Adamantine Dagger

Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.

Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: mst_swdg_ada_3

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Alchemical Silver Dagger

Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.

Special Properties
None
Material: (Metal) Alchemical Silver

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: mst_swdg_slv_3

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Cold Iron Dagger

Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.

Special Properties
None
Material: (Metal) Cold Iron

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: mst_swdg_cld_3

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Courtesan Blade

Courtesan assassins were famous for using their wit and charm to infiltrate the intimate chambers of the enemy by the most disarming method imaginable: they were invited. The practice became infamous, which is likely why it is used so infrequently today.

Special Properties
Enhancement Bonus: + 2
Keen
On Hit: Stun DC=14

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswmdg003

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Dagger

A basic but versatile weapon, the dagger consists of a double-edged piercing blade that typically ranges from about 6 to 24 inches in length.

Special Properties
None

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswdg001

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Dagger +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswmdg002

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Dagger +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswmdg008

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Dagger +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswmdg009

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Dagger +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: x0_wswmdg001

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Dagger +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 5

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: x0_wswmdg002

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Darksteel Dagger

Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.

Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: mst_swdg_drk_3

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Ice Talon

Weapons of this type are technically impossible, since their blades are made of nothing but razor-sharp ice crystals. Most sages agree they are kept frozen by some sort of link to the inner planes, but this is ultimately just speculation. Ice Talon daggers show a jagged blade and may have been part of a single larger weapon at one time, though the force required to shatter the magic blade must have been enormous indeed.

Special Properties
Damage Bonus: Cold 1d6
Enhancement Bonus: + 2

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswmdg004

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Leech

This weapon is thoroughly evil, a quality undiminished by the number of duplicates that have been found in the past. It pulses with a sickening energy, and its moist and yielding grip seems almost alive in the hand. All of this adds to the discomforting thought that it may have been grown, not forged. There is no indication what the source of these items might be.

Special Properties
Enhancement Bonus: + 5
Regeneration: Vampiric: + 3

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswmdg005

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Mithral Dagger

Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.

Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: mst_swdg_mth_3

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Pins

A basic but versatile weapon, the dagger consists of a double-edged piercing blade that typically ranges from about 6 to 24 inches in length.

Special Properties
Enhancement Bonus: + 2
Massive Criticals: 1d6

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_unw_dag1

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Pixie Lance

Necromancers have very little tolerance for jokes at their expense, so the reaction of Lord Agorn Deathknell to a precariously perched bucket of chum above his laboratory door was entirely predictable, as was the death of the pixie responsible. The surprising part, especially to Argon, was the retaliation of dozens of outraged fey folk, who never suffer a poor sport. A number of their blades were recovered from Agorn's carcass.

Special Properties
Enhancement Bonus: + 2
On Hit: Sleep DC=14

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswmdg007

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Tagget's Talon

Tagget Coldspring was a smith and tinker who specialized in automated guardians. He did a brisk business in the rich southern lands of Amn, earning the praise of nobles and government institutions for his low-maintenance fortifications. His masterpiece was a griffin-shaped golem with talons that held their edge no matter what they struck. It was eventually recycled, the individual blades sold to finance a new creation.

Special Properties
Enhancement Bonus: + 1
Keen

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wswmdg006

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The Finisher

Blackjack the Fist is famous (or infamous, depending on who's asked) as one of Neverwinter's toughest street brawlers. As the name of the dagger implies, Blackjack only drew the weapon to deliver a killing blow, and never at any other time – not even when he found himself disarmed. The staunch refusal to break this rule led to Blackjack's eventual demise.

Special Properties
Enhancement Bonus: + 1
Ability Bonus: Strength + 2
Bonus Feat Cleave

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_wswmdg001

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The Left Hand

A basic but versatile weapon, the dagger consists of a double-edged piercing blade that typically ranges from about 6 to 24 inches in length.

Special Properties
Enhancement Bonus: + 1
AC Bonus: + 2
Skill Bonus: Parry + 4

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_unw_dag2

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The Nightthief's Nimbleknife

The Nightthief was a vicious assassin who specialized in fighting with two daggers. His Nimbleknife was the weaker of the two items, but it granted him greater abilities in combat. One merchant in Sembia discovered these abilities when he laid an ambush for the assassin. He found all twelve of his guards dead and the lure, a two pound diamond, gone.

Special Properties
Skill Bonus: Tumble + 2
Bonus Feat Two-Weapon Fighting
Enhancement Bonus: + 1

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: x1_wswmdg001

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The Slow Blade

A basic but versatile weapon, the dagger consists of a double-edged piercing blade that typically ranges from about 6 to 24 inches in length.

Special Properties
Enhancement Bonus: + 3
On Hit: Poison DC=16

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_unw_dag3

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The Wizard's Ally

Camaraderie among the Arcane Brotherhood is an illusion, and each wizard is constantly scheming to overthrow a superior while at the same time fending off his inferiors. This deceptively plain short sword is but one of the many tools created to give its owner an edge in the unending competition.

Special Properties
Enhancement Bonus: + 2
Spell Resistance: 14
Immunity: Miscellaneous Mind-Affecting Spells
Bonus Spell Slot of Level: Wizard Level 1
Bonus Spell Slot of Level: Wizard Level 2
Bonus Spell Slot of Level: Wizard Level 3

Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_wswmdg002