A Mad Gent's Boots

In the wake of the Time of Troubles, a financially-ruined Waterdhavian aristocrat named Madachi Jhent claimed to see a vision of the High God Ao in his cloak. He took this as a sign that he was to become the first head of the church of Ao in Faerûn.

It was apparent to most people early on that Madachi was insane. He would preach to a pen of pigs or pronounce damnations against the vegetable residents of a bowl of soup. Unfortunately, the madman was charismatic enough to pull people under his sway. Many observers were never quite sure if Madachi was in the grips of madness or divine inspiration. They couldn't tell if he was seeing things that weren't there or if they were the ones who could not perceive reality.

His reputation was boosted greatly by a bizarre occurrence that took place in one of the poor districts of Waterdeep. He began to speak gibberish to a group of homeless men. Eventually, a blind man became irritated with Madachi's rants and tried to push him away. Madachi reacted violently, kicking the man in the face with his shiny black boot. When the man rose, he found that his blindness had been cured. And still, no one was quite sure what to make of the situation. But the public's uncertainty didn't stop Madachi from going around Waterdeep and kicking people in the face.

Special Properties
Cast Spell: Remove Blindness/Deafness (5) 3 Uses/Day

Bad Strref

Item Code: n2_itset_clr2

Return to Top

Balhodrie's Eelskin Boots

Due to their religious responsibilities, minions of Umberlee, are supposed to avoid personal entanglements with those who work the sea. Of course, even among those who follow dark gods, the pursuit of pleasure and emotional gratification often cause them to stray from their commandments. One priestess who strayed in such a fashion was Kalana Fisher. In 1357, she began a romance with the pirate captain Balhoderie. Though both were extremely flawed people with outrageous personalities and a complete lack of faithfulness, they had a strange mutual affection for each other. But while Balhoderie's great flaw was his mean temper, Kalana's was in holding grudges.

In 1366, Kalana tracked down the murderer of Balhoderie, a Talosian pirate captain named Madion. She planted information in Madion's spy network and anonymously offered him a tantalizing prize: three high-value merchant ships leaving the port of Baldur's Gate with few defenses. Low on money, Madion took the bait. He was slaughtered by the numerous guards that poured from the ships' holds. As Madion lay dying on the deck of the Malediction, the priestess pulled the boots from his feet, boots she had crafted for Balhoderie from the skin of giant eels. The merchant's guards stripped the rest of Madion's gear from his body before dumping him into the ocean.

As it had turned out, the merchant captain was a superstitious sort and had gone to the temple of Umberlee in Baldur's Gate for a divination. Without hesitation, the priestess Kalana had foretold a horrible attack outside the port. Not only did Kalana get her revenge, but the captain became a lifelong donator to the church of Umberlee.

Special Properties
Use Limitation: Class Rogue
Cast Spell: Haste (10) 4 Uses/Day

Bad Strref

Item Code: n2_itset_rog3

Return to Top

Boots of Elvenkind

Several pairs of this type of boot were made for elven battalions during the Year of Singing Arrows, 884 DR. The scouts equipped with this stealthy footwear turned the tide of at least two major battles against Sembian mercenaries.

Special Properties
Skill Bonus: Move Silently + 5

Bad Strref

Item Code: nw_it_mboots002

Return to Top

Boots of Hardiness +1

Having explored the northlands extensively, a druid named Aawill commissioned the creation of these comfortable boots. Knowing he was heading for the sometimes-dangerous domain of the Neverwinter Woods, Aawill was looking for something helpful in combat, to lighten his need for armor. Since becoming the Archdruid for the Neverwinter Wood's Druid Grove, Aawill has commissioned several, more powerful versions of his original boots.

Special Properties
Ability Bonus: Constitution + 1
AC Bonus: + 1

Bad Strref

Item Code: nw_it_mboots015

Return to Top

Boots of Hardiness +2

Having explored the northlands extensively, a druid named Aawill commissioned the creation of these comfortable boots. Knowing he was heading for the sometimes-dangerous domain of the Neverwinter Woods, Aawill was looking for something helpful in combat, to lighten his need for armor. Since becoming the Archdruid for the Neverwinter Wood's Druid Grove, Aawill has commissioned several, more powerful versions of his original boots.

