Adamantine Short Sword

Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.

Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: mst_swss_ada_3

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Alchemical Silver Short Sword

Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.

Special Properties
None
Material: (Metal) Alchemical Silver

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: mst_swss_slv_3

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Arvoreniad

One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues.

Special Properties
Cast Spell: Cure Moderate Wounds (6) 5 Uses/Day
Enhancement Bonus: + 3

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: n2_unw_ssw2

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Breath of the Maiden

Swords of this type are boldly marked and clearly come from a single source, though the significance of that source remains hidden as yet. Known owners have not volunteered any revealing information, or even the cost they paid to acquire their weapons, if there was a cost other than a dangerous dungeon retrieval.

Special Properties
Enhancement Bonus: + 1
On Hit: Poison DC=14

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss005

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Cold Iron Short Sword

Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.

Special Properties
None
Material: (Metal) Cold Iron

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: mst_swss_cld_3

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Darksteel Short Sword

Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.

Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: mst_swss_drk_3

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Feybane

One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues.

Special Properties
Damage Bonus vs. Racial Type: Fey 2d6
Enhancement Bonus: + 3
Enhancement Bonus vs. Racial Group: Fey + 5
Material: (Metal) Cold Iron

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: n2_unw_ssw1

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Feyduster +1

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Special Properties
Enhancement Bonus: + 1
On Hit: Daze DC=14

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss008

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Feyduster +2

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

Special Properties
Enhancement Bonus: + 2
On Hit: Sleep DC=14

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss010

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Gladius

One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues.

Special Properties
Enhancement Bonus: + 2
Keen
On Hit: Ability Drain DC=18

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: n2_unw_ssw3

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Ichthia's Neck-Knife

Spellcasters facilitate research by bartering magic, and though the practice does not usually span across planes, some resources just cannot be had locally. Such is the case for Ichthia, a sorceress currently peddling finely crafted implements of death. Though never seen, the cost of her shadowy aid is well known: she barters in souls, usually with people not aware of their worth. The original owners of a Neck-Knife are often dead on the inside themselves.

Special Properties
Enhancement Bonus: + 2
Regeneration: Vampiric: + 3

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss004

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Icy Blade

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker..

Special Properties
Damage Bonus: Cold 1d6
Enhancement Bonus: + 3

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: x2_it_crewmmuice

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Mithral Short Sword

Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.

Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: mst_swss_mth_3

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Short Sword

One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues.

Special Properties
None

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswss001

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Short Sword +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss002

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Short Sword +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss009

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Short Sword +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker..

Special Properties
Enhancement Bonus: + 3

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss011

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Short Sword +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker..

Special Properties
Enhancement Bonus: + 4

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: x0_wswmss001

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Short Sword +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker..

Special Properties
Enhancement Bonus: + 5

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: x0_wswmss002

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Short Sword of Quickness

A rogue's dream, these weapons were commissioned by the Shadow Thieves to bolster their fledgling guild chapter in Baldur's Gate. Seen as a threat to local interests, they now face stiff resistance from the existing thieves' guild and law enforcement for the city, the Flaming Fist. Deaths have occurred, so a few of these items are beginning to surface on the black market.

Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 1
Cast Spell: Haste (5) 5 Uses/Day

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss003

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The Biting Sword

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1
Damage Bonus: Acid 1d6

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: n2_wswmss001

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The Dark Companion

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4
Keen
Massive Criticals: 1d10
Bonus Feat Two-Weapon Fighting

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: n2_wswmss003

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The Lucky One

This is a swashbuckler's blade that has seen endless use in grand fights against "big nasties" sent forth by whomever. The Lucky Ones mercenary company commissioned these blades while still flush from their last big score. After their windfall they only adventured for the thrill of it, challenging each other to ever-greater feats of daring-do. Why are these weapons no longer with them? Sometimes the "big nasty" wins.

Special Properties
Enhancement Bonus: + 1
Improved Evasion

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: nw_wswmss006

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The Nightthief's Claw

The Nightthief was a vicious assassin who specialized in fighting with two weapons. His claw was an evil looking blade with the magical ability to send shocks into his victim, increasing the damage and the pain felt. The Nightthief disappeared recently, after he was accused of killing a relative of the new regent in Cormyr. The burns on the victims face and throat were consistent with the Nightthief's style.

Special Properties
Bonus Feat Two-Weapon Fighting
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 2
Light: Low (10m)

Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial or Rogue

Item Code: x1_wswmls001