Acid Bomb

This small vial contains a highly reactive acid. When smashed, it will explode into a cloud of acid fog.

Special Properties
Cast Spell: Acidbomb Single Use

Item Code: x2_it_acidbomb

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Acid Flask

This glass flask holds a highly corrosive acid. If thrown, the glass shatters, inflicting 1d6 points of damage to anyone hit by the acid.

Special Properties
Cast Spell: Acid Flask Single Use

Item Code: x1_wmgrenade001

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Alchemist's Fire

Alchemist's Fire is a sticky, adhesive substance that ignites when exposed to air. Anyone hit by it will suffer 1d6 points of fire damage. It may also be used to coat a weapon so it will gain a 1d4 fire damage bonus for a short duration.

Special Properties
Cast Spell: Alchemist's Fire Single Use

Item Code: x1_wmgrenade002

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Choking Powder

"Choking Powder" is actually a term applied to a number of different powders of various intensities (normal, improved, greater, and perfected). These powders are made from herbs that cause uncontrollable coughing fits. Each pouch of choking powder can create a small stinking cloud that will last for 5 rounds, but the intensity of each varies according to its strength - the greater the powder's strength, the more difficult it is for an opponent to resist. The cloud forces anyone within it to make a Fortitude saving throw or become dazed.

Special Properties
Cast Spell: Choking Powder Single Use

Item Code: x1_wmgrenade004

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Fire Bomb

This small leather bag is filled with some alchemical powder and several small pieces of black rock.

Special Properties
Cast Spell: Firebomb Single Use

Item Code: x2_it_firebomb

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Greater Acid Flask

This glass flask holds a highly corrosive acid. If thrown, the glass shatters, inflicting 1d10 points of damage to anyone hit by the acid.

Special Properties
Cast Spell: Acid Flask Single Use

Item Code: n2_it_acid_3

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Greater Alchemist's Fire

Greater Alchemist's Fire is a more potent, refined version of Alchemist's Fire. Anyone hit by it will suffer 1d10 points of fire damage. It may also be used to coat a weapon so it will gain a 1d8 fire damage bonus for a short duration.

Special Properties
Cast Spell: Alchemist's Fire Single Use

Item Code: n2_it_alch_3

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Greater Choking Powder

"Choking Powder" is actually a term applied to a number of different powders of various intensities (normal, improved, greater, and perfected). These powders are made from herbs that cause uncontrollable coughing fits. Each pouch of choking powder can create a small stinking cloud that will last for 5 rounds, but the intensity of each varies according to its strength - the greater the powder's strength, the more difficult it is for an opponent to resist. The cloud forces anyone within it to make a Fortitude saving throw or become dazed.

Special Properties
Cast Spell: Choking Powder Single Use

Item Code: n2_it_chok_3

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Greater Holy Water

A vial of Greater Holy Water will cause 2d8 points of damage to any undead splashed by it.

Special Properties
Cast Spell: Holy Water Single Use

Item Code: n2_it_holy_3

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Greater Tanglefoot Bag

This round, small leather bag is full to bursting of an alchemical goo. Once this goo is exposed to air, it becomes tough and resilient, able to hold a creature in place for up to 4 rounds.

Special Properties
Cast Spell: Tanglefoot Bag Single Use

Item Code: n2_it_tang_3

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Greater Thunderstone

A "Thunderstone" comes in a number of different types, depending on its strength (normal, improved, greater, and perfected), but each has the same effect - it creates a deafening bang when it strikes a hard surface. Any target who fails a Fortitude save will be deaf for 5 rounds. The strength of the Thunderstone will reduce the target's chances of resisting its effects.

Special Properties
Cast Spell: Thunderstone Single Use

Item Code: n2_it_thun_3

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Holy Water

A vial of Holy Water will cause 2d4 points of damage to any undead splashed by it.

Special Properties
Cast Spell: Holy Water Single Use

Item Code: x1_wmgrenade005

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Improved Acid Flask

This glass flask holds a highly corrosive acid. If thrown, the glass shatters, inflicting 1d8 points of damage to anyone hit by the acid.

Special Properties
Cast Spell: Acid Flask Single Use

Item Code: n2_it_acid_2

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Improved Alchemist's Fire

Improved Alchemist's Fire is a more potent, refined version of Alchemist's Fire. Anyone hit by it will suffer 1d8 points of fire damage. It may also be used to coat a weapon so it will gain a 1d6 fire damage bonus for a short duration.

