Cloaks
A Mad Gent's Cloak
In the not-so-distant history of Abeir-Toril, the deities of the world were cast out of their celestial and infernal homes by the High God, Ao. The gods were forced to inhabit the bodies of mortals and walk the face of Faerûn. This was an aptly-named Time of Troubles for most people in the world. For Madachi Jhent of Waterdeep, it meant the end of his fortune, his family, and his sanity.
When the Time of Troubles ended, the goddess of wealth, Waukeen was unaccounted for. The priests of that deity refused to disburse any of the funds Waukeen's lay followers had entrusted to the church. Madachi Jhent, who was heavily in debt at the time and in the process of moving his remaining fortune around, lost almost all of his wealth. His aristocratic wife, disgusted at her husband's financial collapse, took their children and traveled to Baldur's Gate. Madachi Jhent was only able to salvage a cloak, a pair of boots, and a pair of gloves from the collectors who looted his home.
He later claimed that as he lay in the street outside his home, he saw a pattern in the black fabric of the cloak he clutched in his hands. It was not until many weeks later that he realized the pattern matched the pattern of the High God, Ao. He believed it was a sign that he was destined to call the faithful to the new church of Ao.
Special Properties
AC Bonus: + 2
Ability Bonus: Charisma + 2
Use Limitation: Class Cleric
Item Code: n2_itset_clr1
Balhodrie's Constant Hearth
Balhoderie the Wrathful was a pirate captain in Nelanther in the mid-1300s DR. Though he was known for his great temper and brutality, he was rather sensitive when it came to physical discomfort from the elements. He was constantly commanding his underlings to add wood to his fires or open windows in his cabin. He was so annoyed by the inability of his crew to constantly maintain a perfect temperature around him that he hunted down a Stormlord of Talos and slew him for his cloak.
Though Balhoderie had some of his lady friends sew over the Talosian symbols on the cloak with bits of pirate flags, the brothers of the Stormlord never forgot Balhoderie's blasphemous plunder. By 1360, they had managed to install a youthful Stormlord on one of Balhoderie's three ships, the Sarketa. When the opportunity presented itself, the Stormlord roused the crew to mutiny. After Balhoderie had been overthrown, the Stormlord returned the cloak to the brotherhood and installed himself as the new commander of the dead pirate's fleet.
The Black Cloud Madion terrorized the southern Sword Coast for the next five years before he died in a bloody battle with heavily armed merchant ships just outside the port of Baldur's Gate.
Special Properties
Damage Resistance: Cold 5/-
Damage Resistance: Fire 5/-
Use Limitation: Class Rogue
Item Code: n2_itset_rog2
Cape of the Fire Bath
Common among clerics and other powerful followers of Kossuth, these cloaks of resistance are brilliant red and embroidered with images of flames. The wearer can withstand both extremely hot weather and mystical fire damage.
Special Properties
Damage Resistance: Fire 10/-
Saving Throw Bonus: Universal + 2
Item Code: x0_maarcl038
Cape of Winter
These cloaks of resistance are commonly found among frost giants and other Auril-worshipping creatures in the frozen North. The cloak is white and trimmed with white fur.
The wearer can withstand extremes of cold weather and magical cold damage as well.
Special Properties
Damage Resistance: Cold 10/-
Saving Throw Bonus: Universal + 2
Item Code: x0_maarcl039
Cloak of Arachnida
This black garment, embroidered with a web-like pattern in silk, gives the wearer many of the abilities of a spider. The cloak also grants immunity to entrapment by web spells or webs of any sort.
Cloaks of this type are common in the Underdark, and are almost standard raiment for drow priestesses.
Special Properties
Cast Spell: Web (3) 1 Use/Day
Immunity: Specific Spell: Web
Saving Throw Bonus: Poison + 2
Item Code: x0_maarcl030
Cloak of Blackflame
This cloak resembles a tangle of thick, black cobwebs when not worn, but smoothes into a woven black cloak of coarse threads when donned. It protects its wearer from energy-draining attacks.
Such cloaks originated in the halls of Sorcere in the city of Menzoberranzan where they are used by drow necromancers to protect themselves from their own creations. This cloak is an adaptation for use in the surface realm.
Special Properties
Immunity: Miscellaneous Level/Ability Drain
Item Code: x0_maarcl040
Cloak of Displacement
Interwoven with strands of sinew from a displacer beast's tentacles, the fabric of a Cloak of Displacement distorts and warps light waves, much like the displacement spell, making it much harder for enemies to score a proper hit on the wearer.
