Rings

Anagrys' Shackle-Breaker

After completing her training, the dwarven wizard Anagrys Brightbrass joined up with a team of several other gold dwarf adventurers to hunt down and destroy the mind flayers and other aberrations that lurked in the Underdark around the Great Rift. Their initial raids against duergar slaving operations and beholder cults were successful, and resulted in the liberation of many enslaved dwarves and humans. The group's first encounter with illithids was less successful; although Anagrys had her Mindmaze helm that rendered her immune to the mind flayer's mental domination, her companions were not so protected and the adventurers found themselves suddenly turned one against the other.

Once the dominated adventurers were either freed from the illithid's psionic control (or pummeled into unconsciousness), the group limped back to the Great Rift, humbled but determined to make better preparations for their next expedition. Anagrys forged this ring to ensure that history would not repeat itself.

Special Properties
Cast Spell: Greater Dispelling (7) 3 Uses/Day
Use Limitation: Class Wizard

Item Code: n2_itset_wiz2

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Aribeth's Ring

Once the family heirloom of an elven paladin of Tyr, this protective ring was lost with the fall of its owner in combat.

Special Properties
Spell Resistance: 18

Item Code: x0_it_mring007

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Bone Ring

Crafted by clerics of Myrkul, these rings are carved from stone or ivory as often as from bone, but are never made of metal. The rings grant their wearer immunity to energy drain and ability drain attacks.

Special Properties
Immunity: Miscellaneous Level/Ability Drain

Item Code: x0_it_mring008

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Commander's Ring

The war wizards of Cormyr forge these protective rings for use by the Cormyrian military. With the proper command word, a commander's ring can also cast the useful spell of <i>knock</i> to enter locked buildings quickly and silently.

Special Properties
AC Bonus: + 2
Cast Spell: Knock (3) 1 Use/Day
Light: Normal (15m)
Saving Throw Bonus: Universal + 2

Item Code: x0_it_mring009

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Copper Ring

Rings are commonly worn on the fingers as ornamentation, but some are potent magic items.

Special Properties
None

Item Code: nw_it_mring021

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Finger of the Lame Kobold

Sholsarrath was the name of a shaman of the Skulking Dragon kobold tribe that once dwelt in the Nether Mountains. In most kobold tribes, the shaman is accorded great respect and more than a little fear, as they are thought to channel the power of the race's dragon ancestors. Sholsarrath, however, was an especially stupid and weak-willed kobold, and the tribe's war-leader simply bullied Sholsarrath into declaring that the dragon-gods had proclaimed whatever decree the chief wanted them to decree. Fed up and sickened by the chief's lack of respect, Sholsarrath resolved to have his revenge. The puny shaman made a great sacrifice to Kurtulmak, god of all kobolds, and to his amazement, the god deigned to send a demonic messenger to bargain with the kobold. The demon - a lesser imp known to the mages of the Realms as Yargulbuzul, offered Sholsarrath vast and terrible power - at a price. Sholsarrath gave up his right first finger, which the demon twisted into a ring.

When the chief came to Sholsarrath later that night and ordered the shaman to announce that the gods had proclaimed that each family of the tribe should give unto him its fairest daughter as a wife, the shaman refused. The enraged chief clubbed Sholsarrath to the floor, but to his shock the shaman rose immediately, his wounds already healing. Filled with terror at this manifestation of divine might, the chief fell to his knees and begged forgiveness. Sholsarrath acceded - on the condition that the chief proclaim that the fairest daughter of every family be given to the shaman as a bride.

Special Properties
Regeneration: + 3
Use Limitation: Class Warlock

Item Code: n2_itset_war1

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Gold Ring

Rings are commonly worn on the fingers as ornamentation, but some are potent magic items.

Special Properties
None

Item Code: nw_it_mring023

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Graena's Bond

In life, Graena Blood-Has-Dried was an ex-Uthgardt barbarian who prospered as a successful adventurer and explorer of dangerous ruins. In death, she became the thrall of a powerful magic-using vampire who dwelt in the ruins of an ancient Illefarn outpost. Graena's master recognized that her impetuous nature might cause her to get into battles beyond her ability. He provided Graena with a ring that allowed her to heal herself. Of course, this ring also had a curse placed upon it. If Graena attempted to stray outside of the master's domain, a customized enchantment would awaken and destroy her physical form.