Special Properties
Cast Spell: Alchemist's Fire Single Use

Item Code: n2_it_alch_2

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Improved Choking Powder

"Choking Powder" is actually a term applied to a number of different powders of various intensities (normal, improved, greater, and perfected). These powders are made from herbs that cause uncontrollable coughing fits. Each pouch of choking powder can create a small stinking cloud that will last for 5 rounds, but the intensity of each varies according to its strength - the greater the powder's strength, the more difficult it is for an opponent to resist. The cloud forces anyone within it to make a Fortitude saving throw or become dazed.

Special Properties
Cast Spell: Choking Powder Single Use

Item Code: n2_it_chok_2

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Improved Holy Water

A vial of Improved Holy Water will cause 2d6 points of damage to any undead splashed by it.

Special Properties
Cast Spell: Holy Water Single Use

Item Code: n2_it_holy_2

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Improved Tanglefoot Bag

This round, small leather bag is full to bursting of an alchemical goo. Once this goo is exposed to air, it becomes tough and resilient, able to hold a creature in place for up to 3 rounds.

Special Properties
Cast Spell: Tanglefoot Bag Single Use

Item Code: n2_it_tang_2

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Improved Thunderstone

A "Thunderstone" comes in a number of different types, depending on its strength (normal, improved, greater, and perfected), but each has the same effect - it creates a deafening bang when it strikes a hard surface. Any target who fails a Fortitude save will be deaf for 5 rounds. The strength of the Thunderstone will reduce the target's chances of resisting its effects.

Special Properties
Cast Spell: Thunderstone Single Use

Item Code: n2_it_thun_2

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Perfected Acid Flask

This glass flask holds a highly corrosive acid. If thrown, the glass shatters, inflicting 2d6 points of damage to anyone hit by the acid.

Special Properties
Cast Spell: Acid Flask Single Use

Item Code: n2_it_acid_4

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Perfected Alchemist's Fire

Perfected Alchemist's Fire is a more potent, refined version of Alchemist's Fire. Anyone hit by it will suffer 2d6 points of fire damage. It may also be used to coat a weapon so it will gain a 1d10 fire damage bonus for a short duration.

Special Properties
Cast Spell: Alchemist's Fire Single Use

Item Code: n2_it_alch_4

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Perfected Choking Powder

"Choking Powder" is actually a term applied to a number of different powders of various intensities (normal, improved, greater, and perfected). These powders are made from herbs that cause uncontrollable coughing fits. Each pouch of choking powder can create a small stinking cloud that will last for 5 rounds, but the intensity of each varies according to its strength - the greater the powder's strength, the more difficult it is for an opponent to resist. The cloud forces anyone within it to make a Fortitude saving throw or become dazed.

Special Properties
Cast Spell: Choking Powder Single Use

Item Code: n2_it_chok_4

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Perfected Holy Water

A vial of Perfected Holy Water will cause 2d10 points of damage to any undead splashed by it.

Special Properties
Cast Spell: Holy Water Single Use

Item Code: n2_it_holy_4

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Perfected Tanglefoot Bag

This round, small leather bag is full to bursting of an alchemical goo. Once this goo is exposed to air, it becomes tough and resilient, able to hold a creature in place for up to 6 rounds.

Special Properties
Cast Spell: Tanglefoot Bag Single Use

Item Code: n2_it_tang_4

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Perfected Thunderstone

A "Thunderstone" comes in a number of different types, depending on its strength (normal, improved, greater, and perfected), but each has the same effect - it creates a deafening bang when it strikes a hard surface. Any target who fails a Fortitude save will be deaf for 5 rounds. The strength of the Thunderstone will reduce the target's chances of resisting its effects.

Special Properties
Cast Spell: Thunderstone Single Use

Item Code: n2_it_thun_4

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Tanglefoot Bag

This round, small leather bag is full to bursting of an alchemical goo. Once this goo is exposed to air, it becomes tough and resilient, able to hold a creature in place for up to 2 rounds.

Special Properties
Cast Spell: Tanglefoot Bag Single Use

Item Code: x1_wmgrenade006

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Thunderstone

A "Thunderstone" comes in a number of different types, depending on its strength (normal, improved, greater, and perfected), but each has the same effect - it creates a deafening bang when it strikes a hard surface. Any target who fails a Fortitude save will be deaf for 5 rounds. The strength of the Thunderstone will reduce the target's chances of resisting its effects.

Special Properties
Cast Spell: Thunderstone Single Use

Item Code: x1_wmgrenade007