Mace
Adamantine Mace
Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.
Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: mst_blml_ada_3
Alchemical Silver Mace
Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.
Special Properties
None
Material: (Metal) Alchemical Silver
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: mst_blml_slv_3
Champion's Fist
The paladin Kesh of the Nine Lives wielded this unusual weapon for decades before suddenly turning it over to the priests of Tyr, claiming that he was no longer worthy of wielding it. Although puzzled by Kesh's behavior – he never explained why he felt unworthy - the priests nonetheless kept the mace safe until they could find a new champion to bestow it upon.
Special Properties
Enhancement Bonus: + 3
Attack Bonus vs. Alignment Group: Evil + 5
Damage Bonus vs. Alignment Group: Evil 2d6
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml014
Cold Iron Mace
Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.
Special Properties
None
Material: (Metal) Cold Iron
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: mst_blml_cld_3
Darksteel Mace
Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.
Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: mst_blml_drk_3
Fist of the Legion
A set of these weapons was originally created for the Sword Coast Legion, a league of clerics and paladins who fought the orc multitudes in the Year of the Black Horde, 1235 DR.
Special Properties
Enhancement Bonus: + 1
On Hit: Stun DC=14
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml006
Kiss of Sune
A boon to the devout, this mace and others like it exude the grace and power of the Lady of Love, Sune. A service of great importance is usually required to warrant such a gift, as the creation of powerful items is costly to any faith.
Special Properties
Enhancement Bonus: + 1
On Hit: Hold DC=14
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml004
Lesser Mace of Disruption
Possibly the singular most popular weapon amongst the ranks of Lathandar's clerics, the mace of disruption is the bane of the undead. It is rumored that the last cleric carrying such a weapon in Thay was caught by Szazz Tam and flayed alive, before being turned into a zombie servant.
Special Properties
Light: Bright (20m)
On Hit: Slay Racial Group DC=14
Use Limitation: Class Cleric
Use Limitation: Class Paladin
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: x1_wblmml001
Loremaster's Mace
Centuries ago, the Oghman cleric Johandra, weary of an ordinary scholar's life, took it upon herself to become an expert on the undead, and she decided that the best way to do this was to venture to undead-infested places of world and study them up close. Armed with this mace, she ventured into forgotten tombs and ruins, emerging remarkably unscathed each time.
Special Properties
Enhancement Bonus: + 4
Ability Bonus: Wisdom + 3
Bonus Feat Extra Turning
Damage Bonus: Divine 1d6
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: n2_wblmml001
Mace
The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.
Special Properties
None
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblml001
Mace +1
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 1
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml002
Mace +2
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 2
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml011
Mace +3
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 3
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml012
Mace +4
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 4
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: x0_wblmml001
Mace +5
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 5
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: x0_wblmml002
Mace of Disruption +2
This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.
Special Properties
Enhancement Bonus: + 1
Enhancement Bonus vs. Racial Group: Undead + 2
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml009
Mace of Disruption +5
This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.
Special Properties
Damage Bonus vs. Racial Type: Undead 1d8
Enhancement Bonus: + 1
Enhancement Bonus vs. Racial Group: Undead + 5
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml010
Mithral Mace
Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.
Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: mst_blml_mth_3
Orccrusher
The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.
Special Properties
Enhancement Bonus: + 2
Enhancement Bonus vs. Racial Group: Orc + 4
Enhancement Bonus vs. Racial Group: Half-Orc + 4
Damage Bonus vs. Racial Type: Half-Orc 2d6
Damage Bonus vs. Racial Type: Orc 2d6
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: n2_unw_mac1
Petty's Tempest
The most recent recorded appearance of one of these weapons was in the black markets of Amn, rightfully commanding an impressive price. Several such maces have been found over time, each with an array of elemental spells and effects woven through them. The creator remains elusive, though the name "Petty" is evident on each example. It is possible he is a smith on Toril, but his obvious understanding of planar forces suggests a more traveled origin.
Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 2
On Hit: Slow DC=14
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml007
Pharaoh's Mace
The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.
Special Properties
Enhancement Bonus: + 2
On Hit: Slay Racial Group DC=22
Bonus Feat Extra Turning
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: n2_unw_mac2
Planar Mace
No one knows for certain where these maces originate. Perhaps they come from the outer planes to help the righteous of Faerûn defend their home, or perhaps their arrival here is simply an accident. Regardless of their origin, they are unusually effective against creatures from other planes of existence.
Special Properties
Enhancement Bonus: + 2
Enhancement Bonus vs. Racial Group: Outsider + 4
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml005
Soldier's Might
It is said that lieutenants in the armies of Algarond were given these weapons, but not told of the flaws in their design. Many of the wielders died, but all fought valiantly and were accorded the honor of heroes of the realm. The generals responsible for these flawed weapons escaped punishment, and today they are remembered among the revered dead.
Special Properties
Damage Bonus: Cold 1d4
Enhancement Bonus: + 2
Immunity: Miscellaneous Mind-Affecting Spells
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: nw_wblmml008
St. Sollars' Mace
The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.
Special Properties
Enhancement Bonus: + 2
Bonus Hitpoints: +10
Bonus Spell Slot of Level: Cleric Level 1
Bonus Spell Slot of Level: Paladin Level 1
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Simple or Rogue
Item Code: n2_unw_mac3