As fate would have it, years after Graena's death, a traveling group of Uthgardt barbarians traveling to Waterdeep mistakenly decided to camp for the night in some Illefarn ruins. To their surprise, they quickly learned that the area was ruled by a vampire lord and patrolled by his minions. The barbarians quickly destroyed many of the vampire's minor servants and, as heroic barbarians are wont to do, they decided to seek out the master of the area. After hours of exploration and terrible battle, the barbarians reached the master's lair. Expecting to find only him, they were dismayed at the sight of an undead Uthgardt warrior woman standing at his side.

Graena immediately recognized her distant kin and knew what she had to do. She sprinted for the high cliff that marked the edge of her master's domain and leapt off before the vampire understood what was happening. The ring's dormant power awoke and turned Graena's body to dust, destroying her instantly. Shocked, the vampire lord did not have the presence of mind to mount a defense against his barbarian assailants. The Uthgardt slew the vampire lord and finished their journey to Waterdeep. In the city, they paid a priest of Tempus to travel with them as they returned to the site. The priest cleansed the area of its undead taint and helped the barbarians construct a cenotaph for their mysterious undead kin who had sacrificed herself to save them.

Special Properties
Cast Spell: Inflict Serious Wounds (9) 3 Uses/Day
Use Limitation: Class Barbarian

Item Code: n2_itset_bbn3

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Heart of Ilum Lura

In the ancient Illefarn Empire, all members of the imperial family had a number of personal retainers. Though it was uncommon for distant relatives of the emperor to have an extensive network of servants, his beautiful niece, Ilum Lura, had over twenty. Her favorite servant was a woman named Ealana. Ealana was Ilum's constant companion and assistant no matter where the imperial niece traveled. Ealana comforted her in her most private of times and celebrated her every joy.

Unfortunately for both Ilum and Ealana, rumors about the pair reached the ears of the emperor. To prevent the eruption of rumor into scandal, the emperor had Ealana removed from her position and assigned to his personal service. As a parting gift, Ilum gave Ealana a simple silver ring. Ealana wore the ring until her death hundreds of years later.

Special Properties
Saving Throw Bonus: Universal + 2
Use Limitation: Class Ranger

Item Code: n2_itset_rgr3

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Heirloom of Asenath

Very few Thayvian histories will ever mention that nation's great trouble with the slave woman Asenath. That the Red Wizards of Thay were challenged by a slave was embarrassing enough, but the fact that she was a sorcerer made her lifelong defiance even more problematic.

The wizards' first mistake was in enslaving a powerful sorcerer: Asenath's father, Nen. A Red Wizard had defeated Nen in an underhanded magical duel. The wizard crippled Nen's magical abilities and enslaved him for added humiliation. When another wizard killed Nen's master and took all of his slaves, there was no record that Nen had been a sorcerer. The new mistress bred Nen with another magical talent: a defeated Rashemi witch. The result was a seemingly unexceptional female child, but the mother died in childbirth.

The mistress named the child Asenath, and saw no harm in keeping the child in the household with her father. Asenath was a cleaning girl for the first dozen years of her life. Despite being a Red Wizard, her mistress was kind and allowed Asenath's father to visit her regularly.

In 1247 DR, the mistress was attacked by a large group of Red Wizards for political reasons. Fearing her slaves would be slaughtered, the mistress released all of their bonds, including the ones that held back Nen's magical abilities. Nen and the mistress fought valiantly against the attackers, but in the end they could not hold out. Asenath went to her dying father and from him received a carved bone ring.

Though most of the Red Wizard attackers had already left, a few apprentices lingered behind with thugs to "clean up" survivors. When they saw Asenath, they did not hesitate to attack her. Fortunately for Asenath, aided by the power of the ring and the magical powers inside her, was able to lay waste to her impetuous assailants. The battle was to be the beginning of a long war between Asenath and the Red Wizards of Thay.