Special Properties
Ability Bonus: Constitution + 2
AC Bonus: + 2

Bad Strref

Item Code: nw_it_mboots016

Return to Top

Boots of Hardiness +3

Having explored the northlands extensively, a druid named Aawill commissioned the creation of these comfortable boots. Knowing he was heading for the sometimes-dangerous domain of the Neverwinter Woods, Aawill was looking for something helpful in combat, to lighten his need for armor. Since becoming the Archdruid for the Neverwinter Wood's Druid Grove, Aawill has commissioned several, more powerful versions of his original boots.

Special Properties
Ability Bonus: Constitution + 3
AC Bonus: + 3

Bad Strref

Item Code: nw_it_mboots017

Return to Top

Boots of Reflexes +1

In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars.

Special Properties
Saving Throw Bonus: Specific: Reflex + 1

Bad Strref

Item Code: nw_it_mboots010

Return to Top

Boots of Reflexes +2

In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars.

Special Properties
Saving Throw Bonus: Specific: Reflex + 2

Bad Strref

Item Code: nw_it_mboots011

Return to Top

Boots of Reflexes +3

In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars.

Special Properties
Saving Throw Bonus: Specific: Reflex + 3

Bad Strref

Item Code: nw_it_mboots012

Return to Top

Boots of Reflexes +4

In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars.

Special Properties
Saving Throw Bonus: Specific: Reflex + 4

Bad Strref

Item Code: nw_it_mboots013

Return to Top

Boots of Reflexes +5

In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars.

Special Properties
Saving Throw Bonus: Specific: Reflex + 5

Bad Strref

Item Code: nw_it_mboots014

Return to Top

Boots of Reflexes +6

In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars.

Special Properties
Saving Throw Bonus: Specific: Reflex + 6

Bad Strref

Item Code: x2_it_mboots001

Return to Top

Boots of Reflexes +7

In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars.

Special Properties
Saving Throw Bonus: Specific: Reflex + 7

Bad Strref

Item Code: x2_it_mboots002

Return to Top

Boots of Reflexes +8

In the dark night of Amn, the rich and powerful protect themselves from the predations of the Shadow Thieves by constructing elaborate traps throughout their homes. To counter this, the Shadow Thieves created these boots to quicken the reactions of their top assassins and burglars.

Special Properties
Saving Throw Bonus: Specific: Reflex + 8

Bad Strref

Item Code: x2_it_mboots003

Return to Top

Boots of Speed

"You can hide, but you cannot run!" This was the calling card of a deadly Sword Coast assassin who purportedly moved with such speed that his targets couldn't respond, even if on horseback. These boots were the source of his ability, though it is also believed that he formed an elite guild wherein each member was equipped identically, thus explaining why he was not just fast, but could seemingly appear in several places at once.

Special Properties
Cast Spell: Haste (10) 3 Uses/Day

Bad Strref

Item Code: nw_it_mboots005

Return to Top

Boots of Striding +1

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 1

Bad Strref

Item Code: nw_it_mboots001

Return to Top

Boots of Striding +2

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 2

Bad Strref

Item Code: nw_it_mboots006

Return to Top

Boots of Striding +3

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 3

Bad Strref

Item Code: nw_it_mboots007

Return to Top

Boots of Striding +4

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 4

Bad Strref

Item Code: nw_it_mboots008

Return to Top

Boots of Striding +5

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 5

Bad Strref

Item Code: nw_it_mboots009

Return to Top

Boots of Striding +6

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 6

Bad Strref

Item Code: x2_it_mboots006

Return to Top

Boots of Striding +7

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 7

Bad Strref

Item Code: x2_it_mboots007

Return to Top

Boots of Striding +8

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 8

Bad Strref

Item Code: x2_it_mboots008

Return to Top

Boots of the Shifting Sands

The most infamous halfling bard in Faerûn, Stompin' Con Tommers, claimed that entire tribes of goblins would quiver in fear when they heard he was coming. Strangely enough, the boasts of this halfling might have had some basis in truth, as the magical boots he wore really could cause earthquakes. He claimed to have pilfered the boots from an extra-planar bard whose voice could destroy entire cities. Con's career was cut short when he miscalculated a leap over a gorge he created and the earth swallowed him.

