Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Armor or Shield
Duration: 1 Hour / Level
Save: None
Spell Resistance: No

You empower the touched armor or shield with a +1 AC bonus per 4 caster levels (maximum of +5).

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Magic Weapon

Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee Weapon or Creature
Duration: 1 Hour / Level
Save: None
Spell Resistance: No

You empower the touched weapon with a +1 enhancement bonus.

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Mass Camouflage

Caster Level(s): Druid 2, Ranger 2 , Plant 2
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 hour / level
Save: None
Spell Resistance: No

All allies in the area of effect gain a +10 bonus to their Hide checks.

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Mordenkainen's Sword

Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 round / level
Save: None
Spell Resistance: No

You summon a powerful enchanted sword, wielded by an invisible hand, which fights for you as your loyal ally.

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Nature's Avatar

Caster Level(s): Druid 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Animal touched
Duration: 1 round/level
Save: No
Spell Resistance: No

With a touch, you gift your animal ally with nature's strength, resilience, and speed.

The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell.

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Owl's Insight

Caster Level(s): Druid 5
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 hour / level
Save: None
Spell Resistance: No

The target gains an enhancement bonus to Wisdom equal to half your caster level.

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Owl's Wisdom

Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

The target creature's Wisdom is increased by +4.

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Polymorph Self

Caster Level(s): Ranger 4, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

You transform yourself into one of the following forms:

Blade spider

Troll

Umber hulk

Gargoyle

Mind flayer

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Quillfire

Caster Level(s): Druid 3
Innate Level: 3
School: Transmutation
Descriptor(s): Poison
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: Instant
Save: Fortitude Negates (poison only)
Spell Resistance: No

You throw poisonous quills at a target, doing 1d8 points of damage (+1 per 2 caster levels, max +5). Targets who fail a Fortitude save are poisoned with scorpion venom.

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Righteous Might

Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 6 seconds / Level
Save: None
Spell Resistance: No

Your size is increased by 50%. You gain a +4 bonus to Strength, a +2 bonus to Constitution, and a +2 natural armor bonus to AC. You suffer a -1 size penalty to attack and -1 size penalty to AC. All melee weapons deal +3 damage. Additionally, you gain damage reduction 3/evil (if your alignment is good or neutral) or 3/good (if your alignment is evil). At 12th level the damage reduction increases to 6, and at 15th it increases to 9. Note that size-increasing spells never stack with themselves or each other.

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Shapechange

Caster Level(s): Druid 9, Wizard / Sorcerer 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 60 seconds / level
Save: Harmless
Spell Resistance: No

You temporarily transform into one of several fearsome creatures: a frost giant, a fire giant, a horned devil, a nightwalker, or an iron golem.

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Slow

Caster Level(s): Bard 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Colossal, 1 Creature / Level
Duration: 6 seconds / Level
Save: Will Negates
Spell Resistance: Yes

All enemy creatures within the area of effect have their speed lowered by 50% and lose a single attack per round. Affected creatures also suffer a -1 penalty to AC, attack rolls, and Reflex saves.

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Spiderskin

Caster Level(s): Druid 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 10 minutes / level
Save: None
Spell Resistance: No

The target gains a +2 enhancement bonus to natural armor, a +2 racial bonus to saves versus poison, and a +2 racial bonus on Hide skill checks. At 6th, 9th and 12th levels, these bonuses are increased by another +1 (to a maximum of +5 at 12th level).

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Spike Growth

Caster Level(s): Druid 3, Ranger 2
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 1 hour / level
Save: Reflex partial
Spell Resistance: Yes

This spell covers the terrain with small spikes. Any creature will suffer 1d4 points of damage each round that they remain within the affected area. These spikes damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.

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Stone Body

Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 60 seconds / Level
Save: None
Spell Resistance: No

You gain damage reduction 10/adamantine and a +4 enhancement bonus to Strength, but you take a -4 penalty to Dexterity. You move at half speed. You have a 50% arcane failure chance and a -8 armor check penalty. You are also immune to blindness, critical hits, ability score damage, deafness, disease, electricity, poison, and stunning. You take only half damage from acid and fire of all kinds.

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Stone to Flesh

Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Permanent
Save: None
Spell Resistance: No

This spell restores a petrified creature to its normal state, restoring life and goods.

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Storm Avatar

Caster Level(s): Druid 8
Innate Level: 8
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 round/level
Save: No
Spell Resistance: No

You become empowered by the swift strength and destructive fury of a fierce storm, lightning crackling from your eyes for the duration of the spell. Wind under your feet enables you to travel at 200% normal speed (effects do not stack with haste, expeditious retreat and similar spells) and prevents you from being knocked down by any force short of death. Missile weapons fired at you are deflected harmlessly. Finally, all melee weapon attacks you make do an additional 3-18 points of electrical damage.

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Tenser's Transformation

Caster Level(s): Wizard / Sorcerer 6, Fury 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 round / level
Save: Harmless
Spell Resistance: No

You become an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor bonus to AC, +5 to Fortitude saving throws, and an additional +1d6 Hit Points per caster level. In addition, your Strength, Dexterity, and Constitution are each set to 20 for the duration of the spell.

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Tortoise Shell

Caster Level(s): Druid 6
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Living creature touched
Duration: 10 minutes/level
Save: None
Spell Resistance: No

Tortoise shell grants a +6 enhancement bonus to the subject's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels beyond 11th, to a maximum of +9 at 20th level. Tortoise shell slows a creature's movement to half its normal rate for the duration.

Though this spell's effects will stack with the natural armor of a subject, it will not stack with other enhancements to natural armor. E.g.: tortoise shell would stack with the bonuses provided by a bear's hide, but not with the bonuses provided by the barkskin spell.

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Virtue

Caster Level(s): Cleric 0, Druid 0, Paladin 1
Innate Level: 0
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 60 seconds / Level
Save: Harmless
Spell Resistance: No

The target creature gains 1 temporary hit point above his maximum total.

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Weapon of Impact

Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Creature or Blunt Weapon
Duration: 10 minutes / level
Save: None
Spell Resistance: No

This spell adds the Keen property to the targeted blunt weapon, increasing its critical threat range. This property doesn't stack with the Improved Critical feat.