Special Properties
Ability Bonus: Charisma + 2
Skill Bonus: Concentration + 4
Use Limitation: Class Sorcerer

Item Code: n2_itset_sor1

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Ironskin Ring

The Nimbral Lords are powerful mages whose accomplishments usually remain hidden, for fear of drawing the attentions of jealous powers. Of the creations that have escaped the isle, this ring has a tragic story that could make even the most jaded bard's eyes well up in tears. This tale of love and death, revenge and unsuspected discoveries is a favorite amongst the most romantic and chivalrous knights in the realm.

Special Properties
Damage Resistance: Piercing 5/-
Damage Resistance: Slashing 5/-

Item Code: x2_it_mring017

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Lesser Ring of Power

Mynseril Lostbone was a powerful priest of Malar who enjoyed many a bloody brawl or battle, but felt that such fights were simply over too soon. Studying the regenerative capabilities of trolls, Mynseril was convinced that more entertainment value could be garnered from a field of regenerating warriors than a regular battlefield, so he commissioned the creation of a number of powerful rings. When the rings were finished, he distributed them to particularly vicious warriors, who were often on opposite sides of the battlefield.

Special Properties
Damage Resistance: Cold 5/-
Damage Resistance: Electrical 5/-
Damage Resistance: Fire 5/-
Regeneration: + 1

Item Code: nw_it_mring029

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Nasher's Ring of Strength

Nasher was quite fond of this ring for the additional strength it granted him saved his life on several occasions. He gifted the ring to the hero who saved Neverwinter from the plague. This item is one of four other items that once belonged to Lord Nasher-- if worn together their magic grants the wearer additional benefits.

Special Properties
Ability Bonus: Strength + 3

Item Code: x2_nash_ring

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Purple Dragon Ring

These rings are brass and engraved with the purple dragon symbol of the Obarskyr royal family. The Purple Dragons use these rings to protect the royal family from assassination attempts by poison. Over 4,000 of these rings have been made. Rings with similar functions are in common circulation, created for nobles or merchants fearing poison.

Special Properties
Cast Spell: Light (5) - Unlimited Uses
Immunity: Miscellaneous Poison

Item Code: x0_it_mring013

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Ring of Clear Thought +1

Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life.

Special Properties
Ability Bonus: Intelligence + 1

Item Code: nw_it_mring006

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Ring of Clear Thought +2

Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life.

Special Properties
Ability Bonus: Intelligence + 2

Item Code: nw_it_mring014

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Ring of Clear Thought +3

Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life.

Special Properties
Ability Bonus: Intelligence + 3

Item Code: nw_it_mring015

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Ring of Clear Thought +4

Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life.

Special Properties
Ability Bonus: Intelligence + 4

Item Code: nw_it_mring016

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Ring of Clear Thought +5

Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life.

Special Properties
Ability Bonus: Intelligence + 5

Item Code: nw_it_mring017

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Ring of Clear Thought +6

Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life.

Special Properties
Ability Bonus: Intelligence + 6

Item Code: x2_it_mring020

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Ring of Clear Thought +7

Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life.

Special Properties
Ability Bonus: Intelligence + 7

Item Code: x2_it_mring021

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Ring of Clear Thought +8

Tormented by voices that incessantly attacked his mind, young Resino of Beregost begged his local church to kill him. Understanding his pain but unable to identify any specific demonic influence, the church tried crafting rings that they hoped would clear his thoughts. Unfortunately, while the rings enhanced his senses they did nothing for the voices, and Resino eventually took his own life.

Special Properties
Ability Bonus: Intelligence + 8

Item Code: x2_it_mring022

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Ring of Crimson

These rings are an excellent light source for adventurers, since they leave both hands free for weapons and equipment.

Special Properties
Light: Normal (15m)

Item Code: nw_it_mring010

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Ring of Cyan

These rings are an excellent light source for adventurers, since they leave both hands free for weapons and equipment.

Special Properties
Light: Normal (15m)

Item Code: nw_it_mring009

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Ring of Disease Immunity

The wearers of these rings are immune to all types of infections and diseases.