Special Properties
Cast Spell: Earthquake (20) 1 Use/Day
Decreased Ability Score: Dexterity -1
Cast Spell: Haste (10) 4 Uses/Day

Bad Strref

Item Code: x1_it_mboots001

Return to Top

Boots of the Sun Soul +1

The original version of these boots were said to be worn by the wise wanderer, Teki Jin, of Kara-Tur. As he traveled and grew in strength, Teki was joined by students who would follow in his path. When a student left to travel their own path, Teki would pass his old boots to his student, to remind them that every path under the sun should be walked in the wisdom of the past. After his death, many copies of his boots would show up in stores, each supposedly handed down from Teki to a student. Even if these copies are nothing more than clever forgeries, they do seem to assist the wearer in avoiding enemy attacks.

Special Properties
AC Bonus: + 1
Use Limitation: Class Monk

Bad Strref

Item Code: nw_it_mboots018

Return to Top

Boots of the Sun Soul +2

The original version of these boots were said to be worn by the wise wanderer, Teki Jin, of Kara-Tur. As he traveled and grew in strength, Teki was joined by students who would follow in his path. When a student left to travel their own path, Teki would pass his old boots to his student, to remind them that every path under the sun should be walked in the wisdom of the past. After his death, many copies of his boots would show up in stores, each supposedly handed down from Teki to a student. Even if these copies are nothing more than clever forgeries, they do seem to assist the wearer in avoiding enemy attacks.

Special Properties
AC Bonus: + 2
Use Limitation: Class Monk

Bad Strref

Item Code: nw_it_mboots019

Return to Top

Boots of the Sun Soul +3

The original version of these boots were said to be worn by the wise wanderer, Teki Jin, of Kara-Tur. As he traveled and grew in strength, Teki was joined by students who would follow in his path. When a student left to travel their own path, Teki would pass his old boots to his student, to remind them that every path under the sun should be walked in the wisdom of the past. After his death, many copies of his boots would show up in stores, each supposedly handed down from Teki to a student. Even if these copies are nothing more than clever forgeries, they do seem to assist the wearer in avoiding enemy attacks.

Special Properties
AC Bonus: + 3
Use Limitation: Class Monk

Bad Strref

Item Code: nw_it_mboots020

Return to Top

Boots of the Sun Soul +4

The original version of these boots were said to be worn by the wise wanderer, Teki Jin, of Kara-Tur. As he traveled and grew in strength, Teki was joined by students who would follow in his path. When a student left to travel their own path, Teki would pass his old boots to his student, to remind them that every path under the sun should be walked in the wisdom of the past. After his death, many copies of his boots would show up in stores, each supposedly handed down from Teki to a student. Even if these copies are nothing more than clever forgeries, they do seem to assist the wearer in avoiding enemy attacks.

Special Properties
Ability Bonus: Dexterity + 2
AC Bonus: + 4
Use Limitation: Class Monk

Bad Strref

Item Code: nw_it_mboots021

Return to Top

Boots of the Sun Soul +5

The original version of these boots were said to be worn by the wise wanderer, Teki Jin, of Kara-Tur. As he traveled and grew in strength, Teki was joined by students who would follow in his path. When a student left to travel their own path, Teki would pass his old boots to his student, to remind them that every path under the sun should be walked in the wisdom of the past. After his death, many copies of his boots would show up in stores, each supposedly handed down from Teki to a student. Even if these copies are nothing more than clever forgeries, they do seem to assist the wearer in avoiding enemy attacks.

Special Properties
Ability Bonus: Dexterity + 3
AC Bonus: + 5
Use Limitation: Class Monk

Bad Strref

Item Code: nw_it_mboots022

Return to Top

Boots of the Winterlands

A common magic item among adventurers, travelers and monsters of the frozen North alike, these thick, furry boots have been enchanted to magically warm the wearer, offering protection against cold similar to that provided by an endure elements spell.