Special Properties
Cast Spell: Displacement (9) 3 Uses/Day
Item Code: x0_maarcl032
Cloak of Elvenkind
Elven rangers and scouts are given cloaks like this one to help hide them while patrolling the borders of their lands. These cloaks vary in effectiveness, depending on the status of the original owner.
Special Properties
Skill Bonus: Hide + 5
Item Code: nw_maarcl057
Cloak of Etherealness
These silvery gray cloaks seem to absorb light rather than be illuminated by it. On command, these cloaks make their wearer wraithlike in appearance.
The gnome wizard Dimble Deagal confounded Lathander's clerics in Featherdale for years before his secret was finally revealed by a traveler skilled in the Art. Dimble owned one of these cloaks and used it to scare the local farmers. The Featherdarrans had mistaken the often insubstantial gnome for an actual ghost and roused the local exorcists who continually failed to turn the false specter.
Special Properties
Cast Spell: Ethereal Jaunt 1 Use/Day
Item Code: x0_maarcl033
Cloak of Fortification +1
After the assassination of the High Selûnian Priestess, the church invested some time and money coming up with a way to protect their members against the aggressive followers of Mask. Once the powers of these cloaks became known, however; the clerics wearing such cloaks became targets for every thief, mage and fighter who wanted similar protection. Church officials have been singularly unimpressed with the rising violence against Selûne's followers.
Special Properties
AC Bonus: + 1
Saving Throw Bonus: Universal + 1
Item Code: nw_maarcl104
Cloak of Fortification +2
After the assassination of the High Selûnian Priestess, the church invested some time and money coming up with a way to protect their members against the aggressive followers of Mask. Once the powers of these cloaks became known, however; the clerics wearing such cloaks became targets for every thief, mage and fighter who wanted similar protection. Church officials have been singularly unimpressed with the rising violence against Selûne's followers.
Special Properties
AC Bonus: + 2
Saving Throw Bonus: Universal + 2
Item Code: nw_maarcl105
Cloak of Fortification +3
After the assassination of the High Selûnian Priestess, the church invested some time and money coming up with a way to protect their members against the aggressive followers of Mask. Once the powers of these cloaks became known, however; the clerics wearing such cloaks became targets for every thief, mage and fighter who wanted similar protection. Church officials have been singularly unimpressed with the rising violence against Selûne's followers.
Special Properties
AC Bonus: + 3
Saving Throw Bonus: Universal + 3
Item Code: nw_maarcl106
Cloak of Fortification +4
After the assassination of the High Selûnian Priestess, the church invested some time and money coming up with a way to protect their members against the aggressive followers of Mask. Once the powers of these cloaks became known, however; the clerics wearing such cloaks became targets for every thief, mage and fighter who wanted similar protection. Church officials have been singularly unimpressed with the rising violence against Selûne's followers.
Special Properties
AC Bonus: + 4
Saving Throw Bonus: Universal + 4
Item Code: x2_it_mcloak004
Cloak of Fortification +5
After the assassination of the High Selûnian Priestess, the church invested some time and money coming up with a way to protect their members against the aggressive followers of Mask. Once the powers of these cloaks became known, however; the clerics wearing such cloaks became targets for every thief, mage and fighter who wanted similar protection. Church officials have been singularly unimpressed with the rising violence against Selûne's followers.
Special Properties
AC Bonus: + 5
Saving Throw Bonus: Universal + 5
Item Code: x2_it_mcloak005
Cloak of Movement
Golloth was a druid who enjoyed the company of spiders, studying the precision of their movements and meditating on the complexity of their webs. He spent much of his time protecting giant varieties of these creatures from the wrath of well-meaning adventurers, which alienated him from his fellow humans even more than a life in service to nature usually does. This cloak appears based on one that he had received from the Drow, a gift that allowed him to better walk among the arachnids.
Special Properties
Freedom of Movement
Item Code: nw_maarcl056
Cloak of Protection +1
Cloaks of this sort are infused with protective spells, and are among the most popular and numerous magic items on the market. The original design may have originated in the earliest of arcane guilds, but the current makers of these items are varied and widespread.
Special Properties
AC Bonus: + 1
Item Code: nw_maarcl055
Cloak of Protection +2
Cloaks of this sort are infused with protective spells, and are among the most popular and numerous magic items on the market. The original design may have originated in the earliest of arcane guilds, but the current makers of these items are varied and widespread.