Lacksun Zollan, a Cormyrian paladin of Ilmater, has traveled much of Faerûn granting such rings to those he deems to be victims of priests of Talona. As he has become fond of saying, he plans to break Talona's work "one finger at a time."

Special Properties
Immunity: Miscellaneous Disease

Item Code: x0_it_mring010

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Ring of Divine Power (1)

Forged by artisan-priests of Mystra, goddess of magic, these rings harness the power of the Weave to allow a divine spellcaster to draw down more of his deity's power each day.

Special Properties
Bonus Spell Slot of Level: Cleric Level 1
Bonus Spell Slot of Level: Druid Level 1
Bonus Spell Slot of Level: Level 1
Bonus Spell Slot of Level: Level 1

Item Code: n2_it_mring006

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Ring of Divine Power (2)

Forged by artisan-priests of Mystra, goddess of magic, these rings harness the power of the Weave to allow a divine spellcaster to draw down more of his deity's power each day.

Special Properties
Bonus Spell Slot of Level: Cleric Level 2
Bonus Spell Slot of Level: Druid Level 2
Bonus Spell Slot of Level: Level 2
Bonus Spell Slot of Level: Level 2

Item Code: n2_it_mring002

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Ring of Divine Power (3)

Forged by artisan-priests of Mystra, goddess of magic, these rings harness the power of the Weave to allow a divine spellcaster to draw down more of his deity's power each day.

Special Properties
Bonus Spell Slot of Level: Cleric Level 3
Bonus Spell Slot of Level: Druid Level 3
Bonus Spell Slot of Level: Level 3
Bonus Spell Slot of Level: Level 3

Item Code: n2_it_mring003

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Ring of Divine Power (4)

Forged by artisan-priests of Mystra, goddess of magic, these rings harness the power of the Weave to allow a divine spellcaster to draw down more of his deity's power each day.

Special Properties
Bonus Spell Slot of Level: Cleric Level 4
Bonus Spell Slot of Level: Druid Level 4
Bonus Spell Slot of Level: Level 4
Bonus Spell Slot of Level: Level 4

Item Code: n2_it_mring004

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Ring of Divine Power (5)

Forged by artisan-priests of Mystra, goddess of magic, these rings harness the power of the Weave to allow a divine spellcaster to draw down more of his deity's power each day.

Special Properties
Bonus Spell Slot of Level: Cleric Level 5
Bonus Spell Slot of Level: Druid Level 5
Bonus Spell Slot of Level: Level 5
Bonus Spell Slot of Level: Level 5

Item Code: n2_it_mring005

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Ring of Elemental Resistance

When Galevaar the Bold tired of mundane enemies, he decided to invade the Abyss. He spent his fortune on a ring that made him proof against all forms of elemental damage, the first ring of this type. No one knows if the ring would have protected him in the 666 layers of the pit; his men mutinied at the open portal and pushed him through without any of his equipment. He has not been heard from since.

Special Properties
Damage Resistance: Acid 15/-
Damage Resistance: Cold 15/-
Damage Resistance: Electrical 15/-
Damage Resistance: Fire 15/-

Item Code: nw_it_mring002

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Ring of Force Shield

Made by the Harpell clan of wizards in Longsaddle, these simple iron bands generate a large shield-sized invisible wall of force that stays with the ring and can be wielded by the wearer as if it were a normal shield. This special creation, since it can be activated and deactivated at will, has no armor check penalty or arcane spell failure chance.

Special Properties
AC Bonus: + 2
Use Limitation: Class Barbarian
Use Limitation: Class Bard
Use Limitation: Class Cleric
Use Limitation: Class Druid
Use Limitation: Class Fighter
Use Limitation: Class Harper Agent
Use Limitation: Class Paladin
Use Limitation: Class Ranger

Item Code: x0_it_mring005

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Ring of Fortitude +1

Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.

Special Properties
Saving Throw Bonus: Specific: Fortitude + 1

Item Code: nw_it_mring024

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Ring of Fortitude +2

Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.

Special Properties
Saving Throw Bonus: Specific: Fortitude + 2

Item Code: nw_it_mring025

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Ring of Fortitude +3

Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.

Special Properties
Saving Throw Bonus: Specific: Fortitude + 3

Item Code: nw_it_mring026

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Ring of Fortitude +4

Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.