Special Properties
Damage Resistance: Cold 5/-

Bad Strref

Item Code: x0_it_mboots001

Return to Top

Boots of Tumbling

Made for members of a militant order of Lliira-worshippers known as the Scarlet Mummers, these boots aid those deadly dancers in their acrobatic assassinations of the agents of the Maiden of Pain.

Special Properties
Skill Bonus: Tumble + 8

Bad Strref

Item Code: x0_it_mboots003

Return to Top

Chain Boots

These boots are reinforced with chain mail.

Special Properties
None

Bad Strref

Item Code: boots_chain

Return to Top

Chain Boots(greycloak)

These boots are reinforced with chain mail.

Special Properties
None

Bad Strref

Item Code: nw_boots_greycloak

Return to Top

Dragon Slippers

Feryl Dragonhunter was a monster of a man who, with four kills to his credit, thought he had perfected the art of dragon slaying. He aided his efforts by creating magical equipment from his previous victories, including several different boots he mockingly called his Dragon Slippers. Amazingly, Feryl was not defeated by his preferred enemy, but was surprised by a small band of goblins on his way to a hunt.

Special Properties
Ability Bonus: Dexterity + 2
Immunity: Miscellaneous Fear
Immunity: Miscellaneous Knockdown
Spell Resistance: 10

Bad Strref

Item Code: nw_it_mboots003

Return to Top

Gargoyle Boots

Legend holds that the mage who created the Gargoyle Boots trapped the spirit of an actual gargoyle within them. Unfortunately, the boots couldn't protect the nameless wizard from the vengeance of the gargoyle's mate. As there are multiple variations on the Gargoyle Boots, it is assumed that the tale is, though entertaining, a mere fabrication - an interesting way to explain the magical toughness that the boots provide.

Special Properties
AC Bonus: + 2
Cast Spell: Stoneskin (7) 5 Charges/Use
Saving Throw Bonus: Specific: Fortitude + 3

Bad Strref

Item Code: nw_it_mboots004

Return to Top

Grainstone Boots

Not much is known about the background of the Sharran monk Riala Grainstone. She was born and raised somewhere in the Dalelands. Her unexceptional surname could have belonged to one of a few thousand children in the area. What is known is that she suffered so badly in her childhood and adolescence that he gave her mind and soul over to the goddess of night and loss, Shar. As she rose in prominence in the Order of the Dark Moon, she was granted several enchanted pieces of equipment to improve her efficacy as an assassin and a warrior.

Riala was given these boots upon achieving the Third Circle of Darkened Night, the first level of initiation considered to be above that of a mere student. Along with the gift came a task: Riala was to assassinate a high-ranking cleric of Selûne, who had been leading a rather troublesome crusade against Shar's worshippers in the region. The moon-goddess' priest was well-guarded, but endowed with the speed of these boots, Riala was able to slip past the ranks of bodyguards, strike a killing blow, and flee into the darkness before anyone was able to react.

Special Properties
Ability Bonus: Dexterity + 2
Cast Spell: Haste (10) 1 Use/Day
Use Limitation: Class Monk

Bad Strref

Item Code: n2_itset_mnk1

Return to Top

Greater Boots of Tumbling

Made for members of a militant order of Lliira-worshippers known as the Scarlet Mummers, these boots aid those deadly dancers in their acrobatic assassinations of the agents of the Maiden of Pain.

Special Properties
Skill Bonus: Tumble +12

Bad Strref

Item Code: x0_it_mboots004

Return to Top

Hide Boots

These boots are crudely made of animal hide.

Special Properties
None

Bad Strref

Item Code: boots_hide

Return to Top

Invisible Boots

Boots come in a variety of forms and functions, but they do not add to the protection given by basic armor unless infused with magic.

Special Properties
None

Bad Strref

Item Code: n2_invis_boots

Return to Top

Leather Boots

These boots are made of tanned leather.

Special Properties
None

Bad Strref

Item Code: boots_leather

Return to Top

Lesser Boots of Tumbling

Made for members of a militant order of Lliira-worshippers known as the Scarlet Mummers, these boots aid those deadly dancers in their acrobatic assassinations of the agents of the Maiden of Pain.

