Adamantine Morningstar

Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.

Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: mst_blms_ada_3

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Alchemical Silver Morningstar

Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.

Special Properties
None
Material: (Metal) Alchemical Silver

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: mst_blms_slv_3

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Bone Breaker

The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.

Special Properties
Bonus Feat Knockdown
Enhancement Bonus: + 3

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: n2_unw_mor3

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Bone Phoenix

These are the hallmark weapons of the fallen Lord Craghand of Unther, and are named for the fate he suffered. Lacking magical talent himself, Craghand employed a cadre of necromancers in an effort to extend his meager legacy. These wizards succeeded only in damning his court to an age of undeath. Now his mindless form stalks Faerûn, his ageless skeletal body rising time and again even if destroyed.

Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 1

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms003

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Circling Star

Circling Star morningstars are the creation of Lord Welther Huntsman, a retiring ranger who worried for the safety of his patrolled forests. Having amassed a small fortune in his career, he paid an artificer in Waterdeep to fashion these weapons and gifted them to carefully chosen successors, ensuring a continued reverence for the land.

Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 2
Skill Bonus: Spot + 4

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms006

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Cold Iron Morningstar

Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.

Special Properties
None
Material: (Metal) Cold Iron

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: mst_blms_cld_3

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Darksteel Morningstar

Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.

Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: mst_blms_drk_3

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Drone +1

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Special Properties
Enhancement Bonus: + 1
On Hit: Slow DC=14

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms008

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Drone +4

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

Special Properties
Damage Bonus: Sonic 1d6
Enhancement Bonus: + 4
On Hit: Slow DC=14

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms009

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Mithral Morningstar

Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.

Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: mst_blms_mth_3

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Morningstar

The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.

Special Properties
None

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblms001

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Morningstar +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms002

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Morningstar +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms010

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Morningstar +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms011

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Morningstar +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: x0_wblmms001

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Morningstar +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 5

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: x0_wblmms002

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Sleepwalker Kin

These weapons were supposed to be a great breakthrough for the orcs of Amn. Clan leaders liked the idea of rendering enemies helpless, but after the efforts of many shamans and several imprisoned human wizards, the project was abandoned. It seemed that in the hands of the orc elite, a hit strong enough to activate the ability often killed the target anyway, and the extra cost was deemed redundant.

Special Properties
Enhancement Bonus: + 2
On Hit: Sleep DC=14

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms004

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The Good Day

The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.

Special Properties
Enhancement Bonus: + 2
On Hit: Ability Drain DC=14

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: n2_unw_mor1

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The Sun's Rays

The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.

Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 2

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: n2_unw_mor2

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Whyte's Morningstar

These weapons were first used by Whyte's Legion, a fighting company so disciplined that when they marched, their synchronized front line appeared to be a single entity. When these tight formations met an enemy line, they would seem to fall back, deliberately exposing themselves to attack and naturally drawing the enemy inward. The illusion of enemy progress was shattered when a score of morningstars struck at once, beating them down as the legion closed around them.

Special Properties
Damage Bonus: Electrical 1
Enhancement Bonus: + 1
Skill Bonus: Parry + 3

Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Bludgeoning and Piercing
Weapon Size: Medium
Feats Required: Simple or Rogue

Item Code: nw_wblmms007