Special Properties
Saving Throw Bonus: Specific: Fortitude + 4

Item Code: nw_it_mring027

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Ring of Fortitude +5

Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.

Special Properties
Saving Throw Bonus: Specific: Fortitude + 5

Item Code: nw_it_mring028

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Ring of Fortitude +6

Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.

Special Properties
Saving Throw Bonus: Specific: Fortitude + 6

Item Code: x2_it_mring025

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Ring of Fortitude +7

Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.

Special Properties
Saving Throw Bonus: Specific: Fortitude + 7

Item Code: x2_it_mring026

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Ring of Fortitude +8

Created by the Bedine shaman for survival in the harsh climate of the Anauroch desert, Rings of Fortitude are gifts given to warriors who prove their worth in raids on other tribes. While the least powerful of these are fairly common, the more powerful and rare rings are generally owned by the sheik of a tribe.

Special Properties
Saving Throw Bonus: Specific: Fortitude + 8

Item Code: x2_it_mring027

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Ring of Freedom of Movement

This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell. The name of Shaundakul is inscribed in flowing script on the inside of the band.

Special Properties
Freedom of Movement

Item Code: x0_it_mring006

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Ring of Hiding

This ring is actually a magic leather cord that ties around a finger. It is tanned to be vaguely flesh-toned and is so subtle that it often goes unnoticed when worn. Similarly, it allows the wearer to blend easily into the background to escape detection.

Though a common item among rogues and others who wish to go unnoticed, this item is rapidly becoming standard equipment among the Night Masks, according to the Westgate city watch.

Special Properties
Skill Bonus: Hide + 6

Item Code: x0_it_mring002

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Ring of Holiness

Legend holds that this plain gold band was a gift from Ao to Helm as a reward for the God's stalwart service during the Time of Troubles. Helm, in turn, diluted and divided the ring and passed the gift on to his mortal followers. Scholars outside the church argue that Ao seems above emotion or gratitude, and chalk the story up to propaganda for the faithful.

Special Properties
Bonus Spell Slot of Level: Cleric Level 0
Bonus Spell Slot of Level: Cleric Level 1
Bonus Spell Slot of Level: Cleric Level 2
Bonus Spell Slot of Level: Cleric Level 3
Bonus Spell Slot of Level: Cleric Level 4
Use Limitation: Class Cleric

Item Code: nw_it_mring007

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Ring of Improved Evasion

This ring continually grants the wearer extreme nimbleness, allowing her to avoid damage as if she had the improved evasion ability.

These rings have been used as training tools among the Red Wizards in an effort to lower the mortality rate among apprentice battle mages.

Special Properties
Improved Evasion

Item Code: x0_it_mring004

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Ring of Insight

These rings are coveted by sages and bards alike, and more than one befuddled professor owes his academic reputation to one of these "scholar's friends." They are no less valuable to adventurers, who put them to more practical use identifying magic items.

Special Properties
Skill Bonus: Lore + 5

Item Code: nw_it_mring012

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Ring of Invisibility

Though there are numerous examples of such rings, this one may have come from a set once owned by a master thief that worked Waterdhavian crowds in broad daylight, replacing purses with bags of sand. Once thought retired, it is now suspected that the so-called "Sand Thief" was eventually killed for not joining a local thieves' guild, and that his rings were seized by a group that abused his methods liberally.

Special Properties
Cast Spell: Invisibility (3) 3 Uses/Day

Item Code: nw_it_mring003

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Ring of Jade

These rings are an excellent light source for adventurers, since they leave both hands free for weapons and equipment.

Special Properties
Light: Normal (15m)

Item Code: nw_it_mring011

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Ring of Magic Defenses

These potent defensive rings are much in demand in urban areas, where duels between rival spellcasters are unfortunately common. Armed with one of these items, even a relatively inexperienced caster can withstand the attack of an archmage - albeit briefly.