Special Properties
AC Bonus: + 2
Item Code: nw_maarcl088
Cloak of Protection +3
Cloaks of this sort are infused with protective spells, and are among the most popular and numerous magic items on the market. The original design may have originated in the earliest of arcane guilds, but the current makers of these items are varied and widespread.
Special Properties
AC Bonus: + 3
Item Code: nw_maarcl089
Cloak of Protection +4
Cloaks of this sort are infused with protective spells, and are among the most popular and numerous magic items on the market. The original design may have originated in the earliest of arcane guilds, but the current makers of these items are varied and widespread.
Special Properties
AC Bonus: + 4
Item Code: nw_maarcl090
Cloak of Protection +5
Cloaks of this sort are infused with protective spells, and are among the most popular and numerous magic items on the market. The original design may have originated in the earliest of arcane guilds, but the current makers of these items are varied and widespread.
Special Properties
AC Bonus: + 5
Item Code: nw_maarcl091
Cloak of Protection vs Chaos
Fearing a coordinated attack by the chaotic, but deadly army of orcs to the north, Taern "Thunderspell" Hornblade created these cloaks to protect the rangers and fighters who defend the fair city of Silverymoon.
Special Properties
AC Bonus vs. Alignment Group: Chaotic + 2
Item Code: nw_maarcl098
Cloak of Protection vs Evil
Khelben "Blackstaff" Arunsun spent several months teaching one of his apprentices to make these magical cloaks. The cloaks were then given to members of the Waterdeep militia. The fashionable, yet practical cloaks were so popular that the apprentice has opened his own shop, making different styles of the same basic design.
Special Properties
AC Bonus vs. Alignment Group: Evil + 2
Item Code: nw_maarcl097
Cloak of Protection vs Good
Before being murdered by a Harper spy, General Menthan Calcoler proposed to garb an entire Zhentarim army with these cloaks and march them into the Dales. When Menthan's plan wasn't implemented by his successor, the mages who created the cloaks sold them to the highest bidder in order to recoup their expenses.
Special Properties
AC Bonus vs. Alignment Group: Good + 2
Item Code: nw_maarcl096
Cloak of Protection vs Law
Hoping to return to his lands in Cormyr, Lord Tagreth, head of the Fire Knives assassins guild, paid for these cloaks to assist assassins willing to hunt members of house Obarskyr. So far more assassins have died than targets, but Tagreth considers each target to be worth the cost.
Special Properties
AC Bonus vs. Alignment Group: Lawful + 2
Item Code: nw_maarcl099
Cloak of Resistance +1
These nondescript garments offer a varying level of general magic protection.
Special Properties
Saving Throw Bonus: Universal + 1
Item Code: x0_maarcl025
Cloak of Resistance +2
These nondescript garments offer a varying level of general magic protection.
Special Properties
Saving Throw Bonus: Universal + 2
Item Code: x0_maarcl026
Cloak of Resistance +3
These nondescript garments offer a varying level of general magic protection.
Special Properties
Saving Throw Bonus: Universal + 3
Item Code: x0_maarcl027
Cloak of Resistance +4
These nondescript garments offer a varying level of general magic protection.
Special Properties
Saving Throw Bonus: Universal + 4
Item Code: x0_maarcl028
Cloak of Resistance +5
These nondescript garments offer a varying level of general magic protection.
Special Properties
Saving Throw Bonus: Universal + 5
Item Code: x0_maarcl029
Cloak of the Bat
Known only by his nickname, Stiletto the thief became renowned for his amazing skill at burglary. He claimed he could get in and out of the most secure, heavily guarded treasure rooms without ever getting caught. Once, on a dare, he snuck into Zhentil Keep and stole a ring from Fzoul's high chambers. Getting in seemed to be easy, but escaping turned out to be more difficult. When Stiletto found himself surrounded by multiple guards, the secret of his career was revealed. Stiletto turned into a bat and flew out through a window.
Special Properties
AC Bonus: + 2
Darkvision
Immunity: Specific Spell: Darkness
Skill Bonus: Hide +10
Item Code: x0_maarcl031
Cloak of the High Forest
The half-elf Jasswin is probably the best-known owner of one of these cloaks, since it played a significant part in his ascension to the post of Great Druid. He acquired the cloak after spending a season with no shelter, wanting to "feel the land unhindered." He found the garment before the cold season set in, a gift from the wilds that carried a message both humbling and clear: he could appreciate the rain while still seeking shelter from it.