Special Properties
Skill Bonus: Tumble + 4

Bad Strref

Item Code: x0_it_mboots002

Return to Top

Nasher's Nimble Boots

These boots have a large "N" carved into their heel, marking them as the property of Lord Nasher. The story of how he came to lose these has never been told to anyone other than his closest confidantes. This item is one of four other items that once belonged to Lord Nasher-- if worn together their magic grants the wearer additional benefits.

Special Properties
Ability Bonus: Dexterity + 3

Bad Strref

Item Code: x2_nash_boot

Return to Top

Plate Boots

These boots are reinforced with steel plates.

Special Properties
None

Bad Strref

Item Code: n2_boots_plate

Return to Top

Scale Boots

These boots are reinforced with scale mail.

Special Properties
None

Bad Strref

Item Code: boots_scale

Return to Top

Scale Boots(paladin)

These boots are reinforced with scale mail.

Special Properties
None

Bad Strref

Item Code: paladinboots

Return to Top

Scattertrail Boots

Several years after her initiation into a druidic circle in the High Forest, the gnome Darya Scattertrail and several adventuring companions pursued a rogue Thayan wizard intent on unlocking the infernal secrets of Hellgate Keep. The red wizard was aided by powerful magic, but Darya and her companions knew the forest better and were able to bring their quarry to bay against a tall ridge. The adventurers dispatched the wizard's guards easily enough, but the mage himself was more skilled than they'd expected. Terrible magics were unleashed against Darya and her compatriots, and the young druid watched in horror as a Thayan spell rooted her friends to the ground to be devoured by the wizard's summoned demons.

Overcome with terror, Darya broke and, aided by the enchantment of these boots, fled, abandoning her remaining allies to their fate. Only later, when the animal panic had dissipated and reason returned, did Darya realize what she had done. Overcome with shame, she threw her adventuring gear to the ground and left the forest, never to return. She was last seen in a small village a day's ride from Silverymoon, mending pots for twenty coppers apiece.

Special Properties
Skill Bonus: Move Silently + 2
Cast Spell: Freedom of Movement (7) 1 Use/Day
Use Limitation: Class Druid

Bad Strref

Item Code: n2_itset_drd3

Return to Top

Test Boots 1

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them.

Special Properties
Ability Bonus: Constitution + 3

Bad Strref

Item Code: test_boots_1

Return to Top

Test Boots 2

Having explored the northlands extensively, a druid named Aawill commissioned the creation of these comfortable boots. Knowing he was heading for the sometimes-dangerous domain of the Neverwinter Woods, Aawill was looking for something helpful in combat, to lighten his need for armor. Since becoming the Archdruid for the Neverwinter Wood's Druid Grove, Aawill has commissioned several, more powerful versions of his original boots.

Special Properties
Ability Bonus: Constitution + 1
AC Bonus: + 1

Bad Strref

Item Code: test_boots_2

Return to Top

The Sturdy Feet of Pim

After single-handedly driving a band of demons from his village's traditional burial grounds, the young halfling archer Pim Pebblefoot became a hero to the people of his village and the surrounding communities. Although he was praised and honored by his elders (and fancied by more than a few village girls), the ever-withdrawn Pim simply took it upon himself to continue acting as the protector of the local farming communities. Rain or shine, summer or winter, the farmers and shepherds of the Gray Hills grew used to the sight of Pim standing tall (for a halfling) on a hill overlooking their fields, bow in hand and a wisp of pipe-smoke curling about his head.

Many heroes lead short, glorious lives and die valiantly to thwart some terrible threat. Although Pim's life was undeniably glorious, from fighting alongside the Knights in Silver against orc hordes to driving off giants out of the Evermoors, it could hardly be described as short. Pim lived to the ripe old age of 135 years and died in bed, surrounded by three generations of his descendants. Pim was interred within the hills he'd protected all his life, but his gear was passed on to a great-nephew who left for Neverwinter to become an adventurer. The fate of Prand Pebblefoot is unrecorded.

Special Properties
Bonus Hitpoints: +15
Immunity: Miscellaneous Knockdown
Use Limitation: Class Fighter

Bad Strref

Item Code: n2_itset_ftr3