Special Properties
Cast Spell: Dispel Magic (5) 1 Use/Day
Skill Bonus: Spellcraft + 2
Spell Resistance: 14

Item Code: nw_it_mring005

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Ring of Major Acid Resistance

Under the direction of Druxus Rhym, these rings are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make; this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Acid 30/-

Item Code: x2_it_mring001

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Ring of Major Cold Resistance

Under the direction of Druxus Rhym, these rings are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make; this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Cold 30/-

Item Code: x2_it_mring002

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Ring of Major Electrical Resistance

Under the direction of Druxus Rhym, these rings are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make; this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Electrical 30/-

Item Code: x2_it_mring003

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Ring of Major Fire Resistance

Under the direction of Druxus Rhym, these rings are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make; this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Fire 30/-

Item Code: x2_it_mring004

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Ring of Major Sonic Resistance

Under the direction of Druxus Rhym, these rings are created by the Red Wizards of Thay and are sold in their enclaves across the realms. Cheap and easy to make; this magical protection from certain elements is a huge source of profit for the enclaves.

Special Properties
Damage Resistance: Sonic 30/-

Item Code: x2_it_mring005

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Ring of Might

These rings are forged by clerics of Tyr to assist adherents. The wearer of such a ring of might gains great prowess at unarmed combat.

Special Properties
Bonus Feat Improved Critical (Unarmed Strike)
Bonus Feat Weapon Specialization (Unarmed Strike)

Item Code: x0_it_mring011

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Ring of Nine Lives

This ancient Netherese ring is made of ivory and carved to resemble a snarling cat's face on one end. It allows the wearer to cast a heal spell up to nine times.

Special Properties
Cast Spell: Heal (11) 1 Charge/Use

Item Code: x0_it_mring012

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Ring of Power

Mynseril Lostbone was a powerful priest of Malar who enjoyed many a bloody brawl or battle, but felt that such fights were simply over too soon. Studying the regenerative capabilities of trolls, Mynseril was convinced that more entertainment value could be garnered from a field of regenerating warriors than a regular battlefield, so he commissioned the creation of a number of powerful rings. When the rings were finished, he distributed them to particularly vicious warriors, who were often on opposite sides of the battlefield.

Special Properties
Damage Resistance: Cold 15/-
Damage Resistance: Electrical 15/-
Damage Resistance: Fire 15/-
Freedom of Movement
Regeneration: + 1

Item Code: nw_it_mring030

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Ring of Protection +1

This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though the creator is unknown. The rings remained within that family for at least thirteen generations and were all lost within the space of one. Enmity between the King's heirs and those of the rings' crafter are rumored to be the cause of their disappearance.

Special Properties
AC Bonus: + 1

Item Code: nw_it_mring001

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Ring of Protection +2

This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though the creator is unknown. The rings remained within that family for at least thirteen generations and were all lost within the space of one. Enmity between the King's heirs and those of the rings' crafter are rumored to be the cause of their disappearance.

Special Properties
AC Bonus: + 2

Item Code: nw_it_mring008

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Ring of Protection +3

This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though the creator is unknown. The rings remained within that family for at least thirteen generations and were all lost within the space of one. Enmity between the King's heirs and those of the rings' crafter are rumored to be the cause of their disappearance.

Special Properties
AC Bonus: + 3

Item Code: nw_it_mring018

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Ring of Protection +4

This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though the creator is unknown. The rings remained within that family for at least thirteen generations and were all lost within the space of one. Enmity between the King's heirs and those of the rings' crafter are rumored to be the cause of their disappearance.

Special Properties
AC Bonus: + 4

Item Code: nw_it_mring019

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Ring of Protection +5

This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though the creator is unknown. The rings remained within that family for at least thirteen generations and were all lost within the space of one. Enmity between the King's heirs and those of the rings' crafter are rumored to be the cause of their disappearance.

Special Properties
AC Bonus: + 5

Item Code: nw_it_mring020

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Ring of Regeneration

The lowly wizard Huhhus discovered an efficient way to distill troll flesh into a regenerative potion, but few people were willing to drink the vile liquid and it was considered a failure. Decades later, one of his students built upon these foundations to create a regenerative ring fueled by bits of troll ichor and brains. This external use caused far less nausea, and the invention met with success.