Special Properties
AC Bonus: + 2
Saving Throw Bonus: Specific: Fortitude + 1
Use Limitation: Class Druid
Item Code: nw_maarcl030
Drow Piwafi Cloak
The magically enhanced drow piwafi cloak is one of the most important accoutrements of a drow's possession. Even the most common of these cloaks carries a most powerful enchantment to protect its wearer. All drow long to own a piwafi; though, only those who have proven themselves useful, or who come from rich, powerful families can afford to own one.
Special Properties
Cast Spell: Darkness (3) 1 Use/Day
Damage Resistance: Piercing 5/-
Damage Resistance: Slashing 5/-
Immunity: Specific Spell: Web
Saving Throw Bonus: Poison + 4
Item Code: x2_it_drowcl001
Graycloak
A cloak worn by soldiers of Neverwinter.
Special Properties
None
Item Code: nw_graycloak
Greater Cloak of Protection vs Chaos
Fearing a coordinated attack by the chaotic, but deadly army of orcs to the north, Taern "Thunderspell" Hornblade created these cloaks to protect the rangers and fighters who defend the fair city of Silverymoon.
Special Properties
AC Bonus vs. Alignment Group: Chaotic + 5
Item Code: nw_maarcl102
Greater Cloak of Protection vs Evil
Khelben "Blackstaff" Arunsun spent several months teaching one of his apprentices to make these magical cloaks. The cloaks were then given to members of the Waterdeep militia. The fashionable, yet practical cloaks were so popular that the apprentice has opened his own shop, making different styles of the same basic design.
Special Properties
AC Bonus vs. Alignment Group: Evil + 5
Item Code: nw_maarcl101
Greater Cloak of Protection vs Good
Before being murdered by a Harper spy, General Menthan Calcoler proposed to garb an entire Zhentarim army with these cloaks and march them into the Dales. When Menthan's plan wasn't implemented by his successor, the mages who created the cloaks sold them to the highest bidder in order to recoup their expenses.
Special Properties
AC Bonus vs. Alignment Group: Good + 5
Item Code: nw_maarcl100
Greater Cloak of Protection vs Law
Hoping to return to his lands in Cormyr, Lord Tagreth, head of the Fire Knives assassins guild, paid for these cloaks to assist assassins willing to hunt members of house Obarskyr. So far more assassins have died than targets, but Tagreth considers each target to be worth the cost.
Special Properties
AC Bonus vs. Alignment Group: Lawful + 5
Item Code: nw_maarcl103
Greater Mantle of Spell Resistance
This embroidered garment is worn over normal clothing or armor. A favored defensive tool of powerful spellcasters, it grants the wearer significant resistance to all spells.
Special Properties
Spell Resistance: 20
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
Item Code: x0_maarcl034
Mantle of Gram the Mouse
In 926 DR, ranks of the fighting orders of Torm grew thin due to a number of factors. In the northern reaches of the Dalelands, there were few who upheld the principles of duty and honor. The small number of priests there had a small trickle of converts to the faith and even fewer paladin candidates. But, on his thirteenth birthday, a local boy named Gram Chandler was presented to the church of Torm in Voonlar with the hopes that he would join one of their fighting orders. At first, the priests dismissed the boy because they thought he could be no older than nine years old. To their shock, they learned that his size was simply dwarfish for his age.
The priests were hesitant to admit such a small boy into a fighting order, but the list of applicants was lean. They put his name in the ledger of boys bound for Damara for training. The recording priest noted, "Gram Chandler, blond boy, aged thirteen, small, likes cheese." The paladin who inducted Gram as an initiate gave him a green cloak to warm him on their long journey north. Gram promised, unbidden, to never lose it. Unknown to the skeptical paladin, the boy would wear the cloak for the rest of his life.
Special Properties
Ability Bonus: Wisdom + 2
Ability Bonus: Charisma + 2
Use Limitation: Class Paladin
Item Code: n2_itset_pal1
Nasher's Cloak of Protection
This worn cloak of protection has the name Nasher woven in rough letters along its trim. The Lord of Neverwinter adventured through the Underdark and tales tell that he traded this cloak to duergar for some other powerful magical item. This item is one of four other items that once belonged to Lord Nasher-- if worn together their magic grants the wearer additional benefits.
Special Properties
AC Bonus: + 3
Item Code: x2_nash_cloak
Neverwinter Knight's Cloak
This cloak was granted to you as a symbol of knighthood. It was crafted by some of the finest mages and weavers of Neverwinter. Beyond just mere magical protection, this cloak is a symbol of prestige.