Special Properties
Regeneration: + 4

Item Code: nw_it_mring004

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Ring of Resistance +1

Confounded by the inability to wear more than two magical rings at once, and desiring the powers of several of his own rings, Jagen Marsk, a Turmish noble, researched the combining of powers in magical rings. While what he was really hoping for was to combine invisibility with teleportation, he eventually had to settle with this ring, that provided a measure of magical protection, with a handy light source. He now sells these rings to finance his ever-growing obsession with more powerful combinations.

Special Properties
Light: Normal (15m)
Saving Throw Bonus: Universal + 1

Item Code: nw_it_mring031

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Ring of Resistance +2

Confounded by the inability to wear more than two magical rings at once, and desiring the powers of several of his own rings, Jagen Marsk, a Turmish noble, researched the combining of powers in magical rings. While what he was really hoping for was to combine invisibility with teleportation, he eventually had to settle with this ring, that provided a measure of magical protection, with a handy light source. He now sells these rings to finance his ever-growing obsession with more powerful combinations.

Special Properties
Light: Normal (15m)
Saving Throw Bonus: Universal + 2

Item Code: nw_it_mring032

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Ring of Resistance +3

Confounded by the inability to wear more than two magical rings at once, and desiring the powers of several of his own rings, Jagen Marsk, a Turmish noble, researched the combining of powers in magical rings. While what he was really hoping for was to combine invisibility with teleportation, he eventually had to settle with this ring, that provided a measure of magical protection, with a handy light source. He now sells these rings to finance his ever-growing obsession with more powerful combinations.

Special Properties
Light: Normal (15m)
Saving Throw Bonus: Universal + 3

Item Code: nw_it_mring033

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Ring of Scholars

Scholars and sages across the known world covet these rings and their cousins, the famed Rings of Insight. The Scholar's Ring introduces an innovation to the original design, adding a light source for hands-free reading in the dark of a basement library, or in a dungeon.

Special Properties
Light: Normal (15m)
Skill Bonus: Lore + 5

Item Code: nw_it_mring013

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Ring of Sorcerous Power

The sorcerer Haruz Firewind slew his greatest rival and bound a portion of his defeated opponent's soul in this ring to further enhance Haruz's already considerable powers. A faint sense of hatred can be felt emanating from the ring when it is worn, but it is otherwise harmless to the wearer.

Special Properties
Spell Resistance: 10
Ability Bonus: Charisma + 2
Bonus Spell Slot of Level: Sorcerer Level 3
Bonus Spell Slot of Level: Sorcerer Level 5
Use Limitation: Class Sorcerer

Item Code: n2_it_mring001

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Ring of Spell Battle

This potent Netherese ring is typically made of gold and set with small spheres of silver. The ring aids the wearer in identifying spells being cast nearby. In the event of unwanted spell effects, the ring also allows the wearer to cast dispel magic once per day.

Special Properties
Cast Spell: Dispel Magic (10) 1 Use/Day
Skill Bonus: Spellcraft +10

Item Code: x0_it_mring014

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Ring of the Ram

Pal Verbosh was the deadliest pirate of the Nelanther Ilses. While other pirate ships would work together to capture large, heavily guarded cargos, the Tight-lipped Sailor would wait and watch, then steal in and pillage from the other pirates. No one except Verbosh's own crew ever lived to tell about it, because Verbosh put them all to the sword, then sank their ships. Finally, Verbosh and his fellow cutthroats bit off more than they could chew and were sunk by a fellow pirate, whose magical ring punched a hole in the Tight-lipped Sailor's hull that sank the ship in only a few minutes.

Special Properties
Bonus Feat Knockdown
Cast Spell: Knock (3) 1 Charge/Use

Item Code: x2_it_mring006

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Ring of the Wood Elves

As a child, Lady Aribeth de Tylmarande helped to save her home of Thundertree from the spells of a power-hungry Luskan wizard, doing so with the aid of this ring. Crafted by the elves of the Neverwinter Wood and given to her by the ranger Ansal Bloodshoulder, it was once a dear possession of hers... but no longer. On the road to becoming a paladin of Tyr, there have been times when she felt the need to break from her past - to shed certain parts of herself so that the light of the Just God would find her unburdened. For whatever reason, Lady Aribeth no longer chooses to recognize this ring as hers, and it has passed to other hands. Like its former owner, the silver band is graceful and resilient, elegant but with a hidden strength.

Special Properties
Spell Resistance: 16

Item Code: nw_it_novel001

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Ring of Wizardry (1)

Another Thayvian product for their highly successful enclaves to sell, when wizards or sorcerers are traveling, it is always useful to have more spells available.

Special Properties
Bonus Spell Slot of Level: Bard Level 1
Bonus Spell Slot of Level: Sorcerer Level 1
Bonus Spell Slot of Level: Wizard Level 1

Item Code: n2_it_mring007

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Ring of Wizardry (2)

Another Thayvian product for their highly successful enclaves to sell, when wizards or sorcerers are traveling, it is always useful to have more spells available.

Special Properties
Bonus Spell Slot of Level: Bard Level 2
Bonus Spell Slot of Level: Sorcerer Level 2
Bonus Spell Slot of Level: Wizard Level 2

Item Code: n2_it_mring008

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Ring of Wizardry (3)

Another Thayvian product for their highly successful enclaves to sell, when wizards or sorcerers are traveling, it is always useful to have more spells available.

Special Properties
Bonus Spell Slot of Level: Bard Level 3
Bonus Spell Slot of Level: Sorcerer Level 3
Bonus Spell Slot of Level: Wizard Level 3

Item Code: n2_it_mring009

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Ring of Wizardry (4)

Another Thayvian product for their highly successful enclaves to sell, when wizards or sorcerers are traveling, it is always useful to have more spells available.

Special Properties
Bonus Spell Slot of Level: Bard Level 4
Bonus Spell Slot of Level: Sorcerer Level 4
Bonus Spell Slot of Level: Wizard Level 4

Item Code: n2_it_mring010

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Ring of Wizardry (5)

Another Thayvian product for their highly successful enclaves to sell, when wizards or sorcerers are traveling, it is always useful to have more spells available.

Special Properties
Bonus Spell Slot of Level: Bard Level 5
Bonus Spell Slot of Level: Sorcerer Level 5
Bonus Spell Slot of Level: Wizard Level 5

Item Code: n2_it_mring011

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Silver Ring

Rings are commonly worn on the fingers as ornamentation, but some are potent magic items.

Special Properties
None

Item Code: nw_it_mring022

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Stoneeater's Ring

This ring can turn stone creatures to flesh. There's more history to this item but its irrelevant and distracting.

Special Properties
Cast Spell: Stone to Flesh (5) 1 Use/Day

Item Code: x2_ring_pet

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The Nomad's Ring

Another Thayvian product for their highly successful enclaves to sell, when wizards or sorcerers are traveling, it is always useful to have more spells available. When the young and very talented Red Wizard, Johan Kist, created this item, his apprentice attempted to steal the original, to sell as his own invention. Kist caught the thief and instantly created a new spell that caused the victim's flesh to peel away from his body in small strips. Kist has yet to share the secrets of his new spell.

Special Properties
Bonus Spell Slot of Level: Sorcerer Level 1
Bonus Spell Slot of Level: Sorcerer Level 2
Bonus Spell Slot of Level: Sorcerer Level 3
Bonus Spell Slot of Level: Sorcerer Level 4
Light: Bright (20m)

Item Code: x1_it_mring001

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The Wanderer's Ring

Another Thayvian product for their highly successful enclaves to sell, when wizards or sorcerers are traveling, it is always useful to have more spells available. When the young and very talented Red Wizard, Johan Kist, created this item, his apprentice attempted to steal the original, to sell as his own invention. Kist caught the thief and instantly created a new spell that caused the victim's flesh to peel away from his body in small strips. Kist has yet to share the secrets of his new spell.

Special Properties
Bonus Spell Slot of Level: Wizard Level 1
Bonus Spell Slot of Level: Wizard Level 2
Bonus Spell Slot of Level: Wizard Level 3
Bonus Spell Slot of Level: Wizard Level 4
Light: Bright (20m)

Item Code: x1_it_mring002