Special Properties
AC Bonus: + 3
Ability Bonus: Charisma + 1
Skill Bonus: Diplomacy + 2
Freedom of Movement
Regeneration: + 1
Bonus Hitpoints: + 9
Light: Dim (5m)
Item Code: nw_cloak
Nymph Cloak +1
Named for the creatures most closely associated with beauty, Nymph Cloaks are popular fodder for tavern tales among the common folk. The story usually involves some hapless noble couple spending a fortune on one or more such items so they can stand to look at one another. It always gets a big laugh among a copper-ale crowd, though most professional bards consider such pandering a tool of the unskilled.
Special Properties
Ability Bonus: Charisma + 1
Item Code: nw_maarcl031
Nymph Cloak +2
Named for the creatures most closely associated with beauty, Nymph Cloaks are popular fodder for tavern tales among the common folk. The story usually involves some hapless noble couple spending a fortune on one or more such items so they can stand to look at one another. It always gets a big laugh among a copper-ale crowd, though most professional bards consider such pandering a tool of the unskilled.
Special Properties
Ability Bonus: Charisma + 2
Item Code: nw_maarcl092
Nymph Cloak +3
Named for the creatures most closely associated with beauty, Nymph Cloaks are popular fodder for tavern tales among the common folk. The story usually involves some hapless noble couple spending a fortune on one or more such items so they can stand to look at one another. It always gets a big laugh among a copper-ale crowd, though most professional bards consider such pandering a tool of the unskilled.
Special Properties
Ability Bonus: Charisma + 3
Item Code: nw_maarcl093
Nymph Cloak +4
Named for the creatures most closely associated with beauty, Nymph Cloaks are popular fodder for tavern tales among the common folk. The story usually involves some hapless noble couple spending a fortune on one or more such items so they can stand to look at one another. It always gets a big laugh among a copper-ale crowd, though most professional bards consider such pandering a tool of the unskilled.
Special Properties
Ability Bonus: Charisma + 4
Item Code: nw_maarcl094
Nymph Cloak +5
Named for the creatures most closely associated with beauty, Nymph Cloaks are popular fodder for tavern tales among the common folk. The story usually involves some hapless noble couple spending a fortune on one or more such items so they can stand to look at one another. It always gets a big laugh among a copper-ale crowd, though most professional bards consider such pandering a tool of the unskilled.
Special Properties
Ability Bonus: Charisma + 5
Item Code: nw_maarcl095
Nymph Cloak +6
Named for the creatures most closely associated with beauty, Nymph Cloaks are popular fodder for tavern tales among the common folk. The story usually involves some hapless noble couple spending a fortune on one or more such items so they can stand to look at one another. It always gets a big laugh among a copper-ale crowd, though most professional bards consider such pandering a tool of the unskilled.
Special Properties
Ability Bonus: Charisma + 6
Item Code: x2_it_mcloak008
Nymph Cloak +8
Named for the creatures most closely associated with beauty, Nymph Cloaks are popular fodder for tavern tales among the common folk. The story usually involves some hapless noble couple spending a fortune on one or more such items so they can stand to look at one another. It always gets a big laugh among a copper-ale crowd, though most professional bards consider such pandering a tool of the unskilled.
Special Properties
Ability Bonus: Charisma + 8
Item Code: n2_it_mcloak001
Skin of the Manticore
A manticore is a fearsome beast whose claws and teeth are deadly. Despite these weapons, it is the spikes from the manticore's tail that give the beast a legendary status. When Daegasus, an elven ranger, slew one of these beasts, he took the skin to a mage and together they developed this cloak. The mage was able to give Daegasus partial control over the manticore's tail, which was still attached to the skin. When Daegasus died, his powerful cloak disappeared.
Special Properties
AC Bonus: + 1
Saving Throw Bonus: Specific: Fortitude + 1
Use Limitation: Class Druid
Use Limitation: Class Ranger
Cast Spell: Quillfire (8) 2 Uses/Day
Item Code: x1_it_mcloak001
Vestments of Faith
These holy garments are most often a gift from Lathander to a favored disciple. They are worn over normal clothing and grant a special protection to the person wearing it, helping to ease that faithful soul's physical suffering.
Special Properties
Damage Reduction: + 5 Soak 5 Damage
Use Limitation: Alignment Group Good
Item Code: x0_maarcl035